Reviews from

in the past


It's wild but Jensen's voice is his voice actor's REAL voice. Great cyberpunk game, this is the playable Blade Runner we all want.

The 2027 A.D. is a lovely year to live in. In the midst of the explosion of transhumanism and the resulting social and economic conflicts, there is a world to be discovered, in which to intervene to influence the fate of entire cities and massive corporations worth billions. This is the main objective of Adam Jensen, head of security at the Sarif Industries and at the centre of a plot involving industrial espionage and transhumanist philosophy.

Deus Ex Human Revolution (DEHR) is a delightful addition to the cyberpunk canon. It picks up for narrative and purpose from a lot of the genre milestones such as the novel Snow Crash by Neal Stephenson, mixing apparently anachronistic themes with the consequences of an ultra-technological world where the boundary between organic and machine life becomes thinner and thinner. In the case of DEHR, this union is presented as a visual and thematic Cyberpunk Renaissance, with the setting being a futuristic ambient but the fashion, arts and the sense of grandeur from the majestic times of the XV century.

The era the game is set is lends itself to describe the contradiction of a technology that does not cease to evolve and move forward, contrasting with the part of humanity scared by the moral consequences that this advancement means. DEHR is often thought of as a curious hybrid of stealth and RPG because, beyond the exploratory and infiltration part that constitutes the first genre, the players will be led to answer moral questions related to the issues of technological development, influencing with their decisions the outcome of missions, destinies of people and the conclusion of the game itself.

In addition to this, the roleplaying component can be also observed in the wide variety of personalization that Jensen may receive by obtaining experience points. The player can aim to improve his hacking skills to ensure quieter and more precise infiltrations or decide to increase stamina and physical strength for a more "brutal" and direct approach.

Despite how enthralling the narrative of the title is, the gem of the game is certainly the stealth gameplay: offering the player immense but perfectly connected, contained and full of secrets maps to explore, DEHR offers a vast experience suitable for any style of approach to achieve certain goals, even if they are, more often than not, simply "go from point A to point B" or "get some data from computer C". The presence of side missions, some presented to the player, others hidden between the urban layers, increases even more the sense of greatness of the plot and world-building.

Years ago, at launch, the game could be blamed for, despite the ability to play without ever triggering an alarm or ever facing an enemy, some unavoidable boss fights, which were both mandatory and made futile to customize the character as a non-lethal spectrum. The Director's Cut, however, has masterfully solved this problem, magnifying different aspects of the basic game as well as the arenas of the bosses, expanding them from simple and bare rings to larger puzzles which lend themselves to the most different approaches for solution.

The Missing Link DLC can also be seen in a slightly negative way, as it blocks the narrative right in the middle for several hours and forces the player into an obligatory scenario that adds little to nothing to the main storyline.

DEHR works very well on every level it tries to explore: as stealth it presents claustrophobic, dirty, ultra-technological and rich in possibilities environments, among the pinnacles that the genre has to offer; as an RPG it is dictated by customization, immersion, a very strong narrative and a system of choices and consequences which brings some really interesting questions to light, especially for the modern context we live in. The relative simplicity of the title, even at the highest difficulty levels, allows anyone who wants to give a chance to something new to feel welcomed in this exciting and thrilling cyberpunk world.

Probably my favourite immersive-sim

Deus Ex: Human Revolution is a WRPG from the classic Deus Ex series, known for its deep mechanics and customization options. Set in a cyberpunk-ish world, the story follows Adam Jensen, a man who has received cybernetic augmentations and who's tasked with investigating several terrorist attacks. Gameplay is set on a mix of open areas, where you'll be able to interact with NPCs and take on quests, and linear areas, where you'll interact with enemies. In the latter, you'll have the option to advance using either stealth or violence. Each area is nicely designed for both approaches, which is the game's main strength.

Completely recommended.

Didn't care for the boss fights. Other than those, I had fun the entire time


I have played this game extensively over the last few years , over 120hours to be exact, but I never finished the game as I always burnt myself out on it by playing it in a way that felt more like work than a videogame. It is clearly my fault for never finishing the games story, but I am done with it now and do not want to play it again. Gonna need a long break from this kind of game before touching mankind divided in a few years.

One of the best games from the seventh generation of consoles, nowhere near as good as the first game. Human Revolution does a lot of things well, a lot of things much better than games that came out at around its time, and I argue its still much better than most first person shooters that came after it, but a lot of its shortcomings come from it being a AAA console game. Human Revolution, while telling a compelling story that does fall in line within the first game, feels very detached from it with the game's art direction and setting. It's sometimes feels like it's more caught up with its transhumanism vs humanism themes than it should be when it could be telling something much more thought provoking at times. The level design is much more binary than the first game. While the first game's levels never gave a clear answer of what would be the best way to approach a problem, Human Revolution has multiple instances where you choose to go through a hallway where you would get caught and have to go loud, or a vent where you sneak past everyone. The game also doesn't feel as reactive to my decisions than the first game aside from the first mission after Adam gets his augmentations.
With that aside, the game is still good. It retains much of makes the first game good and repackaging to a new audience of gamers and appealing to their sensibilities for the time.

not as refined in its gameplay and traversal as its sequel, but as good or arguably better in almost every other regard. the story feels complete and cohesive, the locations you can explore are all fantastic, the characters are well-written, the choices are interesting, the augments are fun to earn and to use... highly recommended for everyone!

Deus Ex: Human Revolution is a fantastic and incredibly faithful addition to the first Deus Ex while still offering many new things to stand out from the shadow of the original. The story, while not quite as strong as the first, tackles many other ideas within the world like the idea of augmentations, transhumanism, and how it gets wrapped up in worldly politics. Adam Jensen is just so incredibly badass and anytime he does a brutal Arkham styled takedown I clap. The gameplay is a pretty good modernization of the free-form design from the original, still giving you multiple ways to approach enemies or missions, on top of a revamped augmentation skill system that I had fun with. The bosses are a bit all over the place in terms of quality or enjoyment, some are interesting while others feel too specific for one set playstyle that it edges on tedious.

While the Director’s Cut removed the yellow tint which seemed actually vital to the aesthetic of the game, I still enjoyed the Cyberpunk Renaissance look of it even if it's removed here. But what it changed that while playing I didn’t realize but made sense completely after was how it shoved The Missing Link DLC right in the middle of the third act which explained why the pacing took a weird hit.

Will get around to playing the sequel at one point and get depressed on this trilogy never getting an ending.

Fun base gameplay with decent shooting mechanics and fun stealth. With a melee system that is both very strange but also visually entertaining. Some good sidequests that do a better job with characters and world building than the main story. The director's cut improves your augment power usage, not in a way that makes you have to manage or think about your power usage more but just in a way that you won't be waiting around as long for the first bar to charge to perform your melee attacks. The directors cut will also give you the formerly DLC content that includes some more weapon variety and what is really the only mission that has any connection to the original game. Good looking world and environments. There are some moments good moments where you go through longer conversations trying to convince people of something, though those moments are hurt by your choices in conversations tending to effect only very small things in the future or having no real effect on anything at all apart from how you feel about your character's actions.

You are overpowered with the health system that no longer does body specific damage and where the damage now automatically heals. The third person cover mechanics work well for stealth but it is very easy to just pop out and head shot enemies or wait for your health to regenerate if you are going for a more combat oriented playthrough. NPCs and some characters don't behave like normal people, with just frequent ridiculous statements or your character suddenly becoming a moron in cutscenes. While the world looks good it is also too futuristic and unrealistic for both real life and for what is supposed to be a Deus Ex prequel. It is also narratively a poor prequel, with really nothing mattering when it comes to the other games. Main story poorly handles actual social, abusive work environments, inequality, and government issues that would naturally come with body augmentation and gives you a ridiculous enemy group that basically just believes that prosthetic limbs and pacemakers are the devil to fight. The only time the game gets close to any logical social commentary comes from random NPC lines you might overhear. Even the famous, "I didn't ask for this," line said by the main character rarely meaningfully comes up in the story as you don't really explore what being augmented so far beyond what any normal person has had done to them has done psychologically to Adam. Any interesting issues are pushed aside to fight a Nazi like anti augmentation group and the Illuminati. Liner compartmentalized level design that has nowhere near the traversal options of the original, where the most they tend to do is offer alternate routes through a strange obsession with vents that would have no use in the actual buildings that just leading you past encounters that you probably don't want to skip because it would be both boring and a loss of experience, though finding the poorly hidden vents itself might give you exploration XP. Underutilized characters with some people just disappearing from the story or not having enough time to build them up to someone important. Poor ending that is basically completely ignored in the next game.

Mais um daqueles jogos que eu conheci anos atrás, não consegui me adaptar e acabei dropando, mas sabia que mais cedo ou mais tarde eu deveria voltar.

E cá estou eu em 2022, finalmente dei uma segunda chance para Deus Ex HR e simplesmente foi uma decisão muito acertada!

Um jogo com uma história bem interessante, sistema de habilidades que interage muito bem com a proposta immersive sim, ambientação Cyberpunk bonita e exploração recompensadora, e algumas possibilidades de escolhas, apesar de não fazer uma grande diferença pra história.

Parte ruim: Acho que o jogo se estende um pouco demais, principalmente se você quiser fazer todas as sidequests como eu, e isso faz com que essa brincadeira de stealth e quicksave fique um pouco cansativa.

É um dos melhores jogos que já joguei na minha vida! O final é bem satisfatório independente da sua decisão, todas são bem escritas.

What I have played of it is very good. Will have to finish one day.

Funny Shooter/RPG; interesting writting albeit limited due to this game not being open ended; and dialogue being inspired by Mass Effect's choice system instead of the OG's.

Solid entry, a bit limited in terms of possibilities but it's a solid reboot of a great franchise.

One of my favorite games ever made and one of the best games of the seventh generation.

Human Revolution features exquisitely implemented playstyles that reward the player that chooses to invest in them, offering plenty of replayability and personal growth to its gameplay. It falls short of the original in a few areas, particularly the story, but not enough to make it sink.

One of the last good RPGs of 2010s

Very rough around the edges, Directors Cut fixes a lot about the original release of Human Revolution but adds a lot of issues of its own. The biggest being the forced integration of The Missing Link, which is pretty badly designed in some areas and doesnt really add much to the overall story of HR. Besides that the games weird balancing and gameplay still exists, especially the fucking terrible boss battles. not really excited to play through Mankind Divided

Pretty damn fun game! It’s not super complex, but it’s able to create a simple plot that’s engaging enough to make me want to play through the entirety, while giving you plenty of freedom to tackle challenges how you want. Games now always advertise how they let you choose your own outcomes, but they never commit to it. This is a game I’d say pushes that mentality the furthest…at least, from what I’ve played.

After the disaster that was Invisible War, Deus Ex came back better than ever with Human Revolution. While a good game, it still had its fair share of flaws. Director's Cut aims to fix those flaws and it succeeds...mostly. Despite some still remaining flaws, Human Revolution Director's Cut remains a great game for a variety of reasons.
The story told in Human Revolution is a great one. It has all the hallmarks of a deus ex tale: conspiracy, dependence on technology, the benefits of it to humanity in the long run, freedom, politics, perception shifted by the media etc, but in a more modern setting. The difference this time around is the more personal perspective of it, thanks to the new protagonist Adam Jensen. He is a lot more developed compared to protags of previous games, but still maintains a stoic sarcastic attitude (probably to mirror JC Denton). It also helps that he has a great voice, courtesy of Elias Toufexis. It helps you connect a lot more with the character as well as the story he goes through, all told through excellent writing, character interactions, cutscenes and even environmental storytelling. Right off the bat, the game makes it clear that it will acknowledge every minor decision you make from both a gameplay or "dialogue tree" perspective as early as the first mission you get after the prologue, a massive improvement over Invisible War in that regard. The tale is still fairly linear, but the acknowledgement and consequences of your choices and gameplay style does help in making you feel like it's your story. This is helped further by the addition of negotiations in the game with certain important NPCs, which are their own great gameplay addition, letting you unlock brand new choices if you are sharp enough with your negotiations skills. The sidequests are also great side stories that help flesh out both the world and Adam Jensen himself. There are some flaws in the writing that I will touch on later, but for now it's another great story in the deus ex universe.
The gameplay is finally back to where it belongs. Instead of the linear slog of Invisible War, we are back to more open levels and well-designed hub worlds filled with compelling and fun sidequests. The levels are still not as open as the first game, but i feel it hits the perfect sweet spot between the sandbox of deus ex's levels and the linearity of invisible war's levels, while not feeling like it oversteps to one side. And of course, every gameplay style is welcomed here. Thanks to the level design (and improvements from the director's cut), both the stealth and aggressive tactics have their own benefits. The shooting feels better than previous games, but the AI can provide a challenge still. I say CAN, because there are a few times where the AI was braindead to me, but those were minor cases. The augmentation system has been completely redesigned. The skill system is still gone, but the augmentation now behave more like a "skill tree", where you can acquire brand new ones and upgrade them or existing ones through the use of praxis kits, gained through different manners such as buying them in clinics, gaining exp and "levelling up". This redesign does take the game away from its rpg routes into an "action game with rpg elements" territory, but i don't mind that change. All the new augments provided are useful in their own way and the levels are designed with them being effective on the field too. My personal favourites were the hacking augmentations, cloak and the icarus landing system. Speaking of hacking, because of the new setting, it is your best friend, as it sadly replaces stuff from the other games like lockpicking or even needing to find access codes, when you can just hack away and gain exp points for that. It encourages you to hack through the whole game, making codes basically useless as you gain more benefits from hacking everything. A gift and a curse, if you will. Instead of just being a loading bar like the previous games, hacking is redesigned into its own minigame, a massive improvement in my eyes. Adam Jensen can also perform unique takedowns when close to an enemy. They are cool as shit to watch and never got tired for me. It's a great addition for those who want a more hands-on approach, but it can get repetitive since there are just so many repeated animations you can get away with. Despite the minor flaws, gameplay is still as fun and satisfying as it was before.
The presentation is still top-notch. As a result of the director's cut, the yellow filter is removed from the game. It's subjective to everyone, but I personally prefer this change, since I never liked that filter in the first place. The game looks beautiful and a massive part of that is the yellow-and-black cyberpunk focus of the setting. While it clashes with the first game canonwise (Human Revolution is a prequel after all), I really don't care, the setting looks so fucking cool and unique. The setting is complimented by great lighting, character models and cutscenes. The game is just enough stylized that it has aged really well to this day.
The music is amazing too. Like the gameplay, the music also hits a sweet spot between the bops of the original game and the more atmospheric approach of invisible war, adapting to the situations you are faced with and overall making you feel more immersed in the world.
Finally...let's talk about the other stuff. The most noticeable flaws of this game were the boss fights. They were fun bosses, but NOT deus ex bosses and you were fucked if you approached it with a non-lethal stealth playstyle. Director's cut tries to fix it by adding more options to defeat the bosses as a non-lethal stealth player, but it's not enough to compensate for a fundamental design flaw and as a result they remain as some of the worst bosses in the series. The villains behind these fights are also not fleshed out at all for you to care enough when you finally clash with them. They're just the generic "terrorist bad guys" and nothing more. There is also The Missing Link's placement. While a great dlc on its own, the placement of it smack-dab in the third act of the game in the main game is the single biggest change of the director's cut. Many have criticized and while it feels jarring to go to the dlc from a pacing perspective, i didn't mind much since the dlc was also excellent. It also has the only boss in this game that feels like a deus ex boss. My main criticism of the game has to do with the endings. They are quite literally "press a button to pick an ending" and i don't like that at all. It makes your choices feel as though they mattered fuck all. Sure, two of these endings are locked behind endgame secondary quests, but they are present in the final mission of the game, so it's basically invisible war all over again. It also leaves the endings to blend with each other from a presentation perspective, as the only thing that splits them apart is jensen's speech.
Overall, despite the flaws in the bosses and the endings, they are quite minor when you take the game as a whole and see just how much it does well. Human Revolution is a great return to form for the series, a game that you don't need much knowledge of previous games to get in, so i highly recommend it to everyone who likes these types of games.

I would love to play more of this, but I don't know where my Wii U gamepad is and haven't for months. :(

Technically, I own this on PC. But I ADORE controller gimmicks, and the Wii U port of Human Revolution surprisingly delivers in that department. Granted, it's apparent that the game wasn't designed around the Wii U gamepad, and it's not necessary to play through the game. But the inclusion of your map, inventory screen, hacking interface, and so on on a second screen is something that's irresistible to me. There's also a strategy guide built-in. I don't care if you don't need it; that's fucking RAD.

But yeah, anyway, it's a pretty good game.

jensen not staying shirtless long enough is the only reason I will not give this game a 10/10

dlcyi oyuna entegre etmek kötü fikir + piss filterı kaldırmak da öyle

This game walked, so the Immersive Simulator could run once again.

Compared to the first game it has funner gameplay, but it feels more tame story wise compared to the first game. Also has lamer music.


კაი თამაში იყო ეს ეხლა და თავის დროზე ხო წარმომიდგენია რა იქნებოდა. სიუჟეტი კარგია, იდეა სერიოზული, დასასრული პიზდეცი (რამოდენიმე დასასრული აქ). დიალოგები და გადაწვეტილებები კაია მარა რაც არ მომეწონა ეს არის ქარაქტერების რეალიზაცია ემოციურად არ გაჯაჭვებს, ცოტახანი გაქ გადაკვეთა ხალხთან და უბრალოდ წინ რო მიდიხარ არ ფიქრობ არავიზე თან გრაფიკაც და ანიმაციაც ქარაქტერების იმ დონეზე არ არის რომ რაიმე ღრმა გრძნობა გამოიწვიოს თუმცა ინგლისური გახმოვანება მაღალ დონეზეა, ნორმალურად მხოლოდ მთავარი გმირის ქარაქტერია გადმოცემული და ალბათ ძაან უნდა ჩაეძიო და ისიც იკითხო დოკუმენტები (რაც მე არ მიყვარს) ან საიდ ქვესთებში ნახო ალბათ. ერთადერთი საიდ ქვესთი მინდოდა გამეკეთებინა და ჰაკინგის ლეველი არ მყოფნიდა კარი რომ გამეღო სხვანაირად ვერ შევდიოდი და შევეშვი ისევ სიუჟეტი გავაგრძელე და რო გავედი ვეღარც მოვუბრუნდი გვიანი იყო. RPG სისტემა იდეალურია სქილებს ხსნი რასაც აზრი აქ სხვა თამაშებთან შედარებით, უბრალო სტატები არაა და აქედან გამომდინარე გეიმფლეი მექანიკა გაძლევს საშუალებას ბევრნაირად მიუდგე მტრებს თუმცა ძირითადად რა ჯანრიცაა სთელს ექშენი. ცოტა უხერხულობა ჩანს გეიმფლეიში ალბათ თამაშის სიძველის გამო და ხელოვნური ინტელექტიც არ არის მოწოდების სიმაღლეზე. სამყაროს ნამდვილად ეტყობა რო მომავალში ხარ, Open World არ არის ლიმიტირებულია მარა გიწევს ქუჩაში სიარულიც და აქაც სამყაროს რეალიზაცია მოიკოჭლებს, ეს ვერსია 2013 ში გამოვიდა მარა 2011 წლის თამაშია და არ მოეთხოვება ბევრი, ჯამში სერიოზული იდეის და ატმოსფეროს მატარებელი თამაშია ერთერთი საუკეთესო საუნდთრექებით რაც თამაშებში მომისმენია. ხო კიდე DLC აქ თამაშს The Missing Link რომელიც მერე გავიგე რო DLC ყოფილა იმიტო რო მთავარ სიუჟეტში მიაბეს და მანდ გადიხარ, ძაან გამეორებადია მარა ნორმალური DLC არის

no yellow filter makes jensen a sad boy