Reviews from

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This game is like Undertale 2

Deadbolt is a game where you play as the reaper on a quest to kill evil drug dealers in the realm of the dead. This game parodies cops who raid Druglord but gives this lighthearted tone with unique devilish creatures like zombies, vampires, skeletons, and demons to avoid being too realistic and controversial.
The goal is pretty simple, the goal is usually to just kill all undead in the building you are raiding, it can go from being pretty easy to be a challenging puzzle that will use every neuron in your brain to do everything right under the right timing, it's in the same veins as a game like Super Meat Boy where you just die and retry till you can get it right.

The game is pretty short and you can easily do it in under 5 hours which is a perfect length for this kind of game. This game always has been a personal favorite of mine ever since it was released, and also one of the oldest games I've played but never fully beaten and it was finally time to get this out of my backlog, after 7 years...


Bloody grim fun. It makes great usage of its movement and weapon mechanics in a fun yet still challenging way. Good stuff.

This review contains spoilers

I’m not sure what I expected from hopoo here. I’ve always been interested in checking out their single non risk of rain game. Overall it was good. The music was sick as always. The gameplay was decent. Having to aim to shoot was tedious. The game boiled down to save scumming most areas until done. For the most part it was well balanced. There should’ve been more gimmicks introduced throughout. It’s nice to see a non rogue like from this team. I’d be interested to see a sequel to this or something else from the team rather than another risk of rain title. I was not a fan of the story for the most part. It tackled rather serious topics without much respect. The zombies and vampires seem to be manipulated by the skeletons and devils yet we ruthlessly murder them until the end even during the credits! The cassette tapes are all fairly gruesome and paint a picture of drug addiction for these groups yet we see no remorse taken. I also find the very brief mention of suicide not particularly tasteful. The Skelton group is essentially made up of humans who committed suicide. This doesn’t add to the plot in anyway nor is it really touched upon outside of a single mention. It’s really respectful of hopoo to put a trigger warning for this topic being in the game. However if they were aware of the need for such a warning yet didn’t really make use of the topic why include it? Nevertheless deadbolt is a fun time and only should take a skilled player a few hours or a less skilled one 10. I played a third of this game on my steam deck and mostly regret it. This game needs a keyboard and mouse.

Art and concept is cool, but the stiff controls do not lend themselves well at all to the kind of fast-paced gameplay it seems to be going for. DISSAPOINTING!

Deadbolt is one of my favorite indie games from the past decade. If it's not in my top ten, it's in my top twenty, easily. More a stealth game with experimental gimmicks that bring its gunplay to life in a way that's seldom been seen since the sixth console generation than a Hot-like (my affectionate term for any game appropriating aspects from the seminal Hotline Miami and its influences), I'm saddened to say that it's flown under a lot of radars. Unless you're talking in a circle that plays a lot of niche indie games, you probably won't ever hear it come up.

And its Nintendo Switch port is probably part of that.

Let me be clear: this is a PC-ass PC game. It's not overly complex and doesn't do the MMO thing of turning your entire screen into an incomprehensible clusterfuck of numbers and menus, nor is it that graphically demanding. It requires a level of precision that's just... not there on a controller. The gimmick I spoke of is something that only works on a mouse. Like in most shooters, the further your target is from your gun, the more likely it is that your bullets will miss them. Due to Deadbolt being a 2D sidescroller, there's more to it. The closer your crosshair is to your character, the more accurate they are. There's a strong and satisfying focus on headshots, and a big part of the game is trying to figure out how to align your crosshair from distances to achieve them. Translating this to a controller, you only really have two options: you try to do what Intravenous did, and have the crosshair feel awkwardly independent of the character. Or, you can just implement a clunky lock-on system that makes the precision required either less satisfying or too frustrating. Guess which option they stuck with. Here's a hint: this game only ends up using one analog stick.

It's a shame because most of what I love about this game is still there. There's still this feeling of each level being a contained, small-scale sandbox to keep revisiting. It's still satisfying to find ways to finish levels with only a gun, or a hammer, or headshots. The hidden delight of Deadbolt is this feeling I get every time I play it, where I want to go out of my way to choreograph each attack and move in an almost balletic fashion. It's too stiff to be near even the worst of Platinum Games' repertoire, and you will catch me in a ditch before I start calling every game ever made Dark Souls because they aren't mindless corridor shooters where brute force is the only option. But once you get to the point where you can clear initially tough stages in under a minute, none of that matters, and, lock-on or not, that's something that carries over.

Am I saying you shouldn't play the Switch version? I mean, if you have to, or you want a copy of this on the go. Otherwise, the PC version will do you just fine.

One of the indie greats, Deadbolt is a masterclass in melding gameplay and tone.

Bringing over some obvious influences from Hotline Miami, Deadbolt is a sidescroller that has you traversing each level and trying to kill everyone in it. Also like Hotline Miami, you die in one hit, so you need to be careful about where and how you kill enemies to avoid bringing the whole level's worth of them down on your head.

The comparisons to HM end here, though. Where Hotline Miami 2 was a disappointing sequel that took only the worst lessons from its predecessor, Deadbolt refines and innovates on the formula in a way that creates a strikingly unique experience. A wide range of enemies, weapons, and unique level layouts and mechanics keep the game from getting stale, and an intriguing plot keeps you invested in the story of the world you're killing your way through.

The game goes on sale for a few bucks all the time, and is well worth picking up even at full price (Ten bucks at time of writing). Deadbolt may be slept on compared to Hopoo's other games, but is absolutely a gem.

Game feels really good but I was expecting a lot more tactical depth a la Gunpoint and instead got a pretty straightforward shooting game with stealth elements

This game is absolute hell to speedrun/perfect (aka getting 50% of achievements) but overall it's absolutely solid

Deadbolt é mais um jogo Indie sangrento que apesar de não trazer nada além do mesmo de sempre, agrada em sua simplicidade de entreter e também de desafiar o jogador ao ir avançando nas demais fases do jogo. Aqui nós controlamos um ceifador de um sub-mundo urbano de monstros (zumbis, vampiros, esqueletos e demônios) onde o seu trabalho nada mais é do que desmantelar essas três maiores gangues criminosas desse universo. Cada uma dessas gangues existem líderes e muitas delas são vinculadas umas com as outras onde você terá sempre que matar cada membro específico para ir subindo um por um até chegar ao chefão final de cada uma dessas gangues do jogo e assim desmantelá-las por completo, onde por muitas vezes terá que ser adotado sempre uma nova estratégia de ação para matar cada "monstro" diferente que for sendo apresentado conforme for jogando. Novamente não há muito o que falar sobre o jogo já que nem mesmo ele se aprofunda nisso, onde é um jogo em que seja mais para matar e ir avançando do que entendendo de fato a história por si só (ainda que o mesmo tenha alguns textos para serem lidos que não necessariamente explicam a história mas dão uma convicção e um sentido maior para as ações do protagonista), o que não é tecnicamente um ponto negativo, pois toda sua temática funciona e chama bastante atenção do jogador a ir até o fim, além de quase sempre ficar em promoções ótimas (chegando até a ficar a 5 reais por muitas vezes) o que vale demais para o que ele propõe trazer para o jogador, por isso, recomendo pegá-lo para dar uma olhada e se divertir como um Ceifador Pistoleiro ou até mesmo um mais tradicional que usa só a sua Foice para matar os seus inimigos...

música muy chula y fantástico diseño de niveles a pesar de que la IA se rompe en ocasiones y sus reglas a veces resultan incoherentes. si te gusta hotline miami pero prefieres algo con un pacing más relajado y estratégico y que la historia esté escrita en una servilleta y ya no dudes en pillarlo

been a long time since i played it but i remember it being pretty good

very unique n fun game by the devs that made risk of rain 1

Угадайте игру по описанию.

Сделана в Game Maker. Наемный убийца в сюрреалистическом мире ездит по домам, выпиливая организованную преступность, общается с глюками, умирает с 1 выстрела. И всюду кровища.

Какой еще Hotline Miami? Вид-то сбоку!

Some levels were very fun, like the one that gives you a 60 second time limit to beat it, or the one that the target fills the whole building with bombs and traps. Other levels made me want to do what the reaper does when you restart.

I also feel that the middle section of the game is like 10 times harder than everything before and after, it's like almost all of the interesting levels were on the second half of the game, and the first half was just a constant increase of spamming at you more and tankier enemies.

I thought this would scratch that itch that left Hotline Miami, but overall i am dissapointed.

in all honesty this game isnt really anything special but i think the story is pretty good and the gameplay is overall satisfying, so its ok. the inconsistent enemy ais are a bit annoying however. my favorite part of the game is the terrible architecture; on the second (iirc) level, the very first room you enter is a bathroom. imagine having a house, your guests come in and the first thing they see is you taking a shit! thats fucked. seriously though, i just find this funny. music is fantastic too

This game is a 10. Everything is perfect, and the achievements make you bleed. play it, listen to it, walk into the tinker's traps for the 7th time.

This review contains spoilers

you fear cold and silence, darkness and empty space but when you let a fire in it destroys everything around you because it loves you. sheol’s just a rusty furnace.

score slaps but you already knew that. if you hated risk of rain please give this one a chance.

Certainly serviceable as a puzzle game with twitch challenges thrown in to keep the seat from getting to inlaid underneath you, it fails in its repetition in ways that the obvious influences didn't (Hotline Miami, Gunpoint) and in ways that were not issues in the dev's other works. I'm glad that the studio was able to take a break away from Risk of Rain in between the first and second instalment in that series, so the itches in the software feel more like picking a real stalactite of a scab off than a mosquito bite, but they returned to what they knew with such aplomb that makes it feel as though the deviation was really a dead end for their appetites.


For a stealth game, it's stealth mechanics are left to be desired, but was fun when the stealth did work.

what if.... kongregate flash game..... but..... $10......

seriously though... lazy symmetrical level designs, bad ai, stiff imprecise controls, inconsistent difficulty (last level is a total headache but most of the levels beforehand are either annoyingly frustrating or stupid easy), honestly if i had anything positive to say about it, its that the soundtrack is great. stylish. pretty good. not a good game though

The fun of Deadbolt comes from formulating a plan & seeing just how well you can stick to it. Deciding what enemies to take out first, what items to grab, figuring out what areas you can use to your advantage & when to reveal yourself to enemies

And what makes this game a true triumph in the stealth game genre is its best levels are the boss fights, because Deadbolt understands that stealth bosses are at their best when they're a well guarded target the player needs to figure out how to take out. All and all, Deadbolt is fantastic