Reviews from

in the past


Mafia III had quite the negative backlash when it was launched.
At first, i couldn't get into it, i dropped it for a year and then came back and got the platinum.
I personally think its a good game, it has many flaws but also many positive things.
It has a solid revenge story with Licoln Clay as a protagonist, he is a great protagonist, the side characters are also good especially Vito.
I liked the theme and vibes of the New Bordeaux/New Orleans of the 60s-70s, the gameplay while repetitive after a certain point, its smooth and it just works really well, the shooting was good and even tho its not a stealth game, its really tempting to go all stealth sometimes. The district distribution system was also cool, you had to think about who to assign as the owner of the district and contemplate about the pros/cons of doing so.
I liked the dlcs, they sure added some value to the game.
The not so good part of the game is its repetitive nature, and for how long it drags like that.
The platinum was laborious, finishing the game 3 times took some time, and it was boring to say the least. Some trophies are glitched, i was lucky to not have any glitch on me (besides one trophy from the dlc, hence why i have the game on 99%😭)
All in all, this game has good substance and its definitely overhated.

-Edit: Damn i forgot how great the soundtrack is! Over 100 songs and not a single one that's bad. I gotta give this game an extra 0.5☆ just for the soundtrack alone.

"Family isn't who you're born with, it's who you die for"

There's an incredible sense of weight to Lincoln's action. Light or heavy, the situation demands and he supplies. When the bullets go flying and some goon makes a concerted effort to dramatically fling himself over a railing– sorry, but how am I not supposed to love that shit?

This game rules. Flaws? More than a few, but I'd play ten more games of Lincoln Clay carving a path of destruction through racist trash.

A game with so much promise in terms of story - but is let down by a lackluster and half-baked at best gameplay loop. The monkey's paw curling for Mafia II - an actual open world to explore and do things in, but feels incredibly hollow.

Having played the other games in the franchise, I was not expecting this. I liked the unique setting but the writing and character development paled in comparison to 1 and 2. To add on to that, it's just too damn long. I am personally offended that I had to drive my ass across the entire map between the same boilerplate missions.

Solid story and graphics but many side missions felt repetitive and made me quit the game for a while.Feels like wasted pontetial.


Mafia 3 was met with a murderers row of backlash on release and not entirely without merit. The games mixed critical reception from both players and critics stemmed from the games myriad of optimization issues, relentless bugs and glitches, and a mission structure rooted in repetitive content and busy work. My own attitude of the game wasn’t too dissimilar to that of major reviews on my first playthrough. I played Mafia 3 directly after playing Mafia 2 for the first time (a game that grew to become a favorite of mine and i positively hated it. I didn’t like the new setting or any of the characters, the mission structure provided me with constant fatigue, I felt the story was quite boring as it focused more on revenge and less on the details and process of organized crime, and i found myself ultimately leaving the game behind after trudging through it and not bothering with much else. Playing the game over the years however being older, more open minded, and more experienced, i’ve slowly been able to appreciate Mafia 3 more for what it is. I've also come to grips with the clear fact that (quite simply) my blind vitriol and seething anger towards Mafia 3 was largely driven less by my feelings towards the game itself (although that certainly was a factor at play) but more so in my fanboyish attachment to Mafia 2 and my inability to see past it. By that point i had put Mafia 2 on a pedestal that the divisive third installment never had a chance of reaching. Anything short of a sublime masterpiece meant utter failure and whatever positive elements the game had were lost in an entitled sense of the game not being the Mafia 3 i wanted. Mafia 3 (even after all this time) is far from a perfect game (and i still consider it to be a modest disappointment in some regards) but replaying it was also a a reminder that within its faults and imperfections lie streaks of brilliance. To call this game a series of endless repetition and filler content, to dismiss it as another vapid and soulless entry amidst the slew of open world mediocrity, to say it has nothing of richness or depth to offer, is a profound disservice to the game and the story its trying to tell. This game has something sorely lacking in many open world games nowadays. It has heart and personality, a novel and interesting setting thats rarely explored in contemporary games, it has fluid and fun gameplay, a real conviction in how it portrays its themes, and performances and writing that rival that of even the most prestige developers. I really like Mafia 3 and it’s a shame that it could never quite find its audience.

Olum sen geçen TĂŒrkiyeye gelmiƟsin lan dua et köpeğe tekme attım diye Kadıköy'e giriƟim yasaklandı allah Ɵahidim olsun ki götĂŒne bıçağı takıcam seni bi daha yakalarsam

nĂŁo vou mentir e falar mal desse jogo sĂł porque ele Ă© detonado pelos outros

eu admito EU GOSTEI PRA CARALHO
Ă© repetitivo? sim, si, oui, yes, はい, 예, æ˜Żçš„, ĐŽĐ°, à€čà€Ÿà€
mas Ă© BOM e eu to cansada de fingir que nĂŁo

I was thoroughly enjoying this, before the game became stuck in an infinite loading screen just before the final boss. There is seemingly no solution for this on Xbox, so jokes on me I guess. Once you get over the familiar open world padding, there is a story and characters here that are thoroughly absorbing. A truly righteous approach to complex and thorny ideas - often feeling genuinely boundary pushing for games. Like Mafia II DE, this deserved more care.

If anyone has any ideas for the infinite loading issue, let me know. I've tried everything I can think of. Marking this as complete in the meantime as I don't have a 30 hour replay in me.

Amazing this game legacy is just that "go to the bathroom now!" video and the yahtzee, review where he says the N-word four time in a row

O museu virtual interativo da playboy, tĂȘm uns extras de mafia tbm mas nĂŁo Ă© muito bom

A good story bogged down by gameplay that feels like a monotonous chore

Mafia 3 is easily one of the strongest games I've played when it comes to voice acting and scene direction, with character expression and emotions perfectly acted and visually displayed in the game's cutscenes. A good story with well fleshed out characters with some great moments and lines, you even get some side supporting characters that aren't seen much but that has such strong dialogue and acting that you get to know them well in their brief appearances. Even a few of the main supporting characters and villains you go after can have sympathetic moments despite being terrible people. Lincoln's back and forth with his associates almost always manages to perfectly convey what kind of relationship they have and nails humorous or emotional moments very well.

The game makes use of it's setting, location and time period, and is full of small world, conversation, and gameplay details that are used to tell a story focused on race relations, returning from war, the changing times of the era which also frequently echoes modern era, and, like the other Mafia games, that the American dream is often more like a nightmare. People complain about the fair housing act and affirmative action on the radio and during conversations the same way they did back then and the same way they do now, you can get shot at or have the police called on you for going into the wrong store or for loitering, characters talk about police abuse of protesters and the Black Panthers, a contact that hates communists and wants you to stop supplies to Cuba just happens to be former secret police for their previous US backed dictator, the police response is slower in poor or primarily black areas, and one of the side quests talks about how the only time guns were being restricted in America was when black people wanted them. Mafia 3 is a game where you hear on the radio about a black kid getting shot and killed for knocking on a white man's door to ask for directions in the 60s and then you see the same thing in the news when you minimize the game and look at social media. You get multiple subtle hints at the main character's PTSD from Vietnam as well as one of the main characters talking about trying to cope with his. They make great use of the soundtrack both during main mission gameplay segments and on the radio and there is some very strong lines and acting in the parts of the story that are filmed as a documentary telling the story of what happened during the game years after the fact.

The only problem I have with Mafia 3's story is the awful cliche of Father James constantly telling Lincoln he will become just like the men he goes after. Well, that's interesting Father as it ignores all facts, logic, the actions of both men, can you elaborate? And no, of course he can't, because characters in his position never can, because it's a hack writing trope frequently used by children's stories and bad anime that somehow gets forced into more interesting material at times. Lincoln literally frees captured black people and immigrants who were going to be sold as slaves to KKK members and this asshole James is crying about Lincoln becoming a monster because he got into the booze and prostitution (which isn't even a bad thing) when he takes over. James has great lines about society, America, coming home from war and trying to make sense of what you saw and did and this weird obsession that he never elaborates on and so much of this part of the story was a bad idea.

You can interpret those moments as him having a warped view of morality and judgement of others from him being a priest (whining about prostitution might make a good case for that), but almost nothing about him really focuses on his faith, and when he does talk about why he became a priest it seem more like his embracing of it was to get away from his violent actions during WWII. A time where he says his rage at the way society has treated his people came out and he felt nothing for the violence he inflicted on others, he could easily be projecting that kind of uncaring use of murder onto Lincoln (which Lincoln clearly isn't really like). Either of those would likely be a fitting and interesting thing to focus on and for a discussion, and it would have been great to see Lincoln finally be a character to call someone else out on their bullshit when it comes to this terrible story trope. Unfortunately, it's left at the usual character whining about you becoming just like the bad guy, and like always, the accused character can never just ask, "How?" Another issue is that some of his lines in the documentary, while great, can either be perfectly fitting or not make much sense at all depending on what you choose for an ending.

Shooting is improved from Mafia 2 and feels more impactful, you can die fairly quickly and be stunned and knocked back when hit, enemies typically react heavily to being shot and don't always die but lie bleeding out on the ground still moving and talking giving it a more real and deadly feel. The ability to activate slow motion while shooting or driving allows for some good gunfights and tight turns and near misses while driving. You can take a more stealth approach with stealth kills and melee attacks, which have a good variety of different animations depending on your angle, speed, use of cover, or weapon.

The gameplay loop of needing to take down each area by talking to two people, going after the two people that control the areas rackets, and then taking down their boss to control the district can get repetitive, but the areas do offer their own type of setting with some different objectives. Going after the main boss of each areas is often a strong point, offering a good set piece where you try to hunt them. These include an old flooded amusement park, a high rise hotel, and a sinking ship in the bayou. It is also helped that every time you take out one of the two lower guys you get a good scene from the documentary style footage filled with interviews talking about Lincoln, the people who helped him, and his war with the Mafia.

Most of the problems with the game seem to be from making a larger open world and trying to do things to copy other games in the genre rather than doing something interesting gameplay or story wise. Mechanically the most interesting thing about this game could have come from your three under-bosses, they all have great lines and scenes but you never really mechanically do anything interesting with any of them and needing to please all of them to keep them alive and keep their upgrades takes choice away from you. The city and areas surrounding it are good but so many of the side missions have you doing generic car stealing, races, driving around to pick things up and for a game that already lacks fast travel they really didn't need multiple versions of these kinds of activities. You can call in someone to bring you a fast car for free that makes getting around easy and someone else to pick up the collection money from your three under-bosses but a lot of things feel more like busywork rather than someone that was added because it was a good, story necessary, or thematic idea.

The worst part of the needless busy work comes from recruiting people to join you instead of killing. In order to do this, you need to wiretap areas of their territory, so you need to find junction boxes and do a lock picking game and then plant a bug on them, each bug requires you to find three pieces of scrap scatter all round the game's map. Bugging also allows you to see item pick ups and enemies in the area if you use a vision mode, which was previously said to be his training and senses from his time in Vietnam and training but the need to wiretapping messes with that narratively and wastes a lot of time if you want to do it, causing you to frequently run out of your way or stop that car to pick up some item to get more wiretaps. They also like to have you drive away from an area to go talk to someone who will tell you where to go in the area you just left, it doesn't take that long but it's just normal time wasting pointlessness you find in almost every open world game.

I recommend anyone who wants to play a game for its storytelling, those interested in seeing good use of world design to aid in the telling of its story and themes, those interested in the themes and time period this game covers, or someone just looking for a good open world third person shooter to try this game. The worst parts of the game can be pretty easily ignored with you only missing a few scenes with supporting characters (and probably some upgrades you don't need or will never use), I'd recommend looking these scenes up online if you do decide to skip the gameplay though because they are well done and give more insight into the characters.

I did have a large amount of stuttering when I started the game that would have made it unplayable, Steam forums said to fix it by changing process priority, shutting off my wireless, and doing a few other things. After none of that worked I fixed the problem by unplugging my Xbox One controller, the game ran perfectly after that with no bugs or glitches of any real consequence.

Screenshots: https://twitter.com/Legolas_Katarn/status/986992835504189440
https://twitter.com/Legolas_Katarn/status/986381977317031936
https://twitter.com/Legolas_Katarn/status/987077323152179201
https://twitter.com/Legolas_Katarn/status/986652404010516480
https://twitter.com/Legolas_Katarn/status/987065874535165953
https://twitter.com/Legolas_Katarn/status/986992886989254657

Tenebroso!

É incrĂ­vel como esse jogo Ă© extremamente cansativo. A histĂłria nĂŁo Ă© lĂĄ tudo isso, e a repetitividade das missĂ”es, a quantidade de coisas desnecessĂĄrias para fazer atĂ© continuar progredindo, sidequests chatas tornam tudo muito arrastado.

Mas o que falar dos bugs? Meu deus do céu! Em quase 50 horas de jogo, eu passei por exatas 17 crashadas e incontåveis npcs voando, carros batendo em coisas invisíveis, boneco travando e por aí vai.

Para finalizar o completo suco de fezes, o jogo roda terrivelmente a 900p e 30 fps, extremamente mal otimizado no videogame.

A Ășnica coisa que salvou foi a trilha sonora, pois de resto foi uma experiĂȘncia bem ruim.

This game suffers from AAA disease, it has more content yet is less engaging and more tedious to play than its predecessors.

A rough gem that could have truly shined if it wasn’t stymied by its grindy filler sandbox design, Mafia 3 is still the best game in the series in my opinion and a game that is woefully underappreciated.

The narrative is genuinely one of the finest I’ve seen in an open world crime game; Lincoln is a great protagonist and the supporting cast are all strong, most notably Father James, who adds so much to the documentary style framing device which made it feel genuinely inspired. The atmosphere is also wonderful too with a great sense of place with its setting in 60’s Not-New Orleans. The soundtrack is fantastic with so many great licensed 60’s songs picks and how well utilized they are when they pop up from time to time in the main story missions, Sympathy for the Devil especially. Thematically it’s also a neat exploration of how broken the American system is through the lens of the 1960’s. America was founded on white supremacy, genocide, and slavery and that won’t go away no matter how much American exceptionalism you try to paper over with it. The rot is in the foundations.

The combat itself is solid, the gunplay is fun and so is the stealth even though its super easy because enemies are easily lured away one by one by just whistling so you can easily stealth kill them. The turf system is a neat idea too and how you have to balance the favor of Lincoln’s lieutenants, it just really needed to cut out the grind because you need to dive into it to progress through the story so it does get rather tedious having to dredge your way through them to get to the great story missions. The game should have been like half its length.

The DLC campaigns were also a neat explorations of different genres for Lincoln and his supporting cast to find themselves in, ranging from Lincoln teaming up with the not-Black Panthers to go all Dukes of Hazzard on a white supremacist rural sheriff and his Klan buddies, a Vietnam War era spy story, and a cult horror story. It all really left me wishing we had some more adventures with Lincoln in a similar vein.

Mafia 3 has some deep flaws, but if you can stomach the grind you’re in for a genuinely great game otherwise.

The soundtrack was cool and the story was uniquely told and well made

BUT

None of that fucking matters when every main mission is a side mission. Heres a hint to developers: Don't bloat your game out by making side missions, main missions. This shit is awful

Lincoln Clay is a GREAT protagonist, him and his story provide a lot of emotional depth to a series i feel was lacking. And i love a game where i can cause extreme violence to bigots. controls are a little iffy.

Low Points, High Stakes, Endless Routine

This game doesn't really follow the structure most of the Mafia series was building up to Mafia II. The old ones were linear story-focused shooting games in a open world setting, with little to do outside the main story. Mafia III on the other hand tries it's best to make a wider use of the city and buildings gameplay-wise, and it success at some points. The main difference with the older games is that this ain't linear, it's mission based.

Let's talk about the most glaring issue this game drags from start to the very end. It's repetitive, really repetitive. Most of the time you follow a routine just to continue the main story.

Before anything, you have your subordinates. Cassandra, Burke and Vito. They will manage your business and districts once you adquire them.

I'm not kidding, this is what you'll do for the rest of the game:

"The Start Line"

First go to Donnovan, he'll give you information about the overall operation. He will say he knows a man that knows another man that knows the guy you are after.

"Uh oh, chores"

Go to the man that knows some information about the district business that is directly connected to the guy you are looking for in the first place. A bunch of missions will be added.

"The Fun Part"

Piss off the dude running the business on set district by destroying his assets or killing people related to set business and make their income gain goes to 0$.

"Taking Over: The Business"

Once made their income gain go to 0$, head on to the guy that knows the information about set district, the very same one you met a Step 2. Now he'll give you the order to kill the dude that runs that business. Once that is done you will have the business for yourself and subordinates. Choose between the 3 underlings to run over the business you just unlocked.

"Taking Over: The District: Finish Line"

Do that 2 or 3 times and Donnovan will give you the order to kill the big guy that is running the whole operation on set district. Once you are done, he'll give you the district alongside the business you already unlocked.

It doesn't sound bad on paper for a gameplay loop, funny number gets bigger. But what I just explained gets repeated through the entire game with little to no variation. It's structure is that simple and predictable. But, it's not all negatives though, there are missions that take a linear approach to it's design like in the older games. Those missions get special threatment, mechanics and are great once you quit the slog (the repetitive missions), leading to that moment.

You can also play side-missions that are much of the same: Kill a certain dude in case of Vito and steal X in the case of Cassandra and Burke. Don't bother with those really unless you have some minutes to spare.

Gameplay wise, it's good. This is what kept me going all the way to the end. It's snappy, fast, fluid and brutal. You will be getting little upgrades after making your subordinates happy after giving them a business or a district. Say, Vito gives you the chance to summon some of his man to a shootout, it's good stuff. It's an entertaining loop, but one that gets very tiring after a while. It should've been shorter in my opinion, but the repetitive missions I talked, get reduced to little annoyances you have to do to get to the very end after you get most of the upgrades.

One thing that made me buy this game no joke were the cutscenes, the songs and the writting. It's just too damn good and full of charisma for an era that wasn't explored that much in games, the end of the 60's or plain the 60's. 'Nam, War, Race and big changes to the american society in general. "A time to dream". It nails the ambience of the period with a great arrangement of songs of famous artist of the time (and still are to this day). Steppewolf, Jimmy Hendrix, Creedence Clearwater Revival, Johnny Cash all safe but great selections. Personally they are the best choices, but I would've liked something more unique.

As I said before, the script and the characters is what sold me. Favorite? Donnovan, he's just so fun while on screen, Father James is up there too. Father James in particular got to participate a documentary about him and his relationship with Lincoln, the main character. As for Donnovan, he is brought a senate comitee to tell his role on Lincoln's crime career. Pieces of that documentary and congress tapes will be shown as we progress in the game.

About my personal experience with this game. Had like 6 or so crashes and 11 five second stutters on Xbox One played through Xbox Series X. Can't say if the PC or PS4 version suffers the same problems but this damn game is very unstable to me.

An honestly really good revenge narrative driven by a likable protagonist in Lincoln Clay, but the game gets bogged down by an overly repetitive mission structure and a tad too long.

Mafia III sports a detailed world, fascinating setting, fleshed-out characters, and some of the most stylistic cutscenes to have come out of a AAA game in the last decade. Although its connection to the Mafia series is tangential at best and more of a stretch, it comes within arms reach of being a genuinely fantastic game that's up there with its inspirations in terms of quality. And then you play the game and wonder what the hell happened.

In truth, Mafia III had a long and troubled development cycle, and my god, it shows. The short version is that Hangar 13 was brought on board to replace 2K Czech (formerly Illusion Softworks) after their attempts to get a third Mafia game off the ground kept sputtering out. The Czech team was then relegated to a support role, and the decision to upgrade the engine for both Mafia 1 and 2 was made. There was only one issue: this was happening while Hangar 13's version of Mafia III was in active development. They struggled to update the engine, as most of its code was written in Czech and not translated. Horrible periods of crunch ensued, and the game's structure was an issue that they had very little time to fix due to an ever-approaching deadline by publisher Take-Two Interactive. If you're wondering why the final product is so gratingly repetitive, the developers have that same question, too.

For that reason alone, I can't hate Mafia III. Its developers poured their heart and soul into it, and while that might get lost in translation a little bit, the best parts of this game show that in colors. Somewhere, somehow, there is a version of this game that the developers wanted to make. You might have to mod all of the grindy sidequests out of the game in order to see that vision, but it's there. Mafia III is a special kind of disappointment in that it does everything well despite having no chance to do everything right.

If you want to hear the long story about how everything went belly-up, I highly suggest reading Jason Schreier's article from 2018 on the topic: https://kotaku.com/how-the-makers-of-mafia-iii-lost-their-way-1825242177

Great setting in the '60s. Story is pretty solid, although if you played mafia 2 you just give vito everything and forget the other two characters. The gameplay is extremely repetitive which hinders it quite a bit, basically drive here kill people, call someone and give them the place. I also experienced a fair amount of performance bugs. A rough end to a great franchise, not bad by any means just if more thought had been given to the gameplay it could of been much better

This review contains spoilers

the only cultural relevance this game will have is a youtube video of a mom yelling at his kid to go the bathroom

Can be pretty tedious at time but I still found the overarching gameplay mechanics fun.

Oque fizeram com mafia nesse terceiro jogo?

Joguei a Trilogia junta, o 1 e 2 sĂŁo um dos melhores jogos que ja joguei, mesmo sendo curtos com duração de 10/12 horas, cada missĂŁo que vocĂȘ jogava era diferente
Esse jogo eles tentaram transformar em um mundo aberto ruim onde TODAS as missĂ”es sĂŁo iguais, com a mĂ©dia de +-22h pra zerar, foram 4 missĂ”es das 21 horas que eu joguei que tiveram uma diferença, pois o jogo consiste em vocĂȘ dominar ĂĄreas pra subir na hierarquia dos mafiosos e todas as missĂ”es sĂŁo: Chegar e matar alguĂ©m, chegar em outro lugar e roubar documentos ou botar fogo, Ă© divertido nas primeiras 3 horas, mas ISSO SE REPETE O JOGO INTEIRO, SEM BRINCADEIRA.
A histĂłria Ă© completamente clichĂȘ e ruim, vocĂȘ sente por alguns personagens porque qualquer ser humano decente tem Ăłdio de racismo, mas Ă© sĂł isso, alĂ©m de o começo da histĂłria eles copiarem a sinopse do segundo jogo.
Eles colocaram chefes mafiosos que vocĂȘ nem sabe de onde vieram e eles tratam como se o jogador soubesse quem Ă© o cara pois eles dĂŁo um super foco e mĂșsica tensa.
Único ponto que eu dou pra esse jogo sĂŁo as mĂșsicas, por se passar na dĂ©cada de 60 quase 70 as mĂșsicas sĂŁo FODAS. Mas sĂł

NĂŁo recomendo esse jogo porque se fosse pra ficar rejogando a mesma coisa por horas vocĂȘ comprava Hades que pelo menos a mecĂąnica Ă© ser repetitivo, Ă© mais barato e muito melhor.


I love it when side missions are the only mission types, it's really fun just playing the same mission over and over and over and over and over and over and,....... you get the point.

It's if Ubisoft made Mafia an yearly franchise

While I completely understand and even agree with the complaints of this games repetitive nature, I never found myself not having a good time with it. Just rolling through New Bordeaux with a youtube video on in the background made for some of the most fun evenings I've had with a game in a while. The characters were quite fun too and I truly think it earned it's ending.

(You can refer to the plethora of negative reviews across the internet to see the things I didn't like. I just wanted to say some nice things about this game for a change)