Reviews from

in the past


Um das piores experiencias que ja tive em um jogo

sem duvidas essa é pior experiencia que ja tive num jogo eu prefiro jogar a ate dmc2 do que jogar a versão base dessa jogo maldito.

começando com o leval design porco confuso que não indica o que se tem que fazer e te obriga a ir ao mapa inteiro pra saber onde tem que ir, ainda troca das lindíssimas artes da Ayami Kojima pra um design de anime generico e dos malditos selos QUE VOCÊ É OBRIGADO A FAZER PRA MATAR O BOSS DE VERDADE

em resumo esse é um jogo mas se mesmo assim se ainda quiser jogar o jogo eu recomendo so jogar o modo do julius que a unica coisa boa disso tudo.

Muito bom. Pega bastante coisa do Aria of Sorrow e melhora, a exploração é bem gostosa, a OST é muito boa e o jogo continua visualmente bonito.

Dito isso, não acho que as áreas do castelo sejam tão memoráveis quanto jogos que vieram antes ou depois desse aqui. Mas ainda é um ótimo jogo.

A bit of a downgrade from Aria of Sorrow, sprite-wise. Soul hunting and upgrading weaponry is fun. Some boss fight gimmicks were fun while others can just be ignored or forced to wait out. Final boss left plenty to desire while being a bit absurd (although this may be just a me thing refusing to find armor that wont make a single hit deal 75% of my health). Solid game.

Incredible Metroidvania game. If you play Aria of Sorrow and then play this (as intended) this game is just so much better. It kinda lacks content a bit but damn it is a great Metroidvania.

Tem uns bosses chatos pra cacete, os personagens ficaram esquisitos e o sistema de upar arma é interessante e dá uma boa noção de progressão, mesmo que aumente o grind. Tem mais defeitos que o Aria, mas é melhor que o Circle e o Harmony


aria of sorrow only swapping out the original badass artstyle for a generic anime one

A fantastic update from the iconic Castlevania GBA series, with a refined soul system and a clever “catch ‘em all” weapon synthesis mechanism. The only mark against this one is the unwieldy use of the touch screen to draw symbols as finishing moves. Thank goodness for a patch that removed this function for emulation!

weapon synthesis was a mechanic introduced by the devil himself

they want my ass grinding in the final area of the game just to get the final katana ToT

A solid sequel to aria of sorrow that does lose some of the great presentation and story that game had. Also yeah the touch screen stuff sucks

We still need that damn Julius Belmont game

with the loss of art-style comes the most badass bosses, weapon variety, and animations the franchise has seen so far. finally one to rival symphony of the night.

My first entry into the DS Castlevania games and one I enjoyed a lot. Beautiful design, well crafted and interesting routes around a huge castle accompanied with great sounds and overall design and appearance. Had an incredible amount of fun playing this on the 2ds and exploring the map.

This game features a standard story with troupey villains that had potential but didnt fulfill it, with fun sometimes challenging boss fights and fun exploration, a good overall soundtrack and it has systems that i think it executes pretty well, the weapon crafting line system made getting your weapons feel even more rewarding and left you with a nice feeling when you did finish a crafting line, the souls system is just as amazing as it was in aria of sorrow although i feel that the games art style lacks in comparison to pretty much every single entry

This review contains spoilers

One of the best Games for the DS. and arguably the best Metroidvaina game. Everything about this game is absolutely incredible (except the touch controls). Love the story and the way it looks. multiple game modes with a boss rush and new game plus with different characters. I love this game.

silver haired twink kills demons but slightly less cooler than the previous game

Level design confuso, mas o esquema de almas e de armas mt melhor

Great AoS sequel, I didn't mind the anime take with this one. Still feels fitting and very pleasant.

This review contains spoilers

Este juego no es perfecto solo pq en un punto se vuelve tedioso y va perdiendo gameplay dónde revive en el abismo

Uns dos melhores Metroid-Vanias da velha guarda. Combate, level-design, trilha sonora, exploração perfeitos.

A sequel to AoS except it does everything even worse.

Yet again, another overhyped game that ended up really disappointing me.

All the problems with the Aria odf Sorrow return in this even worse game. Do you wanna grind for abilites again? Gotcha covered. So you want to be lost to find out a common enemy holds the ability you need to progress with no indication that is the case? Gotcha covered. Want to feel like exploration is even more a waste of your time? Sure thing! Want even less secrets to find? Here ya go! An even smaller map? Sure thing!

Oh but it gets worse. You want a stupid difficulty spikes and bad designed bosses? This game has it.

The final nail in the coffin, do you want the worst designed final boss in metroidvania CV? Oh let's talk about it. The first phase is laughable. If you have the right abilities you literally do not have to even move. The problem lies in phase 2. Do you want a boss that continues to summon enemies that do not die quickly? Do you want a boss arena that is way too big so you cannot hit the boss at times? Do you want oddly specific hit boxes for you to hit but the boss contact damage hit box is absurdly huge? Do you want a boss that can literally corner you and then stunlock you to death just because it wants to? Do you want to try and fight it normally like any other boss for an hour to realize it's actually a gimmick boss? I SURE DID! You get an ability late game that you don't realize is key to beating this boss. It fires in a straight line. The only way to hit this boss easily to be honest.

CV is known for it's different builds and play with whatever weapons you want. Play how you want. Not for this boss! It wasn't designed for that. It's a gimmick and there is no telegraphing that it is.

This final boss is such a slap in the face to Castlevania. Gimmick boss with one strategy to beat it reliably. Even with this strategy, it still is a frustrating fight. With the respawning enemies, bad hitboxes, and the stunlocks into death.

AoS and DoS are very uninspired. It felt like the devs forgot what makes CV fun. Exploring that makes you feel rewarded for doing so. Combat that feels good. And well designed boss fights. I will never play this game again. AoS and DoS only good contribution to metroidvanias as a whole is that they heavily influenced Bloodstained: Ritual of the Night. A fantastic game that finally fixes the problems of the monster ability system.

You can like what you like. AoS and DoS are not bad games. I just hate them. They are mid at best imo. After a long time of making metroidvania CV games, I feel like this was their low point.

I did not like what AoS and DoS turned the series into. It would have been better if certain key abilities were given to you instead of you having to magically know a normal enemy drops it. It's bad game design to say all bosses give you things needed to traverse the world. But then have to kill random guy over here 30x times to unlock more traversal options. Even if they are only needed for optional areas. With a genre based on exploration that is a sin to do.

At least the music is good.

Despite the development of the handheld game console, The fact that the game is not overdeveloped in terms of gameplay is a deduction, otherwise the metroidvania formula, which I still love, has been preserved.

Aria of Sorrow 2 basically. Amazing game, possibly the best in the series.

Not as good as Aria of Sorrow, the change to a more anime style made the game a lot less charming when compared to its predecessor.

Still, it's a fun Metroidvania, and I liked how the beginning of the game didn't even take place in a castle.

Review in in progress:
This is held back by the bland anime art style and touch screen gimmicks. The story is very forgettable. Doesn't hold a candle to Aria of Sorrow.

Worst thing about this game is the cinematics/portraits artwork. Everything you want in a Metroidvania game, the story also is a great conclusion to the castlevania timeline. Touch screens stuff isn't wonderful but doesn't take away from my enjoyment

a really good successor to the GBA game, i get that the seals using the touchscreen could be annoying for some but honestly they're not that hard to do. the only one that's really complicated i'ts the last one. if you just don't want to deal with it just patch the rom and you'll be fine.

awesome game :)


Não entendo muito o ódio em volta desse jogo, talvez jogar RPGs me fez me acostumar com farm, coisa que o público geral odeia. É bem divertido se esforçar para pegar uma arma boa, e a dificuldade desafiadora, o chefe final que me diga.

Came back to play this game like a month ago to finish Julius Mode. Finishing Castlevania 3 in the summer made me appreciate this mode more due to it just being a homage to that game. I love the concept of this mode being a "bad ending" to this game. Soma completely losing it and going back to his original persona is cool. His boss fight was fine, my only issue is his lack of attacks compared to normal Dracula bosses in the series.

What an impressive transition into the Nintendo DS but I’m not that surprised. By Aria of Sorrow, IGA & his team were getting back into their groove of making consistent quality Castlevania games after their bit of rocky reintroduction with Harmony of Dissonance.

Dawn of Sorrow is just taking the formula that Aria of Sorrow has refined at this point and cranking it up with upgraded visuals & soundtrack whiles improving on the combat due to having 2 load-outs to customize your equipment or souls that you switch on the fly that makes the combat flow less intrusive and boss fights aren’t as piss easy as Aria of Sorrow at times. Due to the upgraded presentation and more out of the box themes, Dawn of Sorrow's Castle somehow surpasses Aria of Sorrow's Castle by a bit, which is impressive.

Once again, the story isn’t anything mind-blowing, nor are the villains that great, but they make the plot work & it is nice to see more of Soma, Julius, Genya, Yoko, and Hammer which who I have grown to appreciate by the end of Aria of Sorrow, but this game elevates them to my favorite cast of characters in the series so far.

I do want to get my few complaints out of the way. The magic seal system is unsurprisingly not a fun gimmick that gets on your nerves, your luck stat doesn't work, and I really dislike the anime-style art.

However, this game is still an excellent Metroidvania that I enjoyed from start to finish and even beat Julius mode, which is by far the best unlockable mode in the series so far. A very strong start for Castlevania on the DS. I'm curious to see how Portrait of Ruin & Order of Ecclesia stack up since I have heard nothing but good things about these ones

What happened here? After falling in love with Aria of Sorrow I expected to love this game just as much if not more, but it feels incredibly off in comparison to its predecessor. A more annoying experience mainly due to a level design that doesn't flow well and a frustrating enemy placement; making the castle less exciting to explore. What a shame!