(Played as a child, just replayed) Decent game made pretty much for children and heavily inspired by famous 3D platformers of that era such as Spyro. Extremely easy and without much depth to it, though levels are fairly well made. Some are more linear, but all involve some exploration. Maybe except for the controls, it's a game that does nothing wrong, but nothing new either.
There's a bark button though.
There's a bark button though.
An average 3D platformer from my childhood. I wanted to see if it holds up or not, and well... it's not terribly offensive. 100% it is not very satisfying, but even casual playthrough isn't very fun. I particularly hated sniffing mechanic to reveal hidden bones for completion and the farm level is so boring with it's fetch quests. Some of the music tracks are pretty good though. The game isn't bad, but I'd recommend some other 3D platformer to play.
Now, the useless (maybe fun?) facts part: I played the game on all versions to see the differences (obviously GBC one is completely different, so I focused on PS1, PC and DC vers), PC has some texture warping (at one point I thought it was sorta like emulated PS1, but PS1 has more of it), DC version removes texture warping and looks a little sharper as a result, but the music in carnival level is completely different for w/e reason and the end portal is a lot of different colors together, while in other versions it's just red. If you hate texture warping, DC is probably the best, but otherwise there's very few differences between releases. END OF FACTS SECTION.
Now, the useless (maybe fun?) facts part: I played the game on all versions to see the differences (obviously GBC one is completely different, so I focused on PS1, PC and DC vers), PC has some texture warping (at one point I thought it was sorta like emulated PS1, but PS1 has more of it), DC version removes texture warping and looks a little sharper as a result, but the music in carnival level is completely different for w/e reason and the end portal is a lot of different colors together, while in other versions it's just red. If you hate texture warping, DC is probably the best, but otherwise there's very few differences between releases. END OF FACTS SECTION.
NOTE: 3/5 Stars is for PC/Home Console version. The GBC Version is 1/5 stars.
While PC/Home Console version is an average 3D platformer from my childhood, the GBC version is a painfully boring 2D platformer. There's something to be said about your game if it makes me miss average licensed games for Game Boy Advance. Your goal through most levels is locate a key, then free all the puppies, all while waiting for slow moving platforms. Finding the key, then the puppies can be an issue as well and can result in back and forth, trying to figure out where things are. There are a few "boss fights" where you have to bark at an enemy for a few times until they vanish, and in case of Cruella, just stun her to get past then platform up to a convinienty placed megaphone. The game is more interesting to me for the fact that you can clip into ledges if you position yourself just right and jump in place, and if at pixel-perfect position you can also clip through thin walls. I used that trick once, which didn't save a lot of time, but it was probably the most fun thing I did in the game. The graphics are average, and the music is just kinda alright. Overall, not a good game. It goes without saying PC/Home Console is much better.
While PC/Home Console version is an average 3D platformer from my childhood, the GBC version is a painfully boring 2D platformer. There's something to be said about your game if it makes me miss average licensed games for Game Boy Advance. Your goal through most levels is locate a key, then free all the puppies, all while waiting for slow moving platforms. Finding the key, then the puppies can be an issue as well and can result in back and forth, trying to figure out where things are. There are a few "boss fights" where you have to bark at an enemy for a few times until they vanish, and in case of Cruella, just stun her to get past then platform up to a convinienty placed megaphone. The game is more interesting to me for the fact that you can clip into ledges if you position yourself just right and jump in place, and if at pixel-perfect position you can also clip through thin walls. I used that trick once, which didn't save a lot of time, but it was probably the most fun thing I did in the game. The graphics are average, and the music is just kinda alright. Overall, not a good game. It goes without saying PC/Home Console is much better.