Reviews from

in the past


Hermosa aventura gráfica a la vieja escuela.

La historia está bien llevada y realmente logra meterte de lleno en ella.

Sinopsis: Luego de años alejada de tu familia paterna, tu abuelo fallece y debes volver a tu pueblo natal. Sin embargo algo no está bien con su muerte y deberás luchar contra tu pasado.

short and sweet, with a couple puzzles i would have NEVER solved on my own, phew

apparently there's a director's cut with more content that came out a couple years ago... who knew?!

The game that screams "We love the classic point n' click!" The graphics tells much of it as well, in its pixelated but highly detailed presentation. In a Twin Peaks-esque setting, the plot revolves around the titular character digging for answers about her grandfather's death and the mysteries rooted in her hometown.

The story is mature and multi-faceted, although to a point that I have some troubles getting hooked on its lacking intrigue. Half-way through, though, the pacing picks up enough to get things rolling well. Every character is memorable and have their own personalities (Goober is such an apt comic relief!), especially thanks to well-made voice acting and dialogues.

Não sou o maior fã de jogos nesse estilo, mas vou confessar, amei esse jogo.

Amei a Kathy, uma personagem que acredito que a maioria deva gostar com facilidade.
Sobre a história, do segundo dia pra frente começa a tomar um rumo mais tenebroso, já com a aparição do "Homem de Vermelho" vemos que as coisas não são tão simples como aparentam ser.
Para mim, a história tecnicamente sombria é o maior atrativo, pois mesmo quando você descobre algo, você ainda é instigado a ir mais e mais fundo.

Mesmo que você não seja o maior fã desse estilo de jogo, ainda sim recomendo uma tentativa, vale a pena e o jogo não é tãaaao longo ao ponto de enjoar.

Cool game with a very intriguing story. If you like games with a creepy atmosphere and mysteries, this is a must.


100% of achievements unlocked. I've not played a classic-style 'point-and-click' game for a while, but this was a good way to re-introduce myself to the genre. The low-definition 'throwback' graphical style works well; conversely, the soundtrack is quite sophisticated, working well to set the mood of a number of the game's setpieces. There are a few of the puzzles that still cross the line beyond what I'd view as reasonably solvable from deduction, etc. (I'll freely admit to having kept a guide to hand), but the majority of the puzzle scenarios are well-done. There's also a fair amount of focus on investigation through conversations, tying in with the game's "a detective is born" subtitle - I think on balance I prefer more traditional puzzles, but the seeing the variety is a positive. I don't feel that the game quite resolves all of its plot threads in a satisfying way and it starts to rely a little too much on the supernatural towards the end (even if it's clear that it's not wholly real), which is a bit of a shame, but I still enjoyed my time with the game.

Drawing on the new emergence of 2010s point & click, Kathy Rain is a product of nostalgia with the psychological twist of recent productions, such as The Samaritan Paradox or the Blackwell series. As such, our protagonist begins her adventure after the death of her grandfather, to unveil an intense mystery. This is rather well staged over the first three days, but the more fantastical choice of ending can be perplexing, as not all questions have been answered – perhaps foreshadowing a sequel. The art direction is really charming, especially with the pixelated backgrounds that are accompanied by beautiful skies. While the dubbing is good, it is sometimes a shame that the secondary characters appear rather flat. Eileen is a charming character, but too little time is spent on her; similarly, the priest Isaac lacks depth in his motivations, as does Kathy's grandmother. In general, we tend to find a style very similar to the games of the golden age of the genre: a very linear logic in the search for objects, which does not really innovate. This is sometimes not a bad thing, since the writing is quite fine, with well-founded lines, thanks to the caustic side of the protagonist. The puzzles are of a fairly moderate difficulty, neither too absurd nor too simple. There is a real sense of satisfaction and this is perhaps the most important thing in a video game. Thus, Kathy Rain is a very convincing attempt, which allows itself to touch on sensitive subjects with an appropriate tone; a sequel would be very welcome.

A very solid point and click graphic adventure game. The art looks good, the music is very fitting and the puzzles make sense. The story is not bad either, it's legitimately mysterious although some parts are questionable.
I would recommend it to pretty much anyone who likes adventure games.

Divertido, intrigante, mas bem lento até que a narrativa comece a realmente importar. Tem um humor duvidoso (mas bom).

Some of the cringiest writing i've seen in a while. Characters are overly stereotyped (And i say that acknowledging that some stories may be benefitted by stereotypes) in a childish way, and the dialogue just makes me want to die. The premise of the story is simple, nothing groundbreaking, but in a different context it could be a good starting point for other things to come. Sadly i couldn't really get past day 3. Maybe i'm missing some big genre twist in the David Lynch style but i guess it wasn't anything that remarkable anyway. Puzzles weren't rewarding either.

On the good side, pixel art graphics are just beautiful here, probably they are the reason why i decided to play this. And the music is pretty much ok.

But overall, nothing i would recommend to anyone.

It was a good little Point and Click indie game to get into... I decided to knock this game out because my left wrist is hurting and I didn't want to make it worse, but I had an urge to play a game.

It was good. It wasn't great or groundbreaking, but it was a solid Point and Click title. Great VA, the story was pretty good... though, the ending felt... unexplained in some parts? It felt like it needed more to feel more satisfying. Art was great. And the gameplay felt good... I personally didn't mind the backtracking. Personally. I can how it could've gotten on someone nerves though, but I didn't have an issue with it.

Other than that... it was worth my time. And I got to play a cool game while letting my wrist heal.

an OK game. The story was fine although felt deeper at the start.

The story, voice acting, gameplay was fair.
But sometimes you might feel like you are in the middle of nowhere and you don't have any clue what to do. Point and click games are frustrating for that reason.

Důmyslně vystavěná vyspělá adventura, která mírné mysteriózní devadesátkové Twin Peaks prvky zapracovává pozvolna a chytřeji než mnozí jiní. Je však poněkud paradoxní, že jeden z hlavních záporů (lehkost) je důsledkem jinak veskrze sympatického faktu; a to sice logičnosti veškerých akcí ústící v nulovou hráčskou výzvu. Právě kombinace mála lokací, pouze několika charakterů, nezasviněnosti v inventáři (postup tu je spíše dílem pokládání správných dotazů správným osobám než kombinováním předmětů s okolím) a již zmíněné logičnosti má za následek to, že to působí přímočaře, krátce (což je pravda, cca pět hodin i s vysbíráváním nepovinných achievementů) a lehce. S výjimkou v podobě dvou puzzlů (upravování zvukového záznamu à la Gabriel Knight II a pasáž točící se kolem jedné básně) to žádnou ryze adventurní výzvu pro mozkové závity nepředstavuje a tak tím i méně zkušený hráč tohoto žánru projede jak žhavý nůž zteplalým máslem.

Dojmy kalí i uspěchaný závěr (myšleno úplný závěr, nikoli finální pasáž "vypořádávání se s osobními kostlivci ve skříni"), který vše utne náhle a nenabízí adekvátní uzavření všech rozehraných linií a vlastně ani uspokojivé vysvětlení. Po celou dobu si to pozvolna krůček po krůčku, hodinu za hodinou připravuje půdu k vyvrcholení, aby setopakodehrálotaknáhleajakobymimochodem, že to projde skoro bez povšimnutí. Nemožnost dvojkliku pro zrychlení přesunu mezi lokacemi zamrzí, ale díky tomu že vás tvůrci nehoní od čerta k ďáblu a že je tu těch lokací stejně jen nezbytné minimum, to je mnohem menší problém než by jeden čekal.

I tak je však výsledkem veskrze sympatická, byť především v závěru nedotažená, adventura "wadjeteyeovského" ražení (a ta podobnost není pouze v použití stejného enginu) určená pro dospělé publikum, co by rádo trochu toho detektivně-mysteriózního thrilleru na jeden či dva večery ve společnosti zajímavé i nosné hlavní hrdinky, která je charakterově bohatší mnohem více než její sarkastická náctiletá póza na první pohled naznačuje.

Majorly underrated. Very compelling character and narrative. Good puzzles. Amazing sense of place. A little flabby in its last act, but still sticks the landing.

This review contains spoilers

An excellent point and click adventure puzzler that will feel right at home with players familiar with the Lucasarts point and click titles.

Kathy Rain, despite its initially dull and seemingly drab setting and opening, unfolds its wings rather quickly and pulls the player in with its captivating story and colourful, vibrant characters, each one a different taste from the rest.
Unlike many of the other reviewers, I did not really have a problem with the story taking a turn into supernatural territory.
I think it twisted the story in an intriguing manner that made for some very tastefully disturbing scenes that enhanced the narrative overall.

The puzzles are fairly reasonable and you can interact with many objects that sometimes give an amusing response from the sassy lead or other characters around her.

It's a good game with plenty of suspense and intrigue for those willing to try it.

A solid modern point-and-click adventure. Reasonably difficult puzzles, great dialog and writing, crisp graphics, and presentation. The number of in-game locations could have used a little more variety.

Nevertheless, games like Kathy Rain make me happy to see that a genre that was basically dead for 10-15 years has found a new lease on life.

This shit's goofy but the good kind of goofy.

¿Qué pasaría si en una coctelera metemos Twin Peaks con Full Throttle? Pues que de resultado nos dará Kathy Rain
Nos vamos a encontrar un juego atípico de Point and Click. Corto en su historia, (apenas 5 h) a no ser que vayamos de "busca logros"
Con un final que invita a secuela, pero que de momento no la tiene.
Para saber más os invito a leer mi reseña en Orgullogamers: http://www.orgullogamers.com/2019/06/kathy-rain.html

A silhouetted city lit up by a bolt of lighting against a neon teal night sky. To the casual viewer, this would suggest a dark, neo-noir world, brimming with crime, decay, and civil rot. It's no place for any sane human being, let alone a young woman wanting to make it as a private eye. She calls herself Kathy Rain, a catchy name for a hardboiled detective set on trying to make her town a better place, one small step at a time.

Alas, that's nothing close to the actual result. Kathy Rain is a point-and-click adventure title rendered in the same old-school, early-PC style as other games like Clock Tower, King's Quest, and early-Lucas Arts' products. Our protagonist is no hardened veteran, instead being a journalism major still attending colllege at Conwell Springs. Springs is a bright place, full of a shrewd vibrancy in spite of its small population. Or so one would think.

Despite my disappointment at this sharp contrast between the title graphic and the actual game, I wasn't entirely disappointed with Kathy Rain. For starters, I've always been a fan of unconventional detectives- people who seemed to sort of fall into the line of work, despite being in that general career path. Easy Rawlins, Matt Scudder, and even Nate the Great. And Kathy joins that line-up quite well. While I did feel her interest in finding out what happened to her grandfather was a bit sudden, her characterization more than makes up for it. She has that sardonic style of humor typical of the "bad girl" archetype, but there's enough depth to her revealed over the course of the game that expands her beyond those parameters.

Visually, the game looks good enough. It's hard not to perceive the whole set-up as low budget given the 16-bit graphics, but developer Raw Fury packs every setting with lots of props and details, providing plenty of eye candy and showcasing the artists were far from lazy. There is no set color pallete either, meaning you get a surprising amount of variety from the different locales. I also liked how there were several character boxes per a character when speaking that showed different emotional states. There wasn't much there, but it was a nice touch.

Voice acting was mostly positive. I wasn't a big fan of Arielle Siegel's Kathy at first, as I felt she was trying too hard to do a Daria/Raven impression. But you get used to her voice, and her performance overall was good. All the supporting performances were top notch, showing that the developers were committed to providing a quality experience for prospective buyers (and proving a point I made about To the Moon losing something without having any actual voice acting). There was one exception, however, and that was Shelly Shenoy's Eileen. It was clear she was trying to go for "cute badass," but ended up coming off as borderline sociopathic ala Lily Aldrin in Karma.

I liked the diversity of dialogue options, especially when examing stuff or trying to combine stuff. It shows the developers were prepared for the crazy things players would try to do (like drinking booze in front of Kathy's grandma, or tasering someone, or smoking in front of someone).

Sound/music not particularly memorable. Seemed like there was only one tune that played for each area.

The story is where the game gets a mixed rep from me. As I said, was admittedly expecting something grounded ala Se7en or those classic noir movies, but Kathy Rain is much more in the vain of Twin Peaks. There are a lot of subtle supernatural elements that go on behind-the-scenes, and to me it hurt the potential this game had. There could have been a deep tale about drug abuse, cults, small town cover-ups, and so forth, but by having these fantasy facets, it makes it more akin to the X-Files. Some people will like this regardless, and it was overall enjoyable, but be warned it's not grounded.

I didn't feel Kathy really got proper character development either. There are two narratives at play here- Kathy becoming more into her journalism career and letting go of her morbid past. The first one doesn't really work because, outside of skipping classes, we never get a sense that she's reluctant to pursue journalism, meaning her ultimate decision to go through with it is blatantly expected. The second doesn't work because we don't get enough on her backstory or her inner feelings, only glimpses. And that would have been fine for an introduction into her, but a big part of the final act is about Kathy confronting her past actions, and it doesn't have much weight to it because we weren't given enough info about it and how they affected her. But the game never gets tear jerky, and it has a nice maturity to it, never caving into the bad young adult writing tropes that, at times, hit Life is Strange.

Didn't like how entering a new area meant repeating the same animations. It was obviously okay when there was no animation for entering, but coming to places like the Cemetery or the Lake House meant seeing Kathy stop her motorcycle, get off it, remove her helmet, and finally enter. It got annoying.

Kathy also moves too slow ala Clock Tower. It's tolerable since the areas themselves are small, but I would have liked for her to move faster than this Morrowind pace.

There are a lot of puzzles in the game with a good amount of variety. None of them are particularly hard, but that isn't a bad thing in the slightest as their variations make up for that. I would have liked for the developers to make environmental interactions a little bigger as there were times where I got stuck because I missed something ala the Water Temple keys in Ocarina of Time (okay, not that bad, but my point stands).

Also didn't like that you had to click twice to interact an object in your inventory with another object. They should've just had left click allow you to drag/drop and right click to open up the other options of examining/thinking about an object.

One of the biggest problems with the game that kills immersion for me is the lack of consequences for making the wrong choices. There are times where you have to give the right dialogue options, and if you fail there is no consequence- you just restart the cycle. Having the deputy fall for the same "hobo is sick" routine or redoing the same conversation with the Air Force guy, for instance, seems strange considering you're talking to authority figures who should be smart.

Priced at $15.00, Kathy Rain took me about 6-7 hours to complete, so it technically falls just under my price:gametime ratio for recommendation. Combined with my reservations about the story, I personally don't think I would recommend this to anyone with my tastes without a small discount. That being said, this is an indie developer, and I always say it is worth supporting them, especially when they do put effort into their craft. Plus, many other people will no doubt enjoy the narrative.

Picked this up in the Great Adventures Mobile Humble Bundle.

Played this in two sittings and ended rather late... the game's back section is a little weird and playing it after midnight may not have been a great idea.

The story is pretty good and the puzzles aren't overly complex, though there was one instance where I was hopping between 5 different locations trying to figure out where one of the characters went to. And the convert a poem to a set of digits puzzle just made me a little grumpy.

The artwork and voice acting is really spot on. And the dragging the object to where you want to use it was a nice touch.

For some reason it reminded me a lot of the Blackwell series, though this may be because there's a tombstone in the graveyard with a Blackwell on it.

If they make another one, I'd be on board.

An above average PnC with a story that gets delightfully creepy towards the end.

This is a perfectly acceptable point and click adventure game. A little too much backtracking and towards the end the puzzles start asking a bit too much out of you, but despite the gameplay and writing hurdles this manages to be entertaining, probably also because of how short it is. I mean it, the game can't wait to end, one second you're doing normal investigation stuff and suddenly you're thrown into the climax, then the ending happens and it kinda feels like the writer got a little bored and just put in the bare minimum

This is a game that I played only because it was given away for free on Steam at some point, and I guess I didn't mind spending the 0 money that was required for me to play it. Check it out if you already have it and you like point and click adventure games I guess.

On a final note, the sheriff character's voice constantly sounded familiar to me but I couldn't put my finger on who the VA was. I checked the credits specifically for this, and he was played by Mike Pollock, who voices Dr Eggman. I guess there's my reason to remember this game for more than a day.