Reviews from

in the past


It's a shame that it was launched in an unplayable state for some platforms and was mostly unpolished as a game, but all the patches and fixes over the years have made this game become what it was intended to be: A MASTERPIECE.

I highly recommend to every one

Um jogo espetacular. A DLC melhorou o jogo em vários aspectos, foi um prazer rejogar o game depois do lançamento.

kina standard open world game tbh definitely has remnants of a bad game but it was mostly bug free and preformed well, the art direction is truly S tier and graphically looked great, Keanu was a major highlight too but the story wasn't anything too special still good tho and was intrigued to see where it went, overall pretty good but nothing outstanding or overly unique 7/10

Si ya Cyberpunk 2077 me dejó flipada, esta ampliación 2.1 con la expansión Phantom Liberty ha sido una barbaridad.
La historia del DLC es brutal, sus personajes están tan metidos en la historia, que cada decisión que hayamos tomado, tendrá sus consecuencias.
Es como meter a V en una gran película de 007, con sus intrigas, personajes de doble moralidad, y malos que tienen un porqué y unas muy buenas razones (Lo siento Adam Smasher, pero eres un pelele y lo sabes)
Cada nueva secundaria es una nueva historia que le da vida Night City, DogTown está tan hecha polvo como sus habitantes, y es donde se diferencia más esa disparidad entre clases: los poderosos, con sus chanchullos corporativos y de poca moralidad y, por otro lado, los que ansían salir de allí, con un trabajo decente y sin problemas.
Es la tercera vez que lo termino, y esta vez le he dejado sitio a Johnny ❤️
En serio, brutal este juego.

Se tivessem entregado o jogo como está hoje em dia no lançamento, era candidato sério a GOTY


This review contains spoilers

Cyberpunk 2077 / Phantom Liberty Review

There are three things that cyberpunk 2077 and its expansion excel at and those are its major characters, its art direction and its setpieces, everything else works well enough but isn’t outstanding. I’m happy I got around to playing this now in its patched and re-released state, because if it was released in this state when it was actually supposed to, I think a lot of people would not only be more fair on it, it would probably be regarded as one of the greatest first person rpgs ever, a reputation it is steadily earning but it still sours people with how its launch went down and how it has still got a lot of rough edges. But I have to hand it to cd projekt, they got extremely ambitious and wanted to create something special, something different, something people would remember for a long time - and in my mind they did just that even with its rough edges, largely unimaginative gameplay and mild inconsistencies.

I’ll get the negatives out the way because I want to focus on what I loved about cyberpunk but frankly, I do not love cyberpunk’s open world all that much; its too small to feel worth exploring and didn’t motivate me to sink my teeth into it but it is simultaneously big enough that you’re forced to spend a long time just trying to get around when its simply not that fun and pads the game out somewhat. Up until you can get the dash and a double jump or charge jump, walking and running around is slow and boring especially since there’s not much to see or do besides admire the aesthetic, shop and interact with a bar or club once and never do it again because there’s no point. Driving is fine but just feels kind of tacked on, most vehicles feel too bulky and slow or too slippery and finicky to control. Shooting / combat is the main focus of cyberpunk’s core gameplay and definitely the most fleshed out and interesting part of it since there’s a lot of variety and a nice range of weapons and builds to play with, any of which can be used at any time with no restrictions or necessary optimisation. You could probably do this whole game melee and with only a few exceptions, you’d likely have no trouble, you can hard focus on a particular weapon / style as I did with the shotgun, or you can get a taste for everything and not suffer for it, its well executed. With this being said though, enemy ai is often plain dumb and the difficulty is never particularly challenging or balanced on normal since its largely a breeze + when it IS slightly more difficult, it feels kind of artificial because it means they just throw tons more enemies at you or have enemies zip around and just delay their inevitable death, same could be said for enemy hacks which just feel like a mild annoyance rather than a real challenging gameplay obstacle. There’s some noticeable dissonance in cyberpunk between the constant fear and stakes being held over V’s head / the trauma that V undergoes in cutscenes and the cakewalk shooting sequences which consist of a gallery of meat puppets that you can mow down with little more than a gust of wind. There’s times that style of gameplay works though, like making me seem like a badass in johnny’s sequences and during particularly driven story moments, but its often such a breeze that I feel like going stealthy or playing a hacker when you’re up against such pissant enemies would bore me to tears. I can think of two fights in this entire game where it was particularly difficult and one is because there’s infinitely spawning enemies and one is the final boss so, stands to reason I guess? There are times where the gameplay gets interesting and tries something new which I appreciate, such as scanning through braindances to find clues for your jobs, which I think work quite well and add to the immersion of a technologically advanced universe - but it could have been done more often and with more variety in honesty.

Which brings me to the story, the highlight and driving force behind everything in this game’s world, something cd prokect clearly put a ton of time and resources into, even hiring two a-list celebrities (keanu & idris) to work with and help promote the title and its expansion. All that work does pay off because when we’re talking the main story beats, the game at its finest moments, yeah its pretty fuckin’ preem alright. Not very gonk at all. Without going off on a complete tangent, what I will say is Jackie Welles is in this game for what, 2 hours? I love him so much, he is my choom for life, an absolute king and his death hit me like a truck and actually made me shed a tear. Not only that, while knowing my V was going to be a street punk with dreams of becoming a boss in the crime business, I never expected my ideal path would be so strongly swayed by Jackie’s irreplaceable friendship and shared dream of the ‘major leagues’ we were both reaching for. I never forgot my roots and wanted to fulfil our dream which I ended up getting, bittersweet as it felt without him by side. But just as important is Johnny, your ride or die partner, love him or hate him Johnny is not going anywhere and as a result, the game teeters on an edge narratively, wherein if Johnny does not work, the game does not work, he is purely that important. I had my doubts, I like Keanu as much as the next person but I never understood the worship of the man, but then after seeing him in stuff like the matrix, john wick and point break, I have a feeling this might be the best performance of his career and shows how he has honed his talent. Sure Johnny is just an asshole stuck on you like a leech, a professional cynic bitter and angry at the world, but Keanu and the writers make him so much more, they make you understand him. Johnny is a killer but so are you, he fucks people over and inevitably, so do you, V will have something in common with him whether you like it or not. He will question you, berate you, stare you down during ordinary encounters and judge your every move because he’s sharing the same body but has little control over the choices you make. But then, when you get down to it, I don’t think he even knows what choices he’d make in the same position, part of him just enjoys the chaos and he practically says so himself. While he’s a cliche in part as the anti-establishment rockerboy, Johnny actually breaks a lot of stereotypes and preconceptions as the story humanises him and forces you to see from his perspective. Aspects of his come off as childish and immature, but then he comes out with lines that make me question myself if im doing the right thing or being played and he demonstrates a far deeper understanding of the world and how it works than I once thought. Just seeing Johnny appear mid-conversation or mid-cutscene, knowing nobody else can see him, is so good, there’s something special about knowing you’re not alone at any time, even at your lowest, in your most humiliating defeats, Johnny is there with you and most of all, he will come around to genuinely want to help you. In the beginning he wants you gone but can’t get rid of you, so he too comes to understand you and it forms a bond, an unusual and one of a kind bond that nobody else could ever truly understand, its awesome stuff.
The relationship between V and Johnny is so good infact, that it feels almost like so many eggs in one basket that the other baskets become nearly empty, side quests and side characters like the fixers you’ll run into and folk you do gigs for won’t scratch the same itch, they are often hollow quest givers and faces, which is a shame. But there are exceptions, and like all of cyberpunk, at their best, they are outstanding. Judy, Rogue, Reed, Songbird and of course my man Jackie all won me over completely, showing emotional richness, flaw and vulnerability that build character and form deep connections and personal relationships. The strongest of V’s relationships form with some of the lowest or most hard up of society because V is going through the same shit and I think that’s great. In its main story beats there is tons of payoff, political intrigue and moral choices to be made and almost all of them hit. But they feel somewhat hindered by a relatively lifeless free-roam world, overly familiar looting & checklist formulas and an overload of random side jobs, gigs and errands that bloat the game out while you wait for the good stuff and rarely feel worth the reward. In my opinion, cyberpunk didn’t actually need to be open world, in a way, I think i’d like it even more if it was just a linear action rpg with a hub saferoom or something from which you can start missions, but what we got is far from bad, I just think you could save on all that time and double down your dev team on the already great story missions.

As for the art design and aesthetic, its all executed beatifully and many of the visual and action-packed setpieces it will throw at you are works of art. From konpeki plaza to the arasaka parade and the many gorgeous sequences in phantom liberty, there are some hugely impressive sequences that play out throughout the game. Phantom Liberty in particular involves a few moments of covert espionage and deception that rival some of the best movie scenes in just how intense and beautifully, intentionally crafted they feel. While the cyberpunk aesthetic and its key facets play an important role in gameplay from scanning your environment to hacking on the move to literally implanting cyberware into your body, the actual relative story & in-world implications of the advanced tech and dystopian ramifications of corporate greed are surprisingly few and far between. This is a story helped along by its timeline & setting, but not one that is hugely driven by it and while it can appear complex what with its own in world jargon / slang and detailed environments jam-packed with repressive imagery and corpo ad spaces, its honestly not that conceptually deep overall. The characters, their motivations and your own player choices are the driving force behind cyberpunk narratively, not so much the world you find yourself in, much as the game tries to drive the nail in with dialogue, journal entries and text logs that kind of hamfist the notion of ‘this place is a shithole and we’re all bad people’. Like alright, I get it!
Cyberpunk is actually very depressing huh! Where’s the hover skateboards mate? (kidding).

All in all I really enjoyed my time in night city and would come back for more, which is mainly because of the characters and the playstyles over wanting to spend much more time in the world, nice as it can be to soak in the incredible architecture & environments. This is a beautifully designed experience artistically and its dlc expands on it even more with phantom liberty offering some of the deepest and most intense final moments and personal decisions i’ve seen in a game to date, featuring a complicated moral dilemma and a gripping tale of loyalty and doing the right thing. There is one thing reed said in this dlc that stuck with me, mentioning Welles and the choice I made and it really made me think - infact, a lot of lines in this game make me stop and think and that’s rare because most of the time I just want to blow shit up. Infact, sometimes I want to be done with blowing shit up so that I can get back to the story, because its that fucking good!!

Cheers for reading this one was a bit of a ramble lol.

This review contains spoilers

An amazing story across the base game + DLC with a ton of side content to do. The game is almost flawless now with the 2.0/2.1 upgrade and the gunplay is perfect. But I am giving it 4.5/5 because I accidently got locked out of Panam's relationship :( </3

Não achei tudo isso. Joguei por bastante tempo já e ainda não vi motivos para completar o jogo. O gráfico sim é legal, mas não vai ser só isso que fará o jogo ser bom.

This review contains spoilers

Tinha jogado o cyberpunk pela primeira vez no começo de 2021 e achado meio mééé, joguei dnv agora depois de 3 anos e algumas partes da minha visão sobre o jogo mudaram.
Acho que o que realmente me deixava/deixa frustrado era:
- Como algumas opções de diálogo que você escolhe são bem diferentes do que o personagem fala (o que pra mim tinha causado até a morte de alguns personagens secundários).
- O mundo que pelo hype eu imaginava que seria todo interativo e teriam diversas e diversas formas de sentir que o mundo fala com você não só durante as quests, mas na real só uns arcades ali e outros aqui, e uns npcs com algumas frases de efeito.
- E o fato de que quase todo personagem é muito interessante e bem feito, mas V é meio paia, parece que tentaram fazer ele/ela ficar numa linha entre protagonistas silenciosos e protagonistas com identidade já definida mas no meu caso isso não foi lá tão bem executado o que várias vezes tornava o personagem que eu estava tentando criar com as minhas ações e o personagem de alguns dialogos escriptados completamente diferentes.
- O fato de que a trama toda gira em torno do Relic estar transformando V em Johnny, e que isso era pra ser o ponto chave a ser evitado mas honestamente, V é meio paia por motivos citados acima e Johnny acabava sendo muito mais interessante então eu particularmente preferia todos os momentos onde Johnny estava no controle.
MAS como nem só de descer o cacete em joguinho vive o homem analisando hoje, sem hype nenhum, e com uma visão um pouco diferente sobre videogames eu chego a conclusão que sim, o jogo tem muitos problemas e sempre vai ser lembrado pelo que poderia ter sido, mas é inegável o quão bem executados diversos temas e abordagens são nesta obra. A construção de cada área da cidade, a trilha sonora, os personagens secundários e suas respectivas tramas que são quase sempre incríveis, o simbolismo e a ambientação que Night City passa... Enfim tem muita coisa muito bem feita e com toda certeza é nisso que eu quero focar.
Confesso que fui jogar a expansão Phantom Liberty, sem muita expectativa, mas ela sem dúvida mostra o que cyberpunk faz de melhor, personagens muito bem trabalhados e mais uma vez a prova de que em Night City, sua melhor chance de um final feliz é a saída (e olhe lá). Tem uma ótima trama além de explorar muito bem alguns personagens que não tinham aparecido tanto antes também, como o Sr. Hands e o Muamar.

- Songbird carrega a dlc nas costas (nunca errou minha protegida)
- Aquela parte de fora bar da Alex, com a árvore onde as pessoas vão homenagear os mortos é uma das partes mais bonitas do game.
- Reed parece meio bunda mas na minha cabeça ele é um dos personagens mais complexos da trama.

- Wires and chains.

No geral pra mim é um jogo bom que tem como seu maior inimigo o hype por ter sido anunciado muito cedo.

Despite its launch, Cyberpunk has proven itself enough in my eyes, an incredible portrayal of a dystopian miserable future and the politics and morality within as seen in Phantom Liberty, the story was never Cyberpunk's issue, and despite it not being any kind of modern masterpiece as advertised, it is now a damn good game worth its price.

To preface this review, I bought the game on release day but waited until Patch 2.1 (yes, two years) before playing. I knew I would enjoy this game and I'm glad I waited.

What I did like:

- The world-building. This game is EXPANSIVE. I did every mission, every gig, every NCPD call and the DLC. Yes there were moments where I was just trying to push through it for the achievement but there's enough distinction between environments and missions that you will have a great time. It goes without saying that this game is absolutely stunning graphically.
- The perk tree is great and encourages you to try different builds, most of which are fun to use.
- The story is good overall. Grating at times, but good. I enjoyed most of the main characters and the DLC was excellent.
- The combat is really, really good. There are so many different ways to approach missions and there is enough variety in the weapons that you want to try them all, especially the iconic ones.

What I didn't like:

- Now, I do say that this game is expansive. However, it also feels odd to me that the romance option with your chosen partner only allows you to play the same date over and over again.
- I feel the driving could have been refined a little more but this is a minor gripe because some of the cars are awesome.
- Some odd glitches during combat, driving and one crash, but in 115 hours I would say my experience was pretty negligible compared to the clips I've seen on YouTube.

In any case, I would never play a game for 115 hours unless it was a true masterpiece. Worth every enny.

Cyberpunk 2077 is one the best RPG's I've personally played and one of my current favorite games of all time.

Without making this entire "review" an essay of 50 pages that every college would love to see from a student, here's my general thoughts on the game:

Cyberpunk's story and characters are one of the biggest attractions in the game, the story itself is quite good and does have a few twists that I personally liked when it comes to the endings and the arc of certain characters. Panam being my favorite because she feels quite realistic to me & has the most spice out of everyone yet is also the softest. Every character is unique in their own way and have their own personality, rarely do you ever think one character is somewhat similar to another & they're all quite likeable.
Gameplay wise I think the game has improved a lot of the years with all the updates and patches and I can confidently say that I really enjoyed it a lot and am genuinely surprised they managed to create a pretty good gunplay mechanic eventhough it's their first time trying it out.
Driving feels pretty good which might sound weird to mention but since you have to navigate to a lot of places, lot of times by way of vehicle, driving is something that I want to feel good and work well and it does that pretty well.

CP offers a lot of possible builds that can cater to your favorite style, whether that be a hacker or "netrunner" to sort of stay away from conflict as much as possible or being more of a stealthy dude, maybe you're a bit more gung-ho on using normal weaponry like assault rifles or submachines, snipers or if you really feel stylish, might as well pick up some blades and slash your way through the game.
There are so many possibilities for builds, it's really fun to start new playthroughs and try to complete the game in different ways.

Side activities are a good mix or good and meh. Before the latest patch of 2.1, there wasn't much to do in the world outside contracts or with your romantic partners. Now you can invite them to your appartment, take the metro, sit down at a bar and have a chat, etc. That was definitely an improvement.
The other side content are mainly side missions or contracts which aren't really that bad but sometimes the same type of mission returns a couple of times which seems like there are too many gigs to make each one unique. There is still a great variety but a few lesser gigs might've been good to keep it new every time.

One big criticism is probably that the lifepaths are barely included in the overall game as an important decision when creating your character, it barely has any impact outside of some dialogue choices, hopefully that will change in the sequel.

Overall I think the game is awesome, the world is beautiful and intruiging, gameplay loop is great, story and characters are great (Panam on top forever) and I cannot wait for the sequel of this game. Also, the DLC was amazing and I urge everyone to try it out ASAP

This was my first playthrough of Cyberpunk. I waited to pick it up until after the 2.0 update, the release of Phantom Liberty, and after I finally got my hands on a 4080 graphics card so I could run it on ultra settings. What an experience this was!

Pros:
- Night City is unforgettable. It is without a doubt the most fully-realized city I've ever experienced in any video game. I essentially forgot about the fast travel option because driving around the city was such a consistently awesome experience.
- The characters in this are fantastic, especially Johnny and Reed. Johnny and I formed a messed-up sort of friendship in my playthrough and the ending I received was an emotional gut-punch because of it.
- The cyberware system is so cool! I upgraded myself to be a double-jumping, air-dashing, lightning fast killer with mantis blades.

Cons:
- Still slightly buggy after all this time unfortunately, but not to the extent it once was.
- V (I can only speak for male V) can be a little grating at times. At one point my character unironically said "amazeballs" and I about spit out my drink.
- Seeing the same NPC 5 times within a few feet of one another is pretty immersion breaking, but it doesn't happen that often and I suppose its necessary in order to fill a virtual city with people.

World Building 5/5
Gigs 5/5
Story Pacing 3/5