Reviews from

in the past


I finished this one, but now four years later all I remember is the slow walk.

Incredibly disappointing. I've been looking for a cool DS horror game for a long time now, but this fails in almost every regard. The story is incredibly simplistic, like something you'd find in a boring horror film or creepypasta, almost nothing cool is ever done with the TS system. The scares are lackluster, the enemies are incredibly easy to avoid and stop being scary due to the lack of variety. The exploration is terrible, you hold the system sideways in a way that favors right handed people only, but still offers little visual info and is cumbersome to control regardless of your dominant hand. There aren't any puzzles, you just walk around and hope to find out the right path to go.

I could've lived with all of those problems if the story was any good or if something neat was done with the TS gimmick, but even after you get past all of that you're still left with nothing special. It tries to have a message about how games are art forms that can be used to spread love in the most cookie cutter way possible in a total snooze fest of a video game, so the message has no weight to it. I'm sorry, but if the scariest thing about your horror game is the way it controls, then you've missed your mark. I know it's cruel to say this about a game with such a cool idea, but there's really nothing on offer here that you couldn't get from a better horror game. The last thing I thought I'd say about this game was "skip it" but here we are.

The Nameless Game (Nanashi no Game)

Una joyita oculta, y uno de mis juegos de terror favoritos, con una ambientación muy guapa.

Y el juego con mejores gráficos de DS que he visto nunca. Lo único ugh, esquivar fantasmas la verdad los controles son rarunos.

(8'5/10)

Probadlo.

The Nameless Game is one of unique ds games but still an average product. You should experience it but dont push yourself to complete it

Good concept, uncomfortable as all hell to actually play.


Aside from the clunky gameplay and a story that's clearly ripping off The Ring and The Grudge, this is a pretty solid horror game. I really liked the game-within-a-game aspect of it which was very inventive, along with the mystery aspect of the storyline. Though it gets a bit nonsensical with the murder subplot, and it also veers into sentimental "love saves the day" finale that felt a bit forced. The clunky gameplay weirdly enough makes the game scarier, especially when you're being chased by ghosts.

And that was the last time I ever booted up RPG Maker! [canned laughter]

the ds is my favorite handheld but man did it not have many good horror titles

Very disappointing. The premise is good and it has aspects that are well achieved (the low poly style of the 3D environments for example have always been my weak point), but the story is poorly written and full of plot contrivances to make it work. It's also not like it has more to do than read a couple of flat, unpretentiously written lines and walk through a series of long corridors with no puzzles or anything else that makes horror games so good. What I rescue, then, is the visual aspect (except the 2D portraits of the characters), some moments of terror that manage to be well executed (although not truly terrifying) and the general mood of the places we visit within its story.

Despite my low score I recommend the game, not because of how well executed it is, but because of the interesting premise.

Dentro de todo, no me parecio un mal juego, la ambientación esta de puta madre y la historia me parece bien, pero los controles me parecen terribles por el hecho que el juego de afuerzas lo tienes que jugar con la ds inclinada y los dos finales son casí iguales salvo por dos escenas.

fun gimmick that appeals to my type of horror, unfortunately i wasn't able to finish it myself and watched the rest on youtube. as annoying as the controls are sometimes i think it works alongside the claustrophobic feeling of the ds screens to add to the paranoia factor, hearing something behind you, detecting it on the ts, but turning around just slowly enough to creep you out. overall really enjoyed it! lets hope the sequel is just as good :P

puzzled as to how this actually has a 3 star rating here when it fails on any aspect of "horror", constantly re-used enemies providing nothing new with controls bad enough to give me arthritis, an absolute waste of an actual cool concept and graphical art-style.

This review contains spoilers

A cool product of mid-2000s-cursed-technology-J-horror, basically One Missed Call but with a video game. It's a super mixed bag, and not really that fun a lot of the time, but the horror sections are way more effective than they have any right to be on the Nintendo DS. Somehow spatial sound in a 3d space actually works really well here despite the DS's oh-so crunchy soundchip.

But it feels like the fear a lot of the time is a fear of being reset by clipping the side of a ghost or not seeing something due to the FOV tunnel you're stuck in. All the 3D gameplay boils down to running away from ghosts through a series of hallways, trying every door and clicking on things Silent Hill style.

The swapping from 2d to 3d/sideways to upright is a nice way of breaking up the game and in-game game, and makes it unique to the genre as you get to actually experience and play through the cursed media yourself. It's just a vessel for exposition a lot of the time, but I think that's fine.

I also like how the 'cursed game' 2d sections are the only real point in the game where you feel safe somewhat. In the 3d parts, you always feel like you're being chased or a few steps away from danger, but in the game you're suddenly safe from it all. I found that to be a cool parallel to the people you talk to in the game saying how they can 'live there forever now' and all that.

It's also probably not worth playing unless you can do so on an actual DS - between constant orientation switching and 3d movement that uses the d-pad and touchscreen simultaneously, I feel like it would just be a headache to emulate.

A nice short wee DS horror that leans too heavily into The Ring to be anything original, but there's enough charm there to carry it.

I just wish it did more with the DS. It has a lovely wee thing where the system in the game itself emulates the DS main menu, which is pretty nice, but that's about it. No puzzles to use the stylus on, just dodgy movement and vague interactions.

I stumbled across this title when I searched for horror 8 bit music and came across its Main Theme.
Actually not such a bad game, even a bit of impressive as a DS title.
But what really bothered me was the sluggish movement in 3D enviornments and, as a left-handed person, the missing left-handed mode.

Addition: as I was thinking about some books I read as a child/pre-teen I remembered the book "Erebos" by Ursula Poznanski (average horrible teenfiction) which has a kinda similar plot.

Honestly, this might end up as one of my favourite things on the system, despite a huge list of flaws. It's so unique, so charming and really well told. This game is the reason I modded my 3DS and I don't regret it one bit.

The translation is nowhere near perfect, and the controls are really really bad, but the UI, the presentation, the environments, this feels like one of those unique little horror games you'd find on the PS1 that really catches you by surprise.

Don't get me wrong though, I don't know that I could recommend it.
The DS has near-to-no horror games and this game could be used as an argument to why, but I thoroughly enjoyed it.

The game has very great ideas to be a horror game influenced by the ring to the ds, the control are a bit stiff with running but you can play it normally and complete it without no problems despite this, and the game use a part potential of the ds (using 3d and 2d in game, a timer, soundchip [I think]), the sequel fixed some issues with the control of this entry.