Reviews from

in the past


Crystalis on the Game Boy Color offers a solid action-RPG experience for fans of the genre, particularly those seeking a nostalgic dose of retro gaming. While this port comes with some changes compared to the NES original, the core gameplay remains engaging, letting you explore a post-apocalyptic world and battle monsters with elemental swords. The updated visuals and music offer a bit of a fresh coat of paint, making Crystalis a worthwhile addition to your Game Boy Color collection.

How is this game not more popular? I think it kicks the shit outta zelda 1

i wish i remembered this game better but i remember at the very least loving it a lot.

Play it with the fan retranslation patch/10

An OKish action game from what I played.


cool game I randomly found looking through the switch nes online app. really enjoyed the gameplay, kinda simple but i never got bored with, decent story, great music and it looks pretty good. Really liked the bosses especially some of the later ones that play a little like a bullet hell, its funny cos the hitboxes would normally make it bs to fight as yours is way too big but you can use your heal spell to slow down the game and make the attacks manageable.
my 2 main issues was the constant sword swapping was a little annoying sometimes but the menu is pretty responsive so it wasn't too bad and the game straight up lied to me and made me waste time smh

Excellent little RPG for the NES. Satisfying combat, great power-up progression, a decent story and killer music! Easy to recommend.

A lot of things to like here, but the leveling system just straight up sucks. You have to be a certain level to attack some enemies, but some enemies also have invulnerabilities making it pretty unclear what sword element can actually be used on what in some cases. The story is pretty alright for an NES game, but I got bored around 5 hours in. Might go back and finish it one day, but the forced grinding to be able to fight some bosses is a major turn-off with how obnoxious sword swapping is.

My favorite NES game. How has this game gone so unnoticed over the decades? It has the Link's Awakening problem of needed to open up the menu too much, and there are issues with things flying from off screen you can't anticipate, but otherwise it's so good.

This, as well as the next 3 games, are all classic NES games I never had the opportunity to play during their original days. Crystalis is a solid action-RPG from beginning to end, and I can see why it is regarded so highly. The battle mechanics, namely coming from the unique swords that carry their own special abilities, made for simple yet effective battle strategies, as well as being the means to progressing through locked pathways.

Stars off because this is the first time in my life I've ever played a game with a QOL patch that just straight-up fuckin lies about the QOL changes

There's a lot to criticize here from a purely mechanical view- the fighting is pretty janky, with the melee hitboxes for enemies really hard to gauge, so you end up spending a lot of time charging up your ranged attacks and then getting shots off at enemies. There are four elemental swords found throughout the game, with different enemies immune or resistant to different elements, which is a neat mechanic, but there's a lot of trial and error and opening and closing the menu to change weapons which gets really tedious. Then you get to a boss and try out every weapon you have, only to find that none of them seem to damage it, because it turns out that none of your attacks will hurt the boss until you reach a certain level. So then you have to go back and grind enemies until you level up. There are also a lot of items necessary for advancement where you either have to backtrack to a random place in an earlier dungeon that you can now access that are not obvious at all, as well as items that you have to just walk over a random tile in a patch of grass or river to find. I can't imagine beating this without a guide.

All that being said, there is a really cool atmosphere to this world that almost makes up for all these mechanical frustrations. The music bops really hard, and the world transitions seamlessly from Zelda to Metroid as you ascend a giant floating tower and fight a giant computer eye shooting lazers at you.

Also you can ride a dolphin around.


A relic of its time, but one that has aged better than most. A fast-paced action RPG from an era where that was something vanishingly rare, it has elements of frustrating NES-era game design, because of course it does, but it's well worth a play even if you're not a JRPG aficionado.

I played this game back in the 90s and it was the first RPG game I ever played. It was challenging in both it's puzzles and grinding and to this day I have a soft spot in my heart for this game, despite it's flaws. For an NES game It still plays well however it is vague in both story and direction. Additionally, without the original booklet it is confusing to know which pieces of equipment do what. The one thing I found most irritating in my replay was the constant exchanging of swords to battle creatures in the same dungeon. Still I'm glad I revisited this game that was so important to my early gaming experiences.

Glitched out the final boss fight — the boss was completely invulnerable, and I couldn't die either. I had no save for hours, so I would have to redo a lot. This is completely unacceptable. Maybe the JP NES version is bugged? Anyway, it sucks really hard to be locked out of the game when I was so close at the finishing line.

It's cool how talking to NPCs helps you move along and really incentivates exploring... but some clues are really darned obscure (inspect that ONE pixel in the river).

Action JRPG that reminded me a little of FF III at first impact (probably for the font and presentation idk) for then getting unexpectedly good and interesting.

Really polished and ambitious for NES, but couldn't quite hold my interest to the end. I could tell that switching swords all the time was going to get really annoying. But, it's definitely worth checking out. It feels like they put their all into this game, you know?

This review contains spoilers

Yeah, I can see how this one became a cult classic. For an NES release, and not even a particularly late one all things considered, it just has so much charm and atmosphere. The creative use of the magic spells is what did it for me. Telepathy lets you communicate with the four wise men whenever you want, mostly for hints but it also fleshes them out as characters quite a bit. The disguise spell is used for various puzzles but you can also wander the towns in different forms to get flavor text that really helps the world feel more dynamic. These two spells combined with fun characters, setting, and story create an experience I have yet to see any other NES game come close to.
Some of the puzzles were very annoying though, particularly one where you have to use the paralysis spell on a random NPC and then talk to them. The hints from the wise men mention this but have nothing to say about which NPC to use it on. Overall the experience was excellent, though.

R.I.P. Stom, forever in our hearts

me and my sister played this for so long but we could never get past the first boss cause the save battery was, and still is, dried up

got around 5 hours in before i realized i was getting to the point of forcing myself through it. really cool little hidden gem though and would definitely recommend checking it out. just gets a bit too repetitive

Engaging gameplay and a decent story. I loved the elemental swords and unique magic system. However, the grindy level-up mechanics can frustrate progress. Still, a NES gem I enthusiastically recommend.

I’m surprised by all the positive reviews. The first few minutes of the game are so unbearably grindy that I didn’t want to risk wasting any more of my time on something barely rewarding.

O primeiro rpg que joguei na vida, mt bom

Crystalis is an Action RPG / Action Adventure game that initially released on April 13, 1990 in Japan for the NES. It was re-released for the Game Boy Color 10 years later and it's celebrated by many for being an "underappreciated NES gem".

The NES version is the one I played, and there are major differences in both versions in case you want to try it yourself. The Game Boy Color version has an almost completely new soundtrack that is worse in my opinion (1), from what I've seen it plays less fluidly and has lower resolution (2), a story sequence was altered (3) but most importantly, the Game Boy Color version is actually way more helpful in guiding the player and actually explains to you what the story is about (4).

STORYTELLING
So what do I mean by that last sentence? Well the issue I had with the NES version was that apart from a very brief introduction to the world in the menu screen, there was just about no explanation as to who you are or why you are fighting all these monsters and doing what these people told you to do. Every hour or two you'd get a line or so of information on what this game is about, but nothing substantial up until the end of the game, where all info would be dropped at once.

In the GBC version, there is a much longer intro sequence explaining why you were summoned and what the lore behind all those items and people is that you find and meet. Every time you find a useful item, one of the characters also would show up to tell you what it can do. Plus, characters also tell you a bit more about what to do next and there are much more intermissions filled with monologues on this world and its lore. Due to the other differences I listed which I actually dislike compared to the NES version, I still am glad I stuck with the NES version I guess.

So what's the story about? You play a hero that you name and that has been frozen in time for 100 years after a war in 1997 nearly meant the end of civilization. The survivors decided to abandon the ways and technology that led to this war and created a floating Tower, where they would live, gain power to control the world (to make sure no harm was done anymore) and to study the ways of magic. You and a companion of yours, Mesia, are now awakened 100 years after the war because an evil magician called Dragonia used his abilities to grow in power and fill the land with Monsters, to ultimately enter the Tower and control everything that is left of the planet.

Four magicians that will become your helpful companions in this world used their abilities to create four Swords of different elements. They used these to attack Dragonia, but he was able to take the Swords from them and scatter them throughout the land. With no additional way of defending themselves through magic, a safety put into place 100 years ago for a worst case scenario triggers and awakens both you and your companion Mesia. What you have to do now is find all four swords, which form the ultimate sword called "Crystalis", and use it to kill Dragonia and end his reign of power.

Throughout your journey, you meet these magicians and can use a skill called "Telepathy" to request hints from them. There are other characters as well that aid you in your quest, like the fisher that lets you use his boat if you find an item of his. There is also a guy called Kensu, who does help you out a lot but loves to play hide and seek and must be found many times to finally give you what you need.

In the NES version, you speak the absolute minimum with all of these characters, but in the GBC version, there is a lot more dialogue and detail to the lore. Since I played the NES version and won't play through the GBC version, I'm going to rate the NES version, which has none to little storytelling for most of the game, and not finding out the true reason for what you are doing for a long time isn't that motivating. It kinda pays off in the end though. There aren't that many twists and turns in this game, there is little environmental storytelling and overall, the package present here is average.

GAMEPLAY
As per usual for the time, gameplay interruptions are rare, so the action is pretty much constant. You start the game by gaining the Sword of Stone and you play the game by attacking the many different monsters with a thrust attack. Most of the enemies don't attack back but rather either walk in a pre-determined direction or into you, which damages you. Unfortunately, the enemies usually have a pretty tight hit box, so you have to do some positioning beforehand before you attack. It's not rare for you to do a 360 spin to try and position yourself in a way that opens up an attack for you without exposing you for damage by the enemies. Your hitbox sadly is much larger than it should be, so even if your character isn't actually touched, you will still take damage. This can become frustrating over the first couple hours as you try to figure out where the game wants you to attack from, but once you figure it out, it works most of the time as you want it to.

There are four swords of different elements to find in the game, and as a result, monsters with resistances and weaknesses to specific elements. While this is a good thing as it brings variety to the fold, it happens often that a room has two enemies with different resistances. Since there are no hotkeys, I would find myself equpping the Sword of Fire, killing an enemy, equipping the Sword of Water, killing an enemy and so on. This would not only throw me out of the action but also quickly become tiresome.

In addition, some enemies cannot be harmed at all until you reach a certain level. Worse even, bosses have the same effect. How does level 11 make you able to attack a character when level 10 means they are invincible? I don't know. But imagine my frustration when I tried my luck at a boss for 20 minutes, only to fail with each element because of a level difference. "Kill it with fire", a guide online said, which I used lavishly, though not only due to combat questions. When fire didn't work as well, I looked it up further. Turns out, I really had to be level 11 to hurt the boss, but my save state was right at the boss fight, so I couldn't back out. Luckily, I had a back up state from 30 minutes before, because otherwise that would have probably been the end of my run.

Leveling becomes harder and harder because the XP requirements grow exponentially, whilst I found that the XP you get by later enemies wouldn't increase quite as fast. This meant I had to grind for 30-60 minutes at multiple points to progress further, which even the most skilled walkthroughs incorporate online. Grinding has seemingly become a core feature of JRPGs since, and it's no more fun here than it is in Final Fantasy games for example, though at least here you don't have to load in and out of battles.

Dying in this game is very easy and checkpoints do not exist, so you have to save often to be able to actually beat this game. By now I'm used to it having played a bunch of other games from 1990 with similar requirements, but it's worth pointing out.

The game has a lot of different environments to explore, but often it requires you to do the same thing, just with a different element. There is however a snow area for which you will need Rabbit Shoes to be able to jump up a hill and most notably, there is a poison swamp, for which you will need to find a Gas Mask to not take damage from the poison.

Unfortunately, when I say "explore", I mean that you usually try to find a way forward and battle enemies. You do have to find "lost items" here and there, bring it back to someone and get something in return that enables further progress, however it's not like these items are shown anywhere on the map. A pendant for example is in a random spot in a cave and you find it by accident when walking over that exact pixel. There are some non-essential items to find, like healing herbs or teleportation boots, and secret locations to find those in.

Overall, gameplay is repetitive and exploration opportunities are limited, but it's enjoyable enough due to enough enemy variety and the core combat being fine once you figure out how to not take unfair hits all the time.

MUSIC/SOUND/VOICE
There is no voice acting. The sound design is good, but nothing special. You hear the same sounds in dozens of other RPGs or Action Adventures from that time.

The music is really good, but this compliment is only for the NES version. The overworld theme simply sounds fun, cheerful and catchy. My favorite track has got to be on the "sea" level. An above average soundtrack that can definitely be listened to outside of the game.

GRAPHICS/ART DESIGN:
The game has solid graphics for the time and makes good use of color, but doesn't stand out beyond that at a time filled with games that look similar. There is a good variety in locations and especially the poison swamp is worth pointing out here again, but the majority of the game does take places in same-looking dungeons that simply use a different color based on the pre-dominant element.

ATMOSPHERE
The game mostly has a cheerful atmosphere in line with a lot of upbeat music, but it sometimes contrasts with the events in the game, like when a group of people are kidnapped and you wander to their desolate town with the same cheerful music as per usual. Even during the moments leading to the game's final battle it still felt too cheerful and sort of out of place due to the stake's involved per the game's storytelling. That said if you're looking for something to play that may have raised stakes but a more lax soundtrack, you'll be happy with Crystalis.

CONTENT
The game does take 10+ hours if you use guides here and there and are a first time player, but a few of those hours are spent grinding and you do hold the "attack" button for most of it. If you enjoy that, you'll probably enjoy your time with this game, which even with that playing time is much shorter than the RPGs of its time and therefore may be worth a try at least.

LEVEL/MISSION DESIGN
The game plays rather linearly even though you can visit multiple locations at once. If you do visit those locations, you usually can't hurt the enemies, so there is no point to deviate from the main road. That main road involves doing the same thing usually and often walking through the same-looking corridors that simple have a different coat of paint. There is variety in locations here and there and the sea level offers a unique battleground at least. The final few locations are also much more unique in design, but the way the final chapter is designed is not necessarily my cup of tea, as it's boss fight after boss fight after boss fight until you meet the final boss, but wait, it's not the final boss, here he is, the end.

CONCEPT/INNOVATION
Most of what this game does has been done before this game came out and not all it does ages well. It's a good game for mixing these elements together and making this an enjoyable adventure overall, but I wouldn't say it set a new benchmark or brought anything new to the table, though its graphics were praised at the time along with the "depth", as in how much there is to do. As mentioned previously, some of the depth is stuffed with repetitive filler and therefore not simply a positive, unless you really are enamored with all core concepts here and don't want the game to end.

REPLAYABILITY
After a first playthrough, there isn't much that you can really do differently.

PLAYABILITY
The game works perfectly fine at all times and plays pretty fluidly.

OVERALL
This is a solid Action RPG / Action Adventure with very catchy music, varied environments and mostly enjoyable, though flawed combat. It's definitely worth taking a look at if you've enjoyed similar games like Zelda games or Final Fantasy, but it lacks depth and logic to its storytelling even when it does get going late into the game, key items are placed in arbitrary locations making progress very difficult and tedious without a guide and there is a lot of mandatory grinding required.

WHAT THEY SAID AT THE TIME
- Martin Alessi for Electronic Gaming Monthly, Issue 13 (Aug 90): "A post-apocalyptic storyline with cinema displays mixes with one of the best search, solve and save the world games in recent memory."
- Chris Bieniek for VG&CE, Issue 20 (Sep 90): "the main thing that sets this title apart from most other [RPGs] is its tremendous depth. I've never seen a game with so many places to explore"

Crystalis es el único intento serio, hasta donde llego a conocer, de SNK por crear una experiencia para consolas que no pasara primero por los arcades, y gracias a eso, se basa en géneros que para entonces ya habían venido a definir las plataformas de Nintendo y Sega. Así es como el juego final, muy al estilo de SNK, se siente como una copia conservadora pero competente del paradigma mecánico que Legend of Zelda puso de moda en NES.

Lo verdaderamente impresionante es que, pese a eso, se juega bastante bien. Hay partes que son definitivamente mejores que otras, pero el comienzo y la parte final están hechos con un mimo que se siente moderno para algo de 1990. Si a eso le sumas las inspiraciones artísticas del equipo (que claramente beben de la paleta apocalíptica de Nausicaa), consigue verse distinto a cualquier cosa que existía en la NES. Lo recomiendo muchísimo, aún advirtiendo de que se trata de un RPG de acción bastante repetitivo.

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Crystalis is SNK's only serious attempt, as far as I know, to create a console experience that didn't go through arcades first, and because of that, it draws on genres that were already embed on these platforms. This can be notices by the fact that the game feels like a conservative but competent copy of the mechanical paradigm that Legend of Zelda brought into fashion.

The really impressive thing is that, despite being so iterative, it manages to feel like a good game. Some parts are definitely better than others, but the beginning and the end are so refined that they don't seem to come out of 1990. If you add the artistic inspiration (which ape the apocalyptic palette of Nausicaa), the game is something sensibly different to any RPG that existed on the NES. I highly recommend it, even despite the fact that it's fairly repetitive.


Solid core mechanics and a lot of charm to be found here, but it gets pretty monotonous after a while. Definitely worth a look if you're big on action RPGs, though, and it's very impressive for the NES in terms of visuals, game feel, and smoothing out the play experience with very welcome convenience features.

another staple from early childhood, wasn't sure how much i'd like this years later but this is absolutely still one of my favorite NES games ever. imperfect for sure but so much fun and ambitious, 5 stars bc bias

2.5 for raw ambition. Too archaic to be fun for me today

This review contains spoilers

At first you'd think this game will be good with its (at first glance) solid combat mechanics and story, but after a while, you discover that it has a mediocre structure, the plot is dropped after the opening and the combat and music get repetitive soon.