Ok so where is the "good story" that everyone kept telling me about in this linear and boring ass game? Gameplay is uninteresting as hell which made me wish BioShock 1 and 2 gameplay made a return which is funny because I don't even like the way those games play.
As for the story, hella convoluted, doesn't save the game in the slightest when it usually would. It tries to get a message out and fails miserably. I do not think Ken Levine is capable of telling a good story and I can confidently say I am afraid of JUDAS.
As for the story, hella convoluted, doesn't save the game in the slightest when it usually would. It tries to get a message out and fails miserably. I do not think Ken Levine is capable of telling a good story and I can confidently say I am afraid of JUDAS.
Un gran shooter, en un escenario fantástico: una ciudad "utópica" en el cielo. La maravilla de lo que encuentras en los juegos de Bioshock, que no ves en ningún otro lado es esa excelente mezcla de pistolas, poderes fantásticos y un escenario llamativo/terrorífico que siempre te impulsa a utilizar mejor el espacio y el modo de juego que te gusta para poder salir adelante frente a una horda de enemigos.
Sin embargo, el tercer acto y el final del juego es en dónde siento que se cae todo. Al igual que en el primer juego hay un giro argumental, que cae más en lo confuso que en lo sorpresivo. Creo que general es un muy buen juego, con un gameplay que no se ha podido reproducir bien en años a pesar de múltiples esfuerzos. Y aunque este no es el mejor de la serie, es un excelente Bioshock.
Sin embargo, el tercer acto y el final del juego es en dónde siento que se cae todo. Al igual que en el primer juego hay un giro argumental, que cae más en lo confuso que en lo sorpresivo. Creo que general es un muy buen juego, con un gameplay que no se ha podido reproducir bien en años a pesar de múltiples esfuerzos. Y aunque este no es el mejor de la serie, es un excelente Bioshock.
Being a big fan of the previous games this was one of the biggest disappointments in my life.
Trash story littered with plotholes with characters about as deep as a puddle.
Restricted gunplay for absolutely no reason.
Clashing upgrade systems that do not mesh well with the new restricted way of handling your arsenal.
All makes it seem like it was just haphazardly thrown together without any real vision just to meet the deadline.
Trash story littered with plotholes with characters about as deep as a puddle.
Restricted gunplay for absolutely no reason.
Clashing upgrade systems that do not mesh well with the new restricted way of handling your arsenal.
All makes it seem like it was just haphazardly thrown together without any real vision just to meet the deadline.
Uma das melhores experiências narrativas da história dos videogames.
Um FPS básico, mas que se apoia em uma grande narrativa com um final fantástico, que quebra as expectativas e atiça a curiosidade do jogador.
Um jogo que debate temas filosóficos complexos e quebra ideais, como patriotismo e figura de um deus americano.
Bioshock é assim e, tendo nesse jogo, a coragem ainda maior de analisar temas sensíveis da sociedade moderna.
Um FPS básico, mas que se apoia em uma grande narrativa com um final fantástico, que quebra as expectativas e atiça a curiosidade do jogador.
Um jogo que debate temas filosóficos complexos e quebra ideais, como patriotismo e figura de um deus americano.
Bioshock é assim e, tendo nesse jogo, a coragem ainda maior de analisar temas sensíveis da sociedade moderna.
I would have rate this game much higher if the studio did not blatantly lie to all of us gamers with fake gameplay demonstrations.
Where are the RPG elements promised? Where are the choices and consequences in the city? Where are the multi level fights with the hook grapple? Where are so many other promesses from those fake trailers?
This is a disgrace.
The game itself was good, but i remember in 2013 when i was playing it. I was always waiting for the elements we saw in the trailers. At the end, i was like "that's it????".
Where are the RPG elements promised? Where are the choices and consequences in the city? Where are the multi level fights with the hook grapple? Where are so many other promesses from those fake trailers?
This is a disgrace.
The game itself was good, but i remember in 2013 when i was playing it. I was always waiting for the elements we saw in the trailers. At the end, i was like "that's it????".
Probably my favorite game in the series.
Columbia is a stunning setting for the game to take place, the gunplay was probably the smoothest and most satisfying in the trilogy.
Biggest complaint is with the predictable arenas where you would just take one fight to the next. As well as the chore style missions the game likes to make you do.
Story is very confusing at first but after some digesting, it makes a little more sense.
Columbia is a stunning setting for the game to take place, the gunplay was probably the smoothest and most satisfying in the trilogy.
Biggest complaint is with the predictable arenas where you would just take one fight to the next. As well as the chore style missions the game likes to make you do.
Story is very confusing at first but after some digesting, it makes a little more sense.
BioShock Infinite is one of those games that sticks with you long after you finish. The world of Columbia is absolutely stunning, but there's a darkness lurking beneath it all. The story is mind-bending, the characters are complex, and yeah, the gunplay gets pretty crazy. The ending is...well, I'm still trying to wrap my head around it honestly. It's not perfect, but BioShock Infinite is an unforgettable experience.
Uno de mis juegos favoritos, me encanta todo, la ambientacion y la historia son dios y el gameplay es muy entretenido. A la gente no le convence pq es muy facil pero a mi eso me da igual ya que si me entretiene me sirve y este juego siempre tendra un rinconcito en mi corazon. Que saquen el 4 o el Judas ya por dios
"There's always a man, always a lighthouse, always a city."
Just a stone cold masterpiece of a game. Elizabeth is arguably the best companion in video game history, being both narratively important and mechanically useful while nearly ever-present. She's beautiful, too, which is a nice perk. But the storytelling here is just incredibly rich. The environments are so full of detail and paired with exceptional sound design. Gunplay and power mix is fun without ever being frustrating. And the game gets in, tells one of the most emotionally impactful multiversal stories ever, and gets out in less than 15 hours. So, so impressive!
Just a stone cold masterpiece of a game. Elizabeth is arguably the best companion in video game history, being both narratively important and mechanically useful while nearly ever-present. She's beautiful, too, which is a nice perk. But the storytelling here is just incredibly rich. The environments are so full of detail and paired with exceptional sound design. Gunplay and power mix is fun without ever being frustrating. And the game gets in, tells one of the most emotionally impactful multiversal stories ever, and gets out in less than 15 hours. So, so impressive!