Reviews from

in the past


Man forget MGS this is the real stealth action game Kojima peaked with

Im gonna list out some words: this is a game where a Cowboy with a gun that shoots Sunlight defeats Vampires (and vampire adjacent creatures) all themed off of Norse Mythology, made with some contribution from Hideo Kojima, designed to make kids go outside in the real sun. Down to earth isometric puzzle dungeon stealth game(?).


fun little puzzle/stealth game by the gang at kojima productions, fun memories of hanging out in the back yard playing this as a kid
at one point in time i got wrongly credited for making solar sensor patches for this series when all i did was circulate an archive someone else compiled with them in it

Kojima is saying go outside.
Also Sabata is the coolest character in this game

While it is pretty obnoxious how the videogame zeitgeist has overblown Kojima's input on Boktai's development, in the same manner people credit him for the ZOE series, it is undeniable how much of his DNA flows through this game. Besides the obvious rudimentary Metal Gear stealth mechanics that have you dodging the enemy's limited field of vision cone and knocking on walls to attract zombie minded enemies, alongside some recognizable sound effects from that franchise, the solar sensor that defines the Boktai series is undoubtedly Kojima to a tee.

Now, full disclosure: no, I did not play this on a Gameboy Advance with an official cartridge that has the solar sensor. However, being the committed Gamer that I am, I played a hacked version that lets me adjust the solar power at will on a portable device, only changing it according to the weather and time of day. Yes, I am that guy. While it might seem gimmicky at first glance, the solar sensor imbues Boktai with the same proficiency to blur the line between player and game that the Psycho Mantis and back of the box radio frequency 4th wall breaks had in MGS1, and the dependency on real life circumstances to be able to charge your weapon works wonderfully with the stealth angle of Boktai, forcing you to shift play styles at the sun's will.

Kojima stated once that he regrets not having been more active in Boktai's production, as the team proved to lack "power and wisdom", which unfortunately is a sentiment I agree with. The opportunities where Boktai utilizes the solar sensor to provide unique challenges and puzzles that are the most engaging and entertaining parts of the game are few and far between, and while the core gameplay is fun enough, it proves to be a bit stale and repetitive towards the end as you start to realize how much more punishing the solar dependency could and should have been.

These days, wanting more Kojima in your game might make you do a double take, but if that would imply the cartridges having breathalyzers so kids could kill vampires with their garlic breath, as he intented, then sign me up. Having to deliberately wake up at 5 am to catch the sunrise in order to dispel a curse in the game might not sound like something you would want to subject your player in a standard fare videogame, but it is something worth writing about. And yeah, that did happen. And I wanted more of that.

Also, I have to mention the badass post boss segment of each dungeon where you are forced to drag their coffin all the way back to beginning of the stage in order to exterminate it, in some odd Death Strandish precursor way. It's really fucking cool.

Hideo Kojima's franchise that nobody knows (or at least talks about). Boktai plays like a Metal Gear game, with the most unique gimmick I've seen in a video game. You need to play using the sun, and I don't mean an in game sun, I mean the real sun. The game cartridge itself has a solar sensor on it which detects how much ultraviolet light is hitting it, meaning the stronger the sun in real life, the more power the cartridge will detect. How this works is that in the game, Django, the main character has a gun which uses the power of the Sun, and the more powerful the sun is in real life, the more powerful you are in game. Other than that, the game is pretty simple. Imagine Metal Gear, but instead of Snake you play as a Vampire Hunter, instead of nuclear mechs there are Vampires, and instead of soldiers there are undead. That is pretty much Boktai except the story and level design is not nearly as fleshed out as Metal Gear. Boktai is a charming stealth action game, but doesn't offer nearly as much depth as Metal Gear with it's really generic maze like level design and uninspired story. But nonetheless still a fun stealth game for what it is and points for it's unique gimmick.

Forse molti non lo sanno, ma Hideo Kojima lavorò per Nintendo in due occasioni: nella prima, in un ruolo più marginale, ha contribuito alla produzione del remake di MGS, ossia "Twin Snakes", esclusiva Gamecube, mentre nella seconda, forte della sua più importante posizione di Game Designer e Story Planner, ha potuto liberare tutto il suo estro e la sua creatività per sviluppare uno dei titoli più interessanti ed unici sviluppati per Gameboy Advance, ossia "Boktai: The Sun is in your hand".

Sviluppato tra MGS2 e MGS3, questo curioso action adventure dallo stile anime risulta essere un incrocio tra lo spirito avventuroso degli Zelda e l'anima stealth/narrativa dei Metal Gear, con una novità fondamentale: il sole. No, non sto usando una metafora, ma sto parlando del vero sole, il nostro sole, la quale luce svolgerà un ruolo chiave nell'esperienza ludica.
Grazie al sensore fotometrico presente sulla cartuccia di gioco, è possibile tramutare i raggi solari venuti in contatto con essa in dati di gioco con i quali poter combattere i nemici che si opporranno alla missione suprema di Django, il ragazzo solare. In sostanza, per ricaricare la nostra "Gun del Sol" e uccidere i nemici, sarà necessario esporre la cartuccia alla luce del giorno; in caso si decidesse, tuttavia, di giocare di notte, bisognerà procedere con un'oculata gestione delle energie e agire di nascosto, là dove possibile. Come accennato prima, infatti, Boktai possiede delle meccaniche stealth ispirate in tutto e per tutto ai Metal Gear; torneranno elementi come i punti esclamativi per indicare la fase di allerta dei nemici e il picchiettare la parete, a cui ci si può appiattire, per attirare i nemici in un determinato punto.
Ad alternarsi alle fasi action saranno presenti anche numerosi enigmi ambientali, di tipologia non molto varia ma di una difficoltà sempre crescente, e altrettante fasi esplorative che portano sempre ad un "premio" soddisfacente.
Sebbene la qualità del level design sia altalenante, non si può non rimanere stupiti dinanzi alla corposa sostanza e al livello di dettaglio presente in ogni mappa, oltre al fatto che il gioco si attesta su una buona longevità e rigiocabilità, pur essendo pensato per una console portatile quale il Gameboy Advance.

La trama di Boktai poggia su delle buone premesse, ma non riesce mai veramente a spiccare il volo, nonostante si noti come in più di un'occasione si sia provato a fornire agli eventi un contesto complesso e intricato "alla Metal Gear", con cui il gioco condivide alcuni elementi narrativi. Purtroppo, per via delle scarse possibilità fornite da una console pensata per la portatilità, non è stato possibile creare vere sequenze narrative in pieno stile Kojima, che avrebbero potuto fornire una dignità maggiore all'avventura di Django.
Di certo la localizzazione italiana non aiuta in questo. Talmente scadente da sembrare l'opera di una IA arretrata. Oltre ai vocaboli tradotti male e ad alcune frasi senza alcun senso logico, certe parole chiave non sono neanche state trasposte in italiano, rendendo involontariamente comici dei dialoghi molto seri. Datemi retta, giocatelo in inglese, farete molta meno fatica a seguire i discorsi.

Boktai è una piccola perla nascosta, nata da un'idea brillante di un autore altrettanto luminoso, il buon Hideo. L'esperienza di gioco è molto piacevole e spinge al completismo totale, ma alcune imperfezioni collaterali non gli permettono di ottenere il voto che, almeno nelle intenzioni, si meriterebbe.
Ultimamente si sente parecchio la mancanza di idee di questo tipo, ma finché continueranno ad esistere autori, giovani o anziani che siano, dalla mente "indie", allora ci sarà speranza di un futuro migliore!
The sun will rise tomorrow!

Did you guys know that outside of its use of the og gamboy's own sound pipeline, the gba does not have a dedicated sound chip, and instead relies entirely on its cpu for handling audio playback?

WHY THE FUCK DOES THIS GAME HAVE CD QUALITY VOICE ACTING??

Game legal, não lembro muito sobre.

Played utilizing the solar sensor patch, opinion might change on the actual hardware.

Pretty dang solid stealth game that can get a bit repetitive at times. The story is charming and has a couple of great songs. Biggest grape is that it can be fairly annoying at certain points of the game.

If I had to describe this game in one sentence, I would say that Boktai is like the Legend of Zelda meets Metal Gear, a winning combination in my opinion. The solar sensor feature is fun and genuinely creative, and the abundant number of shorter levels provide compact chunks of gameplay perfect for a portable system, a lesson that would be carried over in Kojima's later game Metal Gear Solid: Peace Walker. This is the kind of game I wish I had as a kid during summer vacation, which is funny because this got released in North America in September. You can't release a kid's game that needs the sun like this in the Fall when school starts! What was Konami thinking?

per me ha delle idee pazzesche ed è un gioco godibile ancora oggi, non arrivo a 4 perchè alla lunga stufa

kojima trying to get the kids out of the house