A pretty good game for the release of the NES in the United States. If you got the NES day one of release, this is probably going to be your go-to home racing game for the next couple of years, and the fact there wasn't anything to really equally compare to from the time (don't tell anyone most the good home racing games were on Master System in the 1980s!!) definitely helps make it stick out.
It's also unique in that it's a racing game that's entirely from a side camera angle when almost all racing games, either on home console or arcade, were from a back perspective, or sometimes on the rare occasion, had a bird's eye view like Bump n' Jump does. The side camera angle is really nice for seeing your distance from competitors, especially for a 3rd-gen console where depth perception can get a bit difficult in comparison to arcades. It's cute too, because it allowed the creators to put additional detail like a roaring crowd, and TV cameras into the background, which definitely adds to the immersion.
The thing that bothered me the most with it all though, was how easy it was to run into someone in another lane, especially when trying to dodge an obstacle like a wall or dirt path or something. I get that it becomes a strategy to try and block people catching up to you by blocking their path and making them spin-out, but it infinitely felt more annoying than strategic in my experience.
After spending around an hour playing Excitebike, I felt I got my fill. I beat the racers in all 5 tracks, and got 1st place in all the time trials. All that's left is the "Make your own Course" section, which unfortunately my dumbass of a brain has no creativity to think of anything cool to make, a similar problem I personally had with Mario Maker, but I think it's cool they had that as an option nonetheless! It probably kept some kids way more entertained than me. I probably would have rented and returned it pretty satisfied after one day of play as a kid, I imagine.
Excitebike sets out to make an early motor-racing game for the Famicom/NES, and I think it succeeded in doing so fairly well, with not much for me to really critique or praise.
3/5
It's also unique in that it's a racing game that's entirely from a side camera angle when almost all racing games, either on home console or arcade, were from a back perspective, or sometimes on the rare occasion, had a bird's eye view like Bump n' Jump does. The side camera angle is really nice for seeing your distance from competitors, especially for a 3rd-gen console where depth perception can get a bit difficult in comparison to arcades. It's cute too, because it allowed the creators to put additional detail like a roaring crowd, and TV cameras into the background, which definitely adds to the immersion.
The thing that bothered me the most with it all though, was how easy it was to run into someone in another lane, especially when trying to dodge an obstacle like a wall or dirt path or something. I get that it becomes a strategy to try and block people catching up to you by blocking their path and making them spin-out, but it infinitely felt more annoying than strategic in my experience.
After spending around an hour playing Excitebike, I felt I got my fill. I beat the racers in all 5 tracks, and got 1st place in all the time trials. All that's left is the "Make your own Course" section, which unfortunately my dumbass of a brain has no creativity to think of anything cool to make, a similar problem I personally had with Mario Maker, but I think it's cool they had that as an option nonetheless! It probably kept some kids way more entertained than me. I probably would have rented and returned it pretty satisfied after one day of play as a kid, I imagine.
Excitebike sets out to make an early motor-racing game for the Famicom/NES, and I think it succeeded in doing so fairly well, with not much for me to really critique or praise.
3/5
A motorcross racing game that works pretty well for the time period it was made in. You may be going in a straight line, but there is a lot of stuff you have to juggle with.
Boost overheating, ground obstacles, and not tripping on ramps is difficult to manage while also attempting to beat the track record. Attempting to do all that with AI racers that can crash into you compounds the difficulty.
A pity you can't race another player and that the SAVE and LOAD options for designing your own courses don't work.
Was fun playing it for 1 hour to see what the game was like. Couldn't beat the record for track 5 at all.
Boost overheating, ground obstacles, and not tripping on ramps is difficult to manage while also attempting to beat the track record. Attempting to do all that with AI racers that can crash into you compounds the difficulty.
A pity you can't race another player and that the SAVE and LOAD options for designing your own courses don't work.
Was fun playing it for 1 hour to see what the game was like. Couldn't beat the record for track 5 at all.
Excitebike is a good racing game for it's time. The way you need to manage your engine, bumps, jumps is really fun. The game is however really hard to beat all the other racers in the game and it can be infuriating when you fall off of your bike. The game also have a track creator(I spent no time in it, but it is still a nice feature for those who are more creative than I am).
Game #18 of my challenge
Game #18 of my challenge
Ever wonder why the Excite series hasn't had a new game since 2009? Well what the media won't tell you is that in 2014, the Excitebike racers went on strike because of Nintendo's unfair exploitation of their status as contract workers and in response, Nintendo illegally fired each and every character from the games. Every member of the Mario Kart 8 roster who consciously decided to race on the Excitebike track is a filthy fucking scab.