Another really outstanding WAD and easily the best in the trilogy. This one has the benefit of another decade of FPS design history since the last one, and it shows, despite being made by only two of the guys from that original team. Fun, charming, detailed, and once again featuring genuinely great level design and excellent pacing. Crazy that this dumb marketing gimmick series is so accomplished.
Final Chex Quest: The Plutonia Experiment
It's very nice to see how they decided to crank the difficulty a little bit this time. It has larger maps, more enemies, three new bosses, plutonia-like traps (yeah, those where you're trapped in a tiny room with many hitscanners and none of the doors can't be open) and is also a lot less generous when it comes to ammo and healthpacks.
But is all for good, definitely. Also, i would even say that this is the only Chex Quest with no bad maps at all.
It's very nice to see how they decided to crank the difficulty a little bit this time. It has larger maps, more enemies, three new bosses, plutonia-like traps (yeah, those where you're trapped in a tiny room with many hitscanners and none of the doors can't be open) and is also a lot less generous when it comes to ammo and healthpacks.
But is all for good, definitely. Also, i would even say that this is the only Chex Quest with no bad maps at all.
Chex Quest is actually fantastic. They're great goofball shooters with a fun cartoonish aesthetic that works really well in the Doom engine! All three episodes play extremely well together. It might be a little counterintuitive, but Chex Quest 3 is a collection of all three episodes by the original authors. Def worth a play!