Reviews from

in the past


INTI CREATES shows once again that they are the masters of 2D action side scrollers. The weapon customization system offers ample options to make the game as easy (or challenging) as the player wants .The pixel art is top notch and most of the boss battles have patterns that are fun to learn. This time, Mighty Number 9 really stuck the landing and I wish it got more attention.

Why did no one told me that they made Mighty N°9 but good ?

Like this random ass crossover spin-off game is pretty much a remake of MN9 if it was actually made with care and effort behind it, the concept of customizing your own bullet while perfectible and easily breakable offers a lot of fun possibilities and the difficulty and level design is just right !

It's not the best designed 2D Classic Megaman by Inti Creates (that would be MM9 imo) but it's probably the second best

If you happen to be a part of the wall of shame that were the Mighty Number 9 credits, give this one a shot, you deserve it

Decent semi-sequel to MN9, but flawed. MGB occasionally spawns enemies that will quickly attack you during tight platforming, making for some evil deaths. The ability customization is cool, but you can make yourself OP, and since several bosses lack defensive moves, they fold to this system very quickly.

a small step up from the last mighty gunvolt nothing else of note

id say in most areas this is definitely a major improvement over the first mighty gunvolt. way better level design, more levels than the first with an increased difficulty level, an updated visual style, significantly more playable characters that are different from each other, and insane in depth weapon customization options to craft your own perfect set of weapons exactly to your liking.

the big thing id say i didnt really care for were some of the ways they tried to emulate the difficulty of platformers from 30 years ago like megaman that have annoying bullshit that make for occasional not fun moments to play through like knockback sending you into death pits, enemies being placed near death pits to kill you before you even know they're gonna be there, just occasional annoying shit like that that just makes the difficulty feel a little more artificial during some segments. also, i found that some of the bosses felt like real damage sponges early on in the game. i figured out that similar to traditional megaman they all have weaknesses to different weapon types to make them take more damage but i didnt really care enough to look up any of the weaknesses because generally you can beat any boss with any weapon if you customize it well enough, it would just be annoying during the early stages when you dont have as many choices for customization that will help make the bosses more manageable and it always felt like i really had to heavily rely on the food item pickups spread throughout the stages that you can heal yourself with from the pause menu in order to beat the bosses. later on you do get stuff like damage multiplier modifiers or modifiers that make your weapons into a spread shot and so on that can make the game a lot easier which is when you really feel like youre in power and youre on par with the bosses themselves.

one thing that helps all of these difficult moments that i think really saves the game from a lower rating is that there are no lives, you just have infinite tries and the only penalty you get is that your score at the end of a level gets lowered for each death you take, so if youre like me and you dont give any fucks about your rank at the end of a level the game is super accommodating to ensure you are able to progress without getting to frustrated over having to restart entire levels over again because of a game over in a game like this thats decently difficult. also, since youre offered such a wide selection of characters in this game there is a huge amount of replay value here since they each have their own set of abilities and story in the game. this is a game i could honestly see myself coming back to at some point to try it out again just seeing how many characters and potential weapon combinations are on display here to mess around with and i think i could find an increased appreciation of this game


Somehow Mighty No.9 is not the worst franchise out of these 3

You get to customize your own Megaman weapons. Enough said.

Still boring but not as boring as the previous one. Yay i guess? Why the fuck do i keep buying Inti Create games everything i've played from them lately is mediocre at best and boring at worst.

Sometimes one great idea is enough to take a game from okay to great. That's exactly the case here - though the custom weapon system is a bit clunky, it affords you a lot of options to mess around with allowing you to tailor your guns to your tastes and/or what's needed in the moment. It takes what is otherwise a fairly boilerplate action platformer in the vein of Mega Man and gives you something to chew on as you work through it. It's a quality system worth engaging with in a serviceable game.

It's a decent Mega Man clone, but the Mighty Gunvolt games never really had enough meat to them to stand alone like the proper Gunvolt games did. The first one worked well enough because it was a bonus for buying Azure Striker (or maybe Azure Striker 2 I forget) but as a standalone product I found Burst to just be fine. It's still an Inti Creates game so it's pretty fun, but I don't go back to it like I do the Azure Striker games or the Mega Man Zero/ZX titles.

Gunvolt Series Marathon, Part 2 of 5.
Man, what a step up from the original Mighty Gunvolt. The game is way more in depth and has much more personality. Gameplay wise, stages are very replayable and incredibly fun to try to get high rankings on. The weapon customization is very deep and enjoyable, even if many options feel pretty niche. The burst mechanic makes combat more risky when going for scores and ranks. The music is solid, and it looks pretty good. Basically what mighty no 9 SHOULD have been.

It's like Megaman, but you can customize your buster with the same complexity as Plague Knight from Shovel Knight can with his potions, but you're actually able to make loadouts and quickly swap between them in game. Most fun thing to do in the game is to try and make the most broken combination and watch bosses melt.

Literalmente megaman pero puedes crear tus propias armas
Ta divertido aunque más allá de esa característica, no aspira a mucho, hay un sistema de combos que se pone medio roto si lo juegas en difícil y no tiene tantas opciones como uno quisiera (como que los elementos afecten el entorno o que Beck no tiene nada especial, sus armas que el puede crear como los misiles y bolas de fuego son solo de decoración lol)
Aún así es mejor que el juego en el que está basado y los DLC están shidos

Two mega man-like reviews in a row? Shocking.

Being able to create your own weapons is a fun and unique concept, and it works as a great insentive to collect the stage items. I can't imagine finding all the breakable walls without the sensor item though. It's basically mandatory since every wall looks identical to their indestructible counterparts.

Stages are a bit on the short side, and bosses are a bit on the long side. Some of these guys take ages to defeat because of the over the top health bars. I didn't see much difference in using the elements that are supposed to function as weaknesses. If you want advice before playing the game, I'd recommend just picking increased CP over the elements. You can have a lot more fun with the weapons this way, while still improving their damage output against bosses.

Review is based largely on my Beck playthrough. Edits could come if I beat it as Gunvolt later

This 8-bit megaman homage is really well done.
The 3 characters play very different from one another with specials, shots and movement mostly unique to each one.
The stages are interesting and bosses are fun to fight even with the basic shot.
The shot customization is also really fun, allowing for very different types of shots and specials.
However, the "weapons" you get from the bosses are boring as they only change your element and do nothing else, without affecting the gameplay.
Oh, the challenges are really interesting with various factors to consider when doing them.
Music was totally forgettable for me.
Nonetheless, I had fun playing it but it could be improved.

fun stuff, honestly. not the best designed mega man game but it's way better than mighty no. 9, which it essentially remade

Um dos melhores Megaman por aí, queria muito ver esse sistema de customização em outros jogos
Um dos principais elementos da série X em diante, é coletar os upgrades e ficar bem mais forte do que você era no começo do jogo, e esse jogo aqui leva isso a outro nível: no final do jogo você é um deus apelão

Mighty Gunvolt Burst is a merger of two ongoing series, Azure Striker Gunvolt and Mighty No. 9. Both of these games have looked to become the spiritual successors to different parts of the Mega Man series, so it seems like a natural fit to combine the characters for a traditional 2D platform adventure. The problem with spiritual successors is that it is hard to judge the new game without comparing it to its predecessor; that's where Mighty Gunvolt Burst falls short.

Mighty Gunvolt Burst follows the usual formula: eight levels each with a unique element that ends with a boss that needs to be defeated. The levels aren’t particularly memorable, and the same enemies appear in each of the levels. The bosses in Mighty Gunvolt Burst are just as forgettable as the levels, to the point where the name of the boss flashes too quickly to even read. The boss fights don’t provide much of a challenge, as each boss has a very recognizable pattern with little to no variation. Mega Man veterans will likely get through the game quite quickly. Each of the main levels will run approximately 10 minutes with the whole game taking a couple hours. Even with all the shortcomings of Mighty Gunvolt Burst, I still did enjoy playing the game. The movement of the character is smooth and responsive. At no point during the game did I feel cheated on a death. Upgrades to your character are provided as you progress through each level, leading to new strengths and abilities. Before each level and anytime during gameplay, you have the option to reconfigure your character's abilities to suit your situation. The ability to change the form and function of your weapon allows for a slight variation in progressing through the game.

All I can say is don't buster only this game; I would have a better opinion of it if not for that.

It's hilarious how this game is everything Mighty Number 9 wanted to be and more.

This was my first Mega Man game. I bought it because I liked the pixel art style, but it was a little too hard for my taste so I put it down. Maybe someday.

A good mega man style game that holds up well against the competition. The levels are diverse and the music is good. Does it stand out..... well no but it serves its purpose and honestly, thats good enough for me and should be for you too.


I enjoyed this one quite a bit! Clearly inspired by the classic Mega Man titles, but also feels like the Zero games with its weakness system. In this here video game, you go through eight stages loosely based on those from Mighty No. 9. While sometimes the level design can be iffy (Capitol Building), it's fun overall, and frustrated me way less than what it's based on. The Mighty Numbers themselves are loosely based on the original fights, minus the instakill attacks(?). Battalion does the Mino Magnus thing and that's pretty neat. Don't like how often these guys go invulnerable but the fact that there's very little I-Frames makes up for it. Once those are taken care of, you're tasked with beating four brand new levels, located in cyberspace. These vaguely remind me of Mega Man X5 (it's probably just the cyberspace thing). And speaking of X5, the first stage ends with you fighting the other protagonist, before a cutscene plays revealing that the virtual world you're in is the creation of internet funnyman, Teseo. As far as I know, he did all this so he could livestream, and I find that pretty based. After that, you go through the boss rush and fight a copy of yourself, akin to a battle in the original Mega Man. Tes then uses the power of tier three subs to use a giant mech in a very easy but still fun final boss. It kind of reminds me of Serpent from the Mega Man ZX video game (with how there's more than one "phase" in one healthbar as well as the fact that it ends taller than it starts), which is itself a callback to Mega Man X's very own Wolf Sigma. After that, game's over. You win! I recommend this one

Mighty no 9, but good and with way more customization.

Cool action platformer. It has a great variety in levels, bosses and weapons. Plus, you can also customize your own weapons with a pretty easy to navigate editor. And there are also more playable characters as DLC.

It's shocking how Mighty Number 9 is good in literally any game, but it's own! Also helps that Gunvolt is really good too. Aside from the mild inspiration of the weapons you get from bosses, everything else feels very mega man and challenging in a good way.