Reviews from

in the past


The story and characters are amazing, the problem is the gameplay isn't. It's just repetitive killing, it's still fun but it's just clearing out a warehouse, then driving to another warehouse to empty out with cutscenes now and then. The different choices and endings are cool though. This game has the acting and story telling of a masterpiece with the gameplay of a phone game.

The prologue was so good with such good characters, good soundtrack and ambiance but as soon as the prologue ends and the game actually starts, it gets so fucking boring and repetitive i wouldn’t finish the game even if you payed me


A very, very cool AAA third-person shooter is still a AAA third-person shooter. I physically can't play more than a couple hours but it's about real places and people, which I extremely admire.

Amazing this game legacy is just that "go to the bathroom now!" video and the yahtzee, review where he says the N-word four time in a row

Kinda repetitive but it's not that bad. You can headshot KKK members cmon

This review contains spoilers

Mafia III es un juego que tiene muchas cosas buenas opacadas por un gran y terrible problema. De verdad me hubiera gustado que este juego fuese mejor porque tenía mucho potencial, pero no se aprovechó.

Una historia de venganza con personajes memorables, excelentes actuaciones y una presentación estilo documental notable. Una selección musical increíble y acorde a la época en que el juego se sitúa (EE.UU. de finales de los 60s), además de un soundtrack original igual de bueno. Gráficos más que decentes con algunos bugs visuales que se me presentaban de vez en cuando, pero nada como lo que había en su lanzamiento. Todo esto arruinado por su gameplay loop absurdamente repetitivo que consiste en 3 o 4 tipos de misiones copiadas y pegadas a lo largo de 15-20 horas, lo que se vuelve aburrido muy rápido y casi me obligó a abandonarlo.

Creo que vale la pena jugarlo por la historia y por su ambientación, pero nada más. No es un mal juego, pero para mucha gente, ese gran problema que tiene es más que suficiente para alejarles.

Incredibly shocking to see this game got such low reviews, but I guess I can't argue against this games dissenters too soundly, because their criticisms are correct. This game has a bad case of the open world sickness that was incredibly prevalent at the time of its release. Assassins Creed 2 convinced all these game companies that your game needed a drastic amount of bloat and repetition in order to retain your player base. Mafia 3 will have you repeating the same 3 or 4 missions ad nauseum, albeit with some unique story missions sprinkled in ever hour and a half or so, depending on your overall thoroughness. You'll repeat the same stealth takedowns, shoot the same guns at the same looking goons, and drive pretty much the same cars back and forth picking the world dry of any meaningless collectables you come across. If you look at the game from that standpoint, the game holds up very poorly. But personally, I became fully obsessed with the story on offer. Admittedly, there were some side plots that didn't exactly pan out to my liking, especially taking the DLC into consideration, but man, the story of Lincoln Clay hooked me. I am a sucker for the 'Man is Too Angry to Die' trope, and this game is that in spades. You can feel Lincoln's rage in each of his needlessly brutal stealth kills, his brutal takedowns, the way gameplay revolves around quick and hectic gunfights. Lincoln turns backwater Louisiana into a personal Vietnam for his opponents with his guerilla hit-and-run tactics, and the horror of the situations is amplified by the chatter of your enemies and the detail put into the animations of bloody, dying enemy NPCs. The sound design is also on point, nearly all of the weapons delivering adrenaline pumping audio, and the cars roaring in a way that encourages quick and agile maneuvering. The story absolutely gamifies the best qualities of the blacksplotation genre and puts a really interesting character study on display. The game certainly isn't for everyone, I can't imagine many people want to play another one of these open world collectathons after nearly a decade of being force fed this bloat, but I think if you can wiggle past a little repetition and ignore a lot of the needless bloat (collectables, rackets, a few underwhelming side missions) you'll find a really exciting revenge story.

Could be a great game, but it's too repetitive.

vito eu te amo parte 2 (jogo feio da porra)

Dont play around buddy Im warning you

Hot take: this game gets far too much hate. Personally loved the story and characters, and the gameplay was good fun. Definitely needed to be cut down though, because it gets too repetitive.

Mafia III has an amazing story that tackles racism and the '60s in a way I haven't seen in a lot of games. Lincoln Clay is a total badass, and driving around New Bordeaux feels awesome...at first. Sadly, the gameplay gets super repetitive with boring missions, and the open world lacks the life and detail of other titles. It's ambitious, definitely has its moments, but man, it needed another year in the oven.

They heard the criticism of 2 and made 80% of the game side content

Mafia III had quite the negative backlash when it was launched.
At first, i couldn't get into it, i dropped it for a year and then came back and got the platinum.
I personally think its a good game, it has many flaws but also many positive things.
It has a solid revenge story with Licoln Clay as a protagonist, he is a great protagonist, the side characters are also good especially Vito.
I liked the theme and vibes of the New Bordeaux/New Orleans of the 60s-70s, the gameplay while repetitive after a certain point, its smooth and it just works really well, the shooting was good and even tho its not a stealth game, its really tempting to go all stealth sometimes. The district distribution system was also cool, you had to think about who to assign as the owner of the district and contemplate about the pros/cons of doing so.
I liked the dlcs, they sure added some value to the game.
The not so good part of the game is its repetitive nature, and for how long it drags like that.
The platinum was laborious, finishing the game 3 times took some time, and it was boring to say the least. Some trophies are glitched, i was lucky to not have any glitch on me (besides one trophy from the dlc, hence why i have the game on 99%😭)
All in all, this game has good substance and its definitely overhated.

-Edit: Damn i forgot how great the soundtrack is! Over 100 songs and not a single one that's bad. I gotta give this game an extra 0.5☆ just for the soundtrack alone.

"Family isn't who you're born with, it's who you die for"

Sou suspeito pra falar, adoro a história de vingança do Lincoln e o peso que tudo o que houve com ele é tratado na trama, além dos finais serem todos muito bons. Gameplay é boa, nada mais que isso; o feeling de matar os outros no tiro é esquisito mas ignoro pela brutalidade do jogo.
Maior ponto fraco desse aqui é a repetição de missões e pouca personalização de personagem.

I believe at it's core this is a pretty good game. My main problem with it is the repetition, when you start nearing the endgame you feel like the whole game is playing the same mission in different difficulty levels.

The story is cool.

While the setting is neat and the story ambitious, the overall game is mediocre. Not a lot to do other than the same thing over and over again. The soundtrack is killer if you're into 60s-70s rock and roll.

Mafia III é um shooter mudo aberto que se passa em 1968 na cidade fictícia de New Bordeaux e o jogador vive na pele de Lincoln Clay, um ex guerrilheiro da Guerra do Vietnã, que ao voltar para casa e para ajudar sua família adotiva faz um trabalho para a máfia italiana, mandada por Sal Marcano, que visando o máximo lucro trai Lincoln matando os membros de sua família, durante a ataque Clay leva um tiro de raspão na cabeça e não morre por pouco e isso o leva ao coma. Quando ele acorda vai atrás de vingança com ajuda de Donovan (amigo que Lincoln fez durante a guerra e membro da CIA), Cassandra (chefe da máfia haitiana que visa derrubar Sal), Burke (um Irlandes que teve o filho morto por Marcano após ele ajudar a família de Lincoln no trabalho da máfia italiana) e Vito Scaletta (que após ser retirado de Empire Bay vai para New Bordeaux, mas Marcano não gosta da presença dele e tenta matá-lo). O jogo tem uma narrativa passado presente bem interessante, sendo o passado a gameplay na pele de Lincoln e o presente algumas cutscenes de personagens falando sobre seus atos, como se tivessem em um documentário. Durante o gameplay o jogador deve tomar todas as áreas da cidade e cada áreas tem dois minibosses que levaram para um boss e assim é feito até chegar no Sal Marcano, na minha opinião isso fez o jogo ficar muito repetitivo e bem maçante, principalmente tendo em vista que as missões são sempre as mesmas, adaptando apenas alguns detalhes para fazer sentido de acordo com o esquema do Marcano que você está tentando derrubar. O jogo tem uma IA ridícula fazendo pessoas se jogarem em direção a rua só porque você está em auto velocidade perto do passeio, quando você vai passar um cruzamento o npc joga o carro no meio e para, durante as gunfights que os inimigos rushão em você e quando um dos caras é um sentinela (membro da gangue que pede reforços) ele simplesmente vira as costas e sai correndo, mas o mais bizarro é quando o player está sendo perseguido e levando tiro e passa do lado da polícia, os policiais vão simplesmente atrás do jogador e ligam o fodase para os cara que estão atirando, isso me deu uma dor de cabeça na missão de Satangelo. O jogo tem gráficos bem legalzinho mas bugão o tempo todo, perdendo texturas, fazendo o jogo ficar todo brilhante ou todo preto por alguns segundos, o que atrapalha. A ambientação é bem feita e os coletáveis fazem sentido com a época do jogo, porém tem apenas três rádios com pouquíssimas músicas, além dos bugs visuais e os carros aparecendo do nada e bugando no chão que atrapalham a ambientação e a imersão durante a gameplay. No geral é um jogo com boa narrativa e história, mas tem a gameplay atrapalhada por bugs e pela burrice dos NPC’s.

some of the best needle drops in gaming (for real) and a satisfying gameplay loop but just a bit average in ways

This review contains spoilers

the only cultural relevance this game will have is a youtube video of a mom yelling at his kid to go the bathroom


Um jogo que se tivessem tido maior atenção se tornaria referência pra qualquer jogo de mundo aberto, acabou sendo indiretamente essa referência de como não termos missões extremamente repetetivas ala Ubisoft (Far cry).

O jogo não é de todo ruim, sua história é o ponto mais alto, temos muita referência da segregação , racismo ,política nos EUA etc, mesmo que seja masssante, é um jogo indispensável pra quem ama um bom mundo aberto (na medida)

Best way to hear "Magic Carpet Ride" by Steppenwolf, arugably.

Mafia III: my favorite 6 out of 10 game. Now is the stealth hopelessly broken? You bet it is. Your "whistle" magically calls enemies toward you to investigate, nevermind if they're on a whole floor above you. Are the missions woefully repetitive? Absolutely...this game has so much filler that it basically demands that the player either switch to their approaches or cheese their way through it in order to not die of boredom. Is the open-world undercooked and under utilized? Well...this one is just Mafia series tradition.

But I love it all the same. The game has one of the best openings in AAA gaming, and some tremendous dialogue and scene direction to boot. Even though Mafia III, at its root, is a pretty straightforward revenge tale, it is told in such a wonderful, layered way that I was always excited when the next cut scene rolled along. Lincoln is a brooding, cold hearted killer, yes, but he also has a reason for being so, and has friends and uneasy alliances all throughout the marsh that make the world that Hangar 13 captures feel bigger than the actual landmass itself.

And then, the DLCs, though they do little to fix the actual mechanics of play, find ways to change up the scenery and pacing in ways that I appreciate. From Dukes of Hazarding in a sundown town to living your own Rambo-esque mission in the wilds, each DLC seems to take a different cinematic approach that makes the pastiche work of influences that drive Mafia III that much more interesting.

So...is it fun to play? Sometimes. But Mafia III has heart, and characters that I'll remember forever, and that's why I love it, bruises and all.