Reviews from

in the past


Certainly not a bad city builder by any means, but overall it does not have much staying power. Once I mastered it, I had little to no interest in returning. It does have a fair amount of charm though!

Probably the most adorable city building game ever devised. It tickles my strategy brain whilst offering a city that frankly, brings me back to building little cities on LEGO mats as a child. The witch is my wife. Kingdoms and Castles is worth every penny; you, dear reader, should play it.

Played a little, like 5-10 hours and it was very fun, but i thing it doesn't have much variety... the first 3 run was fun, like really fun, but than its gets more repetitive

simple city-builder but that makes for a great intro to the genre. Love the fantasy themes. Just can get stale quick


fun game but endgame gets boring fast

Fun gameplay concept with workers slowly expanding and protecting an ever-growing kingdom, but its endgame is repetitive and some mechanics quite annoying.

very fun and relaxing game but it is a bit limited and easy to finish

Super cute and easy entry into colony sim building.

This game NAILS the Tier 1 progression experience. It feels SUPER SMOOTH transitioning from "no buildings" to building out the city and setting up the basic institutions/buildings (e.g. food, houses, roads, wells, etc.)

The progression hits a bit of a wall once things start requiring gold, and also costs gold to maintain some professions.

But that's where the fun "balancing all of the job professions" comes in, and if that's what you want from a Colony Sim Builder, then this is the perfect game for you.

A nice little city builder and I love some voxel personally.

medieval city planner with elements that keep me interested in strengthening my city

this is a fun one. if you're into a good city builder, this is a really good entry point. this game is hours of fun, and there are so many developments to be made. while i only have 30 hours on it, i reccomend this game to anyone who wants to get into city builders.

gameplay gets a 4.

Had an absolute blast with the game shortly after it left Early Access. By now, many new mechanics have been added, much to my dismay. I enjoyed the game for its genius simplicity, how it managed to distill a sense of progress and make aesthetic city building fun too. Due to it's newfound complexity, it feels much less unique and more like any other city builder.

Um jogo charmoso de gerenciamento de reino, complexo o suficiente pra um iniciante no gênero, mas que acaba sendo raso demais depois que você aprende as partes principais. A partir desse ponto ele deixa de ser desafiante e fica mais parecido com um sandbox, e os desenvolvedores já partiram pra fazer outro jogo. Ainda assim, é complexo o suficiente pra mim, valeu o preço que paguei.

É um jogo para se jogar poucas horas, ele diverte, mas por pouco tempo, pois se torna repetitivo. Em 7 horas de gameplay acabei enjoando.

Good city builder game but only fun for few hour as it doesnt have a end game goal

Very fun and simple city builder.

This game is a delightful city-building game with a charming pixel art style. It offers accessible gameplay for casual players and city-building enthusiasts alike. Though lacking depth, it compensates with a relaxing atmosphere and pleasing aesthetics. Construct castles, manage resources, and defend against Viking invasions.

While it may not provide extensive complexity, it delivers a satisfying and enjoyable experience for those looking to create and manage their own medieval kingdom.

With their next game being worked on (Nova Roma) they already have my interest to purchase after how much fun I've already had on K&C so far.

Chill and fun though too simple and repetitive to replay.

Would play this again instantly if new content comes out.

Big fan of the art style and the overall vibe. Gameplay was fun but felt a little limited. I might return some time because I think they've continued to add features.

Bear with me on this one.

Management games can sometimes be like building a block tower. It's tactile and satisfying to put stuff into a need little grid and build up the bottoms of your tower (resources like food or wood) to support you as you aim to go higher and higher (more population, more progress into the tech tree).

and sometimes, its just fun to clack blocks together and its great. the game doesn't really get in your way. that's my relationship to e.g. urbek city builder. and sometimes the blocks all have different faces and personalities and needs and its really complicated and one of them is tantruming and pulled the lever that kept lava out of the rest of the fort and that's dwarf fortress, and that's fun too. but sometimes I am building and building and I stop and go "why am i doing this? i can see in my mind's eye exactly how this will go when i get 1000 blocks (people) or one million blocks and it's the same thing just kind of bigger" and i have to wait more and more time before i can place the next block on and I'm spending all my time waiting and... that's kind of how i feel about this game. it's fine.

it gives some information but not enough to make my life easy (How many woodcutters to charcoal makers do i need? managing jobs only at the professional level is rough!). it has some friction but not the kind i enjoy. it seems to get updates so that's nice?

A nice little city builder game. My go-to "I'm stressed and need something to relax with" game.


A really entertaining citybuilder with interesting mechanics. I really liked the way of how you can build and organize your kingdom.

Also, the graphics are really adorable. But sadly there is no motiviation for me to keep playing, will probably give it try again when more updates followed along.