Reviews from

in the past


An interesting mechanic, and a unique look. It was a little tricky to get into it, but a fun hour or two to play.

This review contains spoilers

This is a game about a medieval civilization of quazi-pre-Islamic middle-eastern tribes who's based their entire society on salvaging malfunctioning automatons built as a part of an ancient interdimensional AI mainframe's attempt to repel an invasion of polymorphous non-humanoid aliens from another universe.
If this premise alone didn't sell you on this game already, I don't know what will.

Anyone that had problems with this game was because they set their mouse DPI wrong. In the settings put it as low as possible. Although your mouse will be very fast in menus it will be acceptable in game.

If you do this, it becomes one of the most satisfying games you will play. Nothing beats beating the shit out of a ship with your huge hammer. I legit had a lot of fun playing this game while it lasted. Give this game a chance you might enjoy it but don't expect much.

If you want "Jank" in a video game in the least fun way here you go, in all of its glory.

Only things that aren't janky are the graphics and story which are just boring.


Okay before you play this game, you actually have to do some troublesome set-up. I managed to find this video with like barely any views explaining what you gotta do. But basically, here's how to make the game playable:
1. Find and download the latest patch, v1.005. The Steam version actually never updated to the last patch, it's still on v1.004. There's a new gamemode and some new weapons.
2. Edit the Config file in the game's folder to change the resolution. You can also disable some visual effects like motion blur (god I hate motion blur).
3. Set the mouse DPI super low in the settings. This is counter-inituitive, but it makes you move way faster and makes the controls actually feel really good and satisfying. Also gives you less carpal tunnel.

Okay, as for the game itself, it kinda rules. I'd actually rate it way higher if it had some better UX and wasn't so goddamn janky. Here's some rough thoughts:

First of all, I really dig the aesthetic. It's like this Central Asian and Arabic steampunk world with Sci-fi Lovecraftian elements where people fly this contraptions hitting each other with hammers. It's a story about honor and vengeance and warring tribes but also there's flying worms and ancient machines and it's all just so weird and unique, I absolutely love it. The music's also just so good but I really wish there were more than like ten tracks.

The main attraction is of course the gameplay. And like, goddamn, it's so weird and unique and cool, I can't help but respect it. It's all dependent on the inherent joy of moving your mouse to swing a hammer and using momentum to just utterly smash the hell out of a dude. And it definitely delivers on that end. But what I wasn't expecting was even more gameplay options beyond that. You can equip blades and become more of a controlled assassin rather than a mindless flailing abomination like you might think from a game like this. You can throw daggers and equip shields and combine weapons to alter your swing physics based on weight difference. You can even shoot guns! The developer obviously put a lot of thought into different playstyles and really wanted to test out how much depth you can squeeze out of physics-based combat. I've never really seen anything quite like it.

Ok, so for complaints. There's the troublesome set-up obviously. There's also the crazy amount of visual effects that make it kinda hard to understand what's actually happening on screen. I can't tell you the amount of times I died and was like "literally what even killed me?" Also the game in general is like weirdly difficult at times. Sometimes enemies will just fly in out of nowhere and you have like a half a second to react before you get just utterly smashed in the face with a mace. There's a few times where the game asks you to be more precise with your hits, which I feel like is really testing the player's patience with the physics-based nature of the combat, but I kinda respect it I guess. I think a lot of people will be confused by the complicated story, but personally I don't really mind if a game just straight up doesn't care if you can't follow along. I find it charming, in a weird way, idk.

But yeah, if you're willing to do the set-up, you should definitely give this game a shot, there's honestly nothing else quite like it.

Surprised by the low scores.
Hammerfight is janky but ambitious.

It's a 2d airship combat game that relies on heavy swings and momentum. You smash and fling rival airship around with giant hammers swords and guns. Duels are brutal and quick. It's very satisfying once you get the hang of it.

Story is there , and some levels are pretty bullshit but it's fun and there aren't any games like this.


Played a lot of Hammerfight because a friend loved it, I found it boring and repetitive, the extent of the game goes as far as the title: You fight with hammers. That's really it.

"An Awful Game With A Terribly Controlled Gameplay Gimmick"

Oh this one is going to be short and to the point! I had never heard of this game ever before, and I checked out some of the reviews before I dove into it. A lot of them talked about bugs, glitches, and most definitely, its horrible controls. I figured I would give this one a shot...boy were those other reviews correct!

The game has a capped sensitivity of 2000 DPI, which means every mouse rotation for battle is going to feel super awkward. For some reason, slow and clunky combat is the developers' idea of "fun"! The graphics were also atrocious at fullscreen resolution and only looked semi-clear during windowed mode, something that any modern day title should be ashamed of!

The story (from what I encountered) was nonsensical, generic garbage about some group "starting a kingdom" and "becoming oppressive". This game needed much more work on its awful control scheme rather than some half**ed story shoved into it!

Oh god the controls...This game focuses on mouse only gameplay, involving the player swinging their mouse around like a god*
* animal. The sensitivity is way too low, even on the highest setting, and the game constantly forces the mouse inputs to recenter and SLOW DOWN every few seconds. It makes combat unbearable, and levels that require precise strikes and movements become some of the worst moments of gameplay I have encountered in a very, VERY long time.

Don't even bother trying this game. The UI is atrocious, there are only nonsensical settings that don't actually help with gameplay, and the controls feel terrible. This is just garbage tier indie trash that should be thrown into the bin with the rest of the same *
** overflowing throughout Steam. A complete and total Not Recommend from me. Not in any world, to any person, at any time.

Final Verdict: 1/10 (Terrible)