Crown Tundra gives some more variety to the game with one of the best modes and stories in a pokemon game, even if it is a bit fluffy. It feels like a real episode concept for the anime, maybe a more minor movie or something along those lines. I do wish it added some more of my favorites back in, but still happy to see a more complete pokedex, and some interesting side stuff that allows you catch some of the less common legendaries, as well as some alternate versions of the legendaries, while adding some in.
I do wish that they made all of them available without a trade requirement, as well as not really adding pokemon locked behind the DLC for a full pokedex. It adds to some fo the mixed issues seen in the base game. Also hunting down pokemon like the legendary birds has always been a hassle. They twisted it up a
little bit, but still just tedium to have to guess where the pokemon start at to find them when they travel the map.
The dungeon crawling mode is also super intriguing. Maybe not the best version of the concept, but still really fun.
I do wish that they made all of them available without a trade requirement, as well as not really adding pokemon locked behind the DLC for a full pokedex. It adds to some fo the mixed issues seen in the base game. Also hunting down pokemon like the legendary birds has always been a hassle. They twisted it up a
little bit, but still just tedium to have to guess where the pokemon start at to find them when they travel the map.
The dungeon crawling mode is also super intriguing. Maybe not the best version of the concept, but still really fun.
I probably like this less than Isle of Armor. Peony teeters on the border between fun and obnoxious. The first part is just a boring fetch quest. The second part consist almost exclusively of catching legendaries, an activity I always thought was most suited to gambling addicts. At least chasing the birds was almost fun.
El segundo DLC de Pokémon Espada me ha dejado satisfecho. Bastante completo y con nuevos e interesantes legendarios. Se añaden nuevos modos de juego para capturar los legendarios de generaciones anteriores, algo que le da bastante frescura. El mapa es enorme, el problema es el del juego en general, se siente vacío. Rutas que son pasillos rectos y decoración que se basa en árboles y unas ruinas musgosas. También me ha dejado algo frío la historia de los legendarios y de las nuevas formas regionales, ya que me esperaba un lore mucho mas trabajado. A pesar de eso, DLC bueno que acaba dejando Pokémon Espada como un juego bastante más grande de lo que era en un principio. 7/10
(11/2020)
(11/2020)
I'll defend Pokémon Sword, and don't think there's much wrong with this DLC either, but it feels like it's too much of a good thing. Been playing for a while now, Isle of Armor still looked fantastic, and parts of the Crown Tundra did too, but there are annoying characters, a really lame story, and in the end just not very much that would make this worth playing besides the fact that you can catch A LOT of legendary Pokémon in this one. I only finished the main story, caught Calyrex, Spectrier, Regirock, Regice, Registeel, Regieleki, Moltres, Articuno and Zapdos, but I couldn't be arsed to catch the Ultra Beasts or Swords of Justice. Maybe another time, this was more than enough Pokémon Sword for now. A great game, an average DLC.
While it’s not as bad as I originally let it on to be and I do like some of the additions added, I still believe Crown Tundra is bad and unlike Isle of Armor I don’t think most of those ideas were executed well. The return of a lot of older Pokemon, especially the pseudo legendaries and minor legendaries, are appreciated but the return of every major legendary was just overkill for me. Also, the Crown Tundra itself has a messy layout and suffers from the same problems that the open world usually has and Dynamax Adventures are a neat idea but turn out to be a fucking mess. I like Sword and Shield, but holy fuck they are far from great.