Reviews from

in the past


Honestly a pretty darn fun and frantic action platformer with an amazing aesthetic, style and some chunky but fun fights... But its also let down by some rather floaty platforming, a lack of a mapping system and a few other rather strange elements that dont really work such as a health system where it often feels easier to kill yourself off and respawn vs actually trying to battle through things.

Still. The neon-soaked graphics and great soundtrack make this still worth playing.

No me ha parecido un buen videojuego. Sabe derrochar estilo e imaginación con un apartado artístico realmente desbordante y llamativo, pero es un videojuego poco intuitivo a la hora de desplazarse por el mapa en los primeros compases, el combate es un poco soporífero y hay zonas que no aportan nada más que alargar el reloj.

Ah, y al final decide transformarse de repente en un Hollow Knight.

Vim pelo synthwave e fiquei pela atmosfera sensacional, história interessante, combate delicioso, ROBÔS GIGANTES e uma fodendo Akira reference.

Fantastic aesthetic that works in tandem with the game's story. Often gets a bit too obtuse, but the largest element holding the game back is that it never really feels like it has much care for its combat or desire to really do much with it. Pads itself out and by the end just kind of wears out its welcome to the point that even the final boss fight feels uninspired.

Enjoyed my time with it, but leaves a stronger first impression than it is able to sustain itself.


É um bom metroidvania. Um pouco simples demais, mas a arte é bem interessante.

The engaging, immersive world created by Narita Boy saves this game from obscurity. The gameplay is rather shallow and the platforming is slippery, but the Digital Kingdom is so rich in lore and original environments that you have no choice but to be enthralled. I would have liked more substance to the mechanics of the game but still a worthwhile playthrough.

I was initially surprised at the mostly negative/medicore reception the game got, but as I progressed through the game, I started understanding why. The back half of the game really drags. I liked the aesthetic though, and the story's actually pretty interesting. They needed to tighten up the platforming a little, because it never felt good.

From the amazing 1980s synth aesthetic, to the surprisingly intriguing narrative, and its fast-paced 2D Hack and Slash gameplay, it's all-around a great game.

Style over Substante: The Game.
The artstyle is amazing just like the fantasy world inside of a computer. The story is also kinda good and sweet. Everything works in perfect harmony.
But the combat just feels off, I couldn't tell when and why I got hit most of the times because the animations are made after the artstyle which makes it difficult to see when the hitting animation beggins.
The world structure is also poor, the game tries to pass of as a metroidvania but the metroidvania factor boild down to a NPC saying "Go back and get the key to open this one door" and then you have to get another key in a empy room to open the door that leads to the first key.
It gets boring and frustrating and it's really a shame because, as I said, the visual, the music and the world are insanely good.

Not quite the game I wanted it to be. The greasy floor platforming feel is just something I cannot deal with in games right now.

DEMO

Un metroidvania muy equilibrado en sus tres partes jugables: combate, exploración y puzzles. Estética y ambientalmente es una preciosidad, con una música y unos pixelazos de quitar el sentido. Así que si lo que muestra en esta demo es indicativo de la calidad media del resto del juego estamos ante una muy buena noticia.