Reviews from

in the past


NBA Hangtime on N64 is pure arcade insanity! Two-on-two action, huge airtime dunks, and being literally on fire...it's the perfect game for quick, over-the-top basketball action. The create-a-player mode adds some replay value, but it lacks the depth of a traditional sim. If you're looking for a nostalgic blast of '90s arcade sports with friends, NBA Hangtime is still a ton of fun.

This was the 'next gen' version of NBA Jam. The Nintendo 64 game was a very good arcade port that brought the over-the-top arcadey basketball action to home consoles.

While the game was very fun and improved upon graphics and gameplay over previous NBA Jam games, it lacked content and variety.

Sure it’s basically NBA Jam 2, but there’s no boomshakalaka…

Hot take- Hangtime was far superior to NBA Jam. I feel like Jam gets boosted by nostalgia glasses, but Hangtime does everything Jam does but better. More NBA players, deeper attributes, a better soundtrack and creatable players. You could create a character named Large Marge. Laaaaarrrrge Marge from downtown!

Fine. I'll say it. I'll commit treason according to many people, but I'll say it.

NBA Hang Time is better than NBA Jam. They're both ridiculous arcade-y Basketball games but Hang Time did it better. Just an overall improvement.


Jogando até atualmente é um game extremamente divertido, e mesmo sendo bem arcade, não enjoa rápido; Gostaria que as características individuais dos jogadores fossem mais importantes, pois teria uma gameplay mais diferente emais realista

I did not care about basketball as a child until Space Jam came out, and then I really cared about basketball - at least the fake version of it. NBA Hangtime scratched that itch perfectly. Why even play other basketball games that don't let you do a flying quadruple flip dunk from half court using a character that vaguely resembles Mario?

The Nintendo 64’s first basketball is a straight up arcade conversion, which means there’s nothing to the game except matches and very few options. It’s a 2-on-2 basketball game where scoring is so east that most games will be back and forth of constant scoring from both teams.

With four players, you might find a bit of fun, but this is the kind of game best suited left in the arcades, as it’s something that can be fun for a quick go, but playing for more than a few minutes quickly wears thin. For an arcade game, it’s fine. For a console game, it’s pretty terrible. I know that some people love this game, but it really needed a lot more to it.

The Hyper Fighting of NBA Jam - it's fast, like too fast, I'm talking 'pass from half court and the ball out-races the camera' fast. It's maybe too excessive, but that's what I admire about it. The best sequels iterate without replacing, and this breakneck ice-fest is a great complement to Jam's sharper arcade methodology.

It's NBA Jam T.E. for me still, but this was still pretty fun with the big ol' heads and such.

Proof the N64 could pull off a basically arcade perfect port, including sound. This game had MUCH better sound than MK Trilogy, which just proves that the developers of MKT were rushed/lazy, and THAT'S why it practically sounds like MK3 on SNES/Genesis.

As for Hangtime itself, it's a great game, looks great, sounds great, controls well. The only real knock I'd give it, which is a knock against the arcade NBA Jam/Hangtime/Showtime as well, is that the AI, especially late in the game, is a MASSIVE dick. Midway had a real issue with that. BUT, as a multiplayer game, it's pretty fantastic.

The N64 certainly was lacking in certain genres, but one major edge it had, was built-in 4 player readiness. And being able to play a game like Hangtime, 4 player with your friends, is invaluable.