Played on SNES actually, I got the game cart and modded my system.
Super adorable game that has such wonderful spritework, it's literally just a better version of Kirby Star Stacker. Getting to Grill is a little obtuse but beating her felt nice. The music is also great, it's a little known fact the Masked Dedede theme is based on his theme here. If only I could read the story though...maybe if I actually do learn to read Japanese I can revisit it...
Was it worth $250 and then the $130 I spent on the SNES, meaning I paid $380 to play this game?
Heck yeah it was it's Kirby!
Super adorable game that has such wonderful spritework, it's literally just a better version of Kirby Star Stacker. Getting to Grill is a little obtuse but beating her felt nice. The music is also great, it's a little known fact the Masked Dedede theme is based on his theme here. If only I could read the story though...maybe if I actually do learn to read Japanese I can revisit it...
Was it worth $250 and then the $130 I spent on the SNES, meaning I paid $380 to play this game?
Heck yeah it was it's Kirby!
If you're a fan of Kirby's Star Stacker on Game Boy or being a nerd about how the Masked Dedede theme actually debuted in this game against Generic Unfair Puzzle game Final Boss #7000, this is the game for you.
Admittedly, I like Star Stacker well enough. It's like Puyo Puyo but a bit simpler for my smooth brain to look somewhat competent playing. The Dream Land 3 aesthetic is a nice touch as well.
If you've got a Japanese Switch account to get the online app with or perhaps some other dark forbidden method of finding old Super Famicom games (for the record, i definitely mean eBay), this is an interesting novelty. There's not a whole lot to it beyond an alright puzzle game, so I guess it going down as a trivia note in one of the franchise's songs is understandable.
This original version of the song doesnt even go that hard, not gonna lie
Admittedly, I like Star Stacker well enough. It's like Puyo Puyo but a bit simpler for my smooth brain to look somewhat competent playing. The Dream Land 3 aesthetic is a nice touch as well.
If you've got a Japanese Switch account to get the online app with or perhaps some other dark forbidden method of finding old Super Famicom games (for the record, i definitely mean eBay), this is an interesting novelty. There's not a whole lot to it beyond an alright puzzle game, so I guess it going down as a trivia note in one of the franchise's songs is understandable.
This original version of the song doesnt even go that hard, not gonna lie
What a lovely little puzzle game! I thought this would be a Puyo knockoff or a Match-3, but it's actually unique! You score points by removing stars from the board, which is done by sandwiching them between matching animal tiles. I had a great time! Cleared all 100 "Round Clear" challenges and then the brief story mode. No Japanese reading is required other than knowing that mode #1 is Endless, #2 is "Round Clear", and #3 is the story mode. Definitely worth downloading the Japanese NSO app for this!
The original Star Stacker is a bland falling blocks game, but this update adds some much-needed spice.
To be fair, the core conceit to Star Stacker was never bad, just very straightforward. It's really quite easy to sandwich stars or other blocks between Animal Friends, so you don't arrive at that same hook you get out of something like frantically searching the board for matches in Panel de Pon. It's the same sort of relative mindlessness and monotony you get out of something like Candy Crush Saga, only with fewer power-ups or aesthetic flourishes to disguise its simplicity. Star Stacker GB may have had some of Dedede's very best animations, plus those nifty splash images of Kirby and friends playing, but little else.
But Super Star Stacker overhauls the experience in a lot of little ways. Most obvious is the game's story mode and the consequential emphasis on competitive. Now you finally have that sense of urgency the original game was largely missing, trying to make combos quickly enough to fill your opponent's well with blocks. Obvious too is the gorgeous new art direction, clearly taking cues from Dream Land 3. And the story, while simple, is fun. I know most people these days are gonna play it in Japanese thanks to Nintendo Switch Online, but I'll be forever grateful I had the opportunity to play a fan translation, which explains Dedede's decision to shoot the little star guy out of the sky as a "brilliant prank".
Admittedly I still don't think much of Super Star Stacker - it's a pretty simple game with little iteration, and for as cute as the story is, it doesn't add much. But given the context of its original release - a download-exclusive title for the Super Famicom - it was all right.
Technically speaking, Gryll remains one of the few Kirby bosses I've never beaten. For a Dural-type boss, it's weirdly easy to get to her, so... maybe I'll beat her some day?
To be fair, the core conceit to Star Stacker was never bad, just very straightforward. It's really quite easy to sandwich stars or other blocks between Animal Friends, so you don't arrive at that same hook you get out of something like frantically searching the board for matches in Panel de Pon. It's the same sort of relative mindlessness and monotony you get out of something like Candy Crush Saga, only with fewer power-ups or aesthetic flourishes to disguise its simplicity. Star Stacker GB may have had some of Dedede's very best animations, plus those nifty splash images of Kirby and friends playing, but little else.
But Super Star Stacker overhauls the experience in a lot of little ways. Most obvious is the game's story mode and the consequential emphasis on competitive. Now you finally have that sense of urgency the original game was largely missing, trying to make combos quickly enough to fill your opponent's well with blocks. Obvious too is the gorgeous new art direction, clearly taking cues from Dream Land 3. And the story, while simple, is fun. I know most people these days are gonna play it in Japanese thanks to Nintendo Switch Online, but I'll be forever grateful I had the opportunity to play a fan translation, which explains Dedede's decision to shoot the little star guy out of the sky as a "brilliant prank".
Admittedly I still don't think much of Super Star Stacker - it's a pretty simple game with little iteration, and for as cute as the story is, it doesn't add much. But given the context of its original release - a download-exclusive title for the Super Famicom - it was all right.
Technically speaking, Gryll remains one of the few Kirby bosses I've never beaten. For a Dural-type boss, it's weirdly easy to get to her, so... maybe I'll beat her some day?
Played this on a whim while looking through the SNES NSO library out of boredom.
Very addictive puzzle game with some great sprite work. Took me a bit to understand how the game worked as all the text was in Japanese but I figured it out soon enough as the game is really simple but still effective and fun.
Worth a play if you are big on puzzle games.
Very addictive puzzle game with some great sprite work. Took me a bit to understand how the game worked as all the text was in Japanese but I figured it out soon enough as the game is really simple but still effective and fun.
Worth a play if you are big on puzzle games.
Love that Nintendo is adding previously Japan-only games to NSO! I'll need to play more of this game before I can fully form my opinion (probably with an English patch, so I can understand what the heck the names of the modes are). But from the little bit I played, this is yet another pretty fun variation on the falling block puzzle genre, with its main alteration to the formula adding a little more depth to the experience while still being easy to pick up. If you like games in this genre, or if you like Kirby, play this game.
I've been on a bit of a falling block puzzle kick in recent years. Panel De Pon has made me realize the sheer depth of these type of games and their addicting nature.
Kirby's Super Star Stacker is a clever little game within the genre. It's twist on a falling block game is unique: animal buddies from DreamLand 2 and 3 act as the colors you'd find in games like Puyo, but there's also a neutral block with the Star Blocks. These Star Blocks act as a buffer between the pairs of animal buddies, and you can score a line as long as two of the same animal buddies are on the opposing sides, be it horizontal or vertical. This makes for a bit of a learning curve with trying to wrap your head around where you can create a combo or not. On the same coin though, this also means creating chains of combos can happen much easier than you may realize. Leave it to Kirby to make an approachable yet gratifying puzzle game.
There's multiple modes, my favorite being more of a puzzle mode where your goal is to eliminate King Dee Dee Dee's health. There's a story mode as well, but it rarely if ever poses a challenge. The most challenging part of this game more has to do with the freeness of the controls, and fighting to place pieces where you'd like them to be. Older falling block games all seem to have this simple game feel problem, but this makes appreciating the game more a fair bit challenging. The presentation helps smooth out any kind of slight against the game, however: gorgeous pixel art reminiscent of water colors and hand painted portraits, taking DreamLand 3's aesthestic and just running with it.
I really liked this game, but I would be remised if I were to say I'd find myself replaying the game in comparison to other falling block games. Tetris is king and Panel De Pon is queen, I'm afraid, but that doesn't mean there's not room at the table for Super Star Stacker.
Kirby's Super Star Stacker is a clever little game within the genre. It's twist on a falling block game is unique: animal buddies from DreamLand 2 and 3 act as the colors you'd find in games like Puyo, but there's also a neutral block with the Star Blocks. These Star Blocks act as a buffer between the pairs of animal buddies, and you can score a line as long as two of the same animal buddies are on the opposing sides, be it horizontal or vertical. This makes for a bit of a learning curve with trying to wrap your head around where you can create a combo or not. On the same coin though, this also means creating chains of combos can happen much easier than you may realize. Leave it to Kirby to make an approachable yet gratifying puzzle game.
There's multiple modes, my favorite being more of a puzzle mode where your goal is to eliminate King Dee Dee Dee's health. There's a story mode as well, but it rarely if ever poses a challenge. The most challenging part of this game more has to do with the freeness of the controls, and fighting to place pieces where you'd like them to be. Older falling block games all seem to have this simple game feel problem, but this makes appreciating the game more a fair bit challenging. The presentation helps smooth out any kind of slight against the game, however: gorgeous pixel art reminiscent of water colors and hand painted portraits, taking DreamLand 3's aesthestic and just running with it.
I really liked this game, but I would be remised if I were to say I'd find myself replaying the game in comparison to other falling block games. Tetris is king and Panel De Pon is queen, I'm afraid, but that doesn't mean there's not room at the table for Super Star Stacker.
The game's systems don't really lend themselves to a VS mode at all so the story mode is a bit shit, honestly. You get stunlocked to kingdom fuck whenever you attack/are attacked and since the pieces are only two segments long, each move doesn't feel impactful enough to justify watching a Powerpoint presentation whenever you accidentally do a chain.
It was only when I played the Game Boy version that I realized the endless mode and the mode where you need to clear a specific number of star blocks are pretty fun so, just play those instead.
It was only when I played the Game Boy version that I realized the endless mode and the mode where you need to clear a specific number of star blocks are pretty fun so, just play those instead.
The least awful of the stupid Kirby spinoff getting a remake? Sure, why not.
It’s Kirby’s Star Stacker, but Super. Yep, not much else to say about this one, it’s the gameboy game but with new features and revamped graphics, just like what you’d except out of a remake of a Puzzle game.
I guess go play that one over the original Gameboy version, but why would you play that in the first place? There’s just better alternatives.
It’s Kirby’s Star Stacker, but Super. Yep, not much else to say about this one, it’s the gameboy game but with new features and revamped graphics, just like what you’d except out of a remake of a Puzzle game.
I guess go play that one over the original Gameboy version, but why would you play that in the first place? There’s just better alternatives.
Not bad, the singleplayer mode is a bit of mind numbing fun and the multiplayer is ok. However, the inability to deflect attacks makes the game a bit annoying, and I’ve played with both bots and real people. It lacks a sense of urgency and need to match something, taking away the thrill of games Panel De Pon and Puyo Puyo, and it’s methods of chaining felt more like slamming down blocks and praying.
However, it’s not bad for some fun and the visuals/ost are both really nice, but that’s just a given for Kirby games. You’re likely better off playing Panepon instead.
However, it’s not bad for some fun and the visuals/ost are both really nice, but that’s just a given for Kirby games. You’re likely better off playing Panepon instead.