Reviews from

in the past


Uma evolução do que era bom!!!

Fun to play from time to time, especially with friends, but it can get boring after few hours.

OG Hammerwatch, but with the replayability it lacked. Simple as getting some frens and begin to blast hours and hours. Waiting now for the release of Hammerwatch 2, let's see how it goes.

Not a fan of this one.
Can be fun with friends, tackling rooms together and avoiding traps with our unique abilities were the highlights for me. Boss fights were either fun or annoying.

Playing it with friends is decent enough, but it lacks a convincing endgame or an impactful singleplayer.


My friends weren't as interested about this game as I was, so they didn't really keep playing it. I stopped playing it in turn, because I feel like playing this game alone is nowhere nearly as fun as it is with a group of friends (I like playing healer too). I would've actually liked to try it a bit more.

Indie legal e difícil.
Classes e várias skills.
Jogo bem redondinho e desafiador pra quem gosta.

game was difficult and I think I enjoy it better if I played with better people maybe? I am not sure
not a bad game! just a little stressful for me

a friend got this for me to play with other friends and i wanted to like it so bad but i just wasn't feeling it and that makes me feel guilty

Enjoyable with friends, but otherwise your run of the mill rogue-like. Enter randomized dungeon. Kill baddies you've killed 30 million times before. Die and spend loot to hopefully go further. The dungeon loop is pretty boring once you've seen the same enemies again and again. Playing the melee character against bosses is a horribly balanced death-wish.

A rogue-like that feels more like a standard action RPG. The gameplay loop is boring as fuck for the genre and doesn't feel that good.

Well, that was a waste of money. I liked pretty much everything about Hammerwatch except the core loop, and I really should've realized that this would still be the case in this game. This sequel is loaded with meta-progression, which I'm a huge sucker for, and there are unlocks and stuff everywhere you look in the starting little city, which you also improve and rebuild and I'm also a huge sucker for rebuilding a run-down little hub town, but then the game itself is just endless corridors with endless rooms where you walk in, catch aggro and then kite backwards as you bottleneck enemies. Repeat for every combat situation in every room. On top of that, the obligatory roguelite item rooms in this game are for some reason obnoxiously difficult trap rooms that are far too hard to survive to make sense. It doesn't help that it's frustratingly inconvenient to switch characters and that most of the systems are very poorly explained. I just don't really get what I'm doing and I'm not really having any fun.

a hellspawn amalgamation of a bunch of negative tropes of the modern Action Roguelite. it's a very front-loaded experience, designed to force you into grinding for the sake of nothing more than masochistic progression. I have my reservations when it comes to meta-progression, ultimately I get the appeal but I just don't like it. I'd much much MUCH rather play something that's not designed around it. like yeah it's cool to see and feel that you're making some type of progress but, beyond feeling rewarded for your time investment, it doesn't feel earned.

this game is the poster child of the rote process of a difficulty spike pushing you to spend permanent currencies on stat boosts, and I hate it. it trivializes the inherent difficulty and authenticity of the learning curve. these bonuses make the game incrementally easier every run, which is counteracted with yet another present design flaw: giving enemies bloated HP and damage.

you progress by restoring your hub, you level up your class(es) and put points in enough stats to finally get your first win, and then it just gets worse from there. barring DLC campaigns there is no proper ending past that point, you just continue grinding minuscule stat upgrades for an eternity while its systems are at odds with one another. "progressive taxation" (?????) has to be the worst thing I've ever seen in any of these games, maybe even in all of the video games I've played period. on higher NG+ cycles it was a necessity to do farming runs just to prepare yourself for your 1+ hour long slog. this is all without even mentioning combat that boils down to walking into a room of 891341 enemies and constantly backpedaling.

it's just a horribly designed game that even fails as a roguelite. in all honesty about 10 hours in I edited my town file for infinite gold and ore to cut down on farming/grinding, went for 100% completion years later while depressed or something, and that still took me ~300 hours in total. I hate that it's still one of my most played games on Steam lol, I should just reset my achievements and pretend those 346 hours never happened, but I digress. all in all, playing Heroes of Hammerwatch solo with a completionist mindset was a nightmare. I'd never recommend it, definitely not to someone with severe completionist tendencies. I find it hard to say anything positive about it. it's a shame too since I liked the initial gameplay, but it was overshadowed by the unpleasant experience I had when I was a NEET that was glued to this game lmao.

this is such a random game i have literally no idea where i found it but man is it like the perfect roguelite its so good and the progression is so clean and its just oughhh

A barebones roguelite. It has a hub village which offers permanent upgrades and procedural dungeons which are very large, sparse, and repetitive. Some of the sprite artwork is very ugly, gold is scattered in such large amounts it feels like the kingdom is suffering deflation, and gameplay is very dull.

Also weird that you're so small but the south walls are so large, so half the game is obscured from sight. Despite playing for hours I've made little progress in the actual game - never gotten past area 2, but I do have plenty of permanent upgrades and a couple of classes unlocked. Maybe it's just intended to be a slow grind?

Overall this game feels very cheaply made, lazy, and unrewarding.

Fun with friends. I like the hub world and the unlock-able things, feels like a logical progression from games like gauntlet.

Note that I haven't played this game in a long time. Maybe this stuff is fixed now?
Fun boss fights. Fun dungeons to roam through. Fun combat. Lots of cool drops. Good hub.
Why the 2/5?
Because of a thing called Ores. You need ores to upgrade your hub, which allows you to upgrade your stuff. You find ores as static spawns in the dungeons. At first, this is fine. You get enough. The issue that is the upgrades start costing more and more, as upgrades tend to. The rate you get ores never changes. This eventually traps you in a grindy hell reminiscent of classic EQ.
I eventually downloaded a trainer that gave me the ores I needed because the game was no longer fun to me.

Fun! It lacks staying power, but it really is a good little gem of a game.

Roguelite lotade de grind, divertido quando pega o jeito é difícil parar sabendo que ainda tem conteúdo, esperando o 2 mesmo sem ter terminado esse, recomendo pra quem busca passar um tempo e até mesmo jogar com amigos (grupos de até 4).

really awesome co-op online game! really satisfying abilities and has pretty much endless replay value.

No es brillante, pero tiene algo, no sé muy bien cómo definirlo, que te hace querer repetir una run tras otra. El progreso se siente constante y hay una buena cantidad de clases y mejoras.


even gauntlet had the good sense to give its warrior throwing axes. backpedal-based action sounds like an oxymoron because it is. too much fun of setting up a run is behind timesinks and there are baffling design decisions like the level skips being the ideal way to progress while being horrific, unchanging, monotonous arenas.