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I like games and like to complete them before writing reviews on it... Oh and I make YT videos, check it out!
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GOTY '23

Participated in the 2023 Game of the Year Event

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Gained 10+ total review likes

Favorite Games

Lies of P
Lies of P
Cyberpunk 2077 & Phantom Liberty Bundle
Cyberpunk 2077 & Phantom Liberty Bundle
Resident Evil 4
Resident Evil 4
Bloodborne
Bloodborne
Dragon's Dogma II
Dragon's Dogma II

039

Total Games Played

000

Played in 2024

047

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Resident Evil 4
Resident Evil 4

Sep 17

The Last of Us Part I
The Last of Us Part I

Sep 20

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First review after 30 hours:
Dragon's dogma 2 is not an actual sequel of the first game, it's more like a hidden remake / reboot of the original dragon's dogma where every idea that the developers must've had back in the day but were held back by the restrictions of hardware of the time or by their own skill / available budget was all realized in this new title.

On pretty much every aspect, this game improves upon from the first:
+ Combat has become more versatile and feels like there is weight behind each attack, creating combinations with your basic attacks and abilities earned by leveling up your vocations. Breaking an enemies guard also allows for your heavy attack to do extra damage in their most vulnerable state which is quite handy and satisfactory when ending off a fight.

+ Vocations: Just like in the first game, you can select a vocation at the start of your game and if you so wish, change in-between them by visiting certain Inn's or find yourself a vocation guild. Some return from the original, some with some slight changes such as strider being changed to Thief and noticably missing the ability to wield a bow and arrow.
There are also new ones that you can unlock by finding certain characters or completing a set of quests, these new vocations are quite fun and I would to experiment with some of them for quite a bit to truly understand them, mainly talking about the Trickster vocation which seems a bit odd at first but can be extremely fun!
Not only that but each vocation also has a Maister-Ability, these can be earned from specific characters with the only requirements being to complete certain quests in which they are involved and have a good affinity with them, this doesn't actually to all these characters, some of them have extremely low requirements but in general, it's adviced to complete their quests if they have them and make sure you have a good affinity.

+ The world of the original was quite bland and uninteresting for most, including myself. I was never really interested in exploring the world of the original but the remake / sequel in that regard, did a total 180.
This time around the world is a bit more dense, there's lots of places to find and explore, lots of caves, lots of secrets and lots of quests hidden within them which we will come back to. Exploration in this game is by no means boring and part of that has to do with the world being interesting, beautiful and eventful as you'll probably come across a boat load of enemies along the way and maybe some people in need who will grant you rewards for helping them.
Where the world lacked in the first game, capcom took it and improved it by at least 10x and shipped it and it has definitely paid off.

+ Handholding is something that many games do these days which sometimes is necessary in certain games where level design makes it hard to know what the next step is but that's just bad game design. Other games do it because they're afraid we're newly born infants with a lack of problem solving and critical thinking skills, though that may be true for some, the majority of us have these abilities & capcom is quite certain we do too.
Quests in Dragon's dogma are different from other games whereas most games show you characters with a quest, dragon's dogma doesn't tell you but the characters will approach you if they have something for you to do, this makes it more interesting and surprising when out of nowhere, when walking through the streets of Vernworth or Bakbathall, some random NPC stops you in your tracks to give you a quest. Some of these quests will give you a marker as to where you quest will be able to be continued while other quests or objectives will simply give you a hint and as to what you should do from there, is totally up to you to figure out and if you can't, ask your pawns or one of those orbits or whatever they called with their little magic balls.
More games should have this approach to quest design as it teaches the player to use their knowledge and problem solving skills to progress their journey, with most games totally killing this aspect, I feel like many gamers lose this ability and with games like DD2 bringing it back, it's a breath of fresh air and a good work out for the brain. Especially the Sphnix riddles will make you think a lot with a sprinkle of anxiety when she asks you if you're REALLY sure about your answer, creepy stuff.

There are also some negatives unfortunately that must be adressed and it's not the MTX's, that's something you'll have to make your own conclusion about as it doesn't have anything to do with my gameplay.

- Frame rates in this game are very unstable. Personally, I don't mind 30 FPS in games like dragon's dogma 2 where's there's an abundance of effects going on at times during fights, a big open world, beautiful locations, interesting and satisfying gameplay, the whole package let's say, I don't mind 30 FPS in those games, however, it has to be stable.
Here that is not case as the frames can go from 30 to 32 to 25 to sometimes as low as 20 if there's 5 different effects going across the screen at once. Optimization is one of this games weakpoints and hopefully this will be addressed in future updates.

- Side characters in this game are interesting and I was thinking about putting them in the positive list BUT for as interesting as some of them are in this game, it's unfortunate that they don't play bigger roles in the games story or their own stories seem to be rather short.
Ulrika for example is one of the main love interests of the game, though she has potential to be interesting due to her loyal and loving nature for her people, having a sense of leadership and all, once her quest is over which isn't even that big to begin with, her entire characters vanishes to matter at all it feels like. You can still visit her from time to time or vice versa but it has no soul or purpose besides going on a journey with her with no purpose whatsoever. Wilhelmina has the same problem, though her story and character are far more interesting compared to Ulrika, also serving as a main romance, once her quest is over, she vanishes completely and leaves you with no ability to visit her or talk to her or anything, she just doesn't exist anymore. I think those are sad things and I'm near the end of the game of my first playthrough and I must say that their lack of presence beyond their own respective quests is strange and upsetting considering how important of characters they could've been.

- Stories in capcom games, in my experience and subjective opinion, have never been "great". They're not really bad either, they're just a bit basic and mostly rely on the characters to really push the game forward and make the narrative interesting, I think that's one of capcom's biggest strengths, characters. And of course gameplay which is probably the most important thing you can have in your GAME.
The story is a bit better than the first one, the first one was really forgettable and even after 5 or 6 playthroughs of it, I still have no clue what the hell I even did half the time because I just didn't care.
With DD2 that's a bit different since I do like their approach to it a bit better this time though at some points my interest definitely disappeared for a bit but so far, after 30 hours I think it's a bit more memorable and bearable.

Those are my positive and negatives so far for this game after 30 hours, I think I'm about to innitiate the first ending soon or at least start with the bundle of quests it will have and I'll probably add some update(s) after eithere getting some of the endings or getting the platinum for this game.
So far I must say that this is a must play experience type of game that sadly is held back by poor performances and lots of discourse around the MTX's instead of actual gameplay. Though the performance is an aspect capcom should really look into soon!

Every I know that has watched Peaky Blinders on Netflix, loves it! The ones who don't are pathological liars.
So to see a game featuring this show would obviously make me go: "Bloody hell, Whas dis than?" and upon checking it out, it wasn't the usual format of game I'm used to or enjoy but this one was quite fun.

Basically the concept of this game is that you play as the peaky blinders, ranging from Tommy to Arthur to John, Ada, Polly & even Fin the little lad before he became some exiled rat. Each character has their unique traits in gameplay.
Ada can distract guards, Polly can pay off coppers and open locked doors, Arthur and John are fighters, Tommy can use his influence to make use of NPC's and Fin can pretty much crawl under any hole in the wall, through windows, pickpocket and all that good stuff.

The gameplay loop is you using all these characters to complete your objective and finish the level (there are 10 levels in total) in a timely manner to get one of three tiers.
Gold, Silver or Bronze. Gold being really fast, silver being a bit slower and bronze is for the ones that are seriously slow.
But you can also rewind time and you're gonna have to if you want to use all 5 characters and still finish the level in about 4 minutes or less depending on how big the level is.
The entire game you'll play with a timeline that records all your movements, actions, etc. per character.
So if you use Tommy to walk to a peaky blinder, ask him to do something or pick something up & what not, this timeline records it and when you rewind it and let it play, the game goes through the exact same movements. This is where you would switch to another character like Ada or Arthur and while the game goes through your recorded movement with Tommy, you can do whatever needs doing with Arthur without having to fear that Tommy is hanging about waiting for you.

This concept turned me off at first because it seemed complicated but once you get the hang of it and know how each character works and you are familiar with the levels, this becomes really fun and getting a better time becomes natural, it's something you want to strive for.

Some levels are quite big and you need to finish them in 7 minutes in game time, in real time you're probably spending near 20 or so minutes getting everything ready, making sure all characters go through the right movements in order to make it all come together.
You'll have to puzzle and try a lot of things, make sure to time a lot of things correctly and try to make all the characters work in harmony which is a direct result coming from you, if you screw up in the timeline with any character, things won't go the way they should and you'll have to correct it somehow.

Interesting game, pretty fun after an hour once you really start to understand the game and the story takes place before season 1 so no spoilers for those who are planning to watch it or are currently watching, definitely worth a try

If you like experiencing pain and simply hate yourself, this game is for you! This game puts John Wick in a strategic jacket where every move needs to be calculated because every move you make, takes you x amount of time and in that time, an enemy could shoot you, hit you, you could be just out of sight, you could be just in sight, you might a millisecond too late to kill your target before he kills you, it's madness.

I want a third / first person John Wick game as much as the next person but for the moment, this is the best we got unless you consider fortnite to be the closest you can get due to the john wick skin.
I was quite surprised with how much fun this game can be if you're not going for the platinum trophy or play on the harder difficulty where you have to make a move every 7 seconds, in the easier difficulty you have infinite time.
It is quite the challenge to make a decision that could cost you a good run and hold you back from getting the Baba Yaga name in any level within those 7 seconds but once you get it, DAMN, that feels good.

At times this feels like playing chess but with a murderous man named John "They killed my dog" Wick and a bunch of sorry men & women ready to take a whooping (and maybe whoop mine) and I must admit that it does make me appreciate strategic games a bit more, especially gamers who are good at these type of games, I envy these people.

Again, I would love a third person, action packed Triple A game within this universe which is in development too btw for god knows how long until release but for now, I think I can live with this game existing and making me grow gray hairs at least 20 years too soon (not even joking)