Reviews from

in the past


Easily the worst Halo, in my opinion. The story is nonsense, the map design and enemy variety are lackluster and boring, and it feels nothing like a Halo game. Fireteam Osiris ("MOVE!") is insufferable, especially Locke.

The gameplay isn't bad, but its a complete departure from the past games. If it were a sci-fi shooter unrelated to Halo, it wouldn't be half-bad. But instead, its a giant misstep after their poor first attempt at the franchise with Halo 4.

Skip this one, thank me later

Una multijugador muy divertido, pero con una campaña aburrida a pesar de su maravillosa jugabilidad

najgorsza gra w serii, co nie oznacza że jest zła


Un gran shooter pero un mal Halo, dejan la historia a continuación. Se mueve genial, eso si.

Maaaaan where to start… a lot of the reviews saying this game “isn’t as bad as people think” but I think it being so bland and forgettable makes it AS bad as I thought going in.
For reference, played start to end on Heroic. While I started getting a grip for the game feel as I went along, it never felt like firefights were terribly engaging, fun or well designed. It had some cool moments and set pieces at play, but the story was just completely all over the place. Coming back to this knowing basically every plot point set up is pushed aside in the novels and gone in Infinite is a bit sad honestly.

Honestly not as bad as people say. It's obviously not classic Halo and has a different feel to it, but it's still a lot of fun and feels good. The campaign has a decent premise that could've been really well done if executed properly. It needed more missions with master Chief to build on the dual protagonist gimmick and eventually lead up to a climactic battle between Cheif and Locke. It was all around way too short and I wish it was expanded upon.

This review contains spoilers

A tough one to rate. Again, continuing on from 4, the story is crap. Goes completely fanfic and makes Cortana the Universe’s biggest threat. Chief is saved by Locke, a new unlikable deuteragonist (who could have been awesome if written better) and Blue Team’s video game debut is wasted potential. Arbiter and Chief have nothing to say to eachother at the end, which sums up the whole experience.

Despite this, the gameplay was very solid and enjoyable, I grew to really enjoy it. The new thrusters give you a quick movement option that could have been continued or reworked in Infinite. The guns all felt better than 4 - the reworked Light Rifle was nice and unique, the zoom turning it into a powerful DMR shot felt great and very Halo.
Warzone was an innovative concept that gave depth to large scale Halo combat, and purchasing weapons and vehicles worked well. Pulling out a Halo CE Magnum and putting down helpless enemies in 3 shots was awesome.

I also spent a ton of time in Infection, SWAT and also Breakout - which was a great unique mode, similar to Search & Destroy with a paintball feel.

Worst campaign in the series. Overall movement and combat was a little better than 4 but the Prometheans were somehow worse to fight this time around. Poor design choices throughout. The plot is nonsensical and atrocious. Fireteam Osiris is bland despite being given a lot of material to work with. The multiplayer CARRIES THIS GAME. Warzone Firefight is extremely fun and the movement worked better in multiplayer than it did in the campaign. The Forge is also very good. Despite its strengths, this game did still kill the franchise for me.

A campanha é meio paia mesmo, mas o multiplayer disso aqui tava a frente do seu tempo e foi mal recebido por causa dos véio broxa que não tankaram um movement shooter brabo
Sem contar o warzone que é top modos de jogo de Halo (o que é um feito, pq halo tem uma pá de modo de jogo insano), e o "live service" dele que foi muito bom

One of the WORST games ive ever played. The gameplay is awful, the plot is straight up an embarrassment to the series and everything else is mediocre at best. There is a very good reason why this series died until very recently.

idk it felt. empty? idk something about this game just wasn't that fun

4☆ - The multiplayer was really fun, haven't played the story yet but I'll playthrough the Halo campaign eventually.

This game is underrated. The story is very overhated, but not at the same quality as the rest.

História horrorosa, o marketing todo que foi construído pra no final o produto ser totalmente diferente é o que decepciona, Locke é dito como um caçador impiedoso e que ia trazer Chief pra justiça por ter traído a UNSC, lembrando que o marketing dizia que o Chief nunca e nem foi um herói, lembro de ter hypado tanto isso pra no final o jogo final não ter ABSOLUTAMENTE NADA DISSO chega parecer piada, outra coisa paia nesse jogo é que os personagens novos não são desenvolvidos, o jeito que eles são "desenvolvidos" são através de diálogos durante o combate, QUEM QUE VAI OUVIR DIÁLOGO NO MEIO DO COMBATE 343?

dito isso, campanha horrível uma das piores da franquia infelizmente, já o multiplayer foi um dos melhores e mais divertidos que já joguei.

Am I the only one who actually liked the story?

Me gusto mucho este juego la verdad, estaba mejor que otros que probe.

This review contains spoilers

Halo 5 is not as bad as most people say it is, the story is ok and the gameplay is decent but overall not what I want from a halo game. I don't love the change of the controls to be more similar to other fps games but I do understand why they would do that. Also the first half of the campaign is not great, I don't think the story makes sense for Master Chiefs character and I really don't care for fire team Osiris. I do think the game really picks up once you get to the elite home planet and meet up with the Arbiter. Overall this game is just meh in my opinion

Maybe not as bad as people say, but it's also nowhere near as good as most other Halo games.

O jogo mais fraco da franquia, pois mal jogamos com o Master Chief. Recomendo mais pra quem curte Halo
Obs: zerei com 7h

this is a real two steps forward one step back situation. let's start with the good.

the new spartan abilities are cool! this is a nice example of the mid-2010s "mobility shooter" trend, where you can now dash, slide, clamber, and hover for free. it's fun to do a sprinting melee or a dive bomb on enemies.

although readability is still an issue in this game, something even the game concedes by highlighting items for you, it's not as bad as halo 4. in fact, the environments are genuinely beautiful! some of the best images in the series are here. the level design is unique for the series, every room is very open and offers lots of different paths for flanking and finding weapon caches to give to yourself and your allies. you're always moving forward, and each room is different from the last. there are even a few cool setpieces with the guardians.

however, the quality level layouts are betrayed by the completely undemanding enemy ai, which was previously one of halo's most distinctive characteristics. very rarely was i actually forced to move positions or change strategies. half the time they were so distracted by my squad that they didn't even attack me at all. i tried turning up the difficulty but it didn't affect ai routines, just changed the damage numbers to make encounters take longer. these beautiful, cleverly designed levels just become scenery for a pretty mindless shooting gallery. which might be fine, if most of the guns didn't sound so weak, or of half of them weren't just slight variations on each other. even the vehicle sections are strangely scarce of enemy vehicles to shoot.

these eight main characters actually have a lot of dialogue, and yet somehow still only have half a personality between them. the dialogue is 90% dry exposition and 10% lame quips, all delivered in the tone of someone reading off a powerpoint slide. there are three non-combat missions where you just listen to people talk in a room, and there are audio logs strewn throughout the levels, and somehow none of it is memorable! even the arbiter doesn't get a single cool line.

the meridian arc of the story has a little bit of interesting mystery and tension with governer sloan, and completing optional objectives to protect the colony is a fun dash of roleplaying. but the rest of the story is bizarrely dramatically inert. most of the important events seem to happen offscreen. a third of the game is spent on sanghelios, which is presented as some kind of endless quagmire, but the situation is no more politically complex than arbiter vs covenant, and the covenant are already fragmented and leaderless before you get there, making the arbiter's victory feel like a foregone conclusion. he has no villain to strive against, no loyalties to manage, nothing resembling a dramatic scenario. and the spartans don't even really care about the conflict, they do five levels just to hitch a ride on a guardian.

in only three levels, chief's story repeats the same beats over and over. it's just a road to cortana with the warden eternal telling you to fuck off over and over. the big confrontation should theoretically be interesting, but everyone is already perfectly certain of their position and course of action from the beginning, so there's not much drama to explore. you know how exactly how that confrontation is going to go five hours before you get there. the game keeps bringing up the struggles of ai, but always chooses to cut away from the scene before anyone can have a real conversation about it.

On paper, Halo 5 Guardians featuring two Spartan teams is a fun idea. And I don't entirely hate the idea of Locke and Chief coming at odds. But that's what the game marketed itself as being. I mean, look at the box art right there on the left. It gives the impression that Locke and Chief are at odds, doesn't it? Well they are, but just for a little bit. Halo 5 tries to do a lot of things and fails at most of them, but has a decent at best Campaign still.

I found Multiplayer and Forge pretty fun from what I played of it so I'll give it a little credit for that too. Definitely the worst Halo game, but not a bad or terrible game imo.

Score: 74


A good sci-fi shooter, but a not so good Halo game. That ending really blew it for me. The build-up was spectacular and got me hooked until the end, but that finale ain't it chief.

Another entertaining Halo installment. Looks great, sounds great, plays great. A few gripes however.

Why did they feel the need to change the melee and crouch buttons? This served no purpose and several times at the beginning of the game, I was just smaller instead of hitting a space freak.

Too much Osiris time and not enough Master Chief. It wasn't fun in Halo 2, and although it's essentially still a Spartan, I want to be Master Chief.

Story wasn't great. It was all filler. I enjoyed playing it, but the plot was rather thin and it kind of ended abruptly and perhaps a bit too vague.

Reusing the same guy for several boss fights was very repetitive and not particularly fun.

Otherwise, it's the same Halo, this time with even more visual pizzaz and for that, I can get over some of the short comings.

I've had a love/hate relationship with this game for years. It's definitely grown on me but some narrative choices still leave me utterly confused.