Reviews from

in the past


Practically perfect, the ultimate design bible for newcoming shmup devs trying to figure out bullet/wave design and VFX, and you can't top Yousuke Yasui's music. Was admittedly worried going in, cause I played Qute's later games (Ginga Force and Natsuki Chronicles) and thought they were terrible. Goes to show less is more for some developers.

Loved this one so much i put the time in to 1CC on OG very hard mode, one of my favorite games of all time! Probably the most known part of this game is the OST which is straight fire in FM form, but when it's blasting in sync to the ever evolving and escalating levels on your way to the moon it becomes something truly special. Very much rides the line between a traditional shmup and bullethell but with it's shield mechanic it gives a very unique feel that ends up being more about routing and proper tool use with some raw dodging skill on the side. Great selection of difficulty options for all skill levels but does take some time to unlock extra options and such depending on how much you're scoring. Training modes not being fully accessible without grinding is what i consider the games only obvious flaw so be ready to credit feed a bit starting out to learn the game for a 1CC. Highly recommend it regardless

QUE JUEGAZOOOOOOOOOO YOUSUKE YASUI TE CHUPO LA VERGAAAA

great shooter and fun 1cc but it was on easy so need to practice more


I wish more shmups had crazy camera angles

yeah this games good but you hear that fuckin MUSIC? those fuckin BANGERS???? a good ost can uplift a pretty standard shmup

Surprisingly very good shmup. It's fun as hell. At first glance it looks like it has a cheap plastic 3D artstyle, but in motion its really cool.

But holy god, the best part of the game is the Yousuke Yasui OST. It's fucking orgasmic dude. Possibly one of the greatest OSTs in video game history. Truly some divine shit.

got it for the ost (which is amazing), but i loved the gameplay too

1CC'd on easy original, absolute classic with an incredible OST

after 1ccing on normal i must say this game is a masterpiece and currently my favorite shump

This is one of the best damn Shooters i've ever played! The pacing, the Soundtrack, the Gameplay and the unlockables makes this a must Play for every STG Fan <3

As usual shelved means that I'm trying to beat the game slowly but my thoughts are already made up. The music as everyone says is fantastic and it's pretty cool how a lot of motifs and tracks from Judgement Silversword are in this game, but the game itself is very gimmicky and unfair with its perspective tricks, at least for newcomers, after you get used to it it's probably ok but I've had a few deaths here and there where I feel like in a normal shmup I would've been fine. The game is also fairly long and lacks any training mode or freeplay mode but the more you play it the more credits or lives to set up it will give you and maybe after a certain amount of time it'd even give you a freeplay mode, I'm not sure.

Recommended by Cold_Comfort as part of this list.

Shmups are a genre I've always been interested in but never really got into. Much like their Arcade-origin ilk, they are gaming in its purest form: an exercise in skill and score. It's a genre all about throwing yourself against an insurmountable wall and trying to achieve not only completion, but mastery. It's a genre that's for the most part, rather light on story or characters because the in-universe stakes are unimportant when the true conflict is between player and game. When I'm tired of longer, story-heavy games, this kind of primal, back-to-basics approach to game design is therapeutic in a way: much like a rouge-like, it's non-committal and allows me to put in a run or two a day, get a little further, and not feel like I need to commit to anything longer than that. But despite my interest, I've never had a shmup that really hooked me. At most, I'd find something neat that I would credit-feed until I reached the end and promptly forget about a day later. But when I booted up ESCHATOS for the first time and heard the glorious FM Synth sounds of Yousuke Yasui's score pierce my ears as dozens of enemy ships flew on-screen and the camera made these big, cinematic sweeps and took these wild angles during the action, I could tell I had something special on my hands.

ESCHATOS takes a sink or swim approach to its game design: it lays down the ground rules and hands you all the tools you'll need, before throwing you straight into the deep end. You have 3 buttons that each serve a specific purpose: a narrow shot that travels to the top of the screen, a wide shot that covers more horizontal ground but doesn't go full-screen, and a shield that can both block shots and deal contact damage. To get a higher score in ESCHATOS, you need to destroy each enemy wave without letting a single enemy escape, which will increase your score multiplier. Let an enemy live, and the multiplier goes down. In order to get the best score, you need to learn each individual enemy's behavior, each wave's formation, and how to best use the tools at your disposal in order to keep the multiplier rising, encouraging multiple attempts to help you learn and master each of the game's Areas and Stages.

While it's not the toughest game on the market, ESCHATOS is no walk in the park either. Screen-clearing bombs are an instant-use pick-up and not something you can hold for later, and lives are few and far between, meaning that learning enemy formations, bullet patterns, and how to maneuver your ship carefully to both dodge, attack, and claim Bombs and Extends is essential to your survival. Despite its difficulty, what kept me from shelving ESCHATOS is how it encourages replays and multiple attempts. ESCHATOS keeps track of your total accumulated score over multiple runs and offers rewards at specific milestones to keep you engaged, from more lives when you start, to more continues, to the ability to start your run from later stages, meaning that even as you fail, it always feels like you're making headway, and each run always felt like I was getting closer and closer to the end.

Outside the standard game mode, there's also a remixed Advanced Mode that applies a new risk-reward power-up mechanic to the standard game mode, and a Time Attack mode that removes the traditional lives/continue system in favor of a time limit that increases as you do well and decreases when you get hit, both providing a good amount of variety and challenge if you ever get bored of grinding out runs in Original Mode. If you have even the slightest interest in the shmup genre, I would highly recommend this as a entry point. It has the right balance of challenge and spectacle that'll keep you coming back no matter how many times you've failed.

esta piola pero se re pone la gorra con la dificultad aveces , se te vive llenando la pantalla de mierda, me imagino que por eso le pusieron un escudo al juego pero no me gusta usarlo porque siento que derrota el proposito de los juegos estos que es ESQUIVAR balas (supongo).
alta musica la re sube

the shmup itself is p eh, the music is some of the greatest video game music of all time. luckily its also available for free on youtube.com