Reviews from

in the past


Left me pretty underwhelmed. After the first hours I was quite positive, I liked the desert setting, how the mystery gets established, and the exploration up until that point, the highlight being the fortress, in which the player is stuck in for a while. That place captured what made the first Amnesia great I think, a single vast location you have to make sense of, with a hostile presence lurking in the dark, keeping you on edge and a great sense of progression in exploring every nook and cranny. It also incorporates the strengths of past Frictional games, most important their unique physics based interaction with the environment and puzzles that make use of that.
After the fortress, though, the game kinda starts to stumble for me. The story gets convoluted and unfocused, which is not helped by the more and more disjointed levels/locations the player traverses through. The sense of exploration I got in the fortress section got lost on me, as well as the story, so the latter half felt more and more like a slog to play through. It also didn't help that the presence of monsters became too dominant, so they became less and less frightening and more of an annoyance.
The unique death mechanic, the game has, also allowed me to skip multiple sections of the game, which made a few challenging situations pointless and rather random. The goal of that and the more disjointed locations were probably to make the player feel lost and losing control, but that didn't really work for me, unfortunately, I just wasn't as immersed as I was in past Frictional titles.

Not too big of a fan of this Amnesia entry.

TL;DR: not the best story (SOMA) or horror (The Dark Descent), I don't know what they ended up going for here ultimately.

The monsters do instill a sense of horror and anxiety when they are in your area but ultimately they look goofy and even if you die to them u just backtrack a few paces so it's not a big deal.

The lantern and matches lasting no longer than I do in bed are more annoying than scary. I do recall times when I was scared of the atmosphere and the darkness but eventually you get used to the mechanic and just deal with spamming WASD and moving your mouse frantically at 10,000 dpi to avoid being consumed by the fear.

However, the choices at the end were nice. There are 3 of them, 1 of them is absolutely ass, ain't no bitch getting my baby. The 2nd one is kinda just to piss off the ghost lady cuz you ultimately become a problem for everyone else and I'm okay with that. The 3rd one where you completely obliterate the immortal ghost lady and her inflated ego is the best, I mean, u and ur baby fking die but at least it's an honorable death.

The voice acting was decent, can't recall any highlights but it wasn't bad or mediocre.

Paying a homage to The Dark Descent with Herbert, Daniel, Alexander, The Shadow, Algeria, and The Orb was cool. Having the story fleshed out there was nice.

I'm gonna go watch some lore videos cuz I only read 60% of the tablets and entries so I'm missing out something probably.

I'll update this guide if anything cool was there, otherwise 2.5/5, you should probably skip this one.

Compelling, disorienting, and rather tense, this installation of Amnesia isn't as simple or tight as the other iterations but offers a more complex story with a grounded, thorough experience that is unsettling to say the least. The game balances between keeping tension and not desensitizing you to the dread-filled moments, throwing you off balance and creating the feeling Tasi has as she tries to remember and find her friends. Solid visuals, art direction, and voice acting also aid the experience. Perhaps a little drawn out and lacking satisfaction in some areas, but a very solid entry nonetheless.

Amnesia: Rebirth in my eyes is a criminally underrated horror game. Sure, the puzzles and level design can be awkward and the story can feel a bit all over the place.

However, the core of this game is rock-solid and really engrossing. I was scared shitless at many points throughout and I always had the feeling of barely making it. I don't know how much of the tension was just an illusion but it absolutely worked - and using matchsticks for light that quickly burn away and can be hard to come by is a cruel but brilliant mechanic.

It doesn't just get the scares and atmosphere right though, no: Tasi Trianon, the protagonist of this story and its beating heart, is such a wonderful and fascinating character. I love how much the game grounds you in her experience both as a pregnant woman as well as someone who's suffered a terrifying loss. The actress absolutely nails the performance too.
So much of one's enjoyment hinges on whether or not you can empathize with her and I certainly did.

And honestly, even though the puzzles can feel awkward, I never felt like they were too obscure to solve - just requiring you to patiently experiment.

This was my first Amnesia game, and especially towards the end I was pleasantly surprised, baffled at the ratings too.

7,5/10

Very good first half. Kinda lame second half only carried by phenomenal art design.
You can tell the newbies at Frictional worked on this one more. The tension tight as a rope which exists in other Amnesia games is replaced with having 20 monsters one room. I hope you think dying a lot is scary.


Uma história chata pra desgraça que desmistifica toda a história do Dark Descent porque "Haha olha que inteligente a gente explicando tudo". A gameplay é o Dark Descent só que sem a parte de estar num jogo bom. Ruim que só a porra

so sad. i wanted to play this so bad, i was so excited; i loved soma, the bunker was too scary for me to play (/pos), & the narrative/plot looked right up my alley.

sadly, i just think amnesia games might not be for me. the lighting mechanic was really bad.. they give you a VERY limited amount of matches/lamp oil, but she freaks out if she's in the dark. i literally tested it, lit a ceiling lamp then stood in the corner & it started to do the crunchy audio cues & wobbly camera. the jump scares felt really cheesy & as much as i wanted to be engrossed in the story, the poor design choices didn't do it for me. :( very sad, just not for me.

Provavelmente o pior jogo de terror que eu joguei. Achei muito viajado. Demorou muito tempo para a história se desenrolar e não me prendeu o suficiente para terminar.

Review EN/PTBR

Pregnant woman horror
I found the game very beautiful but with a very unbearable and irritating story.

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Terror de mulher grávida
Achei o jogo muito bonito mas com uma história muito insuportável e irritante.

ohhhhhhhhhhhh my gosh this game rocks. and horrifying oh my LORD.

Glitched out terribly towards the end while I was riding a tram. I’ve seen enough here to call it completed, I’ll catch the ending on YouTube.

played with a friend in school during classes LOL it was alright

In a rush? Don't worry, I gotchu'!

What Works:
Ambitious Narrative: Amnesia: Rebirth delves into themes of colonialism, mental health, and motherhood, offering a sophisticated and thought-provoking story.
Chilling Environments and Sounds: The game creates a palpable sense of fear through its atmospheric environments and sound design.
Initial Fear Factor: The fear of the unknown lurking in the darkness contributes to a tense and immersive experience.

What Doesn't Work:
Puzzles Lack Intuitiveness: Some puzzles are not intuitive, leading to moments of frustration and confusion.
Unclear Objectives: At times, the objectives of the adventure can be ambiguous, detracting from the overall experience.

👻 Evolving Horror Experience

The terrors and nightmares crafted by Frictional Games in Amnesia: Rebirth deliver a more sophisticated and complete adventure when compared to previous titles. This time, the team's expertise emphasizes narrative and plot; an ambitious story that delves into various themes of colonialism, mental health, and even motherhood.

This, along with chilling environments and sounds, and, at least in the beginning, a great fear of what lies beyond the darkness, made the journey to the end challenging (in a good way). However, I felt that some puzzles were not very intuitive, and at times, the objectives of the adventure were unclear.

Nonetheless, that doesn't stop me from recommending this title to horror genre enthusiasts.

🌟 M I S C 🌟

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◻️ ✍️ Reviewed in European Portuguese, translated with A.I.
◻️ 📜 Review Number 136."

F I N

liked, more or less same-y as the previous games tho

Jumps the shark right out of the gate and completely lost me within the first hour or so

I really like the gameplay and mechanics of this one, such as the resource management with the matches and lamp, along with managing fear, but the story felt like it lacked agency, which isn't good for a game that's trying to convince us we could turn into a monster at any time.

Frictional know how to make a great game what can I say?

Coming into this as a huge Dark Descent and SOMA fan, I was obviously curious what lessons they learned from the latter to apply to the former. The answer is subverting horror tropes about motherhood, but not quite as thought provoking as SOMA. Granted I can not bear children and wonder how someone who could would view this game, but while the gameplay carried me on a cruise to the end, the story hit its peak when you get to The Factory.
Anyway, one day it will get a proper assessment, but I'll need to wait.

Quite an interesting entry to the Amnesia games. There are so many improvements from the previous games, but at the same times there are definitely some conflicting game design decisions too.

First off, the interactivity with the environment is back from TDD, and it is improved upon. The new inventory and resource management was way more immersive and I liked the concept of using matches or your lantern as a light source.
The setting and environments in the game are top notch as always for the Amnesia series, so no issues there either. And improved graphics are beneficial to the environment as well.

Here's where the game starts to fall a bit short for me.
First, the soundtrack is nowhere near as present as other games, which is such a shame since it adds so much to the horror, which I found to be a bit lacking.
The monsters also stopped being scary quite quickly, which is such a shame considering they have by far the most intimidating designs and move pretty fast too.
The story is way too all over the place until the end of the game. I know that's kind of the point, but none of the notes I found immersed me enough; the only ones that did were those that linked to previous games.

Overall, it was a solid experience but TDD is still the better horror game. Besides, I felt it was a few hours too long.

Really interesting addition to the series. I liked the alternate world idea but the monsters weren't nearly as scary as TDD, and that's coming from someone whose first time playing TDD was right before this, so it's not a nostalgia thing.

I feel very mixed about this. It's about as good as it is bad. The story, once again is a bit all over the place but at least you can get a sense of what's happening. There are a lot of "plot convenience" moments which got old very fast, but the visuals were stunning, the level design was interesting but confusing, and there were a lot of teleporting enemies in the first half of the game.

The second half of the game is where it gets a lot better. More scares, more lore, etc. I really liked the character interactions so it's a shame of how little there were. The monster design is really cool, similar to wendigos from Until Dawn, and the other world creatures were terrifying.

The puzzles really let me down though. Most were uninteresting and really confusing, several times I was stuck not knowing how to progress either because I didn't notice a small detail or I wasn't actually told what to do/where to go. Oh, and they gave you nowhere near enough lamp oil as it runs out so quickly. The matches burn too fast as well, so for a good portion of the game I was stumbling around in the dark, ESPECIALLY the beginning. Nowhere near enough matches. It was really bad.

The ending segment was really cool however, and my last few hours were probably my favourite. There is no real good ending, there's multiple and all are bittersweet. I chose the Iconoclast ending as I felt it was best overall.

If the story was more interesting and better paced, with better puzzles, this could have easily been 4/5 stars. Also I felt that Tasi talked a bit too much for my liking, and there were a lot of moments where I would be stopped or slowed to hear/see a flashback or drawing.

Mesmo eu tendo gostado da narrativa, ela não é tão boa quanto The Dark Descent, e não chega nem perto de SOMA, o plot twist final foi muito mais simples do que fora sugerido durante todo o game, além da problemática final ser bem imatura. Contudo, Amnesia: Rebirth foi o retorno que a franquia precisava, mantendo a excelência em atmosfera, bons puzzles, e uma imersão invejável.

Reminds me of Prometheus, a lot of people don't like it because it pulls back some of the curtains of the story and what's really going on, I personally don't mind it, main complaint is some of the gameplay sections should be better but I like Tasi as much as Daniel from the first game (Daniel is just more interesting)

[Played on SteamDeck (verified), batterylife wasn't great, but it ran perfectly and I had no issues with it.]

The best part of the first two Amnesia games, in my opinion, was piecing together the mystery alongside your character. I unfortunately didn't have this same experience with Rebirth, I figured out nearly the whole "mystery" not even half-way through my playthrough. The atmosphere was really good, the environments were interesting, puzzles were a mixed bag, and I liked the monster designs. Overall it's not a bad game, but I'd rather play the other games in the series to be honest.

Если вы в предвкушении ждали следующий проект Frictional Games после легендарной "SOMA", будьте уверены, это всё те-же ребята, однако, которые не смогли в должной степени повторить успех прошлого проекта. Главное, вы обошли ширпотреб под названием "Amnesia: A Machine for Pigs" от Chinese Room, который, кто-то смеет нарекать предвестником "SOMA"..

Начнём с того, что это лучшая Amnesia в которую мне довелось поиграть (без учёта "Amnesia: The Bunker") и ближайший сородич так горячо любимой мной "SOMA".

Сильно подросла детализация. Предметы мира стали завораживающе проработанными. Арт дизайн, местами, очень впечатляет и способен нарисовать ожившую картину. Персонаж на всё очень живо реагирует и даже слишком.

Где-то остаётся скудность из-за размеров игры, что ещё с первой части отпугнуло моего друга, однако, "Amnesia: Rebirth" определённо стоит дать шанс, даже с оговоркой, что в итоге, она не оправдает ожиданий.

Главное разочарование - сюжет и его подача.
Центральная тема с ребёнком раскачивается утомительно долго, большую часть времени ты с исступлением смотришь на сентиментальные скетчи с детьми во время загрузки. Даже когда тебе раскрывается причина, это не оправдывает замешательства с которым ты сталкиваешься столько времени подряд. На тебя упадает целая гора персонажей за которыми ты не успеваешь уследить в многочисленных записках и зарисовках. До того в конце разгоняется сюжет кидая нас в кромешную ментальную тьму, что, частенько задаешься логичным вопросом, а как главная героиня вообще находит время собраться с силами?

Подача основного сюжета осуществляется через довольно жирно выполненные чёрно-белые скетчи не самых больших размеров, это утомляет, но привыкаешь. Слишком много было брошено сил в попытках создать огромную историю, из-за чего пострадало качество.

..и как мы уже привыкли у FRICTIONAL GAMES финалы, зачастую, ударяют игрока в самое сердце, оставляя размышлять о сюжете. Здесь, он тебя так-же разочаровывает, при этом, не оставляя глубокого материала для раздумий.

"Amnesia: Rebirth" проводит нас через множество хитрых и не очень загадок, позволяя изучить в процессе каждую червоточину этого пострадавшего мира. Она способна нагнать на тебя жути и удивить своей красотой. Дайте ей шанс, даже, если у неё это не получится.

Great game in the traditional linear Frictional Games style. Paved some new ground with having a female lead and it adding interesting gameplay, very fun to speedrun as well.

Shook at how many stupid ass notes n disruptive cutscenes u gotta read and watch. They were so excited to cook up that boring ass story that they forgot to make it an actual game. Fuck. I'm not against reading n notes n cutscenes in stuff but video game narratives can be so strong bc of how you personally interact with them thru the gameplay. Get OVER urself


Technically, I started this game in 2020. Played ~5.5hrs, got a little over half way, and stopped on 08 Nov 2020.

And I see why I stopped! God, I hate this game lmao. My least favorite of the amnesia games I've played. That being said, it isn't bad. There are puzzles I enjoyed and areas I liked exploring. But wow. Darkness in this game is oppressive, and the number of large, pitch black rooms they throw you into with zero direction.... evil. Also the sanity mechanic is annoying more than anything in this game, as well as the insanely limited light sources you are given. I appreciated that it added to the survival horror feelings, but it become cumbersome and annoying.

Also... what was even the point of laudanum? I don't think I ever used one or even picked one up after the start of the game. How did health even work? Why is button mashing what determines if you die or not if you get caught?

Just so many weird choices. I also didn't jive with the themes of this game. I just don't think it worked. At all.

Wish I had just watched a playthrough instead of picking this game back up three years later lol

Slightly better then Machine for Pigs. But still not that great. The first half got me real bored when it got to the scary stuff in the second act that's what was getting me in and then it goes back to puzzle solving and reading. Death seems real pointless as it just loads you back into place where you previously died with zero repercussions.

I'd say, wait for sale or just skip entirely.

Historia bien, pero da muy poco miedo, gran final