Reviews from

in the past


despite the complete overhaul done to right its wrongs, razors edge will forever be overshadowed by the disastrous status of its roots. which, is an absolute shame! because ng3:re is perhaps the most underappreciated action game from a beloved franchise. it is upright insane how only 15% of people owning the game have finished the "normal" difficulty alone, clearly people are extremely intolerant to give this game another chance, or move beyond the stigma that everyone constantly brings about the inferior version. like, okay, its definitely not as eloquent as the previous titles, it definitely plays into a lot of 7th gen tropes, but, it still stands out from the crowd for the way it implements it into the gameplay, especially when the quick time events are incorporated in such a way that it doesnt feel distracting during the combat definitely reminds me of god of war a lot. the steel on bone mechanic is such a satisfying, gnarly move to pull off during combat as the body splices in half really makes you quiver your feet like a little girl! eeeeek!
anyways, from all the pc ports weve got. this is the best one from the bunch, unfortunately we dont have clan battles, 1v1 and co-op arena because they decided to port these games without the multiplayer included. either way, its very much a serviceable effort for an underappreciated classic. by the way, this game is seriously the most ruthless one out of the trilogy when it comes to its combat, ive never struggled this much in my life, ninja gaiden 2 really comes off easier compared to this! and the way enemies constantly block really makes the game a tough nut to crack. . . dont listen to all the blind hate! give this one a go.
mask of the regent is one iconic character too!

This is one mean and hard SOB to beat. It is punishingly hard at times. And it's not really a great game anyways, but something about it being just so hard to beat makes it stimulating to me. It felt more like a pride thing just to say I beat it.
It feels like a fever dream. I barely remember playing it. But I know I beat, maybe it's best left that way though.

No sé, necesitaría volver a jugarlo, un tanto mid

Good game but wow the final boss is so awful and i hate it

jogo foda,mas acho q fica um pouco repetitivo na metade e dificuldade mt artificial,mt acima no modo normal, e vc pode acabar se frustrando muito,é um jogo divertido, as animações aqui, assim como da franquia, são um show a parte, final bom pra franquia.


my 𝖝𝖇𝖔𝖝 𝟛𝟞𝟘 died with this game on it back in 𝟚𝟘𝟙𝟜.
it's was ok.

When you have a game as counterintuitive to the franchise it hails from as Ninja Gaiden 3, a game that, along with the departure of its original director, took away most of the first two games' focus on crushingly difficult battles with multiple weapons, and instead put an emphasis on a melodramatic story, plodding walking segments, quick-time events, and an attempt on getting new players into the door for the third entry of a franchise, there comes a natural desire to want to fix it. Enter, Ninja Gaiden 3: Razor's Edge. How do you go about correcting the numerous issues of a game that you could essentially describe as "Ninja Gaiden for people who hate Ninja Gaiden"?

Well, because you're Team Ninja, you start by shooting yourself in the foot. For some ungodly reason, Razor's Edge was announced at E3 2011, then-exclusively for the Wii U. For the uninitiated, vanilla Ninja Gaiden 3 released in MARCH OF 2012. Essentially telling the majority of your fanbase that they were getting a shitass doodoo version of the game you were making at launch, while having an enhanced edition getting ready to go, and making sure it was exclusively going to be released on the platform least likely to have people wanting to play these games at all, is a pants-on-head stupid decision that I'm stunned made it as far up the corporate ladder as it did. Maybe NG3RE started out as just a basic bitch Wii U port with a quirky subtitle and small added content, akin to Batman Arkham City and Mass Effect 3, but that sure wasn't the case by the time it finally launched. It also came out a few months later on 360 and PS3, but physical copies were pretty limited, and there was no doubt at least a good chunk of the playerbase that already thought the damage was done. But, coming at this from the perspective of someone who's only playing RE over a decade past its initial release with the rest of the 3D NGs under my belt, where do I stand on it?

Well, it's definitely the best version of Ninja Gaiden 3.

All jokes aside, in a similar vein to DmC Definitive Edition, there's a genuine attempt within NG3RE to fix some of those issues, and that's commendable without a doubt. Off the top of my head, there's the return of Dismemberment from Ninja Gaiden 2 to compliment the Obliteration Techniques , and it's still a satisfying technique to pull off. The weird ass Steel On Bone mechanic is reworked to be a context sensitive counter, and it certainly feels more consistant and satisfying than whatever was going on with it in the original version. Multiple enemy types are added to the game, mostly lifted from Ninja Gaiden 2. A few of that game's weapons also return, as do the series' staple Golden Scarabs. You can tell that both of these inclusions, nice as they are, were kind of shoehorned into the game though, with scarabs just kind of littered throughout the environment, and collecting them being how you unlock the weapons, which is neat. Ultimate techniques are back, too, and Karma's been reworked into a currency you can actually buy upgrades with at the tap of a button, which I'm totally down for! I'll forever miss the essence charge for UTs, but having NG3 allow the player to actually upgrade their moveset and have more than a singular weapon across the whole game unless you bought the later-released DLC is at least a step forward from vanilla NG3 in that regard.

Ninpo's gone from a singular brainless screen-clearing nuke that fully heals you, back to the standard of having multiple "Lock on to an enemy or two and nuke them", which now comes with the bonus of healing if it hits anyone, which is certainly a step up from the original. The terrible curse sections of the original are also changed; from having Ryu effectively limp around and staggeredly swing at enemies, they're now another dedicated combat section to fight a few dozen enemies. I still think making Ryu's curse a Devil Trigger would've been a better way of going about it, but it's better than nothing, I guess. Boss health bars are also included, which is honestly more baffling that such a basic feature wasn't there to begin with, but I guess that's a reinclusion to praise 3RE for, so good job, guys...

There's also been a reduction of QTEs, though I really wish they weren't there at all. While the terrible wallclimbing sections are still around and as unfun as ever, the equally insulting rope climbing QTEs are abolished completely. The game's actually a fair bit harder, even on normal mode. Sadly it's not always for the better, sometimes it felt pretty bullshit. Of particular note is the pair of bonus stages having you fight three suped up enemies at once who will proceed to gangbang you without remorse, the absolute ballache that is the Fiend Ryu battle that's best cheesed with the Eclipse Scythe's 360-heavy and a bit of luck, and the final boss's opening phase is massively extended from the original version of the game. In a fight that was already mostly QTEs and a boring fight against mooks to fill up your Ninpo for a cinematic super, the ninpo meter now fills at the speed of molasses, making for an even worse version of an already lame fight with how much more aggrivating it is now. It singlehandedly turns that scene from a moment I barely remembered at all after turning the game off, into one that had me calling it a night and hitting the hay because I was so annoyed. I mean, maybe you can say it's more engaging than that boring ass shitshow that was the vanilla version, but I'd also not consider being more frustrated with the game an overall win.

In Ninja Gaiden rerelease fashion, there's also playable inclusions of the DOA girls; Ayane, Momiji and Kasumi making up the roster this time, with Ayane getting 2 mandatory stages that serve to similarly break the pace of the original game like the Sigma releases' female stages did unfortunately. Still, in a game like NG3 that already had pacing problems out the ass, it's strangely less of a hinderance than in the Sigma releases of 1 and 2, so make of that what you will. All three females are actually fully playable across every stage in the game, and you have no idea how much that both relieves and upsets me. In a world where Bayonetta 2 had entire characters locked into its baren multiplayer, and Devil May Cry 5 only had a single stage where all 3 main characters were selectible, the fact that Ninja Gaiden 3 is the only major action game I can think of that has a full per-level character select is baffling to me. But hey, that's a great thing to include! It should absolutely be a standard across the entire genre.

To be blunt though, I think most of Ninja Gaiden 3's issues are fundamental due to its core opposition to being what Ninja Gaiden had established itself as, like I elaborated on above. Barring the removal of the terrible scene of Ryu slaughtering a surrendered soldier at the beginning of the game, the focus on a melodramatic story and more cinematic approach remains a 12-tonne weight around the ankles of the game as a whole. It's still a much less fun and memorable game than its predecessors; even with the scant glimer of Ninja Gaiden's usual kinetic and frantic "kill or be killed" combat underneath everything 3 tries to heap onto it, no amount of additions and revisions are going to get rid of shit like the presence of QTEs in a series that never needed them prior, the replay-killing and pace breaking segments littered throughout, or some of those bosses. Seriously, between the dull chopper, the boring giant statue you fight with Momiji, the plane-tank on the airstrip, the aforementioned extended final boss, or that fucking T-Rex, I genuinely don't know what they were thinking. The Regent Of The Mask and Fiend Ryu, horseshit hard as he is, are the only things holding up the worst boss lineup of a series that's already among the weaker lot of the genre in terms of them.

It's commendable and impressive to see an attempt to fix NG3 at all, but it's not just a matter of it being too little, too late. It's also a matter of the only ways Team Ninja tried to fix the game up being to shove a few doodads from Ninja Gaiden 2 in there, putting some plasters of a couple of the game's bullet wounds, and then just kinda kicking it out the door from there. Of course, I get that lower budgets and time constraints probably meant that we couldn't get any sick new weapons, especially given the base game literally only had a single weapon with everything unlocked from the getgo, but the inclusion of all the reused content makes the game feel like little more than a Ninja Gaiden 2 level pack at best. Its highs aren't nearly as high as the badshit insanity that is NG2, and its low points... I mean, the worst bosses in 2 is about on par with the lion's share of 3's, but those high points at least outweigh the lows in the case of 2; 3RE doesn't have quite that much luck.

I guess I can say Razor's Edge is better than Sigma 2? Even if not by much; both games left me feeling bored, but I at least had to engage my fucking brain at points through Razor's Edge. I was annoyed by a ton of shit decisions that carried over or were made worse than in the original, but I wasn't falling asleep like Sigma 2 had me at various point. But that's also not a very high bar to get across, and the last stretch of 3RE hade me genuinely unsure of which game I'd enjoyed less. 3RE isn't as boring as a DMC2 or NGS2, nor as outright dogshit as stuff like Ultra Age, RWBY: Grimm Eclipse, or, well, vanilla Ninja Gaiden 3. It feels like it exists in the same space as the Bayonetta sequels, where there's one step forward and two steps back across the board and sits as a below-average to average at best mush. Who knows, maybe the higher difficulties and Ninja Trials will turn my opinion less sour when the time comes, but then I also think about how much of a drag some of those bosses would be on higher difficulties too. It's an unfortunate case of those lows really sticking out in my mind when NG3 comes up, and god knows I got other games to play, with bosses that probably aren't as bad as that fucker.

No matter how you slice it, Ninja Gaiden 3 is, at its core, a completely forgettable entry in the series at best, and a spit in the face to what the series always represented at worst, and Razor's Edge, valiant an attempt as it is, can only do so much. It really sucks that this is how Team Ninja's time with their signature series would go out on for a decade and counting, but that's just how it is sometimes. A for effort, participation ribbons all around, but you can only polish a turd so much, and Ninja Gaiden 3 is a game with too many underlying core issues for me to be able to sing the praises of RE. I certainly hope Ryu comes back to the spotlight sooner or later; I'm sure the criticism NG3 earned over the years has made Team Ninja aware of what to do and not do for a potential next entry, mostly in regards to the do nots from director Yosuke Hayashi's statement about how NG3 was "a Japanese hamburger for the West". Hell, if the things I've heard about both Nioh games and Stranger In Paradise are anything to go by, they can still make plenty satisfying combat systems, regardless of their slight genre changing from the traditional DMC inspired styles.

Devil May Cry 5 showed that there's still a plenty huge market for technical action titles. Now, in a world near 5 years on from the release of DMC5, where Bayonetta and No More Heroes' third entries were both somewhat disappointing for their own reasons, Platinum Games' future seems somewhat up in the air with Hideki Kamiya's departure, God Of War dug its heels firmly into the "Over-the-shoulder walk-n-talk journalist bait" sandpit, and some of the best entries the genre has seen that don't carry a Capcom logo being made on a much smaller scale like Assault Spy and Hi-Fi Rush, I dare say there's no better time for Ryu to polish off his katana and get back to Izuna Dropping motherfuckers into gorey pavement splats once more like he never even left, in the true sequel Ninja Gaiden Black and 2 deserve. But, the best we can do is wait until... probably a couple years after whenever the hell Rise Of The Ronin comes out.

IDK maybe I'll subject myself to Yaiba: NGZ in the meantime so I can write up a piece about how much I can't believe Keiji "CoNFTMan" Inafune killed Ninja Gaiden after almost doing the same to Devil May Cry. I just think I need a break from below average Ninja Gaiden for a while.

Rating: 7.6/10 - Pretty good

The Razor's Edge version of this game really saves it from being a mediocre game as it adds plenty of stuff that saves this from being a repetitive slog. That being said, Ryu feels a it less responsive than before, the bosses are weaker and the game has less content than the previous game. I do enjoy Ryu now having a character but it doesn't save this from being the weakest in the trilogy.

How To Kill A Series 101. Itagaki come back home please

This game is a mistake god left on earth

the game that ruined a great series.

Para mi un buen juego de accion, un buen combate pero con una historia algo regular, sin embargo este juego cambio cosas que hacen la experiencia muy diferente de anteriores títulos de la saga y es infinitamente mejor a su lanzamiento original

At least have some waifus (and playable kasumiS2)

To be honest, Don't even dare touch this game, it's horrible even though it's the "fixed" version, play ninja gaiden black and ninja gaiden 2, BUT AVOID THE THIRD GAME, IT'S TERRIBLE

This is such a bad Ninja Gaiden entry. Every good aspect like the gameplay and couple characters are from previous entries. Every new mechanic, level design, character, enemy design and writing is awful. This has good elements... That are from previous games. Reused assets and mechanics -the game. For that I'll give it half a star, and this isn't literally unplayable so don't want review bomb. This is bad time for fans of previous Ninja Gaidens. Played on PS5 as part of the collection.

I had previously gave this game 5 star rating prior to making my Backloggd account. That was a gigantic mistake after playing this and many other games this past weekend. The lack of health items kind of annoyed and I played other Ninja Gaiden games on hard difficulty and this one just kind of had cheap tricks to make it more difficult. I hate how based on the damage you took how little your health would be even after health upgrades.

Ryu seemed like a shadow of his former self and kept thinking if this was actually a prequel, but it was not. A seasoned veteran with dealing with fiends and crazy people taking over the world is nothing new to this man, but he did not act at all like he would in the prior games and had me shaking my head through several cutscenes. Troy Baker, you better watch yourself.

Close to the end you get to fight the unfair harder enemies and are ridiculously spongey unless you spam ultimate techniques if they give you a few seconds to even charge up. Was stuck at one of the later boss fights because I had decided to level up some of the other weapons added in the "Razor's Edge" version, but apparently they made them weaker, atleast in this boss fight. I had to use my underleveled Jiranmaru which ended up doing more damage than my other "stronger" weapons!

I will be playing Yaiba soon to finish off these games and I hope it will be more enjoyable than this was. What was wrong with the younger me?! Wish I could go back in time and slap myself silly! Despite it all I really want a new installment, I have been begging for one for so long that I even had a dream about a new Ninja Gaiden game! I am just gonna pretend this is just a noncanon spinoff to the other two. Loved playing as Ayane and wished they would of added Momiji stages like Sigma 2. It scratches the itch, but does more harm than good.

Le jeu est sympa mais qu'est-ce qu'il est dur ptn, je m'attendais pas a tant de difficulté

Eu gostei do jogo, das habilidades, o combate é legal, mas tem problemas sérios, a câmera atapalha mts vezes, o level design é bem fraco, há mts inimigos colocados em certos pontos só pra dificultar, tornando MTs vezes injusto e frustrante, n é um difícil bom, é difícil pq nesse aspecto é mal feito, só que é um jogo divertido pra zerar, nunca mais tocar nele.

(Review from before 2016) Literally couldn't get through the first half hour this game is so bad. Also only so many times I can hear "FUCK YOUUUUU" screamed at me before it's like "No Ninja Gaiden, fuck YOU"

Disappointment...
Less chapters
less magic
and worst final boss
Unbalanced difficulty
and the quick-time event is so easy, Literally press any button and you'll success, it doesn't matter what button shown in the screen

and they removed heal items, and changed SP System, I don't have problem with but the items.... WHY?

Unlike Sigma 2, here you need to collect golden scarabs to get weapons and magic... Why? if you don't collect them you will end the game with only Three weapons and two magics.
yeah the gameplay kinda good but still with those things ruin the fun of the game.

Also, they fix the camera which is something good..

It's good but not as much as the previous two. I feel like individual encounters drag a lot by throwing enemies for far too long and the fights get boring. Progression feels pointless as you can upgrade your gear but a regular foot soldier will still tank your attacks towards the endgame. The bloody rage mechanic was cool though, and the murder sequences were fun.


This review contains spoilers

I can't outright say that there's no fun to be had here, in fact I think in terms of in the moment combat it feels pretty nice. It's mainly everything surrounding it.

Bizarre gameplay implementations like new weapons that can be unlocked whenever, unskippable walking segments, QTE's that add nothing to the experience and are just there for needless spectacle, the "steel on bone" mechanic which (while flashy) never really justified its placement next to the far superior essence system which added another layer of depth to the gameplay.

In terms of environments this entry is also quite drab, there's no part of the art direction or environmental design that really popped, when I think back on the look of this game all that comes to mind is how generic everything was. It doesn't help that they reused a lot of the demonic enemies from the second game and have the other type of enemies you fight be "soldier men."

Judging by the story they obviously wanted to take the franchise into a far more introspective and serious direction. Before, Ryu killed demons without a second thought because it was his duty. Now it feels like an entirely new person has taken his place, one who is far more talkative and spends all of his free time lamenting on the killing he partakes in.
It's a very weak concept to hinge the entire narrative over, as not only does it ignore the character that Ryu was until this point it also does not come to ahead in any meaningful way whatsoever. The conclusion to his inner turmoil being another character stepping into frame and telling him "Eh, you're kinda good AND bad"
There is also a scene that was in the original that's been entirely cut from the Razor's Edge version. This being a moment that takes place early in the game of Ryu killing a soldier who had already thrown down his gun and was begging for his life. Pure shock value that means nothing and especially feels tone deaf when two minutes later you're comboing people into Swiss cheese.

Why harp on the story when talking about a character action game? Simple. Because there really isn't much else to talk about.
This is just the prior game but worse in every regard. It's a lose-lose scenario, this game comes out trying to do it's own thing and it gets ripped to shreds by fans. They re-release it with much more enemy variety and weapons and it comes off as a shallow retread that does nothing to improve on the two games that came before it and includes a plethora of pace killing gimmicks.

If pushed to ask if I'd recommend it...I have no clue. It would depend on how big of a fan you are of the series. There's nothing you really lose from playing this, but nothing to gain either.

Actually, I lie. With the knowledge that this was written by the man who wrote the story of Chrono Trigger, it is pretty entertaining.

Fucking trash game. Completed on Hard, and this is the worst game I've ever played