Deus Ex: Human Revolution é a melhor obra de arte de ficção científica Cyberpunk que já experimentei. Praticamente todos aspectos técnicos e criativos são muito bem executados, considerando desde a gameplay diversa, até a ótima composição da atmosfera de um futuro distópico e verossimilhante. Acompanhar o protagonista ao longo da narrativa principal pela exploração dos cenários, diálogos com personagens e outros eventos que contribuem para a construção da percepção do mundo em que estamos inseridos... é algo bem gratificante. Claro, existem alguns pormenores que podem frustrar a experiência, mas que, no meu caso, dá para ignorá-los na maioria das vezes; irei citá-los juntamente do aprofundamento em cada um dos aspectos gerais do jogo que valem a pena ser mencionados:
HISTÓRIA
Toda a narrativa é muito bem articulada e sua duração está entrelaçada ao bom desenvolvimento da trama, sem que em nenhum momento pareça ser extensa, repetitiva ou desinteressante; até mesmo as missões secundárias despertam um interesse para realizá-las e ser recompensado devidamente, seja pelo desejo do jogador de extrair conteúdo sobre algo, ou apenas a obtenção de créditos e aprimoramentos. Outro ponto marcante é a maturidade empregue na construção dos dilemas éticos e políticos presentes ao longo da narrativa, permitindo que vários cenários exprimam uma credibilidade que não se limita à reação do protagonista, como também conseguem ser efetivos à moralidade do jogador; não obstante, todo esse panorama é mais uma vez rememorado em um dos finais de jogo mais reflexivos que já vi.
Juntamente da trama, a construção dos personagens que a integram também é bastante dedicada no carisma de cada um, onde pode-se perceber opiniões e respostas pouco associadas a algum tipo genérico. Por outro lado, alguns deixam a desejar, como os três mercenários, Zhao e Malik, cujas personalidades não achei um ponto forte. Entretanto, Sarif, Megan, Pritchard, Jensen e principalmente Darrow fazem valer sua significância na história através disso, além de outros personagens mais breves na narrativa.
Um pequeno parênteses sobre a DLC Missing Link, não tive nenhum problema em ser obrigado a jogá-la no meio da história principal (uma consequência do Director's Cut). Apesar de relativamente longa, a trama mantém uma correlação bem construída com a história principal, além de importante para melhor compreensão de alguns pontos dela.
ASPECTOS TÉCNICOS GERAIS
Como já mencionei, a ambientação do jogo é muito bem expressa na distopia que propõe, onde até percebi algum nível de semelhança a Blade Runner (1982). As trilhas sonoras são bem inspiradas e em grande parte desempenham muito bem seu papel, onde quer que sejam inseridas. Por outro lado, como já bem conhecido nas críticas negativas, os gráficos estão relativamente datados, em especial aqueles referentes à textura facial, onde também se tem animações corporais bem toscas e bastante limitadas; eu consigo ignorar esses detalhes, mas realmente dão uma quebrada na imersão em vários momentos. Por fim, sobre o lendário filtro amarelo... eu até acho bacana, conferindo uma saturação enjoada que mescla relativamente bem com a distopia intencionada; até senti falta no Mankind Divided.
GAMEPLAY
A jogabilidade é relativamente simples dentro do que se espera de um jogo stealth, porém divertida e bastante diversa no que diz respeito às maneiras que o jogador tem para avançar em uma situação desejada: confronto direto, hack de torres, caminhos ocultos, e obviamente os vários aprimoramentos de personagem disponíveis; em tese, Adam Jensen é um agente furtivo, então muitas escolhas são favoráveis a esse estilo de jogo. Entretanto, os inimigos têm uma IA vergonhosamente ruim, bastante previsível e pouco realista, o que torna o jogo realmente fácil em muitas situações. No mais, os quatro chefes são bem fáceis de derrotar, o minimapa poderia ser mais representativo, e hackear dispositivos não deveria ser TÃO recompensador, de modo que vale mais a pena hackear tudo que vê pela frente do que explorar em busca de códigos e senhas.
Enfim, é um título memorável e muito bom de experimentar ainda nos dias de hoje. Se você conseguir suportar os gráficos e animações datadas, garanto que todos os outros aspectos citados são mais do que capazes de imergí-lo na obra.
HISTÓRIA
Toda a narrativa é muito bem articulada e sua duração está entrelaçada ao bom desenvolvimento da trama, sem que em nenhum momento pareça ser extensa, repetitiva ou desinteressante; até mesmo as missões secundárias despertam um interesse para realizá-las e ser recompensado devidamente, seja pelo desejo do jogador de extrair conteúdo sobre algo, ou apenas a obtenção de créditos e aprimoramentos. Outro ponto marcante é a maturidade empregue na construção dos dilemas éticos e políticos presentes ao longo da narrativa, permitindo que vários cenários exprimam uma credibilidade que não se limita à reação do protagonista, como também conseguem ser efetivos à moralidade do jogador; não obstante, todo esse panorama é mais uma vez rememorado em um dos finais de jogo mais reflexivos que já vi.
Juntamente da trama, a construção dos personagens que a integram também é bastante dedicada no carisma de cada um, onde pode-se perceber opiniões e respostas pouco associadas a algum tipo genérico. Por outro lado, alguns deixam a desejar, como os três mercenários, Zhao e Malik, cujas personalidades não achei um ponto forte. Entretanto, Sarif, Megan, Pritchard, Jensen e principalmente Darrow fazem valer sua significância na história através disso, além de outros personagens mais breves na narrativa.
Um pequeno parênteses sobre a DLC Missing Link, não tive nenhum problema em ser obrigado a jogá-la no meio da história principal (uma consequência do Director's Cut). Apesar de relativamente longa, a trama mantém uma correlação bem construída com a história principal, além de importante para melhor compreensão de alguns pontos dela.
ASPECTOS TÉCNICOS GERAIS
Como já mencionei, a ambientação do jogo é muito bem expressa na distopia que propõe, onde até percebi algum nível de semelhança a Blade Runner (1982). As trilhas sonoras são bem inspiradas e em grande parte desempenham muito bem seu papel, onde quer que sejam inseridas. Por outro lado, como já bem conhecido nas críticas negativas, os gráficos estão relativamente datados, em especial aqueles referentes à textura facial, onde também se tem animações corporais bem toscas e bastante limitadas; eu consigo ignorar esses detalhes, mas realmente dão uma quebrada na imersão em vários momentos. Por fim, sobre o lendário filtro amarelo... eu até acho bacana, conferindo uma saturação enjoada que mescla relativamente bem com a distopia intencionada; até senti falta no Mankind Divided.
GAMEPLAY
A jogabilidade é relativamente simples dentro do que se espera de um jogo stealth, porém divertida e bastante diversa no que diz respeito às maneiras que o jogador tem para avançar em uma situação desejada: confronto direto, hack de torres, caminhos ocultos, e obviamente os vários aprimoramentos de personagem disponíveis; em tese, Adam Jensen é um agente furtivo, então muitas escolhas são favoráveis a esse estilo de jogo. Entretanto, os inimigos têm uma IA vergonhosamente ruim, bastante previsível e pouco realista, o que torna o jogo realmente fácil em muitas situações. No mais, os quatro chefes são bem fáceis de derrotar, o minimapa poderia ser mais representativo, e hackear dispositivos não deveria ser TÃO recompensador, de modo que vale mais a pena hackear tudo que vê pela frente do que explorar em busca de códigos e senhas.
Enfim, é um título memorável e muito bom de experimentar ainda nos dias de hoje. Se você conseguir suportar os gráficos e animações datadas, garanto que todos os outros aspectos citados são mais do que capazes de imergí-lo na obra.
Deus Ex: Human Revolution is a captivating blend of action, role-playing and stealth developed by Eidos Montreal and released in 2011. Set in a cyberpunk future the game delivers a rich narrative with deep philosophical themes offering players an immersive experience that seamlessly blends storytelling with gameplay mechanics.
Set in the year 2027 (awfully close jesus fuck) Deus Ex presents a visually stunning world where human augmentation has become a reality dividing society into factions that either embrace or reject this technological advancement. The games environments from the bustling streets of futuristic cities to the shadowy depths of clandestine facilities are meticulously crafted, immersing players in a world that feels both familiar and alien.
At the heart of Deus Ex lies a gripping narrative filled with intrigue, conspiracy and moral ambiguity. Players assume the role of Adam Jensen a security officer who becomes embroiled in a global conspiracy after a devastating attack leaves him augmented against his will. As Jensen unravels the truth behind the conspiracy players are confronted with complex ethical dilemmas and philosophical questions about the nature of humanity and the consequences of unchecked technological progress.
One of the games standout features is its open ended gameplay approach allowing players to tackle objectives using a variety of playstyles. Whether engaging in intense firefights using stealth to avoid detection or employing diplomacy to navigate tense situations players have the freedom to shape the outcome of the story through their choices and actions. The augmentation system further enhances gameplay allowing players to customize Jensens abilities to suit their preferred playstyle.
Human Revolution excels in its presentation with stylish visuals a haunting soundtrack and expertly crafted sound design that enhances the games atmosphere. The cyberpunk aesthetic is brought to life through sleek futuristic designs while the voice acting and dialogue contribute to the games immersive storytelling experience.
Ups:
Compelling Story: The narrative is thought provoking and engaging filled with twists and turns that keep players on the edge of their seats.
Freedom of Choice: The games open ended approach to gameplay allows for diverse playstyles and encourages experimentation.
Immersive Atmosphere: The meticulously crafted world and atmospheric presentation draw players into the cyberpunk setting making every moment feel cinematic and immersive.
Downs:
Boss Battles: Some of the games boss battles feel out of place and can be frustrating for players who have invested heavily in stealth or nonlethal approaches.
Augmentation Balance: While the augmentation system offers customization options certain augmentations feel underpowered or overshadowed by others limiting their usefulness.
Pacing Issues: At times, the pacing of the game can feel uneven with long stretches of exposition interrupted by sudden bursts of action.
In conclusion Deus Ex Human Revolution is a masterful blend of storytelling and gameplay offering a compelling journey through a dystopian future filled with moral ambiguity and existential questions. Despite some minor flaws the game's strengths far outweigh its weaknesses making it a must play for fans of immersive storytelling and Imsims.
Set in the year 2027 (awfully close jesus fuck) Deus Ex presents a visually stunning world where human augmentation has become a reality dividing society into factions that either embrace or reject this technological advancement. The games environments from the bustling streets of futuristic cities to the shadowy depths of clandestine facilities are meticulously crafted, immersing players in a world that feels both familiar and alien.
At the heart of Deus Ex lies a gripping narrative filled with intrigue, conspiracy and moral ambiguity. Players assume the role of Adam Jensen a security officer who becomes embroiled in a global conspiracy after a devastating attack leaves him augmented against his will. As Jensen unravels the truth behind the conspiracy players are confronted with complex ethical dilemmas and philosophical questions about the nature of humanity and the consequences of unchecked technological progress.
One of the games standout features is its open ended gameplay approach allowing players to tackle objectives using a variety of playstyles. Whether engaging in intense firefights using stealth to avoid detection or employing diplomacy to navigate tense situations players have the freedom to shape the outcome of the story through their choices and actions. The augmentation system further enhances gameplay allowing players to customize Jensens abilities to suit their preferred playstyle.
Human Revolution excels in its presentation with stylish visuals a haunting soundtrack and expertly crafted sound design that enhances the games atmosphere. The cyberpunk aesthetic is brought to life through sleek futuristic designs while the voice acting and dialogue contribute to the games immersive storytelling experience.
Ups:
Compelling Story: The narrative is thought provoking and engaging filled with twists and turns that keep players on the edge of their seats.
Freedom of Choice: The games open ended approach to gameplay allows for diverse playstyles and encourages experimentation.
Immersive Atmosphere: The meticulously crafted world and atmospheric presentation draw players into the cyberpunk setting making every moment feel cinematic and immersive.
Downs:
Boss Battles: Some of the games boss battles feel out of place and can be frustrating for players who have invested heavily in stealth or nonlethal approaches.
Augmentation Balance: While the augmentation system offers customization options certain augmentations feel underpowered or overshadowed by others limiting their usefulness.
Pacing Issues: At times, the pacing of the game can feel uneven with long stretches of exposition interrupted by sudden bursts of action.
In conclusion Deus Ex Human Revolution is a masterful blend of storytelling and gameplay offering a compelling journey through a dystopian future filled with moral ambiguity and existential questions. Despite some minor flaws the game's strengths far outweigh its weaknesses making it a must play for fans of immersive storytelling and Imsims.
Yet another Deus Ex with an amazing story, mechanics, and world-building.
I'm recommending this game as a whole because weirdly enough, it runs like shit on an RTX 3070ti (frame drops, mostly). I tried a few fixes that I found on the internet, but nothing really changed. Still, this didn't stop me from playing the game, I was still enjoying it due to its possibilities, exploration, story, sidequests, etc...
It still has some elements from the previous two games, the stealth, the augmentation upgrades, the possibility to grab and throw objects, the hacks, the turrets and robots, the access to codes and logins, the shady nightclub setting, the Illuminati stuff, the important choices and different endings. Since one is a prequel, it gives us an idea of how the augmentations originated from, and its ideologies.
Adam Jensen, our playable character, will do anything to find clues and the whereabouts of his wife and her project. Choose who you want to trust, what actions to take, who to save... until you reach your goals.
I'm recommending this game as a whole because weirdly enough, it runs like shit on an RTX 3070ti (frame drops, mostly). I tried a few fixes that I found on the internet, but nothing really changed. Still, this didn't stop me from playing the game, I was still enjoying it due to its possibilities, exploration, story, sidequests, etc...
It still has some elements from the previous two games, the stealth, the augmentation upgrades, the possibility to grab and throw objects, the hacks, the turrets and robots, the access to codes and logins, the shady nightclub setting, the Illuminati stuff, the important choices and different endings. Since one is a prequel, it gives us an idea of how the augmentations originated from, and its ideologies.
Adam Jensen, our playable character, will do anything to find clues and the whereabouts of his wife and her project. Choose who you want to trust, what actions to take, who to save... until you reach your goals.
This game has a thoroughly engrossing cyberpunk atmosphere, initially tricky game mechanics that lead to some major payoffs at the end, and a thought provoking story that always seemed to have another secret or philosophy lurking behind the next corner. I'd highly recommend Deus Ex if you're looking for a challenging game that entertains nearly every step of the way.
NOTE: I didn't play all the side quests (or very many for that matter), so I've got something to look forward to on the replay. Consequently my thoughts are more based on the experience I had playing through the main campaign and Missing Link DLC (total game time 37 hours).
NOTE: I didn't play all the side quests (or very many for that matter), so I've got something to look forward to on the replay. Consequently my thoughts are more based on the experience I had playing through the main campaign and Missing Link DLC (total game time 37 hours).
Sitting in my chair at 5:38AM aghast over the fact that they actually decided to go for slideshows of real life footage of africa as jensen narrates about how maintaining world peace is important and call that an ending cutscene for all the four final choices , man its a good game but its a major downgrade compared to the first one.
Eliza deserved better
Eliza deserved better
I don't think this is as good as the original Deus Ex, but it is still very fun and an overall amazing experience.
My biggest, and only substantial criticism relates to the pacing of the story in the Director's Cut; just when you're about to reach the crescendo of the story... you're whisked away to do a largely unrelated DLC side quest for a few hours. In a vacuum, its a great DLC, but in the context of the entire game, it absolutely kills the momentum of the story.
My biggest, and only substantial criticism relates to the pacing of the story in the Director's Cut; just when you're about to reach the crescendo of the story... you're whisked away to do a largely unrelated DLC side quest for a few hours. In a vacuum, its a great DLC, but in the context of the entire game, it absolutely kills the momentum of the story.
Made all the endings and I still think is one of the best cyberpunk game out there in the market. Adam is a good main character, with an interesting story and opens up the conflict of evolution for the human body and mind.
Something I would gladly replay to finish it 100%. But... for a kill I had not made, I could not get the full pacifist achievement. Still angry about that.
Something I would gladly replay to finish it 100%. But... for a kill I had not made, I could not get the full pacifist achievement. Still angry about that.
Deus Ex: Human Revolution is still an awesome cyberpunk experience, even with the Director's Cut showing some age. The story, the choice-driven gameplay, the atmospheric world – it's all so good for stealth and RPG fans. The boss fights are much better now, but some of the visuals are weirdly downgraded compared to the original, which is a bummer. If you've never played it, absolutely check it out – but be aware the graphics are a little behind the times.
PS3'te bu oyun ile baya cebelleşmiştim. Defalarca ve defalarca. Bi' ara güzel de gidiyordum ama en sonunda bir yerde takılınca, salıp bırakmıştım. Aradan yıllar geçti ve bir gün PC için aldım. Uzun zamandır da kütüphanemde öylece bekliyor.
2000'i oynadıktan sonra dönüp, ona göre yorumlarımı yapacağım ama... ya, en azından şunu sormadan içim cidden rahat etmeyecek:
PS3'teki kontrolleri... yani, niye... hani, ne amaçla... cidden, HANGİ akla hizmet öyle yapma gereği duydunuz? Hala düşündükçe Vietnam kabusları görüyorum.
2000'i oynadıktan sonra dönüp, ona göre yorumlarımı yapacağım ama... ya, en azından şunu sormadan içim cidden rahat etmeyecek:
PS3'teki kontrolleri... yani, niye... hani, ne amaçla... cidden, HANGİ akla hizmet öyle yapma gereği duydunuz? Hala düşündükçe Vietnam kabusları görüyorum.
This review contains spoilers
Deus Ex: Human Revolution was a pretty good time ! I don't know if I'd say it reaches the same height as the first game, but it certainly is a worthy and fun sequel, well, prequel.
As an immersive sim, the game does a pretty good job giving a lot of freedom of choice to the player. There's a lot of different paths and ways to get to the objective of almost all missions and exploration still feels rewarding. Although, I will say that I feel like the game encourages a bit too much the non lethal playstyle with the XP system compared to all other approach, which is a shame since the all the gadgets available to the players are pretty cool. Gunplay is vastly improved compared to previous instalments but isn't anything crazy either, it's alright. Overall, it felt really satisfying sneaking around and finding ways to take out my enemies non-lethally without being detected, finding some hidden passages or hacking my way through missions.
The story of Human Revolution is pretty cool, the theme of transhumanism is an interesting one, especially as a fan of cyberpunk. I didn't find the story as interesting and thought provoking as the first Deus Ex, but it was still a good time and got me thinking a couple of time. The ending is a bit abrupt in my opinion but the choices given to you at the end reminded me of the first entry in the franchise and was also a pretty though call to make ! The characters are pretty good but could've use some more development, depth. I especially would've like to see a bit more of Adam Jensen, the game's protagonist, inner struggles and things like that.
I also came to learn that the Director's Cut directly and seamlessly includes a DLC into the game's main campaign. Playing through it at first, it did felt a bit disconnected from the rest of the game but it still was a good time, the story it added was nice, The worst part of the DLC mission is that it resets your character's skill tree, which I found really annoying since I felt it really slowed things down in the beginning. It also kinda dragged on towards the end of the mission.
Visually the game still looks alright, except for pretty much all the characters' model that aren't Jensen. Detroit and Shanghai, especially, looked really cool and nailed the futuristic vibe of the game.
In the end, I liked my time with the game. Going through the Deus Ex franchise is a really fun experience and I'm excited to see what Mankind Divided has in store for me.
As an immersive sim, the game does a pretty good job giving a lot of freedom of choice to the player. There's a lot of different paths and ways to get to the objective of almost all missions and exploration still feels rewarding. Although, I will say that I feel like the game encourages a bit too much the non lethal playstyle with the XP system compared to all other approach, which is a shame since the all the gadgets available to the players are pretty cool. Gunplay is vastly improved compared to previous instalments but isn't anything crazy either, it's alright. Overall, it felt really satisfying sneaking around and finding ways to take out my enemies non-lethally without being detected, finding some hidden passages or hacking my way through missions.
The story of Human Revolution is pretty cool, the theme of transhumanism is an interesting one, especially as a fan of cyberpunk. I didn't find the story as interesting and thought provoking as the first Deus Ex, but it was still a good time and got me thinking a couple of time. The ending is a bit abrupt in my opinion but the choices given to you at the end reminded me of the first entry in the franchise and was also a pretty though call to make ! The characters are pretty good but could've use some more development, depth. I especially would've like to see a bit more of Adam Jensen, the game's protagonist, inner struggles and things like that.
I also came to learn that the Director's Cut directly and seamlessly includes a DLC into the game's main campaign. Playing through it at first, it did felt a bit disconnected from the rest of the game but it still was a good time, the story it added was nice, The worst part of the DLC mission is that it resets your character's skill tree, which I found really annoying since I felt it really slowed things down in the beginning. It also kinda dragged on towards the end of the mission.
Visually the game still looks alright, except for pretty much all the characters' model that aren't Jensen. Detroit and Shanghai, especially, looked really cool and nailed the futuristic vibe of the game.
In the end, I liked my time with the game. Going through the Deus Ex franchise is a really fun experience and I'm excited to see what Mankind Divided has in store for me.
Truly the biggest gaming disappointment I've ever had. I have so many fucking complaints, I'll get tired of listing them all. "Human Revolution" takes most of the key features of the first 'Deus Ex" and does with them the exact opposite. What made the first entry one of the most ground-shattering games, completely destroys the experience in the prequel.
I had some fun during the first few missions, and then it just got boooooooooring. It's overlong, and yet the story is short and not even remotely epic in scope as the first "Deus Ex". A dumbass investigation of Megan's disappearance (probably the most annoying character of the game, although they are all annoying) leads our Adam Jensen to some locations, and every location is the same gaming experience as the previous one. Not to mention the worst DLC ever, because thanks to bugs I lost my skills and guns. Thank you motherfuckers. And after all the fuss, the endings are shit and not worth the effort. I'm so fucking angry right now, goddamn.
I had some fun during the first few missions, and then it just got boooooooooring. It's overlong, and yet the story is short and not even remotely epic in scope as the first "Deus Ex". A dumbass investigation of Megan's disappearance (probably the most annoying character of the game, although they are all annoying) leads our Adam Jensen to some locations, and every location is the same gaming experience as the previous one. Not to mention the worst DLC ever, because thanks to bugs I lost my skills and guns. Thank you motherfuckers. And after all the fuss, the endings are shit and not worth the effort. I'm so fucking angry right now, goddamn.
Compared to the original, Human Revolution hits that Dishonored-esque stealth gameplay sweet spot with a far greater refinement. On the other hand, woof at some of this game's writing. It starts off well enough, but as the revelations start piling on, the narrative falls into the trap of A) being too self-serious and B) going full-on "subtext is for cowards" in a way that evokes a David Cage game. It's a shame, because the game itself is still quite fun to play.
Deus Ex: Human Revolution is an enhanced version of the original game, known for its intricate narrative and cyberpunk setting. While the Director's Cut adds some improvements and downloadable content, the core experience remains enjoyable. The game shines with its rich story, offering players choices that impact the outcome. However, the Director's Cut version doesn't address all of the original game's issues, and the visuals, while decent, don't quite measure up to contemporary standards. Nonetheless, it's a solid option for fans of the series or newcomers looking to explore a dystopian future.