Man, I often hate abusing rewind and savestates for older games, but Jelly Boy God damn deserves it. Many of the levels in this game are just so assanine and require trial and error to beat that rewinding only felt like I was cutting off so much of the tedium. Controls were okay but the precision needed in several instances made exploration feel like a chore. I like the style and aesthetic quite a lot here which makes it more unfortunate that it was packaged with annoying ass level design.
Y'know how some games just stink of Britishness? I'm not talking about them having Union Jacks or the Queen in them or anything like that - there's just something about the way the characters are drawn and the way the levels named and all the crass attempts at humour in some games - 90s ones in particular - where you can just feel that they were made by some awful little British dude pecking away on a tobacco-stained Amstrad CPC. Jelly Boy is a prime example of this phenomena.