Reviews from

in the past


i hope ur not claustrophobic

A great way to play the old Daggerfall. But note that Daggerfall nowadays is unironically a lackluster experience, probably only slightly less painful to play than Starfield.

This review contains spoilers

Really intriguing story that sucked me in. I loved the twist with Septim’s letter and how the story really took a turn in the latter half of the game. The gameplay is fun, but gets really samey and tedious after about 30 hours. And if you’re not a mage, Good luck. They could have made the final quest so that any class could finish the game without all the hassle, but still … an experience for sure. Probably not picking this one up again, but what can I say? Pretty good.

Normalmente eu logaria o jogo original, mas eu sou meio purista no sentido de experienciar o material original, e o Unity mesmo sendo um mod que muda mais os controles doq qualquer coisa n deixa de ser um belo de um overhaul no jogo.

Simplesmente o maior jogo que eu já joguei, o conteúdo disso aqui é infindável. Infelizmente ele é praticamente todo gerado proceduralmente, oq deixa tudo muito repetitivo e monótono. Mas o jogo é carregado pela sua progressão, gameplay, sistemas e roleplay. Um jogo que jamais poderá ser replicado, elaboro mais depois.


more of a medieval rags to riches simulator than the curated experience of later Elder Scrolls games. It's not too painful considering you can always just exploit your way to whatever power level or financial status you think is appropriate for your character.


I really like the character creation, combat and the general loop of go to a place > get a random quest that takes you to another place > get a new random quest. However, I am getting worn out by how difficult it is to tell where you're supposed to be going and it's hard to get info from people because everyone is rude to me?

Also, this has made it clear to me what major improvements they made with Morrowind, so I am thinking I can now go into that game with an appreciation for the cool stuff it added without having as much baggage about it being way more obtuse than Oblivion. Playing Daggerfall, I found myself thinking "Man, I wish this world was a bit visually weirder and I was able to get more info about the world from the NPCs. Wait, what if you could click on a word to learn more about it?!"

This is a labor of love in every sense of the phrase. The creator of this project is highly involved in the community and has left it open so that modding is widely available for fans to experience. I've been following the project for years and it never ceases to fascinate me!

I enjoyed my time with this game, until the bug get the better of me. God the bugs.

I don't know if my game is cursed or it's just that bad, but trying to complete this game is almost impossible without console command and guide.

There are bugs that made the item/enemy I needed for quest not spawn, bugs that doesn't mark the quest as complete even though I did, bugs in the dungeon regarding doors and levers where it prevented me from going further into the dungeon, bugs that make quest not start at all, etc.

And if all that happens on the optional quest, I would be fine. But no, it's on the main quest, I have to force restart a story quest because it refuses to be completed, I have to force start a story quest because it doesn't trigger (even when I did all the thing it needs to trigger), the final dungeon lever/password sometimes doesn't work the first time so I have to turn it off and then on again to open a few doors.

BUT.... I did enjoy this game, I don't know why honestly. Maybe the simplicity of it just appeal to me, I listened to music/audiobook as I hack away and got lost in the dungeon (I will tele2qmarker after I got bored).

And it made me want to check the rest of the series, even though I didn't like Skyrim back when I tried that.

If you're going to play Daggerfall, by the nine divines, do it this way! It's the QoL and mods you see...

Surprisingly this is an okay game to play if you're patient, though there's still some quirks to actually completing the main story; I would definitely keep a close eye on the UESP wiki to figure out which reputations you're supposed to raise in order to even make progress. But if you could stomach playing Morrowind for the first time nowadays and were bored and saw that Daggerfall is free on Steam, maybe give this a shot to see how it is. Don't forget to enable Player Nudity on launch, lmao.

The dungeons are incredibly dense, and it's pretty crazy that they even had a fully 3d map on original release, although Unity actually lets you zoom in and change the viewing angle. It should be noted that there's a couple dungeon tiles that are absolute bullshit, like one tile where you have to push a generic wall torch to remove a plain looking wall, revealing a hidden tunnel to a few extra rooms which could contain your objective. Another tile features red brick walls that act as teleport points — these same red brick walls are featured randomly in other tiles, so you would have seen them and had no reason to actually walk into the ones that actually teleport you...

This game is still super magic heavy like in Arena, especially for breaking paralysis effects put on you, as well as for the recall, water walking, and levitation spells. Also apparently Unity 'fixed' the thicc vampire chicks in this game, so now the sleep spells they lob at you from a distance actually drain your stamina instead of doing nothing. Because this spell lasts for like 45 in-game minutes, it's almost guaranteed to knock you out and one-shot you unless you have spell effects to resist or reflect that spell entirely, it's kind of dumb honestly.

For the review of Daggerfall contents, refer to my original review

Daggerfall Unity is the ultimate way to play Daggerfall as it allows you to use mods, console commands and it also fixes a lot of the randomization issues that will get you softlocked.

This game is objectively a 3 star but in my heart it is a 4 star game, so I'm splitting the difference here.

Character customization is so in-depth, and it is easy to make the player my own. Despite all locations existing kind of separate from each other, the world does feel grand, and its main characters feel alive.

I was having Bethesda brain worms and I was getting pretty desperate to try one of them I haven't played yet, so I tried Daggerfall. Its pretty cool, and I enjoy the sprite characters and 3D enviroments, the combat was something I wanted to do more of. The thing that kind of made me stop was just that I need some drive to do stuff. Its very cool that this game is basically a life simulator and you can just whatever the fuck you want, but I need more incentive.

I also found it kind of hard to just go to a dungeon and do it compared to modern Bethesda games. LIke yeah, I can just go to a dungeon, but the map is huge and I didnt find one super quick so it irked me.

now this is more like it, this is daggerfall like bethesda probably wanted it to be. movement, combat, etc are all fixed, and suddenly it's actually fun. i still have no idea what im doing, but at least the journey to figure it out is actually fun now. this game truly makes you feel like some nobody who just wandered out of a cave, you gotta work for everything, as opposed to later games where you become grand wizard of the mage guild or whatever 3 hours in (i still love you though, skyrim). if youve ever wanted todd howard to personally come in your house and stomp on your balls, he didnt make this one but it's the closest youre ever gonna get.