Reviews from

in the past


A mid tier immersive sim with boring dialogue, an ending with an easy moral decision, and a non lethal route only available in this directors cut. I love this game.

Prime example how one bad apple spoil the bunch

By itself, Human Revolution is a great immersive sim, but the bizarre choice of shoving the whole Missing Link DLC into your main campaign is what completely spoil my experience with this Deus Ex.

Imagine you are two-third way into an immersive sim, making your way to unlocking most of the powers and stockpiling a massive arsenal, then only to have the game completely strips you of all of your efforts - and that's how the ham-fisted transition between the main story to the DLC felt like to me. It feels like a betrayal to my progress.

What's worse is that Missing Link isn't all that great and is several hours long, so unfortunately I really do not have the motivation to see it through.

Go get the original version, not the Director's Cut, if you can.

Strong bones, weak flesh.

Deus Ex: Human Revolution is the kind of game where it’s a miracle that it’s as good as it is, and yet it still manages to fall a little short. Anyone attempting to make a follow-up to 1999’s Deus Ex couldn’t possibly realize what they were setting themselves up for — that’s how we got Invisible War, after all — and dominant design trends of the early-2010’s didn’t exactly set a suitable stage for immersive simulators. Contemporary stealth games had sucked ass for years, too; a stealth-y immersive simulator that could come out as anything other than hot garbage was going to be an accomplishment.

Under those expectations, then, Human Revolution is probably the best game it could have been. All media will inevitably become a product of its time, and I think Human Revolution managed to hang on a few years past what should have been a very early expiry date. There’s a weird unskippable walk-and-talk section in the opening moments of the game, most of the social commentary is delivered with the grace of a brick soaring through a windshield, clear budget issues present themselves through the mass (re)use and abuse of hubs; all of these are era-specific foibles. You can’t play Human Revolution today without immediately catching the stink of 2011’s triple-A conventions wafting off of it. That stink might also be left over from the piss filter that they wiped off the screen in the Director’s Cut version of the game. I’m not sure.

But Human Revolution mostly manages to hold up. The characters are strong — Adam Jensen has remained a breakout favorite for many, with his constant, gravelly rasping and catty attitude — the gameplay is largely fine, and the atmosphere is thick. The streets of Detroit and Hengsha can suck you into themselves like quicksand if you aren’t paying attention, filled with little crooks and crevices to explore and loot. Even paths that lead to dead ends still reward you with XP, so the act of exploring never feels like a complete waste. You’ve only got a few flavors of builds; you can go one of stealth or non-stealth, and one of lethal or non-lethal. There’s not much point to mixing and matching, and the game itself is woefully easy to get through regardless of which build path you take. At the very least, no option feels wrong.

While the earliest parts of Human Revolution are strong, the game starts to lose its footing a bit as it goes on. The second visits to Detroit and Hengsha swiftly devolve into little more than running from one end of the map to the other in a continued series of acts that feels like the game is trying to stall for time. The DLC boat chapter from The Missing Link has been forcibly rolled into the main campaign, and it’s shit. There isn’t much more to say about it than that. It’s a hyper-linear slog with twists you can see coming from a mile away, and manages to be the worst combination of "too easy to be challenging" and "too long to wrap up before it gets boring". The Missing Link now acts as a ridiculously tall speed bump in the late-middle of a game that’s already beginning to drag its feet, and whatever momentum Human Revolution had before it put you on the boat evaporates just in time for the final stretch to begin.

It’s certainly not a bad game, by any means, and the opening segments are far stronger than I remember them being. The game ends weakly, though, and that’s always going to feel worse than the inverse. This is the exact kind of project that I wish could have been made with a bit more time, a bit more money, a bit more freedom. As it stands, it’s still a competent follow-up to Deus Ex. It never could have been better than what came before it, given the climate that Human Revolution released in, but it’s an admirable attempt all the same. A few issues spoil it, but there’s nothing here that isn’t salvageable.

You can make Adam Jensen say he “never asked for this” to like four different people before the credits roll. It’s really cute seeing him make up his own catchphrase.

Solid stealth game with rpg-lite mechanics, I really like the world, the main isn't that interesting but the world sure is. Cyberpunk is such a cool genre and it feels very cool in this world, albeit with some janky character models and delivery, but overall a great game to play.


Eu defendo cegamente este jogo e pra mim não peca nada em relação ao primeiro. Já devo ter terminado umas trinta vezes.

if you like this game dont watch hbomberguy video on it trust me

This review contains spoilers

Tried to a pacifist run with just augmentations, definitely messed up and got the new biochip so I had to use grenades for the third boss fight. Lots of fun though. Chose the destruction of Panchaea ending, I think I like it more than the Taggart one.

Playthrough: https://www.youtube.com/playlist?list=PLymbpuce_n7mnaSH4kHWaDlfkdYq_I9zL

i mean idk man i was exited to try it . but after i play it i wasn't happy that much i like that the game give you choices in the story or give you multiple ways to reach your target or object but with all that i felt that something is missing . with the aim and shooting was bad for real
could be better for me

I vented and did tasks more in this game than I did on Among Us

An amazing game that is truly different from others. The game offers the player the option to choose dialog options that make little to no difference in the story, which is pretty weird, but I only found that out after I played the game through.

pretty fucking great but it took me a while to get used to the game mechanics compared to the OG DX
8-8.5/10

Não gosto nenhum pouco do quão menos interessante esse jogo é em comparação ao original. Gosto das opções, da gameplay (quando não é tirinho, porque as vezes esse jogo quer muito que voce atire.), mas ainda não me apeguei tanto. Se eu não ficasse toda hora lembrando do original eu iria gostar muito mais, mas é complicado ignorar o elefante na sala

my Steam review from Nov 13 2021

Not really what I would call a bad game, but I'm giving it a negative review because it is just boring and a bad Deus Ex sequel.

If we are to judge Human Revolution on its own merit, it's just kinda okay. The combat is fluid, the graphics are pretty (except for the vomit-inducing omnipresent yellow color), the music is great (probably my fav aspect of this game), and I really enjoyed the voice acting, especially the actor playing Adam Jensen. But in total the game fails to present anything out of ordinary. Almost every gameplay mechanic makes it feel like a generic AAA title. The story also feels only serviceable, providing nothing extraordinary within the first couple of hours, but creating a sense that it might become entertaining, if I keep playing. Which is fine, and how things are usually done in AAA games, I guess.

However, if we judge this game as a Deus Ex, it fails miserably to live up to the series' reputation. While I know Deus Ex: Invisible War is generally considered significantly inferior to the first game, I think Deus Ex: Human Revolution cannot hold the candle to either of the previous games. Gameplay-wise it's been streamlined to an extreme degree. While it tries to keep up the appearance of a Deus Ex game by allowing you to interact with objects, characters and environment, these only create an illusion of the gameplay the previous games had.

Human Revolution cannot in all honesty be called an immersive sim. In the older games almost every room contained tons of interactable objects; it felt like a playground where you could do almost anything you wanted. Particularly in the first game every mission clearly provided you with several paths of completing it, which could then branch out and intertwine. And you never felt like you was making "a choice". The gameplay always just flowed naturally, because the alternate ways were not hidden as some kinda extra content, and neither of the paths was prioritized. Every character you interacted with had at least several lines of dialogue. In DEHR the game usually has one "right" way of completing a mission, and one "special" way (plus the "wrong" way, aka going guns-blazing). You have to actually put effort into finding that "special" way, as you would do in any other stealth game, because this game doesn't have a multitude of them like the originals. The interactable objects are far and few between, and all you can usually do with them is pick them up and move them around for no reason. Every NPC, except for the key characters, has only EXACTLY TWO lines of dialogue, and they are usually completely pointless. Not to mention, all the NPCs are basically saying the exact same things in different words.

Speaking of words, 90% of written material can and should be skipped. It's just filler that adds nothing to the story or the world. Okay, so from two hours of playing it I figured out that this is 2027 and augmentations are everywhere, and for some reason everybody is upset about it. But that's pretty much all you get in every single note and email. They just keep repeating the same exact talking points, which don't really have anything to say anyway. In the original Deus Ex the written material was all fascinating to read, as it would discuss questions of freedom, authoritarianism, capitalism, social justice, economy, the impact of technologies upon society, etc. And the NPCs would relate all that to their personal stories, and present you with moral dilemmas. The second game wasn't on the same level, but it still had fleshed out characters and discussed some of those themes, as well as some other interesting sci-fi concepts. A lot of that related to our real world and what we are going through right now as a civilization. This is how you do cyberpunk. This is what cyberpunk is all about. So you always WANTED to speak to every NPC, read every book, every terminal, hack every computer, and read every email. In DEHR I want to do the opposite: skip all that filler and get to the actual missions. Because it is a chore to go through all that text. Which, again, is pretty common in video games, but in Deus Ex this is a crime against the series' integrity. DEHR have no themes aside from augmentations. And even for that the game fails to present a convincing case.

So to conclude, DE and DEIW were both cyberpunk immersive sims. DEHR is not. It is a pale imitation of what a Deus Ex game should be. But on its own, it's not that bad of a game. Pretty decent even. I would probably rate it like 7/10 on its own, and like 4/10 as a Deus Ex.

I wanted to like HR more than I did, there's a foundation for a great game here but it falls pretty short. The graphics and music are good, and the story is alright though the 4 endings are uninspired. You can chose to fight or be stealthy, but since you get more benefits being stealthy you might as well just do that. Of course the developers made it hard to do so with poor collisions, bad game controls, awful power management, and so on all conspire against you.

I really want to finish it but the DLC being forced on you halfway through genuinely kills the pacing.
That said in every way except the story it's way worse than Mankind Divided honestly.

I had fun with it when I played. Haven't really played the original but this was enjoyable enough on its own

Yet another gamer litmus test. If you hate on this game man you gotta revaluate yourself seriously put down horizon for 60 seconds. This is easily one of the greatest games to exist. Everything in this game is done right. And the dlc integration in this game is very seamless compared to its sequel which has no integration. The atmosphere and OST is just so good. Even revisiting years later it continues to remain goated.

Not even close to the original, and boring as fuck as it's own game. No, i'm not some nostalgic boomer that played the OG on release, i played it for the first time at the end of 2019 and it became one of my favorite games of all time (in my top 3 in fact).
This game? It's really fucking boring. I like Invisible War more than this shit, i'm not kidding.

One of my favorite things about the original was going all around the world exploring very different hubs and areas. This game tried to copy that but we spend 99% of the time indoors in samey looking hallways. It doesn't matter where you are, Detroit, Hong Kong, the middle of nowhere, etc. Most of the game looks the same all the time.
The Hong Kong hub sucks so much ass and i hate it.

Another thing i hated was how you win exp. The original gave you exp for secrets and progress. It didn't care HOW you got there, every build got the same reward, that's perfect. Here you get exp for every little thing you do, most notably hacking, wich results in the player hacking every fucking door and PC even if they have the code just to get the exp. It's such a massive waste of time.

A lot of things were removed like melee weapons, the upgrades don't feel that fun or important to use, they got rid of the weapon/item mastery. You basically have 2 options, a stealth build or a murderhobo build, but honestly they barely feel like builds in the first place with how limited your options are.

The bosses are easily the worst part of the game, all of them suck SO much, no exceptions. Deus Ex is not a game made for boss fights, why the fuck did they add them?!?!?!

I barely remember the plot, i just know it was really stupid and bad. I didn't give a shit about the characters (except for Pritchard, i liked him)

The soundtrack is forgettable, i can't remember a single song from the entire game. The original had an amazing soundtrack filled with catchy and memorable songs, this one is just... nothing.

And the ending. Lmao.

Tl;dr: Dumbed down from the original, boring-bad characters/levels/upgrades/story/soundtrack/ending + awful bosses

Just play the original or Mankind Divided. Heck, even Invisible War is better than this.

This review contains spoilers

Played through it until the 3rd boss fight a few years earlier but got my augs messed up so I ended up giving up. Glad I came back, played through again, and finished it up. Throw vending machines at peoples heads or sneak through air vents. I go for stealth when I can but sometimes you need to fight and its pretty good, cover based shooter feels a bit weird to me because I haven't played a lot of games with that mechanic; but, you get used to it pretty quickly and you end up using it often for peeking around corners in stealth or staying safe in combat. The boss fights are underwhelming especially since there is no way to do them non-lethally, unlike the entire rest of the game. If you are completely combat based then the boss fights aren't the worst, but the lack of choice is not great. Energy management feels a lot more convenient than in the 2000 Deus ex and it changes how you use some abilities, like camo, you can use them more often and recharge back a full battery. The places, you go to, look really good and usually have a lot of entrances and paths to choose between. Ended up with the pacifist Taggart ending.

The dlc is a mission in the middle of the campaign that shows what happened to Jensen as he crossed the atlantic on a freighter, it's pretty cool and I had no idea it wasn't in the game from the start until I was told, it fits very well into the game.

Playthrough: https://www.youtube.com/playlist?list=PLymbpuce_n7m_82YnoFbq3uyLtsSxwZMP

not quite as legendary as the original deus ex, but still a really fun game with an amazing atmosphere


frankly a mid prequel to an exceptional game that doesn't add anything of note or worth to the overall universe

story is a sloppy mess and takes away any control from the player to actually decide what the fuck is even happening, Jensen does everything for you in every cutscene and the only two choices you have is the fate of an unimportant NPC and one of four terrible endings

the gameplay is Fine but you can bypass 90% of the game by finding a nearby vent and the game doesn't punish the player enough for combat making the game a cakewalk even on highest difficulty, bosses are all genuinely abysmal and I do not particularly enjoy replaying this game every time I try to

Love this game. Great choices to make while not being too complicated. Loved all the missions and the freedom at which you could tackle them.

I loved loved loved the story, atmosphere and tone of this game. I love dystopian settings like this with the themes of transhumanism and the works. Serial Experiments Lain is one of my favourite pieces of media ever and this game gave me that same feeling witnessing the world of this game. And honestly, if this was a movie or TV show this would be one of my favorites as it tackles similar themes with finesse. But then there's the gameplay. There's the awkward cover system and gunplay, theres the weird enemy Ai and mediocre stealth mechanics and awkward controls. Level design is surprisingly great and open ended, but the controls and base mechanics didnt jive with me at all. They dragged down this game for me heavily, which is a shame. The game felt a bit too long for its own good too, by the boat area I was tapped out, it felt like it was dragging its feet. The story impressed me, it was a pleasant surprise, so I'm glad I experienced it, I love the protagonist, he's a badass and I love his voice. But man, the gameplay.

Plethora of attack options, particularly stealth-based approaches. The upgrade and style paths are very customisable. The game's story is its weakest aspect.