Reviews from

in the past


I played this on a whim and remember nothing about it.

Esse jogo é a prova viva que a Nippon Ichi Software só sabe fazer Disgaea, NÃO ADIANTA, pode vir com Labyrinth of Refrain/Void Terrarium que eu não engulo nem fodendo, meu deus mano que coisa cansativa..

Poison Control é um TPS com elementos de Splatoon, além de ser meio Visual Novel; a progressão segue por fases onde a dificuldade aumenta gradativamente, o nosso objetivo principal é atirar em tudo que se mexe e de quebra bancar o faxineiro, tendo que limpar os cenários repletos de tintas.

A gameplay é bem truncada, podemos andar, atirar, realizar um ataque especial em área (QUE A PROPÓSITO, A ANIMAÇÃO DESSE GOLPE DURA 10 SEGUNDOS ANTES DO PERSONAGEM EXECUTAR) tempo suficiente pra você ser atacado e cancelarem sua ação; e por fim virar aquela lula de Splatoon. O level design dos mapas é repetitivo e medíocre, parece que os caras copiaram e colaram diversas vezes o mesmo relevo de fase.

O combate é estressante, você fica de boa quase 80% da fase, mas depois toma 2 hit e perde uma barra inteira de vida pra um inimigo aleatório, caso morra de vez, precisa recomeçar do zero.

A direção de arte é boa, isso eu tenho que admitir, a trilha sonora também, com boas faixas no geral, mas não é o suficiente pra conseguir carregar o jogador até o final do game.

A história é um completo desperdício, escondendo bons eventos na reta final por um começo e meio repleto de diálogos vazios e nada mais que bobos. Eu cheguei em um ponto de desistir de acompanhar e simplesmente rushei os níveis finais.

Pra finalizar, não recomendo esse jogo pra ninguém, Poison Control é apenas um projeto pra apresentar personagens bonitinhas e nada mais que isso. Melhor passar longe.

Poison Control Review (Playstation 4 and Playstation 5)

1. Story
Where do I even start with this, it's quite a strange one. Hmmm… Okay so, you play as a girl or guy, depending on what you choose, but you play as a person who unknowingly stumbles into hell and does not remember what happened at all, and you meet this girl, a Klesha; the names of the monsters of hell; and she takes over your body. However, since you are still alive and not dead, she cannot take over your body completely. You instead combine to form a team of poison purgers. The girl, Poisonette, also does not know her past either. So with her help, you defeat Kleshas, and go through the circles of hell, helping alive or dead people finally being able to move on from their dark pasts and mistakes. Essentially, purging their hearts of the poison that's built up from things like stress, relationships, or tragedy. And hopefully, you can find out your past along the way and learn the reason you stumbled into hell! Now, this story is nothing crazy or life changing, but it's enjoyable throughout and has fun moments and funny characters thanks to a fantastic translation. Very witty writing made even scenes that are not plot relevant entertaining. It was a good story with occasional moments of emotional depth, but never took itself too seriously. Pretty cool to me!
2. Gameplay
The gameplay here too, is quite unique compared to other games I played. As I stated before, the basic gameplay loop is to go through the hells of girls who are going through issues in their life, or what was their life, and let them move on from them. How do you do this? Defeat Kleshas with your poison guns, third person shooter style, and clean up the poison, splatoon style. Add in some RPG leveling, inventory management, and collectables, and you got Poison Control. Its a very unique game and I have never played anything like it, but once I got the hang of it, it became enjoyable. However, due to the games low budget the game does have some performance hiccups and can be very stiff to control and shots have trouble hitting sometimes but it was fine most of the time. It's to be expected of a very small, niche game like this from a niche developer. For what it is, it works. You can level up and upgrade your weapons and stats and even do heart to hearts with Poisonette to further increase stats as well, and get some funny dialogue to develop your bond with her. Overall, its a very unique take on an RPG that I have not seen before and although it is rough at times, it was fun and could definitely be improved to be even more fun.
3. Music
One aspect that does not disappoint in any regard is the music! HOLY SHIT, THESE TUNES SLAP ASS! So many good songs, with all sorts of instruments, and synth songs. Fantastic music all around and I listen to the ost frequently, so that goes to show how good it is, seriously, its that good. I have not heard of the composer before, 12sound, but if this is what he's making I am eager for more! The music is one of the best parts of the game hands down!

4. Presentation
Once again, given this game's low budget, the game has stiff animation, and not the best quality textures, graphics, or even framerate. However, this game does make up for it slightly with its really colorful and creative artstyle. The artstyle of this game definitely helps ease out its rougher edges, and the character portraits, menus, and ui elements all have some nice style. During cutscenes, played in a VN like format, the characters have little portraits which move while talking, which is a really nice touch that adds personality to cutscenes! The pause menu also has a nice animation of Poisonette which is cool, and she will pop in and talk sometimes. It even has its own song! (Which slaps.) I think the colorful vibrant artstyle of this game really helps it look good, and stand out, despite its otherwise low budget models and textures. Overall, the presentation is mixed between good artstyle versus actual gameplay.
5. Completion Process
The completion process for this game was quite a grind. Having to get all the weapons, getting all collectables, grinding a lot of money and doing everything was quite taxing. I do not think it was very good as a completion experience. Doing this added another 10 hours to my playtime. Otherwise, this game is quite short, and only about 10 hours. It just was not that fun, and was a pain to do but I managed. I do not recommend doing this. ANYWAYS…
6. Conclusion
Poison Control is a very unique and interesting game that experiments a lot with what an RPG can be, however it does not go far enough and has enough issues that it can be a bit problematic at times. It shows promise, but needs a sequel and more budget to truly make a game that can fully flesh out the concept it offers. However, considering this game never would have existed without taking a chance and a lower budget was the only option, I would rather have it as it is than not at all. It's an experience I will not forget, and has a nice heartwarming story to enjoy, with some emotional depth to boot. Nippon Ichi did a good job here, but I know they can do better if they ever decide to make a sequel.

7. Wrap Up
THANKS FOR READING! Poison Control is available on PlayStation 4, Backwards Compatible with PlayStation 5, and Nintendo Switch.

I tried to give this game multiple chances for a year, but it's just so bad that I have to give up.


Trying on the clothes from Persona 5's wardrobe and failing to come up with an outfit that isn't mismatched and ill-fitting. Now that the Vita has been excised, Nippon Icchi feel as though they're struggling to maintain their longstanding legacy of producing wall to wall ribald dogshit for idiots. Poison Control, on the absolute surface, does an okay job at posturing like it belongs on a home console with admittedly slick presentation, brave colour choices and effervescent UI design - but going any lower than skin deep reveals that it's just not even trying.

A genuinely dire third-person corridor shooter where the central mechanic of cleaning goo off the ground wastes absolutely no time in making itself known to be simple padding for content.
The game's structure is a series of levels that contextualise themselves as the hells made manifest of their respective victims, from which the player is tasked to cleanse those tortured souls and free them from their damnation. Where this could be a pretty intriguing premise, as each of these victims do have drastically different folk-tales among them, the game is pretty contempt to explore this setting in the most superficial way imaginable. Wall-less corridors floating in a void, stringing together enemy waves and interspersed with an apt decal and decoration or two. If you're making a game that is comprised entirely of one of the best-received elements from Persona 5, namely the mind palaces, try not to fail at realising that they were effective because of the insight they offered of their rulers. It’s nigh impossible to be invested in Poison Control because I’m not even convinced it’s all that interested either.

As comes with the NI territory, the dialogue is tropey and leery and pathetic. Each level is embarassingly titled a "Belle's Hell" (the entire cast of victims is female), every spoken line is a tit joke, the game even blatantly manipulates players into choosing the crudest dialogue options by tying them to the better stat boosts. I’m the type of mother fucker to be willing to throw a bone if it was at least any fun, but with these sluggish unreliable controls, difficulty spikes that force you to revisit older levels to grind… I’m keeping my bone!!!!!

All credit goes to the UI designers, the only mother fuckers to show up to the office. Or log in on Teams.

good game but still too janky for my liking
overall 8/10

Half the score comes from Nipon Ichi's visual design being flawless even when the game feels like an early access indie.

I think they accidentally made this game and then accidentally copy and pasted the same level 50 times too.

Poison Control is significantly better than it has any right to be honestly.

I believe its saving grace is that it's a B game that wholly recognizes that it's a B game. The world designs are simple but streamlined, the music is unique and fun, and the UI is downright gorgeous. The combat is extremely bare bones, but exists primarily as a way to guide the characters and story, arguably the most well executed elements of the game, forward.

Don't start Poison Control expecting some grand, over-the-top experience. It should be treated as a simple, connected anthology of short stories and unique characters.

I would have given the game 4 stars, but unfortunately I encountered a game breaking bug. I presume this may have something to do with the loading being improved on PS5, but I'll revisit the game on PS4 when I have time.

Game's awful.

Things that suck:
- gameplay: poorly designed third person shooter. the second you perform the game's actions in the tutorial you can feel the clunk a mile away.
- level design: padded out to hell and back with collectibles that no one tells you are the key to unlocking literally everything from defense to weapons to passives. stages are too long, enemies respawn fairly fast and endlessly in most stages, no way to look at the entirety of the stage's map so i hope you memorize everything as you go.

Things that were nice (to me ofc):
- characters: very archetypical cast. as you progress however, you'll find that the game doesn't forget where it takes place. each character has their own screwed up reasons for being here and it adds feeling to what they do and why they do it
- story: surprisingly interesting. if the game wasn't so padded to hell with meaningless levels and teasing encounters that don't amount to much, maybe i could say more for it. the concept is interesting, the twists stand out, and the endings offer some small semblance of replayability.
- npc's (?): not sure what else to call them normally, but the girls you're either saving or relieving in each level. this isn't entirely a positive as a couple levels flop this entirely, but the idea that you're saving girls from the brink of going to hell or bringing peace to those that have already died is a cool idea. this, however, can range from a girl waging radical war against trees due to allergies to a girl who killed herself due to her constant hunger for attention and praise leading her to developing a compulsive lying habit that never truly filled that void, leading her to kill herself. if i were to gauge them, i would say 30% of the stories in these levels are throwaway stuff that doesn't mean anything to anyone. the other 70% can be predictable with some degree of relatability to fairly complex. really makes you wonder why that amount of detail didn't go into the rest of the game