Reviews from

in the past


I like how bloody and gory it is. Ryu is also kinda cool in the way that he moves.

You defeat the enemies in too similar ways because every deviation from that gets punished or has a high chance of failure since the the NPCs kinda randomly block most moves the further you play. Making you create formulas of destruction for each NPC

Not going to lie, I remember enjoying the fuck out of this game when it came out. I honestly don't remember if it was as good as I remember it being or if I just had Wii U Day One buyer's regret.

I plan to find out one day, but regardless of whatever that ends up being; this half of the review will always stay the same. (02/01/2021; American)

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This is a completely shit game

I hear this game's controversial apparently but I remember enjoying it 7 years ago.


As always, playing as Ryu Hayabusa is a treat and the combat feels great. I like the new Steel on Bone mechanic too and aside from the final boss the bosses are generally fun to fight and don't feel too unfair. The story's lame but it's not like the stories of the other games were anything to write home about either. The cinematic walking segments could certainly be cut out at no detriment to the game though and there are a bit too many QTEs. Would've been nice to get a new weapon or two to try but I always just end up using the dragon sword anyways so I guess it's okay. Overall though it's probably the most enjoyable NG for me when compared to 1's archaic platforming and puzzles and 2's godawful bosses and general feeling of being unfinished.

Mira el juego debería haberse llamado Pepe el violencias

NG sin Itagaki sólo tiene a su favor todo lo que toma de NG2. Como NG3 fue criticado por ser muy fácil decidieron aumentar la dificultad haciendo que todos los enemigos fueran esponjas de daño que bloquean tus ataques perpetuamente (los alquimistas con escudos digitales son cáncer puro). Los bosses son tremenda mierda, sobre todo el último que es tan injusto que acepte la propuesta del juego de bajar la dificultad, ya sólo quería terminar esta cagada. Jódanse con su humanización de Ryu y QTEs.

Não é ruim mas senti que degringolou em relação ao 2, esperava mais, e o chefe final é o pior que eu já enfrentei

Supera en todo a su versión original ( lo cuál no era muy difícil), pero la excesiva simpleza de su diseño sigue estando ahí

favorite of the trilogy. get far more character interaction, gameplay's tilted back towards sigma 1 difficulty with all the style and flow of 2, qte's are surprisingly a nice touch in this game after the reduction from 3 to razor's edge.

main complaints:
- all of the ch7 boss stuff, except for regent. will mention his double/triple projectile grab is kinda bull
- some of ryu's character feels like a different person than we got in 1 and 2. not against him talking more but what he says and does somewhat counteracts the image players have come to know him by

good closure to the trilogy.

probably the best combat-system out of the 3 games, the gore and sound-design are satisfying and the movement feel smoother than ever and I really like the new "Steel and Bone" counter mechanic.

unfortunely the game can get repetitive after a while, the levels don't offer as much in comparison to previous games and most of them is just an slog of fighting multiple enemies through each arena.

the boss-battles and enemy design are generally frustating and spongey even more so than the rest of the trilogy.

overall if you except an non-stop bloodshed Hack n' Slash Razor's Edge is probably the best the series can offer but don't expect much of it in other departments especially level variety and design choices.

The game design shits itself at the end.

this game rocked. was fluid and fun. combat felt great. got a bit repetitive and the final boss was terrible though.

On the plus side this is way better than whatever NG3 is supposed to be, but in the end it's just a worse version of NG2 with shitty bosses and a story nobody asked for

The streamlining of so many systems and the bizarre emphasis on its commentary on video game violence is what ultimately makes this nigh unplayable for me. It's by no means "one of the worst games ever made" or anything of the sort, but there really isn't anything to love about this one. It's the most boring kind of bad there is, and for a series I'd been really loving up to this point it's a little heartbreaking to play this. Might get back to it someday.

The most seventh generation game ever fucking made

Honestly, it wasn't THAT bad. In fact, the good parts -such as the arena fights with humanoid or fiend enemies - were really good enough to be considered as perfection. But the downsides are really impossible to ignore. Though it was impossible to solve those problems from the start since this game is based on NG3 which is known as a trash fire.

Fraco demais , os chefes são horríveis e saiu muito da atmosfera dos dois primeiros parece que foi feito por norte americanos

maybe i just suck at this game

Nothing says ninja like killing masses of people in a grandiose, bloody ballet of violence. v

So this trilogy gets worse with every game, huh

At face value it's more of the same, and the moment to moment combat is still as satisfying and visceral as before, thanks to cool animations and a crunchy sound direction

Then you continue playing and realize: NG3 is a bit too much. You enter an arena, then a wave of enemies spawn out of nowhere. Then another. Then there's a good chance there's another. And enemies are damage sponges that keep blocking and dodging, I don't know why they have so much health, and some enemies are kind of aggravating.

Bosses are either a test of resistance with their enormous health bars, or you just bumble your way to victory through what feels like blind luck. Not a particularly great series for boss fights anyway, but here it feels truly absurd. In other games, you could eventually find a strategy, even a cheesy one. Here, it doesn't feel consistent, ever.

Then the boneheaded decision of removing health items, you can only heal using your magic meter, which replenishes sloooowly... and every time you take damage, you health bar actually shrinks, it fucking shrinks. So what happens is, you begin the level with a big bar, then reach the boss with a tiny one. To add insult to injury, your health bar actually gets pretty damn massive through upgrades, but it doesn't matter because it will shrink.

Did I mention that magic only replenishes by dealing/taking damage, and the bar is a binary thing that only allows casting magic if it's full? Gaming design is my passion.

After a while, I just bumped the game to easy. I did the same with NG1 tbf, but in that game, difficulty felt natural and skill-based, and easy mode just gave me a safety net (more healing items, basically). In NG3, easy mode actually auto-blocks, so it's more of a crutch lol

The story is some nonsensical stupidity that actually takes itself seriously.

I've enjoyed myself mostly on the back of the still immensely satisfying combat system, this series is fantastic as a power fantasy thing, but I'll be honest, I'm not entirely sure if I actually like Ninja Gaiden 3. The thought of replaying this is completely exhausting to me, and by the end of the game, I just wanted to be done already.

The gameplay againts normal enemies is fun. The rest is not.

Level design is boring and the usual scenarios, Paris, a desert, a jungle and such.

ALL bosses are absolute trash, I will not remember then in 2 weeks.

If this is an improvement over the original I don't want to know what's on that game.

An absolute sadistic asshole of a game. Sure, the combat is a bit better than even Sigma 2's, but the enemies are overly tanky, the bosses are straight-up indefensible unfun bullshit, and the decision to remove items and tie healing to your Ki/Ninpo which takes forever to charge up was the worst fucking decision imaginable, because it makes the aforementioned shitty bosses take even longer! Actively unfun the majority of the time, only play if you're incredibly masochistic.

Top 10 anime redemption arcs


I don't like the tone i don't like the climbing i don't like the bosses (last boss fucking Sucks) why i can't heal myself with the items i don't even like the gameplay mechanics in this one and red counter attacks by the way why Troy baker is voicing Ryu lol. Meh game i just didn't like it after the 2 games

Revision or no, this game is pretty balls. Where NGII tried to turn the series into God of War with its linearity and setpieces, this one tries to go full Uncharted with horrendous scripted events that even inundate combat, QTEs that function however they want to and new mechanics that seem cool but fall flat. Top it off with terrible performance (on Wii U) and the worst final boss I've ever seen and you have a genuinely bad game that's got its moments.

So in the first chapter, there's a spider tank for a midboss. No matter what I do, I can't seem to effectively beat him, or even make a dent. There's too much shit to pay attention to: cannons, rockets, machine guns, flamethrowers, and EMPs. I go online to see if other people had similar problems, and I find someone who has a strategy that feels more like exploiting the game's mechanics, rather than using what you know to come out on top in a satisfying battle. Then, in the next chapter, I get to the first fight with the mages, and let me tell you, I have NO idea how to handle these fuckers. Their Sonic Colors Cube(TM) magic deflects nearly all of my attacks, and their grabs suck both my health and my Ki. Just like last time, I go online and see if other people are experiencing the same frustrations I am. Yup, it's not just me. Everyone hates this shit.

It's just balls-to-the-walls action, constant sensory overload. There's no room to breathe here, just going from one combat arena to the next, fight a wave of 40 enemies only to move on to another wave of 40 enemies in the room next door. Nothing that needs explaining is properly explained, like the "steel-on-bone" system. The tutorials are incessantly telling you to push the "look, go here you dumb fuck" button, but it's not a good idea to turn those tutorials off because it'll hide the QTE prompts as well. Good luck guessing what buttons you're supposed to push in your constant life-or-death scenarios!

Remember the "lasting damage" system from Ninja Gaiden 2? It's still in this game, but somehow worse! The lasting damage portion no longer stays visible. As you progress through the chapter, you'll notice your health bar getting shorter, and shorter, and shorter still. You'll then come to realize another funny quirk about this game: There are no healing items whatsoever. The only way to recharge your health is to meditate, which is basically suicide to do mid-battle, and it spends your Ki. It feels kinda insulting that you unlock the ability to buy health extensions for collecting the golden scarabs in this game. Your health is never going to be full long enough for those to feel meaningful. Speaking of Ki, it's attached to a one-time use meter! If it's not full, you can't use ninpos. No way to extend it either! Does this sound like a well-designed experience to you? (Don't answer that.)

I have no fucking idea what's going on with the story. Why is Ryu working with the government? Why do I have an MGS-esque team of people tuned into my earpiece at all times? The game keeps droning on about Ryu being a killing machine, like it's some profound moral conflict, but are you just expected to not fight back against the thousands of enemies who want you dead? And then the story just starts going off the deep end with shit like mutants and dinosaurs, and it desperately wants you to take it seriously despite that.

It's hard to describe what compelled me to see this game through in the first place. Sometimes I want to know precisely what causes a series' downfall, and experience it firsthand. I don't go into games like this just to hate on them; Usually I try to find the bright side! This shit was just too much for me though. Here's my word of advice to you, if you've made it this far; Just go play Metal Gear Rising: Revengeance. Fantastic action game where you play as a cyborg ninja struggling with inner conflict about being a killing machine. The big difference is that MGR is actually fun, and knows not to take itself too seriously.