By far the most aesthetically effective Panel de Pon re-brand. It's a shame this development team, to my knowledge, never made any other GBC games, as the spritework here is quite nice, making for a real visual showcase on the platform. Puzzle Challenge here can't quite live up the Super Famicom original, but it's still an excellent Panel de Pon / Pokemon mashup that does a great job blending the style and appeal of the two franchises.
An aggressively fine version of the Tetris Attack formula. Spritework is very cute, it has some neat little remixes of Gold/Silver themes, and it even manages to incorporate catching into its story mode to some limited extent! Unfortunately, smaller board size leads to a lot less flexibility and combo potential, the back-and-forth nature of match play is impossible on a single screen and the compromise they come up with to turn your enemy into an RPG health bar, while cute, does make the 'versus' aspect that Panel de Pon thrives off of a bit moot. The base game here is good - of course it is it's Panel de Pon - but it IS the novelty version of its console-based older brother. Jynx's defeat sprite is hilarious, though,
Played this for my puzzle spot in Retro Achievements. I wish I knew about this game growing up! I love Puzzle League style games. I need to go back at some point to try to master it. It feels the play area is a little short but the way challenge mode work with you damaging the Pokémon because its Game Boy screen is fun!
I revisited this game for the first time in at least 15 years when I got my Analogue Pocket and I swear this is the most underrated Panel De Pon/Puzzle League installment.
The fact that IntSys managed to make a Puzzle League game on the Game Boy Color that feels nearly identical gameplay-wise compared to the console games is a colossal achievement (especially compared to Game Boy Tetris Attack). Nothing about the moment-to-moment gameplay feels compromised at all. And I love how vibrant the game is - the Analogue Pocket really makes this game's visuals shine through.
The only real change from the console versions is that you don't actually see your opponent's field in Challenge mode but it plays functionally the same - fend off the opponent's garbage attacks long enough to defeat them. I'm not someone who ever really looked at my opponent's playing field in Puzzle League anyway, so this never really bothered me.
My only real complaint with this game is that some of the character unlocks feel downright unreasonable. I'm supposed to get 100,000 on Garbage mode to unlock Magby??? How???? I can only get to level 50 or so in Garbage and even then my score is like 25000 or something.
Anyway, game's good. Revisiting this game honestly makes me glad I bought an Analogue Pocket.
The fact that IntSys managed to make a Puzzle League game on the Game Boy Color that feels nearly identical gameplay-wise compared to the console games is a colossal achievement (especially compared to Game Boy Tetris Attack). Nothing about the moment-to-moment gameplay feels compromised at all. And I love how vibrant the game is - the Analogue Pocket really makes this game's visuals shine through.
The only real change from the console versions is that you don't actually see your opponent's field in Challenge mode but it plays functionally the same - fend off the opponent's garbage attacks long enough to defeat them. I'm not someone who ever really looked at my opponent's playing field in Puzzle League anyway, so this never really bothered me.
My only real complaint with this game is that some of the character unlocks feel downright unreasonable. I'm supposed to get 100,000 on Garbage mode to unlock Magby??? How???? I can only get to level 50 or so in Garbage and even then my score is like 25000 or something.
Anyway, game's good. Revisiting this game honestly makes me glad I bought an Analogue Pocket.
Intelligent Systems, you beautiful bastards. The spritework here is absolutely insane, just so gorgeous here, some amazing portraits of the Johto gym leaders, along with a very cute sprite of the Gold & Silver protagonist. This is a great, great spin-off; not just one of those old spin-offs that take an IP’s name and slaps it on a puzzle game, this feels like an actual Pokémon game. A great companion to Gold & Silver versions, too, the way it highlights its starters and baby evolutions. It was just a real treat, and considering the console version of this is more of a Pokémon anime game instead of a Pokémon game, this is definitely the one to play. Between this and the Zelda ‘Oracle’ games, it’s really spectacular what some folks were able to do with the spritework on such limiting hardware. Like, this might be one of the best looking Pokémon games ever.
You don’t have to play this game for long to understand all the mechanics and what it has to offer. It is an early Gameboy Color puzzle game with a Pokémon aesthetic slapped on it – no more, no less. It is fun and a great time killer, but it isn’t something to beat and 100%. Worth your time if you are a Pokémon fan, but otherwise there are cheaper puzzle games out there to pick up whether on modern platforms or even on the Gameboy Color.
Beat it on normal and easy lol whatever that counts shut up. Will always love this puzzle league style the most out of any other type of puzzle game but this is definitely the weakest one. The biggest problem is that you can’t see enough blocks but yeah it’s still good. Oh and the gen 2 graphics own.
Ótimo joguinho que acabo jogando no período do intervalo do trabalho e antes de dormir. Fiz todas as fases e pqp! Quando chega na velocida 30 e alguns quebrado o negócio fica bizarro. Até a parte de desafios lá que já começa no 38 por aí o negócio é dificílimo. Mas é muito gostosinho de jogar. O tempo passa rápido.
So far I've only played through the challenge mode a handful of times (put to Super-Hard) and I gotta say this is pretty fantastic stuff.
Now that the college semester has started up again, I've had a lot of free time on my hands waiting between classes and waiting for the train (no homework yet to fill the void). This is exactly what I need right now to fill that time.
Now that the college semester has started up again, I've had a lot of free time on my hands waiting between classes and waiting for the train (no homework yet to fill the void). This is exactly what I need right now to fill that time.
This is Tetris Attack with a Pokemon skin on it. The soundtrack has some really fun, boppin' renditions of songs from the Gold & Silver era. It's my favorite part of the game, and that's not to be dismissive of the rest of it. There are a few different game modes, none of which are very challenging or novel, but at least you get some variety.
Pokemon Puzzle Challenge is a fun on-the-go puzzle fix. On my emulation handheld, I think I prefer this over the SNES's Tetris Attack because the controls don't use the shoulder buttons.
Pokemon Puzzle Challenge is a fun on-the-go puzzle fix. On my emulation handheld, I think I prefer this over the SNES's Tetris Attack because the controls don't use the shoulder buttons.