Super cute and easy entry into colony sim building.
This game NAILS the Tier 1 progression experience. It feels SUPER SMOOTH transitioning from "no buildings" to building out the city and setting up the basic institutions/buildings (e.g. food, houses, roads, wells, etc.)
The progression hits a bit of a wall once things start requiring gold, and also costs gold to maintain some professions.
But that's where the fun "balancing all of the job professions" comes in, and if that's what you want from a Colony Sim Builder, then this is the perfect game for you.
This game NAILS the Tier 1 progression experience. It feels SUPER SMOOTH transitioning from "no buildings" to building out the city and setting up the basic institutions/buildings (e.g. food, houses, roads, wells, etc.)
The progression hits a bit of a wall once things start requiring gold, and also costs gold to maintain some professions.
But that's where the fun "balancing all of the job professions" comes in, and if that's what you want from a Colony Sim Builder, then this is the perfect game for you.
Had an absolute blast with the game shortly after it left Early Access. By now, many new mechanics have been added, much to my dismay. I enjoyed the game for its genius simplicity, how it managed to distill a sense of progress and make aesthetic city building fun too. Due to it's newfound complexity, it feels much less unique and more like any other city builder.
Um jogo charmoso de gerenciamento de reino, complexo o suficiente pra um iniciante no gênero, mas que acaba sendo raso demais depois que você aprende as partes principais. A partir desse ponto ele deixa de ser desafiante e fica mais parecido com um sandbox, e os desenvolvedores já partiram pra fazer outro jogo. Ainda assim, é complexo o suficiente pra mim, valeu o preço que paguei.
This game is a delightful city-building game with a charming pixel art style. It offers accessible gameplay for casual players and city-building enthusiasts alike. Though lacking depth, it compensates with a relaxing atmosphere and pleasing aesthetics. Construct castles, manage resources, and defend against Viking invasions.
While it may not provide extensive complexity, it delivers a satisfying and enjoyable experience for those looking to create and manage their own medieval kingdom.
With their next game being worked on (Nova Roma) they already have my interest to purchase after how much fun I've already had on K&C so far.
While it may not provide extensive complexity, it delivers a satisfying and enjoyable experience for those looking to create and manage their own medieval kingdom.
With their next game being worked on (Nova Roma) they already have my interest to purchase after how much fun I've already had on K&C so far.
Bear with me on this one.
Management games can sometimes be like building a block tower. It's tactile and satisfying to put stuff into a need little grid and build up the bottoms of your tower (resources like food or wood) to support you as you aim to go higher and higher (more population, more progress into the tech tree).
and sometimes, its just fun to clack blocks together and its great. the game doesn't really get in your way. that's my relationship to e.g. urbek city builder. and sometimes the blocks all have different faces and personalities and needs and its really complicated and one of them is tantruming and pulled the lever that kept lava out of the rest of the fort and that's dwarf fortress, and that's fun too. but sometimes I am building and building and I stop and go "why am i doing this? i can see in my mind's eye exactly how this will go when i get 1000 blocks (people) or one million blocks and it's the same thing just kind of bigger" and i have to wait more and more time before i can place the next block on and I'm spending all my time waiting and... that's kind of how i feel about this game. it's fine.
it gives some information but not enough to make my life easy (How many woodcutters to charcoal makers do i need? managing jobs only at the professional level is rough!). it has some friction but not the kind i enjoy. it seems to get updates so that's nice?
Management games can sometimes be like building a block tower. It's tactile and satisfying to put stuff into a need little grid and build up the bottoms of your tower (resources like food or wood) to support you as you aim to go higher and higher (more population, more progress into the tech tree).
and sometimes, its just fun to clack blocks together and its great. the game doesn't really get in your way. that's my relationship to e.g. urbek city builder. and sometimes the blocks all have different faces and personalities and needs and its really complicated and one of them is tantruming and pulled the lever that kept lava out of the rest of the fort and that's dwarf fortress, and that's fun too. but sometimes I am building and building and I stop and go "why am i doing this? i can see in my mind's eye exactly how this will go when i get 1000 blocks (people) or one million blocks and it's the same thing just kind of bigger" and i have to wait more and more time before i can place the next block on and I'm spending all my time waiting and... that's kind of how i feel about this game. it's fine.
it gives some information but not enough to make my life easy (How many woodcutters to charcoal makers do i need? managing jobs only at the professional level is rough!). it has some friction but not the kind i enjoy. it seems to get updates so that's nice?