Fight'N Rage is the perfect example of how to ruin a moderately decent combat system with absolute incompetent enemy placement that edges on artificial difficulty.
I finished the campaign on hard using the default character and this game's way of providing any semblance of challenge is by ganking you with multiple bosses at once or rather having you go long stretches with barely any health upgrades or items. And to top it off the difficulty curve is also extremely inconsistent because the game is mostly a cakewalk where you basically fight the same three or four variants of the same mobs but as soon as you get to the last two chapters the game increases the enemy density to almost an autistic level where the game simply spams ganks after ganks almost ruining the whole point of the parry mechanic.
As for the presentation, it's ugly. The pixel art is hideous to look at and it meshes in with the background almost way too often. The music is also lame and forgettable.
If there's any reason anyone would ever recommend this incompetent excuse of a beatemup is because of the constant comparison to Streets of Rage 4 while failing to understand what actually makes it a masterpiece and this one a hot pile of steamy garbage
I finished the campaign on hard using the default character and this game's way of providing any semblance of challenge is by ganking you with multiple bosses at once or rather having you go long stretches with barely any health upgrades or items. And to top it off the difficulty curve is also extremely inconsistent because the game is mostly a cakewalk where you basically fight the same three or four variants of the same mobs but as soon as you get to the last two chapters the game increases the enemy density to almost an autistic level where the game simply spams ganks after ganks almost ruining the whole point of the parry mechanic.
As for the presentation, it's ugly. The pixel art is hideous to look at and it meshes in with the background almost way too often. The music is also lame and forgettable.
If there's any reason anyone would ever recommend this incompetent excuse of a beatemup is because of the constant comparison to Streets of Rage 4 while failing to understand what actually makes it a masterpiece and this one a hot pile of steamy garbage
from incredible well made sprites that are 100% smooth, rocking good music and combat asking you to style on enemies to both look cool and survive, it goes above and beyond despite being a relative unnoticeable title among the genre, that's without accounting a lot of stuff it leaves you to do, like actual branching paths, more endings and lots of modes
the fact this was done all by a single guy and his musician friend really puts into perspective everything involving about this game. colored me impressed
the fact this was done all by a single guy and his musician friend really puts into perspective everything involving about this game. colored me impressed
Beat em up extremamente frenético com gostosas kkkkk
Adoraria jogar ele até o fim, mas o modo livre está bloqueado até o modo arcade ser completado, e tem uma parte em que 4 inimigos atacam de uma só vez que simplesmente não consigo passar... A dificuldade parece que aumentou do nada nessa parte
Fora isso eu recomendo :v
Adoraria jogar ele até o fim, mas o modo livre está bloqueado até o modo arcade ser completado, e tem uma parte em que 4 inimigos atacam de uma só vez que simplesmente não consigo passar... A dificuldade parece que aumentou do nada nessa parte
Fora isso eu recomendo :v
In my opinion, the value of a spiritual successor can often be measured by this question: "If the inspiration was made when a series/genre was alive, would this be considered plagiarism?" A lot of games I've played are trying to copy a series instead of being truly inspired. What's interesting about Fight'N Rage is that not long after its release, the beat em up genre recieved a bit of a renaissance with some modern revivals, with one of the releases being a Streets of Rage game, a series Fight'N Rage was certainly inspired by. So, can Fight'N Rage hold its own among these newer and bigger releases?
For the most part, yes. Although, Streets of Rage 4 is still the best.
Simply put, this game is fast-paced, short and sweet, and well made all around. By far, the best thing this game has above many modern beat em ups is the replayability. In my review of Streets of Rage 4, I said the game would've been a bit better if there were multiple shorter paths instead of one longer route. That's exactly what Fight'N Rage did, with multiple different paths and endings depending on your actions and where you decide to go, meaning this game has a ton of replay value.
Of course, that would only matter if the game was worth replaying, and it absolutely is. You only have 3 playable characters, and they stick to their archetypes for sure, but they're distinct enough to make a difference, and each takes skill to use efficiently. However, the game generally makes you feel extremely powerful, in between the ease of crowd control, flashy moves and mobility, and how enemies who have been excessively combo'ed burst into a skeleton.
This doesn't stop the game from being difficult though; The difficulty goes up steadily, and you won't be able to mash your way through each encounter. For one, the special system is basically lifted from SoR 3 (One of the few ways the game does 'plagiarize' the series), and just like in that one, you need to pay attention to your meter, make sacrifices, and are allowed to take risks if you're confident in your skill. Many enemies will also counter and dodge in different ways, so you need to be mindful of which you're fighting.
There are a few issues. For some reason, you have to unlock the training mode. Sometimes enemies will go offscreen and you can't hit them. As short as any playthrough of this game is, the ability to save several different runs would've been nice. The game can also throw a bit too many enemies at you occasionally. However, when the visuals and music are on point and you're on your last sliver of health, fighting desperately to keep going against all odds, none of that matters. This one's a new classic, guys. It honestly may be a 9/10.
For the most part, yes. Although, Streets of Rage 4 is still the best.
Simply put, this game is fast-paced, short and sweet, and well made all around. By far, the best thing this game has above many modern beat em ups is the replayability. In my review of Streets of Rage 4, I said the game would've been a bit better if there were multiple shorter paths instead of one longer route. That's exactly what Fight'N Rage did, with multiple different paths and endings depending on your actions and where you decide to go, meaning this game has a ton of replay value.
Of course, that would only matter if the game was worth replaying, and it absolutely is. You only have 3 playable characters, and they stick to their archetypes for sure, but they're distinct enough to make a difference, and each takes skill to use efficiently. However, the game generally makes you feel extremely powerful, in between the ease of crowd control, flashy moves and mobility, and how enemies who have been excessively combo'ed burst into a skeleton.
This doesn't stop the game from being difficult though; The difficulty goes up steadily, and you won't be able to mash your way through each encounter. For one, the special system is basically lifted from SoR 3 (One of the few ways the game does 'plagiarize' the series), and just like in that one, you need to pay attention to your meter, make sacrifices, and are allowed to take risks if you're confident in your skill. Many enemies will also counter and dodge in different ways, so you need to be mindful of which you're fighting.
There are a few issues. For some reason, you have to unlock the training mode. Sometimes enemies will go offscreen and you can't hit them. As short as any playthrough of this game is, the ability to save several different runs would've been nice. The game can also throw a bit too many enemies at you occasionally. However, when the visuals and music are on point and you're on your last sliver of health, fighting desperately to keep going against all odds, none of that matters. This one's a new classic, guys. It honestly may be a 9/10.
I’m not going to write out a long review for this one but I have to stop and say, holy crap this is a good beat ‘em up. Seriously Fight’N Rage is fantastic.
Fight’N Rage nails the old school look it is going for while still having a bit of its own style. It’s smooth, polished and has a bunch of visual options like scanlines, CRT TV mode and different colour styles. It has great art, animations, and good enemy and environment variety. The soundtrack is really fun and goes well with the visuals and gameplay. The gameplay just hits the sweet spot. It is challenging but never feels unfair or cheap. It is easy to pick up and start playing but difficult to master. I think this game made me a better beat ‘em up player and it has sparked a greater interest in this genre. It’s just fun and so replayable and there is so much content here. There’s plenty to unlock, different modes and multiple endings.
I think the main drawback for me is that it’s slightly too long. I wish a run through was a shorter blast but honestly that’s probably mostly a skill issue on my end. Yeah, that’s possibly the biggest problem with the game, I kind of suck at it. But I’m getting there and it’s been rewarding to improve. Some other minor issues are that the bosses could have been a bit better, there’s some unnecessary repetition and occasionally there’s too much going on which obscures the action a bit. You could find fault with the story too I guess but that’s not why you play this.
Fight’N Rage was made by one guy, with another person doing music and I think a handful of testers and it’s really impressive. I haven’t ventured too far into beat ‘em ups but this has to be one of the best. If you like fun and a challenge go buy this, easy recommendation.
8.8/10
Fight’N Rage nails the old school look it is going for while still having a bit of its own style. It’s smooth, polished and has a bunch of visual options like scanlines, CRT TV mode and different colour styles. It has great art, animations, and good enemy and environment variety. The soundtrack is really fun and goes well with the visuals and gameplay. The gameplay just hits the sweet spot. It is challenging but never feels unfair or cheap. It is easy to pick up and start playing but difficult to master. I think this game made me a better beat ‘em up player and it has sparked a greater interest in this genre. It’s just fun and so replayable and there is so much content here. There’s plenty to unlock, different modes and multiple endings.
I think the main drawback for me is that it’s slightly too long. I wish a run through was a shorter blast but honestly that’s probably mostly a skill issue on my end. Yeah, that’s possibly the biggest problem with the game, I kind of suck at it. But I’m getting there and it’s been rewarding to improve. Some other minor issues are that the bosses could have been a bit better, there’s some unnecessary repetition and occasionally there’s too much going on which obscures the action a bit. You could find fault with the story too I guess but that’s not why you play this.
Fight’N Rage was made by one guy, with another person doing music and I think a handful of testers and it’s really impressive. I haven’t ventured too far into beat ‘em ups but this has to be one of the best. If you like fun and a challenge go buy this, easy recommendation.
8.8/10
This game has single-handedly spoiled me on Beat 'em Up games as a whole. The speed and how you can string attacks together, being able to parry attacks and get rewarded for it, difficulties that really push you to master how you play and a huge list of unlockables content.
The only drawback is that there's no online play, but thanks to Steam Remote play that isn't a huge issue. Would love to see a sequel with it however.
The only drawback is that there's no online play, but thanks to Steam Remote play that isn't a huge issue. Would love to see a sequel with it however.
Um beat em up bom gostosinho e divertido, com muitas referências a clássicos o gênero, como battle toads , Tartarugas Ninjas e Streets of rage. Um jogo feito com esmero e que com seus muitos finais aumenta muito o fator replay. Se você gosta de games beat em up e quer dar sorrisos de canto ao reconhecer homenagens que esse game faz, então você estará em casa.
A pretty fun beat 'em up, which pays homage to the classical games of the genre while also having its own identity.
Gameplay feels pretty fluid and the art style and music add to the overall charm.
The arcade mode is pretty short, but there are branching paths, plenty of unlockable characters, multiple endings and different combos for each character, on top of various other modes which add to the replay value.
Gameplay feels pretty fluid and the art style and music add to the overall charm.
The arcade mode is pretty short, but there are branching paths, plenty of unlockable characters, multiple endings and different combos for each character, on top of various other modes which add to the replay value.