Reviews from

in the past


Pure petit délire de kiffeur retro avec tout les défaut et ses pourtant petites surprise. Très intéressant et surtout fun

More interesting than it is fun but boy is this game interesting. I don't think I can name another RPG that gives its characters completely different progression systems depending on their race. Very excited to dive deeper into the SaGa series.

Game Review - originally written by Spinner 8

This is a remake of Square's first game in the long-spanning SaGa series. The three that were released in Japan were released in the States under the name Final Fantasy Legend. So, this is a remake of Final Fantasy Legend.

I was never a big fan of the SaGa games, and it seems like I'm not alone. Honestly, though, I haven't given them much of a chance. I mean, I played FFLIII, which was great, but it wasn't a very SaGa-y game. I played the first for a few hours though, and I wasn't completely turned off by it.

The thing that people really seem to dislike about the game is the fact that all of your weapons have a limited number of uses. So, if your sword runs out, you have to go and buy a new sword. Your martial arts expert ran out of Punches? Go back and buy some more. Stupid as hell, right? I can't remember anything else of interest, though. Sorry.

Me when I kill God with a chainsaw

Bottom text

This update to Final Fantasy Legend is (I believe) strictly visual and it looks fantastic. The colors are amazing and the simple splash screens they have added on entering new areas are evocative and pretty.

I don't think the base game is actually good enough to warrant playing through a second time, so I abandoned it after a few hours.

This is strictly the version to play over the original Game Boy release especially with a few quality of life changes that make things a bit smoother. You can see what your monsters will turn into when eating meat (making them much more usable) and a gallery of monsters makes things a bit more understandable. Simple features like automatic attack retargeting when your enemy dies make things flow a bit more smoothly as well.

My thoughts on the original release hold true here as well, however, but if you are going to play Final Fantasy Legend, just play this instead!


One must temper their expectations when they play a (remake of a) 35-year-old experimental handheld JRPG, but the novelty of playing the first SaGa game AND playing a Wonderswan game was just too enticing. Rest assured that the idea of playing this is a lot more fun than actually playing it, however.

Battles are repetitive, and are always either extremely easy or completely bullshit, no inbetween. Attempting any semblance of party composition or strategy is foolish, since humans are super expensive to power up early, mutant stats and abilities are completely random, and monsters suck until the end of the game. The world is a bit of a chore to explore, especially as random encounters are frequent and lose most of their value near the end of the game. My favorite part is the City world, where you are constantly accosted by an invincible random encounter boss that can one shot your party members, with a high failure rate for escaping. I don't appreciate how bosses near the end of the game started gaining immunity to every magic element either.

Thankfully it's a short game, clocking in at 6 hours. It's also a little charming, and seeing early forms of systems that would become series staples and expand and evolve is neat. Plus you can instantly kill God with a chainsaw.

Certainly not as novel as it was back when the original made waves on the Game Boy, and immensely more tame than the ideas that would come after it even in its own series, but intriguing and charming all the same. There's the argument to be made that being so beholden to the roll of the dice makes this frustrating, and I'll always concede to it, but I also can't help but find these early RPGs, so clearly rooted in the tabletop RPGs that inspired their creators, endlessly endearing.

Play this instead of the original "The Final Fantasy Legend"

my favorite way to kill god: chainsaw

For my money, it’s only worth playing if you have a historical curiosity or made the bizarre life decision to play every SaGa game like me. It’s a simpler and worse version of SaGa 2 all the way around – game structure, narrative, game mechanics, even music imho. It definitely feels like a prototype, given the gift of hindsight.

That said, it introduced one of my favorite race systems ever. You have humans who gain stats through buying potions, mutants who randomly gain stats and abilities (including losing abilities) after each battle, and monsters that change into enemies through eating their flesh. The most enjoyable part of this game was a 15 minute period where I lucked into a series of monster forms that took my monster from the weakest member of my party to the most powerful by a noticeable margin.

Other than that, you’re climbing a tower and going to different worlds with a fairly thin storyline tying everything together. Oh, and you can only hold 8 items, which is extremely annoying since you need items to cure status effects, you want to carry healing, and all of your weapons have durability that can never be repaired. Annoying, but manageable.

What’s not manageable is the absolutely atrocious late game section where you get attacked by an immortal phoenix every 1-3 steps while you try to figure out where to go. Running away seems to be a set 50/50 chance, so you get to spend a lot of time failing to run and having status effects dumped on your characters or just having them take massive damage. I was finding the game chill, if not particularly inspiring, up until that point. From that point on, though, I only finished out the game because I'm stubborn and my goal is to beat every game in the series.

Speeding through the final portion of the game left me with a very difficult final boss fight. That actually ended up being a good thing -- barely scraping by on my third try added some weight to the twist and the end and was actually a nice way to finish my time with the game.

While I love the human/mutant/monster system and appreciate the foundation Makai Toushi SaGa laid, I just can’t get past how miserable I found such a large chunk of the game. It’s the only game in the series I have absolutely no interest in returning to in the future.

I cut God in half with a chainsaw.

jogo de criar amigo imaginário mas de um jeito meio realista pois eles vão ter as próprias afinidades e caminhos evolutivos que independem de você (personagem/jogador) e inclusive pode ser que você fique para trás, não aguente o tranco, precise ser recrutado de novo e mude de nome, mas os amigos continuam lá no seu caminho determinista traçado pelas mãos do destino (só jogador, nesse caso). e aí chega no final e tal jogador ainda tem a pachorra de matar alguém igual a ele, que vê aquele mundo só como diversão, como arte, como lição de casa, porque ele se identifica mais com a câmera do que com o espelho. pós-ficção, argumento de que navegar num site é jogar, lúdico de modo que te lembra de um dado sempre que olhar pro céu; tudo o que existe te serve, destrua quem ameaçar tirar o controle da sua mão; largue-o por vontade própria

Who could've thought that playing a Gameboy JRPG was not a good idea

Makai Toushi SaGa is a remake of the original first SaGa, released on GameBoy overseas as "The Final Fantasy Legend" in an attempt to cash in on the FF brand name.

But man, this game kicks ass. It's the kind of game that sucks to play at the start and takes quite a few hours for you to get the hang of what works and what doesn't, but it's a super cool short game with a straight to the point story and plot.

To sum it up, you make your own party, with any combination of Humans, Espers or Monsters. Humans are balanced but require money to level up and the process of doing so is tedious. Monsters flat out suck until the end of the game and aren't worth making until then. Espers are FF2 characters on drugs. They start out as awful units but the longer you keep them alive the stronger they get, until they snowball into killing machines with maxed out STR even though they're supposed to be Espers and not muscular OHKO cavemen.

You can save at any time, and you SHOULD, because Espers learn spells randomly and also forget them randomly, so save after every battle and make sure to load if your Esper decides they want to forget the instant kill spell for a spell that does literally nothing. You also should save constantly because any battle can wipe your party fast, especially in the first half of the game, and your crew has limited lives.

The story is simple enough, go up the Not-Babel Tower to paradise. You find out the reason the world sucks is because there's 4 demons making it worse for everyone. You gotta kill those and then kill their boss. And then there's a pretty cool but funny twist.

The game is pretty outdated but it's pretty nice for the time. It feels incredibly satisfying to watch your crew snowball from meek fighters to killing machines on a rampage. The writing is pretty funny and makes your gang come off as brutes who kill everything that stands in their way, and there's a few things left over from FF2 such as characters that immediately sacrifice themselves for you to progress.

The only real flaws this game has are how painful the start is, and how annoying the last area can be. I don't blame anyone for dropping the game at the start because they got bored of constantly running back to the inn every two fights, or because they don't want to farm money without dying and still have enough for a weapon. And the final area with Suzaku FORCES you to autosave every time, because the encounter will most likely kill one of your characters even if your agility is maxed. Having an area designed around savescumming just isn't fun, even if the manual says that's what you're supposed to do.

To sum it up, it's a fun game to play if you can survive the flaws listed above and have some time to kill. I'd say it's worth it just for the historical value and the ridiculous ending.

this might be the perfect introduction to kawazu and his wild approach to the often more simplified rpg style of other jrpgs we all know. beside the romancing saga and saga frontier series it's more easily and immediately grasped, almost bite-sized. choose a starting character, and then enlist 3 more: human, esper, or monster. humans need to chug potions purchased from merchants to increase stats; espers have stat growth something like that of final fantasy 2 and randomly learn, replace, and relearn spells as they battle; monsters eat the flesh of other monsters to evolve and change form. weapons (swords, axes, etc) for the humans and espers have 'charges' like in a vancian magic system, which is a bit odd, but it works. your first quest soon becomes clear: collect 3 items needed from different castles to proceed. this is quickly achieved, a gateway into other worlds is opened, and thus your legend unfolds before you.

i won't spoil the rest. final fantasy may be known for its adventurous nature, but this trend started with ff2 and then kawazu began work on a long series of games one might describe as final fantasy's weirder sister series. many of the saga games feel a bit soberer than this one—saga 1 is a wild journey and it is all kinds of fun. that this began life on the game boy in 1989... it's almost like a poem, simple and elegant, offering a little dream-window into a surprisingly expansive world of weird and wonderful things. and far more so than something like the first dragon quest, another game i feel achieves much through charming minimalism: this game literally goes places.

ascend the tower!

parece mas un experimento que un juego en si