This was my introduction to DBZ lmao
I still remember thinking Yamcha was Goku's brother.... or that Nappa was called "Nappy"... being really confused on why Piccolo randomly fights himself in the Cell saga and thinking it was like android Piccolo (I think it was like a ki technique he was using for training lmao).
I still remember thinking Yamcha was Goku's brother.... or that Nappa was called "Nappy"... being really confused on why Piccolo randomly fights himself in the Cell saga and thinking it was like android Piccolo (I think it was like a ki technique he was using for training lmao).
This game has missed potential.
I think the presentation is unlike any other DBZ game, and the graphics still hold up 'till today. Super Saiyan transformation scene in this game is top 2 (Comparable to Kakarot, which is a game that came out twelve years later.)
Fighting wise? it's okay. It's just a modernized Budokai game. It could have done better. If given a sequel or more room to grow, this game could have been one of the best.
I think that's where I'll end it.
I think the presentation is unlike any other DBZ game, and the graphics still hold up 'till today. Super Saiyan transformation scene in this game is top 2 (Comparable to Kakarot, which is a game that came out twelve years later.)
Fighting wise? it's okay. It's just a modernized Budokai game. It could have done better. If given a sequel or more room to grow, this game could have been one of the best.
I think that's where I'll end it.
What a dumb name for a game. So here we are with another Dragon Ball game with another confusing title. How do we remember this one? Well it was the first Dragon Ball games on the console, released in 2008 and it looked great at time. Partly because it was the first released on the console, Burst Limit really sets the standard for the Dragon Ball games to come. This is not because it's an amazing game, but because like most DB games on the console, it is very average. In fact, it feels way more stripped back of features than the 3rd Budokai game found on the HD collection which came out a few years before. BL and most DB games have a simple formula. One on one fighting games with a short campaign covering a large story based on the famous anime. They all have loads of characters, lots of combos to remember, and a Ki system to charge up special attacks. Burst Limit doesn't do a lot to stand out from the crowd and offers little in terms of innovation or distance from this tired old formula. Fights all basically take place a similar area, each level offering little more than some dialogue and the fight itself. Of course, the fighting is what you have come here for, yet the fight system in Burst Limit doesn't really offer enough depth to compete with the traditional fighting games like Tekken and Street Fighter. I was expecting a bit more in terms of world building, tasks, challenges or even something like the 3D open world environments found in the Naruto games. Spam punches and kicks, build up Ki, unleash your special. So is there anything to like about the game. Well, the tutorial is nice and does a good job at explaining the game mechanics. They have also added some in-fight events which add a bit of story and variety to the fights. I found these interesting at first, but quickly it felt like they were only added to make the fights last longer. The campaign itself is also very short and quite stale. It's a real shame that most of the DB games on the console are fairly average, but in that way BL is a nice place to start. If you dig this, you will probably enjoy these others and vice versa. Disappointing, but a taste of what was to come.
While this game does nothing particularly offensive, it does nothing to stand out either. Being a big DBZ fan and having enjoyed the Budokai series a lot, this game is a letdown both as fanservice for DBZ fans and as a fighting game in general. This game doesn't run at a stable 60fps, which is big nono for twitch action games. While the fighting mechanics themselves do surpass the previous entires in the Budokai series, the actual game has very little meat on the bones. The story mode is nothing to write home about, and there are no minigames or extra content to keep you entertained. Its one thing to have these flaws as new ip, but the fact that all the other previous Budokai games don't have these issues makes this inexcusable.
6 ans après budokai 1, on arrive à avoir un jeu plus fade, avec un roster deux fois moins grand... Les combats m'ont saoulé au bout de la moitié de l'arc sayan...
Très bonne idée de ne pas inclure l'arc boo, mais de faire des histoires alternatives à chier ou on tabasse tout le monde gratuitement avec Bardock, puis avec Broly juste pour remplir un peu la durée de vie.
Les cinématiques ne sont même pas au niveau de budokai premier du nom, et les combats, au mon dieu...
Qui a eu la brillante idée d'incorporer entre 5 et 10 cinématiques de 5-10s, PENDANT LES COMBATS ?
Déjà que le gameplay est vraiment pas fou, si en plus je suis coupé de l'action toutes les 30s par des cinématiques, mêmes pas uniques puisqu'elles se répètent sur tous les combats....
Vraiment une purge, si on enlève le skin db le jeu est littéralement un jeu full osef et chiant.
Ca commence bien, les jeux dragonball oubliés...
Très bonne idée de ne pas inclure l'arc boo, mais de faire des histoires alternatives à chier ou on tabasse tout le monde gratuitement avec Bardock, puis avec Broly juste pour remplir un peu la durée de vie.
Les cinématiques ne sont même pas au niveau de budokai premier du nom, et les combats, au mon dieu...
Qui a eu la brillante idée d'incorporer entre 5 et 10 cinématiques de 5-10s, PENDANT LES COMBATS ?
Déjà que le gameplay est vraiment pas fou, si en plus je suis coupé de l'action toutes les 30s par des cinématiques, mêmes pas uniques puisqu'elles se répètent sur tous les combats....
Vraiment une purge, si on enlève le skin db le jeu est littéralement un jeu full osef et chiant.
Ca commence bien, les jeux dragonball oubliés...