A reall underrated DBZ game in my opinion. Probably since it came out so late into the PS2s lifespan but overall it just perfected which made Budokai 3 so good of a DBZ game.
Gameplay is even more refined and the story mode has ares with exploration and awesome quicktime/rhythm events to simulate the training sessions even better.
Sadly a more unkown DB game even midst Dragon Ball fans.
Gameplay is even more refined and the story mode has ares with exploration and awesome quicktime/rhythm events to simulate the training sessions even better.
Sadly a more unkown DB game even midst Dragon Ball fans.
(Shin Budokai 1 & 2 are better, play those instead)
I've tried to give this game a chance many times as a DBZ fan, but I always drop it within an hour of playing. Often gassed up as having the best combat system in the Budokai series, I for the life of me can't see how. While I like that many of the gimmicky mechanics such as Dragon Rush have been removed, they've been replaced with an even bigger problem: the fatigue gauge & burst mode. The fatigue gauge seemingly fills up on it's own, and once full completley stops you in your tracks for the opponent to go to town. Not only that, but you're constantly stopping to recharge ki in order to enter the burst mode which your opponent will constantly abuse for walling out through your attacks.
These two cracks in the wall combine to kill pretty much an momentum that the fights would otherwise have in this game. Besides the actual gameplay, you're going to find little to no content outside of a lackluster story mode filled with minigames that'll drive you nuts if not played on easy mode. In a vaccum the game is pretty bad on it's own, but it gets even worse when compared to other entries in the Budokai series. The story mode in Budokai 1 & 2 just curbstomps. Not to mention the previous minigames like: Legend of Hercule, Babidi's Spaceship, and of course the World Tournament (Dragon Arena is pretty lackluster though). And as for Budokai 3's combat, I would say if not for Dragon Rush I actually prefer it to this game as there isn't much cheesing by the opponent outside of that. All in all this game doesn't have much going for it at all and that's without comparing it to the other DBZ games. The only "saving grace" this game has being the actual combat, suffers from it's own pitfalls that really kill the experience if you don't abuse things like extra health & healing items (even then it's a real pain).
I've tried to give this game a chance many times as a DBZ fan, but I always drop it within an hour of playing. Often gassed up as having the best combat system in the Budokai series, I for the life of me can't see how. While I like that many of the gimmicky mechanics such as Dragon Rush have been removed, they've been replaced with an even bigger problem: the fatigue gauge & burst mode. The fatigue gauge seemingly fills up on it's own, and once full completley stops you in your tracks for the opponent to go to town. Not only that, but you're constantly stopping to recharge ki in order to enter the burst mode which your opponent will constantly abuse for walling out through your attacks.
These two cracks in the wall combine to kill pretty much an momentum that the fights would otherwise have in this game. Besides the actual gameplay, you're going to find little to no content outside of a lackluster story mode filled with minigames that'll drive you nuts if not played on easy mode. In a vaccum the game is pretty bad on it's own, but it gets even worse when compared to other entries in the Budokai series. The story mode in Budokai 1 & 2 just curbstomps. Not to mention the previous minigames like: Legend of Hercule, Babidi's Spaceship, and of course the World Tournament (Dragon Arena is pretty lackluster though). And as for Budokai 3's combat, I would say if not for Dragon Rush I actually prefer it to this game as there isn't much cheesing by the opponent outside of that. All in all this game doesn't have much going for it at all and that's without comparing it to the other DBZ games. The only "saving grace" this game has being the actual combat, suffers from it's own pitfalls that really kill the experience if you don't abuse things like extra health & healing items (even then it's a real pain).
jogo injusto pra um kct mas e divertidinho porem quem não quer se irritar recomendo jogar o 3 que e bem mais justo em quesito dificuldade, infinite world tambem tem a falta alguns personagens que tinha no budokai 3 como kibitoshin uub e goku classico e como são praticamente jogos bem parecidos em gameplay e grafico dava pra ter reutilizado os modelos e movset em si comparado ao 3 ele e bem fraco mas ainda e um jogo divertido de jogar.
the worst budokai is always going to play better than the best budokai tenkaichi to me but like. jeez this one is hard to defend. the skill system is really weird and the story mode is a bunch of minigames which is somehow worse than budokai 3's lame story mode.
in terms of positives, transforming is a single skill for each character rather than multiple, they got rid of dragon rush, and you can play as paikuhan. that's about it
in terms of positives, transforming is a single skill for each character rather than multiple, they got rid of dragon rush, and you can play as paikuhan. that's about it