Reviews from

in the past


La libertad de hacer lo que te plazca sabiendo que tienes tiempo de sobra, el saber que el bienestar de generaciones enteras dependen de tus conocimientos y experiencia sobrehumana que rebasa contra el tiempo, ó cumplir con una promesa, son algunas de las maneras en que los individuos de esta travesía milenaria podrían interpretar su objetivo ante la búsqueda de una respuesta a la misma pregunta: ¿Qué es lo que verdaderamente mantiene vivo a un ser inmortal?

El núcleo de Lost Odyssey radica en la exploración de su mundo que, además de ayudarnos a darle más trasfondo al conflicto principal, sirve para conectar con las múltiples anécdotas de nuestros personajes durante sus 1000 años de vida. Esto es contado a través de pequeños relatos donde tratan el cómo las personas de distintas eras y lugares tratan las diferentes maneras en que relacionan el concepto de "Morir" y "Vivir", con el fin afrontar poco a poco con el agridulce destino de nunca poder fallecer, o al menos, no de una manera convencional.

Su sistema de combate da para hablar de igual manera. Desde su sistema, anillos, enlaces y posicionamiento, es un juego en el que te recompensa por relacionarte con todos y cada uno de los miembros de tu party y estar cambiando constantemente de estrategias si no quieres ver un Game Over constantemente. Hay ocasiones en las que vas a estar jugando de forma agresiva para aprovechar la velocidad de tus turnos, hay otras en las que vas a la defensiva para restaurar tu barra de defensa y así evitar daños peores a lo largo del combate y otras veces vas a tomar decisiones tan repentinas como sacrificar a miembros de tu equipo con el fin de aprovechar su inmortalidad. Todo puede pasar, pero ten por seguro que tu ingenio y precisión se verán recompensados.

Llegado el momento de la conclusión de la experiencia, el juego decide terminar con la cuestión principal de sus protagonistas y dejándolos con distintas catarsis con respecto a su manera en que interpretaron el significado de la vida en ese eterno milenio de dudas, sin embargo, algo pueden compartir entre cada uno de ellos: Hagan lo que hagan, así dure un día o la eternidad, el objetivo de vivir siempre será tener un "por qué" hacer lo que haces y por "quién" hacerlo para así tenerlo siempre presente en tu memoria.

I really wish they set this game free (PC port)
I lost my Xbox right before I got the chance to try this game, I only played a little bit of it in the beginning and want it so bad

Si quieres enterarte de todo el lore tienes que leer Mucho Texto.
Pero con la historia principal se disfruta sin problemas. Los personajes están bien escritos, los combates tienen mecánicas curiosas, la trama es interesante, los monstruos variopintos y muy chulos, el sistema de magias y de aprender es muy curioso...
Y en general, a mí me ha gustado mucho. Lo recomiendo enormemente. Ojalá estuviese disponible para ordenador y rejugarlo.

Amazing, all issues I have can be fixed with an updated port which won't happen. I don't cry often but I was shedding some tears by the end.

So... Final Fantasy XIII... But Good...


This was the game that let me know I needed glasses.

Lost Odyssey (2007): Es un popurrí de los FF del VI al X (como mínimo), pero cohesionado de forma coherente.El sistema de experiencia es lamentable, y el final es relleno puro, pero el resto del juego raya a un nivel altísimo. Al final queda una buena obra que pudo ser más (8,10)

Lost Odyssey es tan maravilloso... 🥹
En el recuerdo todo es genial, así que me daba miedo que no fuese como recordaba. Pero nops, era y es una joya hecha videojuego.
Al final me he sentido una diosa poderosa, cosa que me encanta 😜
Me turboflipa la BSO ❤

Damn readings actually pretty cool eh

Lo dejé en un punto en el que sé que siempre tendré ganas de retomarlo.

One of the best J-RPG ive played. (and OST as well)
Some of the dreams stories are still so vividly clear in my mind, this game really touched me.

Please rerelease this Microsoft

This is a pretty good new age RPG. I like the setting and the game play, but I think some of the bosses are a tad unfair, especially towards the end of the game. It's a good game, but the end soured my opinion of it a bit.

75h de jeu, 75h d'émotions, 75h d'une aventure dans laquelle je me suis plongé en ne sachant pas ce que le jeu me réservait mais en étant sur que ça sera à chaque fois meilleur que la session précédente.
75h d'écriture comme jamais exécuté auparavant, un world-building d'exception et un monde ouvert infini aux multiples régions qui cachent bien des belles choses...

Lost Odyssey est un récit d'immortels dans un monde d'hommes frêles et éphémères, comme les royaumes qu'ils ont vu prospérer et s'effondrer, comme les amis qu'ils ont aimés et enterrés, comme les amours qu'ils ont vu éclore et faner... ce jeu est plus qu'un jeu dans la mesure où ils ont su implémenter des parties de roman dans le jeu et les ont dispersés un peu partout dans le monde pour que quand un rêve te revient à l'esprit et que tu retrouves la mémoire, tu découvres le passé, toi le joueur tu découvres mais le protagoniste se souvient de ses passages, il se souvient des gens qu'il a vu naître et mourir sans qu'il prenne une ride, et à chaque fin de ces histoires là j'étais complètement bouche bée.

C'est une honte que ce jeu ne soit pas porté, ne soit pas reconnu à sa juste valeur et ne soit pas considéré comme un classique car ça en est un, les OST sont excellentes, l'histoire est bonne, le cast est attachant avec des développement drastiques de personnages que t'aimais pas forcément au début, il y'a de la romance et des relations en tout genre, des putains d'émotions et un gameplay dynamique même en étant tour par tour sans parler du boss final qui est jouissif, il m'a fait bondir et j'étais en stress constant !

C'est l'un des meilleurs jeux auxquels j'ai pu jouer et vous devriez tous vivre cette expérience complète et sentimentale, j'en attendais pas grand chose et j'en suis ressorti changé... y'a tellement de choses à dire mais il y'a tellement plus à comprendre si vous y jouez directement.

Must play, 20/20, rien de plus.

It's strange to think that there's a full AAA turnbased jrpg made by the original final fantasy creators and that game is a xbox eclusive.
I liked the story, I tought it was ok until disc 2 then the characters,the world and their motivations grew on me and I ended up enjoing the game way more.and while for me the story is a bit weaker than the final fantasy games I played (5,6,7,8,9,10) and some scenes could have been made better, you can feel that this is a Sakaguchi game. It's obvius that some idea comes from these games and so does the music.Lost odissey soundtrack really remember FFVII sometimes but as always it'still very good like other Uematsu themes,but I'm disappointed that there isn't a music for the ship travel.

Gameplay is my main problem with this game, there are 2 problem. First EVERTHING takes soo much time, slow animation for doors,pots, chests, combat and every fight starts with a 10 second scene where the camera shows how good the arena is, then it show you the enemy, then moves on your part and then you can play. After you have to waste time on the "ring system", rings are just normal accessory but you have to do a stupid minigame everytime you attack to activate them.Second problem for me it's the turn system of this game. I dont know if this system it's unique to this game, I havent played a lot of turn based games but this is the first where I saw it. Basically you dont take turns with each character, but both you and the enemies choose each action for every characters at the same time and then the game choose the order of each action based on the characters speed and the speed of the chosen action. This system not only makes fights longer but it's a pain when you have to action like resurrecting and or using items. I'll show an example:

In a "normal" game you would do somithing like this
chr. [1] resurrect char[2]-> end turn
chr[3] heals chr[2] -> end turn
chr[2] does something -> end turn
Now chr[2] is healed and ready to fight,this happens with Mp items and status items etc.
In lost odissey the system works badly because every action must be chosed before following the state of the battle at the start of the turn.

-start turn
chr. [1] resurrect char[2]
chr[3] cant heals chr[2] because it's dead when you choose what to do in a turn
chr[2] doesn't do anything because he was dead when you choose turn's action
enemy attacks and kill chr[2]
-end turn

If the enemy doesn't attack it will do it next turn anyway, specially because normal attacks are higher speed than spells. Add that bosses like aoe attacks and some spells takes multiple torn and you have a game that I hated to play.The good thing is that this happens only in the first disc, which it's harder than the entire game. The skill system make the game easier the more you play it, and it's not hard to have 4/5 character in the party almost unkillable.

If I have to give you a reason why you should play this game the reason would be the Thousand Years of Dreams: A collection of past memories of the main characters written by japanese novelist Kiyoshi Shigematsu. You come across this memories in the game and are shown to you in (visual) novel form. The stories are all emotionally touching and give a hint of what "living" as an immortal means. I'll probably read some of his other works an I wish I could get a English version of the book that contains all these stories. And the character draw by Inoue are really cool even if I dont really like Cooke and Mack design.
Hopefully one day we'll get a remaster for this game, I had to get my old xbox to play this. Thankfully it's retrocompatible on new xboxs and goes on sale frequently.

One of my favorite JRPG's of all time. If you decide to give this game a shot, make sure you have tissues nearby cause this game made me cry my eyes out 24/7!!!

Probablemente el mejor JRPG que he jugado, la historia y los personajes son excelentes, la jugabilidad es muy buena, y la música es magistral.

If The Last of Us is a "Citizen Kane moment in videogames", then Lost Odyssey is the "Waterworld moment in videogames", because this has to be one of the biggest scale failures i've ever played.

Had to drop this bad boy 9 hours in. The dialogue is dogshit, and there is A LOT of it. You'll think David Cage is David Mamet after this thing. Voice acting is dogshit, especially by one of the central characters that talks the most. Sound-mix is dogshit, at times you can't even hear what's being said. Sometimes actors are mumbling, other times it's a sound mixing issue, frequently it's both. Facial animations are straight from SIMS 2, but the camera is right in their face. The game pretends to have some cinematic aspirations it has no business at even beginning to pull off. The whole thing is in engine too, so it didn't have a common sense to help itself with some neat looking pre-rendered splendour. Next to something like MGS 4, which came around the same time and had the same cinematic ambitions, this looks like dumpster time.

It's a shame, though, because this game has many good things going for it. I didn't mind the gameplay, though the game is not balanced very well and has some insane difficulty spikes early on. I liked the music and art direction. I very much enjoyed how visual novel sections were done, and there is a clear difference between the writing in those and the rest of the game. The stories and atmosphere in these are sublime and are truly something to behold. To the point that i wish they were the main storytelling device. Everything else could go straight into shredder. The writing in this game is so terrible, i couldn't believe my own perception of reality.

I have limited experience with major 3d JRPGs, so maybe horrible dialogue and deplorable voice acting is par for the course, in which case i gotta say nope to that genre. It's probably not that dystopian, but this here is some aggressively annoying stuff that is fully deserving of it's obscurity. If this game became a hit, i would probably NOT harm myself (i had nothing to do with this game's advent in objective reality after all) but pretty plausibly lose my faith in humanity.

This is the swan song of this kind of JRPG. End of an era.

Solid RPG but nothing amazing. The memories you collect are the best part of the game. They are short stories you read and some of them are really good. The main story was a good idea but poorly implemented. Combat was fun.

The main story is just ok. The gameplay is a very "standard" JRPG in all the bad ways. But good golly gosh the short stories in this game are some of the best writing I've ever been served in a video game, as well as having one of the goofiest (positive) motherfuckers to ever exist alongside a delightful main cast.

Lost Odyssey focuses on an immortal named Kaim, and throughout the game you come across many short stories known as "Dreams" that recount events that occured in Kaim's past. A lot of the game's themes, worldbuilding, and Kaim's character development as he tackles the melancholy and unique experiences that come with immortality are explored through these tales. There are plenty of sad stories, and they can hit the heartstrings pretty hard, but there also exist stories that expand upon the lore of the world by introducing cultures with peculiar traditions, villages that have experienced catastrophes and how Kaim himself has seen them recover hundreds of years later, a shoemaker who is really good at his job and his encounters with Kaim over his lifetime, and more. It's a wonderful story book collection accompanied by music and sounds that really immerse you into the experience, and was by far my favorite part of the game that I feel on its own makes Lost Odyssey worth playing. The main story isn't bad and has its climactic moments, with plenty of silly moments as well that got a lot of laughs outta me. However, I personally could not get invested into it while the Dreams just did a much better job of exploring the game's themes and developing the world.

The gameplay is reminiscent of early Final Fantasy (a number of key Square employees worked on this game), which I personally found hard to go back to since games have just gotten better with turn-based combat and exploration over the years. The fairly linear dungeons have their puzzles, but nothing that can't be solved at a quick glance. The early game is actually pretty difficult since the bosses can hit crazy hard and can just decide to kill a party member without you having the turn speed to do anything about it. Once you get past that hump, with the expection of a few bosses with their own (cool) gimmicks, there isn't much in the way of strategy besides "Attackers attack, Healer heals every turn. Buff against a boss. Ailments have abysmal hit rates and aren't worth going for." The Skill Learning and Ring systems don't really add much to the aspect of party composition/team building, unfortunately. Battles are also slooooooow, often times you'll have to sit and wait a whole minute to watch a turn play out after inputting your commands. It's not the worst battle system in the genre by any means, but if you hate turn-based battle systems or just find it hard to go back to more basic systems after playing ones that are better designed, you may find yourself growing agitated at the random encounters.

All that said, I highly recommend Lost Odyssey. I owned an Xbox 360 as a kid, but always overlooked this game because I thought the aesthetic and combat seemed bland in comparison to other JRPGs such as Tales of Vesperia on the same system. While I do kinda agree with those specific critiques after having actually played it, I am still very happy to have actually experienced Lost Odyssey's writing. The music bangs, too.

This game is peak. Came out during that shitty time in western games journalism where they all said turn-based combat was crap. And then Sakaguchi drops this absolute banger. One of the best JRPGs ever made.

Love everything in this game.

A heartfelt slow burn of an adventure, with a killer soundtrack and enjoyable if very traditional and expected turn based gameplay. (Seriously if nothing else check out the games OST theres some fantastic tracks from Nobuo Uematsu)

I think the game struggled to execute on its ideas and themes through its sometimes awkwardly written and voice acted dialogue and very traditional story line, with a villain that was obvious from the second they spoke that I didnt find ultimately compelling at all, but I appreciate it trying to tell a more mature story about human emotions and finite lives with lead, and it does result in a few truly heartfelt scenes. The optional text based memories in particular, written by Hironobu Sakaguchi, are definitely the highlight of the game's storytelling, but these deeply soulful and human stories really serve to highlight in contrast how weak the main games dialogue often is, and as much as I enjoyed them they can be a little wordy for something that pops up in the middle of gameplay, this can feel clunky especially when the game presents multiple of them in short order (you CAN skip them and view them later at any inn in the game but I think their impact on pacing is still worth mentioning). Theyre definitely the part that will stick with me the longest and really helped flesh out the main character Kaim and the themes of the story even if the whiplash between these two parts of the game are so strong

The journey offered a few interesting boss encounters, most of them had some kind of trick you had to figure out to beating them, and enough character optimization through skill sharing and learning to keep the actual turn based gameplay engaging for most of its run time. It doesnt do much to deviate from the traditional RPG formula, random encounters with invisible foes are everywhere and common, sometimes dragging the pace to crawl in otherwise intense sections, and the maps, while pretty, are fairly linear. The ring system gives you something to do when youre not using skills or spells at least, and the GC system where your frontline protects your back, but as they take damage it becomes easier to damage the backline, adds a bit complexity to combat encounters. The game world itself can be beautiful, many of the city locales hold up even a decade later thanks to strong art direction though some areas of the natural areas like forests and caves dont offer much. Monster designs are top notch and interesting with pretty great amount of variety in their models

I think the real shame is that this game is locked to the Xbox ecosystem, a steam release with some of the modern conveniences given to older final fantasy titles like disabling encounters or speeding up combat turns would do WONDERS for enjoying the highlights of the game

Worth mentioning the game does have a DLC that adds an optional endgame dungeon, its a very repetitive dungeon crawl with minimal story (just some logs to read that give a bit of background to why it exists) but it does offer the hardest combat challenges in the game with an endgame super boss that would have honestly been pretty fun to try out strategies to beat if failing the fight didnt mean another walk down 25 floors of random encounters that takes 10-15 minutes even if you flee from combat every time. Its not a strong offering

Kaim is the most moe 1000+ year old


PORT IT NOW #SETHMINGNATION half star docked for some bullshit boss design and jansen

As someone who has struggled to enjoy Final Fantasy games in the past this game surprised me in being a mostly delightful experience. Gameplay wise the game is basically just Final Fantasy 10 however it actually has a cast of characters/story I actually enjoyed and also a lot more memorable music then Final Fantasy 10. Dungeon design is also fun and the voice acting is actually good too. Lost Odyssey is unfortunately pretty linear but it has enough good elements to make up for it.

A big sticking point to me though is disc 4. I feel like towards the end game it has a massive difficulty spike with absolutely brutal boss fights and I spent a lot of time in disc 4 just grinding. I still largely the enjoyed experience of the game overall but it does dampen the game as whole.

Overall it's still a largely a good game and I think well worth any JRPGs fan time if you so happen to own an Xbox.

TL;DR version is basically I think this game is Final Fantasy but good

The stories of the immortals are great, but some of the enemies and bosses are downright brutal.

a thousand years of dreams made me cry

underrated sakaguchi jrpg