Reviews from

in the past


deciding to call it a figurative day after about 15 hours in. while I deeply enjoyed this game's UI, visuals, combat systems, upgrade trees, fast travel system/load times, and character customization, combined, it wasn't enough to overshadow my inability to deal with this games awkward & uninspired cutscenes, mission designs, writing, copy-paste open-world, and story.

missions fell within a number of small categories, as most games within this genre do: talk-travel-kill; trail an npc; or search for a random item somewhere; all of which felt like I was working on the same objective, even if the characters, storyline, setting, and enemies were tweaked. cutscenes take this strange approach of crafting what seems like a portrait with Jin & whoever within, which may have been done to showcase the games' visuals, but ends up having me feel like missions are stagnant/don't matter, due to my feel of being removed from the characters & exposition. Jin feels uninspired and contradictory, as he holds himself up to this standard of supporting those on the island, but is quick to dispatch of any person that so much as bats an eye at the wrong quest-giving npc. the only interesting character (in my opinion following completion of the first act), Ryozu - showed some sense of direction & emotion, eluding to what great writing could have been thorughout your experience as opposed to tucked away in 1/5th of an act's missions.

from reading other reviews as well, ive also become too aware of this force-fed narrative of honor within samurai life, specifically within this game. while I am not one to speak historically on this, I would've wanted something that felt a bit more genuine, as opposed to hearing each important npc tell you about how important it is to fight/die with honor. at some point, it feels like an exhausted buzzword as opposed to a critical component of how one carried themselves within their business & relationships at a time in history.

for the first time in a long time, I feel greatly disappointed in a game that holds so much promises in certain spaces, but is lacking on other major ones.

Such a beautiful game with some great story moments and sequences. The duels and some of the hidden shrines and super interesting and fun to get to play. Does get kinda samey and way too bloated after a while though, didn’t need to be as long as it was and the side quests are incredibly hit or miss. Super keen for a sequel, could be a masterpiece if they make things much tighter

Originally played about 20 hours and got burnt out. Recently picked it back up after a probably year long break and had fun for another 20 hours but started getting burnt out. This game is absolutely beautiful and very cinematic. The story is pretty good for an open world RPG. My main issue is that this game is both very long (if you do everything which I always feel like I have to) and repetitive imo. The main story quests are great but after raiding your 20th random mongol camp, it starts to get old. I hope to finish this game as I'm still just in the middle of act 2 but I might have to take another break.

Gameplay got pretty stale at the end, but was fun enough to where it took 5/6 of the game to get stale. Story was excellent. Truly a message I will remember forever. A message about deriving self-respect and honor from your own actions and what you do for others, rather than from outside opinions or rules.
Far too often we derive our honor from how respect traditions, rather than the good we do for others.
Graphics quality aside (geometric, lighting, textures) the art is some of the most beautiful in any game. It strays from reality in that while it uses scenery derived from the real world, it uses an artificial level of hand crafted design to the scenery that ensures every scene is astonishing. Using some of the prettiest natural elements available to create environments prettier than real life.

Ghost of Tsushima is one of the most beautiful games I have ever played. It is quite literally one of the greatest games of all time when it comes to the graphics, environment, atmosphere, and cinematics. But that's about it... The characters, in this story-driven game, feel hollow and are deeply uninteresting the majority of the time. The story feels contrived, paced poorly, and doesn't know what story it's trying to tell. The quest design is bafflingly boring and the open world is full of nothing to do except collect and kill the same mongols over and over. The only real substance it offers is in its admittedly beautiful vistas. And the combat, while satisfying and fun, had little depth and felt very repetitive by the end of the game. Amazing Samurai game, must be played on a 4k tv, but if you need a good story with flawless combat, go play God of War or something... Still amaing game 4.5/5 stars


probablemente top 5 exclusivos de ps4 (ya va a salir pa pc XD) aunque el side content se vuelve bastante repetitivo a finales del juego la historia principal es una belleza

Beautiful game. Counting this as both the base and DLC, as that’s what the Director’s Cut entails. I had no idea this was so long but it ruled. Slow to start, but the payoff was amazing. Story was cliche yet so well executed and acted that it nailed it. I ended up really attached to the cast and their stories. DLC was a beautiful epilogue and a lot of fun extra content clearly more designed around the PS5’s haptics. In an era where games which opt for a realism artstyle often don’t shoot for bright colors, it’s refreshing to see them here. Great game, except the third area of the base game is significantly shorter and less varied in terrain and visuals. It’s just much less interesting and I suppose is a consequence of creating an open world game where progress is also gated at times.

You genuinely can't beat this game at anything. It's perfect.

It also has the best L3+R3 mechanic of any Sony game.

Belíssimo jogo, uma obra de arte!!!

Historia 10
jogabilidade 10
combate 10
Gráfico 9,5 as cachoeiras e cascatas tira meio ponto kk
Ambientação do game é magnifica, todos os personagens são bem trabalhados... foram 60hrs de diversão com a conclusão de uma platina ...com tudo isso o jogo merece uma nota 10

Probably one of the most beautifull games ever made. The story could be shorter but it worked for me.

Um dos melhores games de samurai que ja joguei na minha vida, seloko

Achei q eu iria gostar mais, quando vi que estava na vigésima missão de matar mongóis que acabaram com uma vila eu realmente me senti entediado e sem vontade de continuar.

Quem sabe na próxima

all the characters were cool and the visuals/world design is CRAZYYYY COOOL

Beautiful game, amazing story and narrative, gameplay second to none. Too bad that the DLC felt kinda "disconnected" and that they let the multiplayer die

Terminei de Jogar GHOST OF TSUSHIMA (na versão de PS5 com as DLCs)
Mais um grande jogo que a SONY lança pro seu CONSOLE LINDO S2

Okay so where do i begin. I suppose it is AC samurai, but it does tell a compelling story about the rigidity of the honor code and saving the ones you are sworn to protect. Some mechanics in this game like the guiding wind, showdowns and map marker types are insanely innovative. Such as the bamboo strike that increase resolve, or the hotsprings that increase HP. But it does have ALOT of outpost and the gameplay specifically got stale at the halfway mark. It feels like i have played this game many times before but what kep me playing was to see the story through. Needless to say i did not liberate the entirety of Tsushima and i don't think i will for an easy platinum either. I think this type of game has so much potential but there has to be more innovation, and consistent ones at that, that will make gameplay fun and engaging.

This review contains spoilers

This review will contain spoilers

I came back to this version of the game to play the Iki island expansion and decided to play the main story again for the first time since 2020. This remains as one of my favourite games of all time, a mix of a powerful story, amazing combat and breath-taking visuals from start to finish.

To start with the story, the game is set in the late 13th century on the island of Tsushima off the coast of Japan during the Mongol invasion. You play as Jin Sakai, a Samurai who has to grapple with sticking to the Samurai code or breaking it to defeat the invaders. The main game was a lot shorter than I remember it being, with 24 main missions, 25 if you include the prologue. From the second this game starts, you are hit with everything that it has to offer, The Battle of Komoda Beach is probably the best opening in any game I personally have played, the sheer hopelessness as the Mongol army cuts down every Samurai fills you with dread. From here on the game has Jin gathering allies in order to defeat the Mongol invaders and their leader Khotun Khan. During this, Jin deviates from the Samurai code and becomes "The Ghost" in order to safe his people. This is the backbone of the games story, having Jin put in places where he has to break his code to get one over on the enemy whilst being stuck between his allies and his uncle, Lord Shimura. There are a few notable missions but most do feel quite similar but are made better by the combat, My favourite missions is the battle in Yarikawa and the scene where Jin unlocks the ghost stance. I really like how they portray "The Ghost" part of Jin's story as while he thinks he is doing the right thing, it isn't as clean cut as that. In particular the scene where he poisons the Mongol troops in Castle Shimura, he ends up giving the Mongols the ability to make his poison, I like how there are both good and bad sides to what Jin is doing and it isn't as clean cut as Jin good, Samurai bad. One complaint I have is that Jin very easily breaks the Samurai code and I wish they had spent more time having him grapple with the decisions he makes. I also think that they could have maybe made the game a few missions longer as Act 3 ends very quickly only being like 5 missions long. The final missions however, where Jin duels Lord Shimura is so perfectly crafted, similarly to the prologue mission, it has everything that makes this game amazing present. Powerful story, amazing combat, breath taking visuals and a sensational score.

Jin is a really interesting protagonist, considering the whole game revolves around him, he is great in the leading role. Daisuke Tsuji gives an amazing lead performance. Khotun Khan is a very imposing villain, appearing very few times but his presence is felt throughout. Lord Shimura is a great side character, his relationship with Jin is a main focus of the story and is hit out the park. I also really liked Yuna and Lady Masako both being very good side characters and Masakos side quest was my favourite of them.

This game also has my favourite combat system, I think that the sword combat in this game is amazing and it makes the bordering on repetitive missions fun regardless. Jin has 4 stances he can use that are effective on specific enemies, those enemies being regular swordsmen, shield users, spearmen and brutes. The stances are obtained by killing a certain number of Mongol generals, I like that they arent locked behind story progression and effectively you could unlock every stance as soon as you finish the first act. There are also a number of other weapons/items like bows, kunai's, powder bombs and dart guns , providing you with enough weapons to make every encounter unique. I like the horse traversal but half the time it is unnecessary as the fast travel in this game is absolutely insane. Taking seconds to travel from one side of the map to the other, rivalling spiderman 2 for quickest fast travel, and this game game out 3 years before it. I like the way the boss battles are done in a duelling way. Playing on normal, I found most of them quite challenging. I do wish there was a bit more mission variety as most consisted of attacking bases of enemies or tracking someone, It does get a bit repetitive near the end.

Visually this game is stunning, full of vibrant colours and beautiful landscapes. If not for The Last of Us Part 2, this would probably be the best looking game on last gen consoles. Im not sure how accurate the map is to real life, but I think SuckerPunch managed to capture the beauty of Japan really well. The score is equally as amazing, each track fits the moment perfectly, especially in boss fights.

The PS5 directors cut adds enough content to satisfy the price. The Iki island DLC is a good story experience with Jin travelling to the island where his father was killed. He is faced with "The Eagle" who poisons him and forces him to face the guilt he feels over his fathers death. Jin also comes face to face with the man who killed his father and has to overcome his desire for revenge and help the people of Iki island defeat the Mongol invaders. It also adds a couple new side quests, new collectables and minigames to play whilst travelling the island. Very fun experience.

Ghost of Tsushima still sits high on my list of favourite games, it is enjoyable from the minute you turn it on. 100% recommend

Aqui é a elite ne, melhor jogo do ps5 com sobraaaaaaaaaaaaa

Artistically; it paid my rent, gave me sloppy head, and slipped some cash into my wallet on the way out. But mechanically; it's just like every other girl.

Absolutely amazing game, from the gorgeous world design to the slick combat. The last area in the north is a little lacklustre, but the ending makes up for it in spades. Played in Japanese for the most authentic experience.

Estou de luto pelo Nobu (meu cavalo) até hoje

The best AAA game to come out in the lat 5 years, since God of War. Something to finally sink your teeth into and just get lost in its brilliance. None of the issues that plague modern games now. It isnt half finished and yet takes up 150GB on your console, its not riddled with bugs, its not full of micro transactions, It's just the perfect example of what modern games can be. Beautiful graphics, riveting story, fun and challanging combat, great world, a decent multiplayer where the servers work. You can just go on and on.


As is with any open world game of this style, there are a lot of things to collect, lots of side missions, and an overwhelming amount of traversal. That being said, Ghost of Tsushima is among the most refined in its genre. Make no mistake though, it is still recognizably formulaic, just in a far more creative way.

The presentation is outstanding visually and serves as yet another blockbuster PlayStation game. Creative details like the Guiding Wind system are very impressive and have no equal, especially when compared to more commonplace, hideous HUD elements like a compass at the top of the screen.

Gameplay never gets old; slashing enemies, parrying attacks, and using special abilities is addicting, especially on the appropriate Hard or Lethal difficulties. Sucker Punch did a fantastic job of making the combat approachable and unique. Jin feels very capable and maybe even a bit overpowered.

The side quests are also very well-written and interesting. However, the actions you take during them will become tiresome eventually. I can only have fun staring at the ground following footprints so many times.

Being dedicated to 100% completing nearly every game I play, I can confidently say this game is not for the faint of heart; there are seemingly endless things to do which becomes exhausting. However, if you carefully pace yourself, it is doable. For most players, I would just recommend doing all the side missions and completing the main story.

The main story is fulfilling, although Jin's voice actor leaves much to be desired. He's supposed to be stoic, but his performance comes off very flat most of the time. There are compelling moments, but nothing monumental; it's just a good experience throughout, especially if you love graphic depictions of misery and violence.

¿Si hacer las cosas bien hace sufrir a la gente se justifica hacer las cosas mal para salvarlos?

Ghost of Tsushima es un juego que para el publico adecuado sera un imprescindible, no hay nada mas que ver la nota media que tiene. Yo no soy ese publico y aun asi lo he disfrutado.

Un gran mapa que explorar, cadenas de misiones de personajes de 9 pasos, perseguir a un zorro 5 veces para tener un hueco para unos amuletos que no he llegado ni a ver como se consiguen... Has jugado este juego ya, sabes como va. A mucha gente le hara mojar los bajos.

Obviando todo eso siguiendo la historia principal sin mas yo lo que me he encontrado es un juego entretenido, con un sistema de combate basado en el parry y en las posturas para quitarle la estabilidad a tu enemigo y un sistema de sigilo cercano a un Assasins Creed, nada muy loco pero como he dicho ya, bastante entretenido.

Y la historia pues no esta mal tampoco, centrandose en la invasion mongola sobre una isla japonesa, donde la ultima linea de defensa ha caido y solo quedas tu. El codigo de honor os ha llevado a la derrota ya que el enemigo se aprovecha de el, asi que veremos que esta dispuesto a dar Jin Sakai, nuestro protagonista, a cambio de salvar a su pueblo. Creo que aqui hay algo muy interesante, mas en la situacion actual que nos encontramos donde los bandos cada vez se polarizan mas y cada proximo golpe que se lanza es mas bajo, donde el constante miedo a verte sobrepasado nos hace plantearnos cuanto de combativos deberiamos ser y si merece la pena usar ciertos metodos o no.

La OST es increible, entiendo perfectamente que se hablase tan bien de ella, me ha gustado mucho.

Por añadir, creo que el tratamiento de la cultura nipona es rarisima, teniendo algunas flipadas que creo que sinceramente quedan mas ridiculas que otra cosa.


Juego entretenido en general, nada del otro mundo, en lo personal creo que el ultimo tercio baja bastante pero aun asi si eres fan de los OW estilo Ubisoft este te va a flipar.

Masterpiece.
Huge beautiful world to explore, every area feels alive and unique. Majority of the side stories are pretty interesting and amazing story with 10/10 collectibles and history lore.
This game captures 100% well the consequences of war and invasion. Tragic stories back to back, abandonment of honor, revenge, sacrifice. All around a love letter to japan and mongol culture fans.

DLC develops the main character even more and its a 100% must play dlc after story.