This review contains spoilers
Good addition with lots of fun.
The DLC Minerva’s Den for BioShock 2 is a nice one. It has its own mini story in which you play as another Alpha Series, subject Sigma. It also has the Protector Trials which you can complete for some achievements.
The story is good and connects well with the original story of BioShock 2.
On graphics and sound, I have nothing to comment, those are the same as the original game.
The game features new weapons and a new Big Daddy type. It also gives you a reward if you complete the Protector Trials first, which are also included in the Minerva’s Den DLC.
There are a few minor complaints about this add-on like the bots and security that block your movement (just like the original game) and the sometimes poor parts of the story script when you are told things you already did, found or completed. It sometimes did not match with your progression. Also, the normal version of the DLC (so not the remastered) does have way more bugs like Splicers getting stuck in the walls.
Overall, BioShock 2: Minerva’s Den gives you a nice extra three hours of story and fun with new weapons and enemies.
I say it is worth the ten bucks you pay for it.
The DLC Minerva’s Den for BioShock 2 is a nice one. It has its own mini story in which you play as another Alpha Series, subject Sigma. It also has the Protector Trials which you can complete for some achievements.
The story is good and connects well with the original story of BioShock 2.
On graphics and sound, I have nothing to comment, those are the same as the original game.
The game features new weapons and a new Big Daddy type. It also gives you a reward if you complete the Protector Trials first, which are also included in the Minerva’s Den DLC.
There are a few minor complaints about this add-on like the bots and security that block your movement (just like the original game) and the sometimes poor parts of the story script when you are told things you already did, found or completed. It sometimes did not match with your progression. Also, the normal version of the DLC (so not the remastered) does have way more bugs like Splicers getting stuck in the walls.
Overall, BioShock 2: Minerva’s Den gives you a nice extra three hours of story and fun with new weapons and enemies.
I say it is worth the ten bucks you pay for it.
Played from – to: (2021-10-28 – 2021-10-29) - Beaten on PC via keyboard.
‣ 9/10 – Man creates a new stage of grief.
‣ Final notes: Since this is a narrative addition to the main game, I won’t rate any of the gameplay systems or other game parts besides the story, because they would be identical and would not provide what I think about the actual expansion of the game and how it enhances the game. Sorry, that was a lengthy sentence. What I am trying to say is, that the overall rating of this DLC will be based on my opinion and how much fun I had with the story. So, moving on, I think that Minerva’s Den is a fantastic expansion to the Bioshock universe. It tells a great short story about a small part of a huge city you spent so much time in already. It gives you a full new cast of characters with a few reappearing characters like Ryan, but overall, this DLC is its own thing barely connected with the main games events. At first this might seem like a boring adventure where you try to evacuate a random scientist, but the further you go it gets deeper and deeper, eventually revealing a very good twist. Remember how I said that Bioshock 1 had such a great plot twist that it would be impossible to mimic it, well I was wrong. Even though Minerva’s Den is a separate story I still recommend playing it, because the story is great, plus there are a few new plasmids and weapons for you to use.
‣ 9/10 – Man creates a new stage of grief.
‣ Final notes: Since this is a narrative addition to the main game, I won’t rate any of the gameplay systems or other game parts besides the story, because they would be identical and would not provide what I think about the actual expansion of the game and how it enhances the game. Sorry, that was a lengthy sentence. What I am trying to say is, that the overall rating of this DLC will be based on my opinion and how much fun I had with the story. So, moving on, I think that Minerva’s Den is a fantastic expansion to the Bioshock universe. It tells a great short story about a small part of a huge city you spent so much time in already. It gives you a full new cast of characters with a few reappearing characters like Ryan, but overall, this DLC is its own thing barely connected with the main games events. At first this might seem like a boring adventure where you try to evacuate a random scientist, but the further you go it gets deeper and deeper, eventually revealing a very good twist. Remember how I said that Bioshock 1 had such a great plot twist that it would be impossible to mimic it, well I was wrong. Even though Minerva’s Den is a separate story I still recommend playing it, because the story is great, plus there are a few new plasmids and weapons for you to use.
I hesitated to play this after finishing the base game but I am glad I decided to give it a shot. The story told in this DLC is arguably better than the base game and does so with really only three major characters involved. With a crazy twist at the end, a new gun and plasmid as well as a new Big Daddy type, this expansion to an already great game makes it even greater.
Pretty good! I definitely understand why people who didn't care much for BioShock 2 on launch consider Minerva's Den to be the best part of the game; the writing really reminds me of the writing in the original BioShock insofar as it's more driven by the philosophical aspects and (at least at first glance) less focused on Sigma as a character. The gameplay, being a lot more focused on exploration and emphatic on non-linear level layouts, is probably the closest to System Shock that BioShock ever got - and the new additions to the roster of weapons and enemies are all really fun, though while I found finding weapons in a different order from the base game to be fun it really screws with your muscle memory to not have the weapons be bound to the same keys (especially utility weapons like the hack tool).
Unfortunately what makes BioShock 2 really special is its writing and the player's agency with regards to the way the story and gameplay intersect, and since you don't have a dynamic bond like Delta and Eleanor that's basically completely missing from Minerva's Den. I also feel like what story we have could have used some more time to flesh things out a little more and get us more invested, or at least have Milton play a prominent role in the base game via audio logs or something so we have an investment in his story from the get-go. Additionally I was a little disappointed to see how small of a role Tenenbaum plays here, since she's a big favorite of mine and I went into this knowing that it follows the story of her return only for her to only appear at the beginning and end.
Side note: really cool to see a black lead character (and protagonist) in this series. Comes as a pleasant surprise since BioShock as a series has never had the greatest reputation for its diversity or the way it treats people of color.
Unfortunately what makes BioShock 2 really special is its writing and the player's agency with regards to the way the story and gameplay intersect, and since you don't have a dynamic bond like Delta and Eleanor that's basically completely missing from Minerva's Den. I also feel like what story we have could have used some more time to flesh things out a little more and get us more invested, or at least have Milton play a prominent role in the base game via audio logs or something so we have an investment in his story from the get-go. Additionally I was a little disappointed to see how small of a role Tenenbaum plays here, since she's a big favorite of mine and I went into this knowing that it follows the story of her return only for her to only appear at the beginning and end.
Side note: really cool to see a black lead character (and protagonist) in this series. Comes as a pleasant surprise since BioShock as a series has never had the greatest reputation for its diversity or the way it treats people of color.
Review EN/PTBR
An excellent DLC that fits very well into Bioshock 2, short, good story and a little more of what the base game already had to offer.
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Uma excelente DLC que se encaixa muito bem em Bioshock 2, curta e com uma boa história e um pouco mais do mesmo que o jogo base já tinha oferecer.
An excellent DLC that fits very well into Bioshock 2, short, good story and a little more of what the base game already had to offer.
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Uma excelente DLC que se encaixa muito bem em Bioshock 2, curta e com uma boa história e um pouco mais do mesmo que o jogo base já tinha oferecer.
Superb DLC for Bioshock 2. While I thought I knew where the story was going, I was completely subverted in the best possible way. It's not a long experience, but it doesn't overstay its welcome either. The story still feels like Bioshock, but now with an emphasis on Porter's story than Rapture's. It's intimate and moving.
The genius of the story is how it focuses on a smaller cast of characters and focusing upon them, rather than making Rapture itself the character. Sure, Rapture is a tragic place, but its characters are even more so. The small story amplifies this so well, since it chooses to have the location play into the story, rather than be its focus. C.M. Porter himself is a wonderfully designed character, and his interplay with the player is genius, particularly at the end when you finally meet.
The brevity of the setting is also well done. There is enough to explore and get a little taken in with, but not enough to feel lost in. Areas are compact, but densely populated with detail. The way the areas are laid out are set up to get you engaged with the game and plot. Weapons are plasmids are quicker to obtain, but there is still a great deal of variety. It definitely feels like a smaller version of Bioshock without sacrificing the feel of the game. For anyone wanting to try out Bioshock, this is a small enough and engaging story with really not much stripped out from the gameplay. While you will lose a bit of lore, you will still get a great deal of engagement from this DLC.
Definitely recommended on any platform.
The genius of the story is how it focuses on a smaller cast of characters and focusing upon them, rather than making Rapture itself the character. Sure, Rapture is a tragic place, but its characters are even more so. The small story amplifies this so well, since it chooses to have the location play into the story, rather than be its focus. C.M. Porter himself is a wonderfully designed character, and his interplay with the player is genius, particularly at the end when you finally meet.
The brevity of the setting is also well done. There is enough to explore and get a little taken in with, but not enough to feel lost in. Areas are compact, but densely populated with detail. The way the areas are laid out are set up to get you engaged with the game and plot. Weapons are plasmids are quicker to obtain, but there is still a great deal of variety. It definitely feels like a smaller version of Bioshock without sacrificing the feel of the game. For anyone wanting to try out Bioshock, this is a small enough and engaging story with really not much stripped out from the gameplay. While you will lose a bit of lore, you will still get a great deal of engagement from this DLC.
Definitely recommended on any platform.