Reviews from

in the past


Bullshit game that makes you feel braindead and like a galaxy brain simultaneously, few things can do that. It also has a metric ton of replay value.

it will get a 5 once im good at it.

Imagine if your friends played the game you like: part 2.

I'm incapable of getting good at this game.

It's not a genre I like, but it's really impressive how much physics and interactions you can have with the environment.

As always, stay hydrated.

After roughly 66! hours of playtime I finally managed to win a run. This is probably one of the hardest games I have ever played. Your best run can end very abruptly. I absolutely hate and love this game at the same time. The physics are so much fun and often create unique situations for you to take advantage of. I really hope we get another game from this developer using that engine.

i fucking hate this game best roguelike i have ever played 10/10


if I hadn't watched a yt video detailing this game I couldn't even begin to tell you what the appeal is

the most evil game i have ever suffered. it's amazing.

play this game and beat it ONCE and don't look up ANYTHING else and walk away from this funny wizard game, happy you made it to the end.

This is the best roguelike In have ever played and I enjoy it every single time I pick it up; that being said I utterly despise this game and hate every second of it.

I have had runs where I feel more powerful than any game has ever made me feel, only to die to the single dumbest thing I have ever experienced. This game will straight up just kill you in like 80% of your runs, and it will feel terrible and you will be furious. Then you'll boot the game back up five minutes later because this game will put a strangle-hold on you like nothing else.

It's completely uncanny how something this dense and obtuse and infuriating can be so addictive and fun(?). It very much feels like a game that was not designed with the idea of being played in mind, and everything in it will act accordingly. It's a very impersonal kind of difficulty; Noita does not care if you beat it, shelve it, or rinse it for every secret it has. None of that has anything to do with how much you are rewarded or punished, it will simply act how it is irrespective of any sort of sense of progression or design, and that is fascinating.

It's one of those rare games that feels like it never stops getting bigger and deeper the more you play it, and the sense of discovery just never really slows down. The main path of this game seems to be a fraction of it's full world, but exploring that outer world is so difficult to pull off that any new thing you find there feels like a major discovery. It's the kind of design that inspires communities of secret hunters and lore gatherers to try to make sense of it all.

It almost feels like I haven't played enough of it to review it despite "beating" the game in a sense, but I get the feeling that I will always feel like that to some degree. I don't think I'll ever truly complete Noita, and that's really something special.

Is this how people in Finland get to work everyday?

If the answer is yes, then I'm packing my stuff and moving there cause it's ADDICTING. (I blew myself up on my second run)

Very fun interacting with the physics and creating spell combos

So far really good. Went in blind so there's still a lot to learn. Reminds me of The Binding of Isaac.

Pretty much what happens when you make those pixel sand games into an actual feature length game.

I'm too dumb to really figure this game out but even on the surface level it's fun just messing with the basic physics.

very fun and cool, wish i had any idea what the fuck i was doing when i played it though

Só masoquista joga essa porra (eu)

Abra o jogo.
Morra.
Reinicie.
Morra.
O que acontece se eu juntar esses 2 feitiços?
Morra.
15 horas estudando feitiços.
Morra.
Nossa, criei uma wand OP! Lesgoooo
*Morra.

super cool physics, lots to do but the story is crazy complicated

Lo pongo como "Finished" pero realmente le voy a seguir dando durante un tiempo ocasionalmente si me apetece... Pero tampoco demasiado. Tengo otros juegos que jugar. Igualmente, tengo sentimientos encontrados.

Noita es un juego que puede ser definido como "obtuso". Te da cero información de sus mecánicas, de su mundo o de todo lo que puede ofrecer. Te suelta en un espacio 100% simulado a arder en una prueba de fuego contra el RNGod para conseguir una varita o una combinación lo suficientemente fuerte para sobrevivir una run.

Lo más lejos que he llegado es el séptimo nivel gracias a una varita de hacer que el enemigo explote continuamente como si tuviese veneno explosivo corriéndole por las venas. ¡Y está gracioso cuando funciona! Poder crear una varita OP está muy chulo y te sientes muy bien cuando realmente elimina bestias en un par de segundos. Ahora bien, esto es una run de 100. Las demás, he tenido que morir mientras buscaba una varita que hiciese algo mejor que "Pium, pium".

Su aspecto "alquímico" y reactivo también me parece demasiado obtuso. "¡Puedes juntar materiales para distintas pociones! ¡Y si hay madera, ésta arde! ¡Y el metal conduce la electricidad!". No me parecen malas ideas pero más que permitir la interactividad y la experimentación, este aspecto suele traducirse en: "Todo hace que las cosas ardan. Todo suelta ácido. Estoy en llamas. Necesito agua."

También he de decir que por lo que he visto, Noita es un juego EXTENSO. Donde si te atreves, puedes ponerte a hacer tremendas virguerías y explorar un mundo gigantesco. Te puedes volver un absoluto Dios. Pero... no tengo la paciencia por ahora para darle suficiente para esta "God Run".

Me quejo mucho pero al final Noita tiene un encanto que va adquiriendo poco a poco. No es un roguelike accesible. Más bien es una pesadilla para nuevos jugadores. Pero entiendo que tiene una profundidad increíble y lo poco que me ha asomado a ella ha conseguido divertirme ligeramente. Estoy seguro de si le echo mucho más tiempo, puede que mi opinión cambie a mejor cuando consiga exprimirle todo lo posible.

Groundbreaking, sophisticated gameplay with an unparalleled emphasis on secrets and exploration. Deeply unforgiving without learning the mechanics from an online guide; even then, some runs just won't take off. Motivation to 100% declines sharply once the Greek letter spells are obtained, as enemies pose dramatically little challenge, making the endgame feel like busywork. Some areas feel like placeholders, and they might very well be. Noita is a flawed masterpiece with depth (and, unexpectedly, breadth) like few others.

What the hell is going on in Finland

The most Finnish game there is.

Kicked a barrel, exploded, 10/10

In seriousness, it's a game with just... a lot. I feel like the more I play I become both more confused and yet learn more, a lot of this game is encouraging breaking it and I really enjoy that element of it a lot. The focus on just breaking each element apart one by one, making stupid as hell wand builds, and then getting killed by something you didn't understand is such a stupidly frustrating and fun game loop.

I would give it higher if I had half the brain to figure out half of what is going on, and didn't rage quite and uninstall every hour I played. Really stupid, ridiculously fun, and a game that makes no sense, in the best ways. Big props to the community too, they are saints.

Seek forbidden knowledge. And then ketamine

How it feels going through a 8am-8pm university course with 2 hours of sleep and a hangover - it's a miracle you passed the first stage

I played the hell outta this game when it was in early access, loved it alot when it fully released to.

So much fun in a pixel world


This game hhaaarrddd, I feel like there's 90% of the game I'm missing because of skill issue

Very difficult but very enjoyable to play. Being able to destroy the environment with a variety of liquids and explosives is incredibly satisfying.

Shoutout to Finland!!!

This is genuinely in a league of its own. I just love munching on strange mushrooms I find and finding myself in weird realities and dimensions.