Frustrating and tedious, hate this game. Definitely have gotten mad over random slips and mistakes ruining a run, but success is possible and the rewards make it worth it. I also enjoy learning about the handful of characters you meet.
Only complaint is occasional UI, visual, and mechanic errors making some equipment/stat descriptions misleading
Only complaint is occasional UI, visual, and mechanic errors making some equipment/stat descriptions misleading
how do i start with this game. like, i genuinely love this game but it can be an incredibly frustrating mess that will have you pull out your hair strands- it can be frustrating, and not the fun way
however it is to me the most unique base management game i've ever played and if you love scp go check it out it is PEAK, but if that's not your cup of tea check out other PJM games
however it is to me the most unique base management game i've ever played and if you love scp go check it out it is PEAK, but if that's not your cup of tea check out other PJM games
jajajsahasfhasjfashahsahaGHdasjhdfhsafhjasjghdjghasfgjhisakjhljshBJHKFkhjKJGFSJKBHBGKHJgkbuhBKHJbuyiUIBIUHBiujnIUjniuHkjbnukhjikJBNFIYUkmdbiuJNFSIUYvbhfknioAUDNBFALÑHDNBJkjbsrfLAKJJHalkjsfKLAJHSFDKJHB NaslkjQKWJMEIHQBNEKJnwlqkj QWLKJBqwnroiujqwbklejhbqwoiujn QOIUYWBKLÑQJWBEOIKQWNRñkjqhrñlkjqjwrkipjb,MNQWRLKIBQwkljmneikjulqbrlkjBQWRJbnrkijuhhkjr,jnbLKJBQlkjQKJBRiujq rouyiBRKJqnruioNQRIUYVqwkjrnRWQRQW WQRYUYQUWGEROQWIHNEIOHJQWOIKRNDO9IUQRHLQKAsnQOIEHQNWLKRNOIAWJRELKQWNRUOIQHBASLRFDMQPRIJQLWSIKHEDU9IWBNVOIEHWURHWKINMTGOQUWHSKDNMOIUWERFLKJMNSADLKHDOIQANWIROHNELKNRUINQWKLOEHNAFIOUNSDIOUFHALKJNEOIkansouirhnlkahnoiahnoiNOILWKHNBOIEKBAWIOKNHWOIEFJOIWAEHRLKHSDEOIRTJOIAWJNLKFHKODNJSLKANmoiejnalkehjnfioaneurnaslkdmfioaowmeñlrknhewjiortnaoiewehtlkawenmfoinOKQWENRIOUENAWFOIUAHNEOIFNAWOISEJRIOASEURKLSDEJFKLASDMFUINAWEOUIHRWEPROILAEKJNYIUAEDFJNSADDPINFMDQWPIENFPAOWSNDFPIUNAWJKNEDFIUASDJKFNAWOIERFFOÑLKANMRP9OUNASWELKENRPOUAIDLMFbQWOIPRÑQKjwbropiuQBWRLKJBq
replayed this year and bumping it up a half star.
lobcorp takes a collection of simple rules and continually iterates until you can feel information falling out of your ears. there genuinely is nothing else like it, and that's probably why most people bounce off of it. but that willingness to drop the player into nearly impossible situations so they can only just barely scratch out a win creates these huge payoffs that i haven't really found anywhere else other than the sequel lol.
this game is mean, janky, kinda ugly sometimes, and fucking beautiful when it needs to be. it uses the feelings derived from gameplay to reinforce its themes and its story. it's a shining example of what i love about indie games and has probably changed the way i think about them twice now
lobcorp takes a collection of simple rules and continually iterates until you can feel information falling out of your ears. there genuinely is nothing else like it, and that's probably why most people bounce off of it. but that willingness to drop the player into nearly impossible situations so they can only just barely scratch out a win creates these huge payoffs that i haven't really found anywhere else other than the sequel lol.
this game is mean, janky, kinda ugly sometimes, and fucking beautiful when it needs to be. it uses the feelings derived from gameplay to reinforce its themes and its story. it's a shining example of what i love about indie games and has probably changed the way i think about them twice now
This review contains spoilers
Fell to my knees at day 50.
this is honestly the best game ever, its so satisfying to finish it. A lot of the games tedium and brutality is one of the best examples of "ludo narrative synchroncity" I've seen. The seprhirot, even with their short screen time, are so well written and characterized its jarring to know this game was only written by a few people and its their first work, thank you kim ji-hoon for one of the worst best brutal and mind numbing experiences of all time.
this is honestly the best game ever, its so satisfying to finish it. A lot of the games tedium and brutality is one of the best examples of "ludo narrative synchroncity" I've seen. The seprhirot, even with their short screen time, are so well written and characterized its jarring to know this game was only written by a few people and its their first work, thank you kim ji-hoon for one of the worst best brutal and mind numbing experiences of all time.
This review contains spoilers
Honestly this game is close to being fun, managing anomalies or whatever they were called, cultivating power, understanding how to best approach each anomaly, honestly that part was fun. But then my first ordeal shows up and just mops the floor with me, people would probably call this a "casual filter" if it even is supposed to be, I could have just gotten unlucky, but really it's just supremely unfun. Had a lot of potential, maybe one day I'll be able to sit down with someone and they can explain to me what I need to do or how to best approach the issue I'm having, but until that day, this game is just lackluster.