Average, but with enough charm to make me feel positive about it by the end. In terms of the things I enjoyed, the sprite art is quite pleasing, and the music is surprisingly good. However, the movement speed feeds incredibly slow for the type of game it is, and it suffers the same fate as early 3DS or even DS games where the stylus is overused to the point where it slows down the game even more. Doing all of the side content--which involved replaying the same levels multiple times to find new characters to rescue or chests to unlock--took about 10 hours, so it really does not overstay its welcome. It was perfect for small sessions during a busy work week, but probably would not be worth any more than the $8 I bought it for.
I've always had a soft spot for Mickey Mouse, and the Epic Mickey games were certainly no exception.
Power of Illusion, unlike it's other console counterparts, is a 2D side-scroller that serves as a successor to the Genesis "Castle of Illusion" games. It's a simple little Mickey Mouse adventure that only took me 3-4 hours. As a kid, I hadn't fully played this one, but I finally rolled credits today.
This game is SLOW...and the slowness contributes to the moments where it can often feel unforgiving. Levels aren't too long, but it all moves as a snails pace. Mickey's move set is actually pretty great, but you won't find any sort of strategy between every move.
Furthermore hindering the already slow pace, there are moments where you can draw on the touch screen to remove or create objects and characters, frequently bringing the pace to a halt.
Just wanted to mention that I really love the sprite work in this game. It's not the most complicated, but seeing these Disney characters in this art style brought a smile to my face.
I did enjoy my time with this, but man does it drag.
Power of Illusion, unlike it's other console counterparts, is a 2D side-scroller that serves as a successor to the Genesis "Castle of Illusion" games. It's a simple little Mickey Mouse adventure that only took me 3-4 hours. As a kid, I hadn't fully played this one, but I finally rolled credits today.
This game is SLOW...and the slowness contributes to the moments where it can often feel unforgiving. Levels aren't too long, but it all moves as a snails pace. Mickey's move set is actually pretty great, but you won't find any sort of strategy between every move.
Furthermore hindering the already slow pace, there are moments where you can draw on the touch screen to remove or create objects and characters, frequently bringing the pace to a halt.
Just wanted to mention that I really love the sprite work in this game. It's not the most complicated, but seeing these Disney characters in this art style brought a smile to my face.
I did enjoy my time with this, but man does it drag.
It's a shame that the gameplay for this gorgeous sprite-based game is at "it's fine, I guess" levels of quality because the fact that we got an Epic Mickey/Castle of Illusion crossover that goes meta with the premise and says that Mizrabel and her Castle of Illusion ended up in the Wasteland of Forgotten Characters after people stopped playing the 1990 Sega game is honestly dope as hell and is the type of deep lore cut I wish Disney did more.
Also there are Pete Thwomps in this game.
Also there are Pete Thwomps in this game.
This game was super fun to start to finish, its a bit slow, but you get used to it after a level or two.
The game is extremely short if you're not going for completion but man, I wish it were longer, its pretty clear to me that the developers wanted to make this game bigger and have more worlds but they were stuck to a strict deadline because this game coincided with the release of Epic Mickey 2.
The Touch Screen stuff was a bit tedious to deal with when it called for it, but it stopped bugging me the more I played once I learned that you can skip a ton of the "required" ones outright. Kinda made the game feel like I was scaling my own difficulty in some places. Preferably would've had the tracing stuff be locked to sidequests.
The sidequests aren't horrible, but they are a bit of busy work since you'd have to replay some levels to get the thing the character wants. You don't have to do all of them to beat the game though but I wish you could just leave the level once collecting the sidequest items.
Overall, a fun game that I'd probably say is above average in some ways. I just wish it got more time it deserved.
The game is extremely short if you're not going for completion but man, I wish it were longer, its pretty clear to me that the developers wanted to make this game bigger and have more worlds but they were stuck to a strict deadline because this game coincided with the release of Epic Mickey 2.
The Touch Screen stuff was a bit tedious to deal with when it called for it, but it stopped bugging me the more I played once I learned that you can skip a ton of the "required" ones outright. Kinda made the game feel like I was scaling my own difficulty in some places. Preferably would've had the tracing stuff be locked to sidequests.
The sidequests aren't horrible, but they are a bit of busy work since you'd have to replay some levels to get the thing the character wants. You don't have to do all of them to beat the game though but I wish you could just leave the level once collecting the sidequest items.
Overall, a fun game that I'd probably say is above average in some ways. I just wish it got more time it deserved.
Não costumo abandonar jogos pela metade, mesmo que sejam ruins tento extrair alguma diversão ou vou em frente por uma curiosidade mórbida, veja bem, eu finalizei Detective Pikachu! haha
E com Epick Mickey não foi diferente, insisti algumas vezes MAS ESSE JOGO É INTRAGÁVEL!
Ele é péssimo em tudo que se propõem. Falta um tempero nos segmentos de plataforma e o Mickey parece que tem uma bola de ferro nos pés, o personagem é muito lento e atravessar as fases é um suplício.
Pra piorar as interações na tela de toque não funcionam direito e atrapalham muito o fluxo do jogo.
Olhando para o meu backlog seria uma sacanagem com comigo mesmo dedicar meu tempo a um jogo tão porco
Se alguém está lendo isso poupe seu tempo!
E com Epick Mickey não foi diferente, insisti algumas vezes MAS ESSE JOGO É INTRAGÁVEL!
Ele é péssimo em tudo que se propõem. Falta um tempero nos segmentos de plataforma e o Mickey parece que tem uma bola de ferro nos pés, o personagem é muito lento e atravessar as fases é um suplício.
Pra piorar as interações na tela de toque não funcionam direito e atrapalham muito o fluxo do jogo.
Olhando para o meu backlog seria uma sacanagem com comigo mesmo dedicar meu tempo a um jogo tão porco
Se alguém está lendo isso poupe seu tempo!