A Fantastic Fighting Game That Deserves To Not Be Forgotten
For those who love their Marvel vs Capcom 2, 3 or any other Vs. Crossover game, some might not realize that they owe a debt of gratitude to two fighting games: X-Men: Children of the Atom and Marvel Super Heroes.
While Capcom had worked with Marvel before (See X-Men: Mutant Apocalypse, Marvel Super Heroes: War of the Gems and The Punisher Arcade), it was these two bangers that blew the gates off and provide a team-up that would prove fruitful for a very long time.
To say Marvel Super Heroes presentation is spot on would be an understatement. The animation is slick, the special moves reflect a hero (and villains) personality fantastically, the background stages are well designed and the soundtrack is very catchy (standout is Spider-Man's stage theme) with the audio being excellent.
Capcom had taken the fighting from X-Men: Children of the Atom and tweaked it to be more looser and fast. Add in a gem system which allowed you to activate a power depending on which gem, gave it a slightly different dynamic. Its fantastic and just pure chill to play rounds with a friend as you try to out marvel one another.
Even if Marvel Super Heroes has been superseded by later fighting games involving the Marvel universe (let alone anything outside of Capcom), it still holds up very well and is just such a fantastic visual and audio treat to experience. Pure fighting game bliss.
For those who love their Marvel vs Capcom 2, 3 or any other Vs. Crossover game, some might not realize that they owe a debt of gratitude to two fighting games: X-Men: Children of the Atom and Marvel Super Heroes.
While Capcom had worked with Marvel before (See X-Men: Mutant Apocalypse, Marvel Super Heroes: War of the Gems and The Punisher Arcade), it was these two bangers that blew the gates off and provide a team-up that would prove fruitful for a very long time.
To say Marvel Super Heroes presentation is spot on would be an understatement. The animation is slick, the special moves reflect a hero (and villains) personality fantastically, the background stages are well designed and the soundtrack is very catchy (standout is Spider-Man's stage theme) with the audio being excellent.
Capcom had taken the fighting from X-Men: Children of the Atom and tweaked it to be more looser and fast. Add in a gem system which allowed you to activate a power depending on which gem, gave it a slightly different dynamic. Its fantastic and just pure chill to play rounds with a friend as you try to out marvel one another.
Even if Marvel Super Heroes has been superseded by later fighting games involving the Marvel universe (let alone anything outside of Capcom), it still holds up very well and is just such a fantastic visual and audio treat to experience. Pure fighting game bliss.
P standard capcom fighting game fare, this time marvel-flavored. I'd say I liked the roster of X-Men COTA a little more but I think I'm just biased because I like the X-men. This one has thanos in it and wacky infinity stone hijynx in the gameplay, with buffs you can activate if you have certain stones. I think that like X-men COTA, this game doesn't really have much going for it when you can instead play the vs street fighter version with more characters and more refined gameplay, but if you really like marvel and don't want any street fighter or capcom hogging up the spotlight then this is as good as any I guess?
The sequel to X-Men Children of the Atom, this game oozes with charm. The infinity gems are a fun addition to the gameplay, and getting to play as so many cool Marvel characters is a fun shakeup from the last game's focus on X-Men characters.
On top of Akuma coming back as a secret character, with some hacking, you can also play as Anita from Darkstalkers! And she probably has one of the most bizarre movesets I've seen in a good long while. Makes you wonder how people even came up with this kinda stuff.
On top of Akuma coming back as a secret character, with some hacking, you can also play as Anita from Darkstalkers! And she probably has one of the most bizarre movesets I've seen in a good long while. Makes you wonder how people even came up with this kinda stuff.
To go from Children of the Atom to this is a drastic improvement from Capcom and what would become one of the best fighting game franchises.
The roster was pretty much perfect. Just like CotA, balance issues exist and infinites remain in a fairly loose fighting game engine. Many memorable things about MSH such as the announcer, stage music and flashy supers.
Enjoyment: 5.5/8
Replayability: 0.5/1
Graphics: 0.5/0.5
Sound: 0.5/0.5
Total: 7/10
The roster was pretty much perfect. Just like CotA, balance issues exist and infinites remain in a fairly loose fighting game engine. Many memorable things about MSH such as the announcer, stage music and flashy supers.
Enjoyment: 5.5/8
Replayability: 0.5/1
Graphics: 0.5/0.5
Sound: 0.5/0.5
Total: 7/10
MSH is what started my unwavering love for fighting games regardless of whether they suck or don't.
The game is downright gorgeous to look at with some of the best stages and music in the entire series, my favorite probably being Wolverine's fight on a wooden bridge in the wilderness that slowly breaks over the course of the match and falls into a river. Another memorable one for me is fighting Dr. Doom in his sub that ascends to the surface as the fight goes on.
The console ports are also...surprisingly decent? I revisited both the Saturn and PS1 ports recently and the PS1 version is completely playable despite the missing animations and long load times, though of course the Saturn port with the ram cart reigns supreme with MOST of the animation restored. Blackheart's real walking animation from the arcade game is still sadly absent probably due to his huge sprite. It is strange though how much slowdown is added when you use the 3 MB option, so maybe it's best to keep the option off if you want the gameplay to be more fluid.
Speaking of, it may seem odd that Shuma-Gorath and Blackheart are in this game but god they look so cool in action. The fact that X-Men take up nearly half the playable roster feels crappy, but considering it was basically the hottest Marvel series next to Spider-Man at the time and allowed for asset reuse it's not terribly surprising, plus we got to use the two bosses from Children of the Atom. So who cares?
Shuma-Gorath should be in every Marvel crossover game, he kicks ass.
The game is downright gorgeous to look at with some of the best stages and music in the entire series, my favorite probably being Wolverine's fight on a wooden bridge in the wilderness that slowly breaks over the course of the match and falls into a river. Another memorable one for me is fighting Dr. Doom in his sub that ascends to the surface as the fight goes on.
The console ports are also...surprisingly decent? I revisited both the Saturn and PS1 ports recently and the PS1 version is completely playable despite the missing animations and long load times, though of course the Saturn port with the ram cart reigns supreme with MOST of the animation restored. Blackheart's real walking animation from the arcade game is still sadly absent probably due to his huge sprite. It is strange though how much slowdown is added when you use the 3 MB option, so maybe it's best to keep the option off if you want the gameplay to be more fluid.
Speaking of, it may seem odd that Shuma-Gorath and Blackheart are in this game but god they look so cool in action. The fact that X-Men take up nearly half the playable roster feels crappy, but considering it was basically the hottest Marvel series next to Spider-Man at the time and allowed for asset reuse it's not terribly surprising, plus we got to use the two bosses from Children of the Atom. So who cares?
Shuma-Gorath should be in every Marvel crossover game, he kicks ass.