really clunky controls, game sucks at navigating you to the next location, boss fights could've been handled a lot better, overall really below average but i want a remake (because a remaster would not change the Quality of Life issues this game needs desperately) and a sequel, game has a great premise and concept it just needed to be executed better
i just fucking found out YASUSHI NIRASAWA did the final boss design and when i was playing the game i literally said "this game sucks from start to finish but look at that final boss damn it looks cool it reminds me of nirasawa" and then now i randomly saw his artwork for it and fuck it i'm giving it 4 stars just because of that goddamn
mom: we have bayonetta at home
bayonetta at home: https://steamuserimages-a.akamaihd.net/ugc/952971429485624132/38347DAB23A7862A21020B2C40B3C0E9A6AB494A/
this is pretty janky and unsure of itself in a lot of ways (is it a musou?? an arcade shooter?? a big setpiecey spell combat thing?? its mostly just empty and busted!) but the tacky B movie vibe is hysterical and does a lot of legwork. A few of the more surrealist levels rule (loved fighting a bunch of 5fps quadrupedal eyeballs atop a plane) and the baffling cutscenes keep things moving just well enough to milk some gonzo enjoyment out of the whole deal. At its best this feels like Earth Defense Force meets an Underworld movie. A lot of bizarre sound effects feel a bit knowing: the mutated zombie enemies that flail at you while making turkey gobbling noises are up there with the "DONT WANT 2 DIEEEE" zombies from dead prem and i adore them. It's honestly pretty sad there are so few semi-big publisher games that feel as peculiar, haphazard, and gleefully tacky as this nowadays. Alicia's rose spear spell is also literally the origin point for the Dark Execution sealed verse in Nier (Cavia clearly re-used a slightly reskinned version of the same animation and programming) so thats a fun little trivia thing I guess!!!!
bayonetta at home: https://steamuserimages-a.akamaihd.net/ugc/952971429485624132/38347DAB23A7862A21020B2C40B3C0E9A6AB494A/
this is pretty janky and unsure of itself in a lot of ways (is it a musou?? an arcade shooter?? a big setpiecey spell combat thing?? its mostly just empty and busted!) but the tacky B movie vibe is hysterical and does a lot of legwork. A few of the more surrealist levels rule (loved fighting a bunch of 5fps quadrupedal eyeballs atop a plane) and the baffling cutscenes keep things moving just well enough to milk some gonzo enjoyment out of the whole deal. At its best this feels like Earth Defense Force meets an Underworld movie. A lot of bizarre sound effects feel a bit knowing: the mutated zombie enemies that flail at you while making turkey gobbling noises are up there with the "DONT WANT 2 DIEEEE" zombies from dead prem and i adore them. It's honestly pretty sad there are so few semi-big publisher games that feel as peculiar, haphazard, and gleefully tacky as this nowadays. Alicia's rose spear spell is also literally the origin point for the Dark Execution sealed verse in Nier (Cavia clearly re-used a slightly reskinned version of the same animation and programming) so thats a fun little trivia thing I guess!!!!
The game is more interesting as a footnote of how during the ps3/360 era Japanese game development went to shit than the game itself.
ThorHighHeels made a great video about games that came out during this era that I recommend a watch. https://www.youtube.com/watch?v=IRac2yEpAI0&ab_channel=ThorHighHeels
ThorHighHeels made a great video about games that came out during this era that I recommend a watch. https://www.youtube.com/watch?v=IRac2yEpAI0&ab_channel=ThorHighHeels