Reviews from

in the past


Fond memories of playing the shit out of this as a kid. Nothing too groundbreaking but the submarine theming does make it stand out among a sea of aerospace shooters. Spritework is really nice too, as expected of the team behind Metal Slug. I like that the PS version had alternate soundtracks available but the originals are almost all better.

I kind of hated this shmup. I have very negative feelings. more negative than I thought. but in theory, it's serviceable

Un excelente shoot em up, con unos excelentes gráficos.

El metal slug de los submarinos (es muy dificil)

Oh look, Irem made a shmup that isn’t R-Type! Is this a sign of the apocalypse?!
Actually, this is one of my favorites in the genre. The graphics are good, the power ups are wtf inducing.
Irem has had some misses, but this is not one of them!


One of my favorite shooters, love the Metal Slug vibes and the chunky pixel art.

Solid game. A shooter with submarines. Since it was originated as an arcade game you can bet it will have a high level difficulty, just to punish you. It's hard but you might enjoy if you like the genre.

This game was marketed in some places as "Metal Slug: Submarine"

I played it recently on my friends's immortal PS1. Not really impressed honestly.

Changing the name could have been an excellent decision considering how impossible it was for us, 90's kids, to get our hands on Metal Slug outside of the arcade machines. There was no port of Metal Slug available for PC or any home console at the time (and if there was, it was rather inaccesible for us), and i can definitely picture myself how many kids would go to their local video games store, seeing that there was a Metal Slug available for their consoles, only to find... this. Imagine such a dissapointment. I dodged that bullet thanks to Nivel X (argentinean chabones entenderán). So, changing the name could've probably been a smart decision in terms of marketing but also it was basically a fraud.



Hot take: Better than Metal Slug.

The graphics are awesome and I appreciate a Shmup that doesn't involve flying. There's no reason you have to be airborn for a shmup to work and this game proves that. The gameplay is middle of the road though. There's some cool boss fights but that's kind of it - there's not even power ups. If this game was longer I think it'd get tiring but there's only a couple levels.

Irem-tier handsome shmup with unique, deliberate pacing and multi-directional shooting. The submarine-shooter premise leads to some clever setups, and cool bosses. I wish I had a bomb, though, and that big-ass sub hitbox can really be a pain. Still, so cool!

it was alright, art was really cool and music was good but honestly the gameplay was boring as shit. sorry Irem

I played this on my Evercade on the Irem collection, which I assume is just the original Arcade version.

It's a pretty fun, short (5 levels) shmup with great old school arcade style graphics. It's pretty unique in that you play as a submarine, instead of a spaceship.

The big problem I have with it is that this game would've been near impossible to beat without a couple pocketfuls of quarters. It's a tough game with projectiles flying everywhere, all the time and I had to continue many, many, many times, so this game definitely lives up to the old "impossible to beat on one quarter" style of arcade games. If I didn't have unlimited credits on the Evercade, I wouldn't have enjoyed this at all.

Im a big metal slug fan and also a big shmup fan. So I assumed this game was for me. It was not. I didn't like it as a shmup and it is nothing like metal slug except for the graphics.

This is an okay game but there is nothing too interesting here imo

This is a lot of fun. As with all arcade game like this, get past the first couple of levels and it becomes relentless, but the style of shoot em up and the visuals make this stand out from a lot of shooters of its day. Big Metal Slug vibes but I honestly enjoyed this more than any of the Metal Slug games I've played.

Spammy sections aside probably one of the best shoot em ups I've played in a long time.

Sessão nostalgia forte demais

A sessão nostalgia bateu forte ao achar esse game! Lembro da primeira vez que vi essa capa (na estante de jogos do meu padrinho) e da primeira vez que vi na tela (ele mesmo jogando). Eu fiquei apaixonado pelas cores, pela forma como a o game funcionava, os poderes do submarino e, principalmente os belíssimos cenários.

Passei ANOS sem saber o nome pq minha memória de criança não me deixava lembrar e meu padrinho também não conseguia lembrar pq ele vendeu o game e acabou esquecendo.

Agora, revisitando a biblioteca de jogos do PS1, eu finalmente achei! Bati o olho na capa e pensei "será?" Baixei, testei e tomei uma porrada de nostalgia, que delicia.

Falando sobre o game em si, ele é frenético e tem uma dificuldade absurda, porém bem precisa e que lembra MUITO Metal Slug só que no mar. Pelo que li nas outras reviews aqui, parece que é do mesmo time que criou o Metal Sluga, então estaria explicado a semelhança.

Cada fase tem um visual único e com desafios diferentes para você conseguir lidar, com destaque para a terceira fase onde o scrolling passa a ser vertical ao invés de horizontal, com um colosso seguindo a gente, simplesmente muito maneiro.

Se engana também se você vai ter gameplay apenas embaixo da água, muitas vezes será necessário subir a superfície para lidar com os inimigos que vem do ar e jogam bombas lá de cima. Não lidar com eles torna tudo muito mais complicado para fazer os desvios necessários.

A trilha sonora não é lá das melhores, não espere muito, mas é legal ver as diferenças entre a versão de arcade e a de ps1.

No geral, um belo jogo, bem difícil, porem gostoso de jogar. Além disso, minha infância agradece. Agora é passar o nome para o meu padrinho, mal posso ver a reação dele.

Fun and unique game. Great pixel-art (from the same team as Metal Slug of course) and music. A ton of environmental variety and some cool setpieces. It took me a bit to warm up to it, but I've really enjoyed it.

The weapons and subweapons all have their strengths and weaknesses and the game has scaling difficulty based on how much powerups you pick up which adds a bit more depth to it (for better or worse). The gameplay is much more methodical and slow-paced than your typical shmup, and since you can move forward at your own pace, it is to your benefit to advance carefully, as there is a lot going on at once in this game and you can easily be caught out of position especially with how slow the movement speed is.

The game and its bosses (except for the final) are more puzzle-oriented and involve figuring out the method rather than dodging complex patterns.