Reviews from

in the past


Just played the demo. Nice presentation. Harder than you'd think for such a cutsie game. Might be worth a playthrough.

É uma experiência muito interessante terminar esse jogo logo após ter terminado o original de Mega Drive, é quase como uma demonstração do que o jogo de 1990 poderia ser com ferramentas diferentes à disposição de gente tão talentosa quanto a equipe do original.

Esse remake é perfeito em tudo que se propõe, explora e avança muito dos conceitos que fizeram o antigo ser tão bom. As fases são lindas, os controles são ótimos, a música foi bem retrabalhada e percebe-se o quanto de homenagem tem em cada canto do jogo. Destaque pra narração, não presente no primeiro, e pra dublagem da Mizrabel, deu muito mais personalidade à antagonista. Imperdível, quem amou o original provavelmente vai amar muito esse daqui.

I never owned a Sega console as a kid, so this 2013 remake of the Genesis classic was my first exposure to Castle of Illusion. And it's not bad at all. I wouldn't call it a platformer I'd write home about necessarily, but it was a fun enough game to blast through in a few hours. The 2.5D nature of some of the gameplay leads to some interesting moments & it's full of the kind of whimsy & charm you'd expect from a Mickey Mouse game.

Pretty faithful remake of the original, down to its limited and super simple design. Visuals get a nice update, with a lot of the reimagined levels feeling alive. Still retains the weird pacing choices of having five levels for seven MacGuffins. Mizrabel's completely overhauled fight is a neat change of pace.

NONE OF THAT MATTERS. You play this game for the added narrator. Holy moly, does the narrator add so much to this experience. It's so simple yet so inspired, having this guy throw in fun little lines describing what Mickey's doing or thinking at each given moment. You might think that that's redundant or messing with the original's tonality or something, but I don't think so! Talking about Mickey having to be brave or the illusory monsters he has to fight or whatever is exactly the sort of thing that would've pulled me into this game as a kid. This is the sort of thing I want to see added to this endless conga line of remakes we're getting these days.

My very favorite line (paraphrased, since it's been a bit)- "Mickey remembered the advice his friend Donald gave him on adventures: never have them."

A short but sweet platformer with a lot of charming production value. It’s very simple (and easy) but the level design is cool and it plays very solidly. The narrator was a big highlight for me, his reactions to different parts of the game added a lot of character and made it feel like a real story book adventure. I’m also impressed how they were able to seem less blend the 2D platforming sections pulled straight from the original with new 3D sections throughout the levels and boss fights.


Un remake muy bueno, con mucho carisma y cariño.

visual muito bonito(apesar de eu preferir o classico) e muito facil apesar de ter bugs

Joguinho bem bonito e fácil de se fechar, não me lembro de ter jogado o antigo, agr vou atrás dele.

Um jogo de plataforma do Mickey super divertido e bem feito com fases muito criativas, bossfights iradas também, gostei.

A fun platformer with cartoony levels and visuals that stirred my nostalgia for the original

This review contains spoilers

- Fun throwback kind of game to the time of platformers
- Breezed through the game in a couple of days
- Had some level of replay-ability to collect all the smaller gems, but after a couple of levels were replayed this was accomplished also

Bem legalzinho. Nunca joguei o de mega drive mas curti esse.

Excelente remake de un clásico del génesis

Un’esperienza molto piacevole che rievoca la magia delle classiche avventure Disney. L’edizione originale per Megadrive era già un gioiello, tuttavia, questo rifacimento si distingue per essere ancor più incantevole, sia nella grafica che nel gameplay. Il titolo è molto breve, si completa in circa un’ora e mezza, ma il divertimento è assicurato. Presenta la giusta dose di sfida, con alcuni boss particolarmente ostici all’inizio, in particolare il boss finale. Purtroppo non è possibile saltare le sequenze animate, una funzione che sarebbe stata utile in certi momenti, ma non si tratta di qualcosa che mina particolarmente l'esperienza di gioco. Gioco molto sottovalutato che ho trovato divertente e piacevole da giocare, consigliato.

It's super short, super easy, super simplistic, but damn it it's also super fun.

never played the original epic mickey, but i love this game to death

Um dos primeiros jogos que eu comecei a jogar (foi no x360) hahahahah
MUITO BOM

A fun simple platformer. It's pretty easy but still enjoyable and I really liked the art style. The boss fights were pretty good too.

Among the first 'reimagined' games that come to mind, this one is truly impressive. They've managed to develop the original ideas and themes without resorting to repetition or filler. A clear example of this can be seen in the boss battles. While the transitions to 3D movement are few, they're quite welcoming, prompting me to wonder what a full 3D platformer starring Mickey from this team would be like.

The only downside to this game is the occasional unclear platform collision, though these instances aren't too frequent. The new OST by Grant Kirkhope retains the charm of the original, but I sometimes find it too 'epic,' perhaps missing the chiptune sounds.

A simple yet effective addition is the free roam inside the castle, creating a nice atmosphere and giving more meaning to the collectibles in the stages.

It's a product of a bygone era when big companies took risks by producing small and bite-sized games. While some argue that indie games now fulfill this role, I still long for the days when companies with better budgets, know-how, and resources could venture beyond the AAA, Games as a Service-oriented, Open World format.

Last May, I played Castle of Illusion for the Sega Genesis: a cute, whimsical and wholly inoffensive platformer. It was very comfortable save-scumming my way through the game with the magic of emulation, talking to a friend and thinking little about the future.

It was one of the last few games I got to play with the comfort and peace of mind that defined that winter for me. While pining for that same kind of ease today, I decided to give the remake a shot - gifted to me by a very dear friend. I'm glad I did. 2013's Castle of Illusion is a delightful platformer that's sure to be a fun romp for children and grown-ups alike.
 
I love a certain type of video game remake: that which fully modernizes a classic while retaining - or enhancing - its original spirit. Easy examples include the Resident Evil remake, Tomb Raider Anniversary and Yakuza Kiwami. Castle of Illusion is one such remake. The original game already had imaginative designs, but here they've been given new life. The colours are vivid; the backgrounds lively. The gameplay overhaul is superb, incorporating 2.5D and 3D platforming into a balanced, seamless experience that serves as a showcase of what a good platformer is like. And with a wealth of new dialogue, narration and reorchestrated music, the game feels bigger and better than its 1990 counterpart in every way.

All this for an experience that lasts just over 2 hours; this is a very short adventure. In my view, that's a good thing. It keeps the game from wearing out its welcome. Castle of Illusion is not a perfect or even a great game. What it is is a lovely little pick-me-up that served as a source of comfort in a trying time.

Just make sure to get it on sale. Or have a friend who'll gift it to you.

A remake of the 1990 original, Castle of Illusion was full of colour and whimsy. Each set of levels were split into three parts and unlocked through collecting diamonds, with varying themes and bosses. Everything was visually stunning and the controls were responsive; it felt great to move through levels, the platforming satisfying if a little challenging for the inexperienced (me). There were even a few cute outfits for Mickey, and I do like myself some outfits.

I’m pretty indifferent to anything Disney these days, but I can’t deny it played a big part in my childhood. It's not the powerhouse it used to be and obviously isn't a good company, but by goodness there's still a spark of magic.

The original is better, but as an adaptation and re-interpretation of a gaming classic it will work. A platformer made according to the template of stability, while dragging you in for only 2 hours (no more is needed), why not try it?

Оригинал лучше, но как адаптация и переосмысление игровой классики пойдет. Платформер сделанный по шаблону стабильности, при этом затягивающий вас всего на 2 часа(больше и не надо), почему бы и не попробовать?

O primeiro jogo que zerei na minha vida, apesar de não me lembrar muito foi muito marcante para mim. Ver fotos antigas de mim com 3 anos de idade jogando e me divertindo com esse jogo me faz ter um carinho maior por ele. Quero jogar de novo para ver se bate a nostalgia, De qualquer forma o jogo é muito bom!

A platformer with creative stages and good control. Relatively easy with optional side goals to turn up the difficulty. One frustration was facing the final boss without being able to skip their intro cinematic, I died a few times learning the patterns. A nice choice for someone looking for a well-designed 2D platformer.


Castle of Illusion Starring Mickey Mouse é um bom jogo e muito divertido, sinto muita nostalgia desse jogo e sempre volto para jogar de novo, a história é meio simples e é bem divertida, nunca joguei o original, bom jogo.

Nunca cheguei a jogar o original, mas é um bom remake, levando em consideração a época em que foi feito. Tem ideias até que legais, mas que já foram melhor exploradas em outros jogos de plataforma posteriores. É extremamente curto, mas dá uma diversão legal. A boss final pode ser bem chata dependendo de com quantas vidas você chega.

An extremely charming, polished, and varied little platformer, paying tribute to the original 1990 games in the right ways (do we need a more complicated story than "Minnie has been kidnapped by an evil witch?" No. Does it make any sense that a bottle in the library level would lead to a world where everything is made of candy and desserts? Also no, but that's how Sega did it in 1990 so that's what we're doing) while having the confidence to completely reimagine the level designs in ways that would never have been possible on 8- or 16-bit hardware (I generally enjoyed the 3D sections, though I know not everyone agrees). Extremely short, even more so than I had remembered (I wish that every gem had at least gotten its own set of levels, even if that's not how the original game did it either), but that makes it a good one- or two-sitting play. A damn shame that Sega Studios Australia was shut down just before this game was released; would have liked to see them do more remakes in this vein.

jogo otimo porem e meio curto os chefes são muito faceis tambem