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Not well balanced but it's got a lot of new and interesting additions to the genre.

I'm actually a big Civ fan, so I'm always eager to try different takes on the formula. When Humankind first launched, I was not a fan. But since it was included in this month's Humble Choice bundle with all the DLC, I thought I'd give it another shot. And I still don't like it, unfortunately.

It does a few things better than Civ, the main one being its events system, a mechanic that Civ desperately needs to add some needed flavor to playthroughs. However, everything else just feels like it's trying to capture what Civ does, but half-stepping their way towards that. Combat is needlessly complex. Diplomacy is utterly broken. Your units will get attacked at random by other Civs despite not being at war and you can't quite understand why. The mechanic for settling cities is a needless downgrade from Civ, adding extra steps to what should be a simple mechanic. Humankind also has the Civ VI issue of everything feeling like it takes forever to build due to ridiculous Production costs. At least in Humankind you can build multiple of the same District, and I like that Districts lower Loyalty/Stability instead of requiring Population.... but it just doesn't work right.

And good God, why can't I customize what tiles I work in my cities? Why can't I build roads? Why are so many things automated (like trade routes)? Why can't I buy tiles? Why is there a cap on how many cities I can found? You copied the District system from Civ VI, good for you, but the District system was put in Civ to make players play a wider playstyle instead of Civ V's meta of a few big cities. You're supposed to settle a lot of cities with the District system so you can specialize more cities and plant more Districts. Putting a cap on cities in Humankind just boggles my mind!

I think my biggest issue with Humankind is that it lacks identity. When I play Civ, I want to play as Rome, or America, or Babylon, or etc. I don't want to play a custom Civ against 5 other custom Civs. Humankind's Civs aren't Civs, they're just amalgamations of what bonuses you want to pick. That makes the gameplay feel samey. In Civ, the Civ you choose has unique abilities that you build around and take advantage of through the course of the game. That gives each Civ flavor and identity, it makes the game replayable. Humankind does not do that. It makes everyone feel generic, and all of a sudden it's just about what build you feel like making, and then beelining all of the cultures per era that fit your said build.

And that's a big problem, because it makes it so Humankind doesn't have a personality at all. It feels very generic, bland, and utterly boring.

Score: 70

As a competitor to "Civilization," it was a promising game at release, despite notable issues. With subsequent patches and expansions, the game has cultivated its unique identity and now stands on its own. It takes some time to become familiar with the intended way the game is meant to be played, but worth it.

Rating: Great
Pretty good Civ clone. Battle system is pretty good, though sometimes it messes up. Very buggy and missing some core features. Battles should let you retreat at anytime.

A couple summers back during a period where my wife and I were both stuck at home with COVID we marathoned Civ like it was going out of style. I mean absolutely day long marathon sessions and when we were satisfied with one game having played out we would fire up another one.

Humankind came out just before that marathon, and so as we burned ourselves out a bit I thought “oh hey maybe we should give this new one a go”, but we shrugged it off, not wanting to buy two copies.

Well here I am, having finally played it and…I’m glad we didn’t buy it back then, because I don’t really like it. It lacks soul, in a way—it just has some sort of quintessential quality missing.

I really don’t like changing cultures every era—part of the joy of the soul of Civ for me is a bit of roleplay and of keeping that same “identity” and that is more or less out the window here. I don’t love the general art style all that much…I just don’t like it

Also this is such a minor thing but the Leonard Nemoy style Civ Voice they’re copying here’s copy is so snarky and obnoxious, offering commentary on my civic choices—it makes me roll my eyes every time


Great competitor to Civiliation, fixes a lot about it that I don't like while introducing a somewhat different take on progression. Very fun to play, but without proper mod support and a large swath of activities it is simply not that replayable and will probably not stand the test of time like Civ.

Really good 4X strategy game. I enjoyed the artstyle and the differences between civilizations, but the strategy combat was the most enterteining part. The lack of variety and possible Victories are the only meaningful cons in this experience,

Been playing off and on since release. Kind of a restrained attempt to reform civ. I like the respect for independent people, the fame system, the UI, and the cultural mixing.

Ultimately changing your identity completely every era kind of sucks, and you have to go from story-making to treating it like a board game to get over it. It's liberal and not even close to absolving 4X as a genre. Very fun though, with great AI.

this seemed interesting, but I just don't think I have it in me to learn a brand new 4X game. It's both too similar and too different from Civ for me to get the hang of. Also wish there was more personality to everything, all of the research, building and civic options were very generic.

É tipo um civilization muito pior. Não vale o tempo se você pode comprar mais barato o CIV.

It was obviously very similar to Civilization games and I enjoyed it pretty well. Great game to just have running in the background and make a few moves and go do something else and its just waiting for you. Also hard to stop with that "just one more turn" thing ever present. Beat it multiple times on various difficulties and different civs but kind of finished up this run with it in late December 2021. May go back at some point if they add civs or different play mechanics.

I wish I liked this game more. I have BIG problems with certain parts of the game that really spoil the parts which are amazing and fresh. I hope it will get some post-release love and grow into the beautiful game it has the potential to be.

Probably my favourite 4x game, but it does still have most of the issues that come with that genre.
I am of two minds regarding the culture system. On the one hand, it's really fun. On the other hand, it can make it really difficult to get motivated to play a new game. I can't just say "I'm gonna do a China run and go on economy" cause who knows what is going to happen throughout the game and how that impacts what path I take.

estaba gracioso pero no me veía jugando a esto repetidamente sin ningun incentivo real, no tiene campaña ni misiones de ningun tipo es solo jugar contra la ia u otra gente y... no es lo que busco!

Had a quick shot on the game-pass and it's certainly an interesting spin on the genre, looking forward to giving it a proper go someday

This game is currently in the Humble Choice for April 2024, and this is part of my coverage of the bundle. If you are interested in the game and it's before May 7th, 2024, consider picking up the game as part of the current monthly bundle.

Experience the entirety of humanity.

The fastest explanation of what Humankind is would be to say it’s like a different version of Civilization. There are a lot of changes here, such as not choosing a single civilization, but rather adopting a new culture with different bonuses for each era and a far superior battle system, but at the end of the day, this has all the same computer board game type of appeal that Civilization has, as well as all the complexity.

However, a lot of people have turned on this game after a long time citing the AI isn’t that strong, or cheats. This is the first game in this franchise, and while this is Amplitude Studio known for the Endless Space franchise, it does feel a little lacking. At the same time, if this is seen as a first entry in a longer franchise, there’s a lot of potential. However, that’s potential in future titles. Also, the text on the UI is frighteningly small. I usually play all games on my 50-inch TV connected to my computer and this one was unplayable but even on a normal monitor it’s a bit smaller than I would like.

Pick this up if you like Civilization, It’s 12 bucks, and you’ll easily get 20 hours into it and likely more. This has a nice different feel to it and like I said, I prefer this combat system to Civilization’s combat. You will have to learn all the differences but you’ll get a unique experience here.

Also, Humble's version is the definitive edition so all the DLC content is here.

If you enjoyed this review or want to know what I think of other games in the bundle, check out the full review on or subscribe to my Youtube channel: https://youtu.be/8q4m_yRP5xw

This game has the framework to be a great game. The graphics are beautiful, the UI is great, the narration and sounds are satisfying. The entire concept is also a great idea, with civics and religion and cultures. The territory and battle mechanics are fantastic as well.

All of the above is ruined with terrible pacing. Nothing you do feels significant. This is the complete opposite to games such as civ 6 where a single turn can be quite impactful (which also has its issues).
In Humankind i reached the industrial era far earlier than any of the AI and I did not even need/manage to build basic buildings to achieve this such as a [i] school [/i]. And this is just the start, in my capital there are at least 10 ancient/medieval era buildings still left for me to build, because everything moves by so quickly that I never even had the chance to think about building them, and it doesn't even feel like I need to.

The AI is definitely not completely terrible but still suffers from some issues with falling behind. Despite losses I expect my neighbors to be able to rebuild. Instead, my neighbor is stuck with two cities with 1-5 pops because they get rebellions every other turn that my troops are left to deal with. I could easily crush them but they are supposed to be my ally.

When this game came out I understood that balance would be something that takes time to fix. However, it has been a couple of years or so since this games release and I only see marginal improvements.

I would like to see how this game works with my friends but even at low graphics it is not well optimized for play, and given the issues its a bit difficult to convince others to make the purchase.

Unfortunately, I cannot recommend this game

It took me a second play-through to get into it, but boy howdy did I. I ended up with that classic "look at the clock and the sun is rising" moment of being absolutely sucked in by this game. I still think the civilization series is a better introduction to the genre, but for people already familiar with it they should give humankind a shot.

Fun and interesting 4X. Graphics are nice and you can make your own player avatar and other players can play against you as an NPC (with a customizable AI personality). UI is really really bad.. :(

Me dio en mi peak de historia. Por poco no me meto a la carrera de historia, en parte, por este juego. Muuuuy buen simulador, un poco raro que puedas mezclar de esa manera las diferentes civilizaciones.

There comes a time you have to admit a style of game isn't for you and these Civilization style strategy games aren't for me. I'm just not very good at them and I'm not sure I ever will be.

Despite that I had a lot of fun with Humankind. Building my small native tribe into a not so great Civilization because I'm not very good was fun. I played for hours, multiple play throughs, failing. Next thing I knew it was 5am.

If you enjoy strategy games I definitely recommend this. I will be playing it again.

It was novel at first but I think I still prefer Civ 6.

Why do cant i make the boats sail

I had fun for my playthroughs, but this game needs some more time in the oven. Considering how Civ VI turned from a near universal disappointment to one of the best in the series, I am sure with a lot of tlc and support from the devs that this will go from a good game to a great one.


It's alright for a civ clone.

Tiene buenas ideas para competir contra Civilization pero le falta pensar algunas mecánicas y añadir profundidad mediante expansiones para llegar ahí. Por ahora se hace quizás un poco simplote.

I love the presentation and a bunch of the changes it makes to the Civ formula. It's also not finished. Balance is a mess, farmer units barely feed themselves so are not worth building, and religion is barely a thing. I'm looking forward to continuing to play this once its updated more and fleshed out with DLC and updates.