Reviews from

in the past


This review contains spoilers

Rather fun 3D platformer. There is just straight up no ending.

Not a perfect game, but shines in the right parts, which made it a great experience for me. The biggest of which is the really satisfying movement system, it just feels great to move around the world, which gets even better, when the game progresses, unlocking new movement abilities and modifiers. The amount of fun i had just dashing and flying around the world in the last hours can't be underestimated. Paired with that is a well designed world resembling a mix of Zelda and Dark Souls that supports that movement and enables really satisfying exploration with enough things to discover. One thing of which are the numerous voids scattered around the world, smaller separate levels, which challenge the players movement abilities. Those levels can get dicey, but were never too frustrating (mind you i did not play the DLC yet).
Getting around being as fun as it is, i didn't mind it too much that the combat system kind of falls flat, it is fine with normal enemies and the boss encounters are servicable, but unlike the movement system, that aspect of the game unfortunately doesn't evolve much, but it's also not the thing the game focuses much on.
The story is fine, a nice backdrop for the world, but nothing more, i enjoyed stumbling across all the quirky npc's allong the way though.
One last thing to point out is the surprisingly well made sound design, that really adds to the souls-esque atmosphere the game is going for.

A friend of mine gifted me Blue Fire and so I just installed it and started playing. I had heard of the game before because people made comparisons to Hollow Knight and Zelda, two of my favorite franchises. Right from the start, moving around the world felt good, which is always a good sign for me. When the base movement of a game feels good, I instantly get more interested in it. Navigating through and exploring Penumbra, the world of Blue Fire, remains fun and exciting the whole time. You get constantly more abilities and better gear, so that later in the game, you move very differently and much quicker trough the world in comparison to the first few hours of the game. What I found lacking is the combat. It is serviceable, but nothing more. The same goes for the bosses, some are alright, some are questionable. At least I had no trouble with any of the bosses so it did not bother me much that some fights were a bit clunky. I was kinda intrigued by the lore, not nearly as much as in a Hollow Knight or Dark Souls though. The sound design is noticeably well done, while the visuals of the game do not hold up that well. Some areas lack detail and clutter, but the graphics never bothered me while playing. I enjoyed my time with the game and wholeheartedly recommend it to any fan of Hollow Knight and The Legend of Zelda.

Really great game, kind of a hybrid between 3D platformer and a 3D zelda esc and the two styles marry together wonderfully. of course the main standout is the controls, all the abilities you gain are super useful, the equibable spirits are very useful and fun to collect and the combat is super fun and satisfying. you earn additional max hearts in small platforming challenges called voids and all of them even if they're not hard are really well designed and super fun to run through.
This game is a high recommendation.

I may come back to the Void Maker mode and bang my head aginst some of the pre-packaged levels, but as of right now I'm good with what I've played of this. Good movement, some alright level design and platforming challenges, but it feels blatantly unfinished in a lot of ways (lack of proper dungeons past the second temple, Silent Realm type challenges substituting for actual content near the end, basically no upgrades you actually use after the one-third mark). The three lord boss fights are cool but most combat is bare-bones. Enemies don't do enough damage to force you to learn their movesets. Still, I hope the devs keep making games; with some extra time/budget they could turn out something pretty cool.


This game is pretty interesting, mixing elements from an average 3D platformer, Zelda game, and games like Hollow Knight. All that created an experience that’s quite fun, albeit not super long.

I completed the game around the point I’d expect it to have at least a second to last temple, but I don’t want to push high expectations on an indie game. I’ll at least admit the ending could’ve been better. It just…kinda ends with no fanfare.

Overall though, it controls well and has a solid skill ceiling for those interested in a challenging platforming game (especially with the DLC) while also being given some adventure game goodness to top it off.

Love it or hate it, you gotta admit that Blue Fire is one of the games of all time.

Floating castle of metroidvanian labyrinthine design, ‘Hollow Knight’ presentation in terms of bleakness and slick platforming, ‘Ocarina of Time’ enemy lock-on mechanism for dangerous sword slashing aerial manoeuvring. Yeah, Blue Fire was a short blast! Would’ve loved more dungeons, more variety in voids (think platform-based shrines from ‘Breath of the Wild’) and harder boss fights. But when jumping, gliding and wall running is this effortless, you just want more!

a cozy platformer that gets compared to Dark Souls but actually has very little in common with it. in reality, it's somewhere in between a 3d zelda and a 3d mario game.

the art design is probably this game's biggest strength, it just oozes charm and personality.

the platforming is ok - it's a bit floaty and not as tight as other platformers, but i didn't have any trouble completing challenges due to the controls.

it has zelda/MV-style abilities that you can earn, but they rarely open up interesting opportunities for exploration, and certainly it never had any non-linearity to it.

the combat is fine, but certainly easy - i never died once until the final boss.

the world and the story have the hallmarks of a Souls-like game, but without any of the enigma - almost everything is explained to you via long, boring lore dumps.

so like i said, this is a cozy game, and is easily digestible for someone who is craving an experience in this genre. but i wouldn't say it's a must-play or anything close to that.

I went into this game expecting Hollow Knight but 3D, so I was a little disappointed at first. But once I got towards the end of this game and realized what it really was, I loved it. It's really a 3d platformer at it's core, but just done in a Metroidvania format instead of level-based. When you look at it that way, this has to be one of the best indie 3d platformers I've ever played, probably only behind A Hat in Time imo. The pure platforming in this game, in the rifts in the main game, plus the post-game DLC, is some of the best out there. The combat and movement both feel a little jank at first but once I got used to it, it was pretty good. Navigating is a bit of a hassle at first because it's not really clear where you're supposed to go, but once you get further, lots of shortcuts open and you learn your way around. The postgame DLC was such good platforming I debated bumping this up to 5 stars, but I decided against it bc the shortcomings of the early game (combat and movement not feeling great before unlocking more moves, and navigation being unintuitive) plus the game's visuals and music not being that good or noteworthy held it back from a perfect score

Este juego es una maravilla. Tiene una buena base y personalidad, no está libre de defectos, pero es capaz de darles la vuelta. Puntos extra por la atención al cliente, recomendado 100%.

Blue Fire does a few things well but nothing particularly great. I think the movement & combat feel great and have the greatest potential. The voids (think Shrines in Breath of the Wild) are the best part. Pure platforming challenge and super satisfying to complete. Really enjoyed those, I honestly would take a level based game with just these voids. The temples are pretty enjoyable as well (way fewer of those, only 4 or 5 I think). But rest of the game leaves a lot to be desired. Enemies are pretty bland and easy to beat, even the few bosses I beat. The world design is okay but it almost requires a map to navigate. I got lost a couple time either from not knowing where I was or just not knowing where I was supposed to go. NPCs are bland and don't have much to offer. There's multiple tunics and weapons but they all felt the same to me. It all adds up to a game that, while not a disaster or offensive, just doesn't stand out.

Blue Fire is the sort of game that makes you think of other games you'd rather be playing. it invokes its inspirations openly, not even hiding its clear admiration for Wind Waker and other Nintendo games. thing is, it doesn't do anything with those inspirations. there is no meaningful design to be found in this game. pointless systems (crafting, sidequests) overlap and exist for seemingly no real purpose. movement is stiff, not very satisfying; the same can be said for the combat. three hours in, nothing about it stood out. no areas, no characters, no music, no story, no gameplay - nothing. instead, Blue Fire is the sort of game where you hit a switch to do an annoyingly timed puzzle that isn't difficult in the slightest but is frustrating due to your movement and collision. there is absolutely nothing exceptional to be found in Blue Fire. it is deeply, direly unessential.

i really, really hate being so harsh on an indie game. these devs clearly do have a lot of talent, this game just isn't inspiring or thoughtful in any way, be it narrative or design. there's nothing about Blue Fire that i walk away with. there's nothing memorable, nothing exciting. it's a pastiche of better games melted into a bland soup of a game. also why do so many indie games have protagonists that are just little blobby guys with a white helmet

Pretty fun, easy 3d action platformer. I wouldn't say its amazing or ground-breaking but It's a pretty fun game that I think is worth the price . The music is also pretty nice

This game was actually great while it worked but after back and forth the developers for months, it continues to crash constantly and be riddled with bugs. I was very patient but it was totally unplayable for 6 months, at which point I gave up. Disappointing, they hit on a great idea here.

Excelente jogo de exploração e plataforma.

Sua estrutura é como um metroidvania 3D,
então explorar é o foco do jogo e ele faz isso muito bem,
explorar e descobrir áreas novas é muito divertido.
As habilidades são boas, ambientação e músicas ótimas,
o combate e os chefes são ok, o maior desafio do jogo são
as partes de plataforma de precisão com partes difíceis e bem dinâmicas.

No geral um ótimo jogo e muito divertido.

an excellent game that combines the best of platformers like Mario Odyssey and a hat in time and the exploration and world build of Zelda Ocarina and Dark Souls, i totally recommend this hidden gem

it's been a minute and this deserves another go but I was disappointed :/

O jogo é bom mas da crash demais, cansei de perder saves e progressão, cheguei na parte final do jogo mas está complicado.

Fora isso, é um metroidvânia 3D com muitas qualidades e alguns problemas comuns de um jogo estreante do desenvolvedor, a movimentação me lembrou muito A Hat in Time, e isso é um elogio, o combate não oferece muitas opções, mas é OK.

O que mais me desagrada no jogo (fora os problemas de desempenho) são os saltos de dificuldade e o level design confuso.

aguante argentina papaaaaaaaaa

Imagine Super Mario Sunshine but Mario never got out of prison.

really fun but a bit confusing at times

very neat hybrid of platformer and adventure game. movement is very fun and gets turbo cracked when you unlock everything and find/buy spirits. as someone is who decidedly uh- not very good at the adventure games this game takes inspiration from to say the least, I'd easily suggest this to any 3d platformer fan, whether you like those adventure games or not.

A 3D platformer / souls-like mash-up is a match made in heaven for me. The game starts really strong but after the opening two dungeons I had to put it down. There’s a bunch of small issues in the game that start to compound once it opens up and let’s you take on 3 levels in whatever order you want. Checkpoint statues are weirdly sparse necessitating a lot of backtracking, most enemies just float in the air and shoot super fast knockback-inducing projectiles, level design is unclear at times… all these issues taken on their own are nitpicks, but over time they become more and more present to the point I was frustrated more often than not.

One of the biggest problems with the game, in my opinion, is that none of the Dark Souls-inspired mechanics fit the game. As I said before, checkpoint statues are more sparse than bonfires in any Souls game. The fact that you lose money on death doesn’t really add any tension to the gameplay because it doesn’t level you up. It’s just money. There’s no map, but they have Zelda-esque dungeons. This game wears its influences on its sleeve- and that’s fine- but I’m not sure these Souls-like design quirks fit the game they designed. They should’ve leaned closer to Zelda than Souls. A 3D Zelda game with an emphasis on platforming sounds awesome. It can just be that! Also, the elephant in the room is the comparison to Hollow Knight. I haven’t played enough HK to make an educated comparison between the two, so that’s why I’m only bringing up Zelda and Souls, two other game series this is very transparently inspired by.

Even though I put down the game before its end, I had a really fun time with its opening hours. This is a really solid first game for an indie studio. I’m excited to see what they do next!

Wow, did I have fun with this game. I struggled to find something that I was as-invested-in as Hollow Knight since I first picked that game up back in 2019. This game really did it for me, and it is fantastic on so many levels. What keeps it from being great, in my opinion, are the camera mechanics and some of the bugs that have yet-to-be resolved.

Unfortunately for me, my file was corrupted on the final boss fight, which is something other players have reported experiencing on Reddit and other platforms. This was a major disappointment. Aside from that, the camera will often zoom or pivot unexpectedly, especially in some of the game's more advanced platforming, and it can definitely trick you into thinking you've missed your mark. I think these things might be more specific to the Switch release of the game, though. Regardless, I would definitely recommend it. Great story telling, awesome platforming, and a super cool adventure overall!

game crashes every fuckin 10 minutes


It’s a cool movement based 3D platformer Metroidvania. Don’t get the switch version. The graphics are a little worse (not a big deal) the frame rate is worse (below 30 fps) and has some odd glitches. Some things just don’t feel right in this game and that sucks

An alright platformer that offers some fun enough challenges but doesn't really do anything particularly interesting. The platforming is solid enough but the combat can be pretty messy. The void challenges are definitely the primary appeal of the game since the main quest generally just offers a lot of wandering, easy puzzles and annoying bosses. The artstyle is nice but the actual character designs are uninspired. The story is nothing to write home about and the general lack of difficulty as well as NPCs being scattered all over the place really lowers motivation to do side quests. While the game didn't wow me, I do greatly respect any indie game that takes the 3D route instead of just opting for a 2D metroidvania.

It was pleasant to play while waiting for Silksong.

It's not that bad but there was never a moment that I wasn't thinking of at least three other games that do everything this does but so much better